Sandbox:COPS
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The Security Guiding Principles
- You are expected to function as a counter to criminals, antagonists, and all kinds of ne'er do wells!
- You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.
- Hardcore torture, MMI, or borging require explicit OOC consent.
- The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.
- Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.
- Being given the green light for lethals does not give you the permission to field execute someone.
- You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.
- You are not to ignore antagonistic behavior that is a threat to the station.
- Understand Permanent Mechanical State.
- You can leave the station if there's a threat out in space or lavaland.
- CONTRABAND: Barring picking it up mid-fight, security shouldn't be using contraband, unless the alert is DELTA.
- All procedures on this page are OOC.
Good Faith | Good Faith should be starting point of your interactions; while they won't always go how you want, it's important to always be trying your best to focus on creating roleplay where possible, even in dire circumstances! This doesn't mean you have to ignore the mechanics on the game, be that fixing a girder, or getting in a fight, just that you shouldn't be playing this role, or any other with the sole-intention of putting roleplay in second-place! |
Security Heirarchy and Expectations
For more information on the expectations of these roles, see the appropriate job page:
- Head of Security
- Warden
- Detectives* See their respective policy for further details
- Security Officers
- Correction Officers