Sandbox:COPS: Difference between revisions

From Nova Sector 13
Jump to navigation Jump to search
No edit summary
Tag: 2017 source edit
No edit summary
(3 intermediate revisions by the same user not shown)
Line 14: Line 14:
#All procedures on this page are '''OOC'''.
#All procedures on this page are '''OOC'''.
{{Goodfaith}}
{{Goodfaith}}
=Use of Force=
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals.
{| class="wikitable"
|+
!The situations when lethal force is allowed can be:
|-
|'''Non-Lethal Weapons are ineffective''':
Hostile that can not be non-lethally detained.
|-
|'''Armed and dangerous''':
If a suspect is in possession of weapons or skills, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew. This includes stimulants.
|-
|'''Multiple Hostiles''':
It can be extremely difficult to detain multiple hostiles, and if it comes too, you may use lethals to force them to back off.
|}


= Security Heirarchy and Expectations =
= Security Heirarchy and Expectations =
For more information on the expectations of these roles, see the appropriate job page:
For more information on the expectations of these roles, see the appropriate job page:
*[[Head of Security]]
*[[Warden]]
*[[Detective]]s* <sup>See their respective policy for further details</sup>
*[[Security Officer]]s
*[[Corrections Officer|Correction Officers]]
{| class="wikitable"
|+
!
= Alert Levels =
|-
|
=== <u>Green Alert</u> ===
All clear - No crimes / Minor Crimes / No threat to the station
'''Equipment:'''
* Non/Less Lethals are preferred for arrests.
*The Warden / HOS are permitted to use anything in their locker.
*Security can request and field mechs to '''active situations'''.
*Any variant of non-contraband melee weapon is fully allowed.
'''Modifiers:'''
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.
*Security can take breaks at will, as long as others are informed.
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.
*Warrants should be presented for arrests unless the crime is actively being committed.
*Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.
<sub>*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.</sub>
|-
|
===<u>Blue Alert</u>===
Suspicious activity, violent crimes, strong suspicion of developing threats to the station.
'''Equipment:'''
* The security mech (Paddy) may now be used freely.
'''Modifiers:'''
*Security may field search people without a search warrant. They may bring them to the brig provided that there is approval from their department head.
|-
|
===<u>Amber Alert</u>===
Multiple active situations, active threat to the station, large scale loss of security control over the station.
'''Equipment:'''
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)
*Riot Armor can now be fielded.
'''<u>Modifiers</u>'''
* Security are expected to drop all personal activity and return to active duty.
*Security is authorized to do random searches, without informing anyone.
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.
|-
|
===<u>Red Alert</u>===
Critical inability to retain control of the station; Or large scale active threat.
<u>Crew militia in effect.</u>
'''Equipment:'''
* Lethal/non-lethal limits are lifted,for '''everyone.'''
* Security may deploy savannah ivanovs, or phazons.
'''<u>Modifiers:</u>'''
*Able bodied crew are expected to assist security when able, until the threat is neutralized.
*Crew must submit to any search requested by a security member.
*Security can enter, passthrough, or raid departments at will, without informing anyone.
*Crew are fully-permitted to both arm themselves and defend their departments.
|-
|
===Delta Alert===
The destruction of the station is imminent and the threat must be stopped at all costs.
*Absolute martial law, no restrictions on lethals, arrests, or contraband laws.
|}


* [[Head of Security]]
* [[Warden]]
* [[Detective|Detectives]]* <sup>See their respective policy for further details</sup>
* [[Security Officer|Security Officers]]
* [[Corrections Officer|Correction Officers]]
{{Rules table}}
{{Rules table}}
[[Category:Rules]]
[[Category:Rules]]

Revision as of 09:34, 23 April 2025

Nova Sector policies
Return to policies page

The Security Guiding Principles

  1. You are expected to function as a counter to criminals, antagonists, and all kinds of ne'er do wells!
  2. You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.
  3. Hardcore torture, MMI, or borging require explicit OOC consent.
  4. The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.
  5. Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.
  6. Being given the green light for lethals does not give you the permission to field execute someone.
  7. You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.
  8. You are not to ignore antagonistic behavior that is a threat to the station.
  9. Understand Permanent Mechanical State.
  10. You can leave the station if there's a threat out in space or lavaland.
  11. CONTRABAND: Barring picking it up mid-fight, security shouldn't be using contraband, unless the alert is DELTA.
  12. All procedures on this page are OOC.
Good Faith

Good Faith should be starting point of your interactions; while they won't always go how you want, it's important to always be trying your best to focus on creating roleplay where possible, even in dire circumstances! This doesn't mean you have to ignore the mechanics on the game, be that fixing a girder, or getting in a fight, just that you shouldn't be playing this role, or any other with the sole-intention of putting roleplay in second-place!

Security Heirarchy and Expectations

For more information on the expectations of these roles, see the appropriate job page:

Nova Sector policies