Corrections Officer

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SECURITY

Corrections Officer

Superiors: Head of Security, Warden
Difficulty: Medium
Guides: Guide to security, Guide to Trials, Chain of Command, Corporate Regulations, Security items
Access: Security, Brig, Holding Cells, Courtroom, Maintenance
Duties: Watch over the prisoners if there are any and make sure they behave properly, help out with any tasks assigned, guard brig and ensure it is clean and civil
Minimum requirements: Stay in perma most of the shift, watch the prisoners on camera, assist with any quick errands, and guard both brig and perma.

SECURITY
Security roles
Guides

Disclaimer

  • You are not a Security Officer and you should not be acting like one either. The only exceptions to this is a moment of crisis such a code red emergency or low numbers of security staff
    (confer with the Head of Security on what to do in the latter).
  • Being a Corrections Officer isn't a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. The prisoners are your responsibility and you must try to keep them healthy to reach the end of the shift.
  • You should not handle arrests outside of brig and you should only be leaving the brig briefly with approval from the Warden.

Your duties

This will be a short list of things you will commonly find yourself doing:

  • Introduce yourself to your prisoners, and search around for anything which may be a danger to those within GenPop.
  • Keeping the prisoners in line, make sure they are not being a harm to others or themselves. Establish basic rules so they understand what the expectations are.
  • Take a break to assist the Warden or HoS with anything they may need, be it the creation of an autolathe, bringing a crate back to cargo, or anything else which can be done reasonably quickly.
  • Fulfilling reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them unless it is approved by a superior.
  • Reporting any incidents, destruction, and intrusions within perma to the Warden or HoS.
  • Make renovations to the perma facility by installing reinforced windows, changing floor tiles, it can be nearly anything with the approval from a superior.
  • Aid in processing new criminals so that they can acclimate to perma, many who are put in GenPop can be upset and having someone there to keep them company can make a big difference.
  • Evaluate and help process current prisoners for parole if requested and approved.

Besides this you will often find yourself working with a paramedic to patch up any prisoners prisoners that got harmed by your doing in a riot. If its a busy day and the station is falling apart you can and likely will be asked to perform the duties of a normal Security Officer and you might even find yourself being promoted to one. Avoid overstepping your boundaries in the presence of those who have a job to do, and if you are ever unsure ask the Warden or Head of Security for help!

Power

As a Correctional Officer you are expected to be permanent brig staff for the shift. While security officers are out and about in the station, the CO keeps an eye on home base with the Warden to ensure no intruders make entrance and that any emergencies such as explosions can be handled or reported expeditiously. There will be times where things need to happen at brig when security staff are away from it, whether its to prepare something or to use the security records computer. Your first and foremost duty is to protect perma and brig, and to keep the prisoners within it safe from themselves or external threats.

While you are expected to not behave like a security officer, you are still security staff and should be respected as a member of the department, that said your opinion should not be discounted or person demeaned unless it is in fair play. The great advantage in putting time in as a CO is to learn about charges, how to use cameras, how to process suspects, paperwork, and other such skills which develop an arsenal fit for a Warden. You may even see characters who arrive as Wardens do CO shifts so that they can take less responsibility, but still be a part of the process as brig staff and helping out how they can.

Job Difficulty

Many incorrectly see CO's at the bottom of the totem pole as they, in some ways, carry less responsibility by the sheer fact that they have a relatively small area to protect in comparison to the entire station. However, it must be known that the most dangerous people often end up in perma; you may be processing a changeling, or a syndicate agent with an uplink implant, or the prisoner may just be belligerent and violent enough to sucker punch and overpower your character. Being able to handle yourself and at least get to a safe place to report an issue is imperative, as a CO's day can turn from boring and monotonous to urgent and extreme in the figurative snap of a finger. It is at your discretion to call on the assistance of any voluntary security personnel to assist you moving them from solitary back to GenPop, or just to confront them for whatever reason there is. A skill which should be honed as a CO for all other security roles is the ability to de-escalate a situation preferably through words and verbal judo, and a prison can often be a gym to test your patience and attentiveness to details.

Equipment

When you spawn in at the start of the round you will have the following equipment and tools of the trade available to you:

  • 1x Prison stun baton - A special baton that has limited functions outside of the prison. Outside of the prison it will have three charges that you can use before needing to return to the brig to restore its function.
  • 2x Handcuffs - Just some standard issue handcuffs with nothing special going on with them.
  • 1x Sunglasses - Used to beat prisoners in style or protect you from flashes.
  • 1x Police whistle - For when you need to get the attention of all who are in the brig.
  • 1x Disabler - A standard issue disabler identical to the ones issued to Security Officers.

Beyond what you start with, you have a riot locker with some different clothes and some more security equipment at your disposal. If you need more, consider how many other security staff there are and if there is not a lot, you may freely take a locker in the Gear Room and label it as well as the equipment inside. You are allowed to use the gear from these closets, but it should be prioritized for field agents such as Security Officers in the event they are in abundance. Otherwise, if you politely ask the Warden or HoS, you may be granted equipment from the armory if it is reasonable.

As such with MCR's and other lethal weapons, security officers should be prioritized when distributing lethal weaponry unless there is a direct threat to perma that requires the CO to, for example, patrol with an MCR for space invaders targeting perma and the brig. Just like Security Officers, CO's may have lethal arms stowed in their lockers until the appropriate alert level, however it must be advised that having either lethals or non-lethal security equipment unholstered in perma is not advisable, as the risk for disarmament is too high in a tightly packed prison. In the end it is entirely at the discretion of the Warden and HoS, and it is also important for COs to get robust with no extra equipment other than what they start with and what is in their locker.

Tips

  • Try to get to know the prisoners, and be on their good side so that you can have more allies than enemies in future shifts.
  • If you treat prisoners with dignity, and you refuse to stoop down to their level when they are bitter and belligerent, it will help set a precedence and expectation which can serve you well.
  • When you take breaks from being in perma and are not watching them on the cameras, see if any other security personnel are not busy and ask them to temporarily look over the prisoners while you do errands.
  • You are allowed to give prisoners reasonable orders, as long as you do so in a dignified manner with intentions for managing the prison. An unreasonable order is one that puts a prisoner in great discomfort or pain, and must be approved by a supervisor before it can be allowed.
  • Preparation is always better than damage control. If you set clear expectations at the start of the shift, you wont need to explain them in the aftermath of a fight or when you need them to do something urgently.
  • If there are multiple CO's, consider doing part of your shift together, and part of it separate while the other helps out with tasks needed in brig.

Antagonist tips

This job is ineligible to roll for antagonist outside of Blob and Obsessed

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