Lore:Xenomorphic Hybrid

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SPECIES
File:Xenoperson.png
Xenomorphic Hybrid

Denonyms: Xeno
Related Lore: uh
Languages: uhhh. Mothic, sometimes Spacer

Xenomorphic Hybrid

Xenomorphic Hybrids are a species of "shoulds."

A beast with night vision, near invisibility, architectural prowess, and killing instinct should be the deadliest predator, the top of the food chain.

A swarm capable of turning enemy combatants into breeding grounds, of growing into full lethality within minutes, of harvesting their victims' resonance to fuel their elite sapience should be an existential threat to all life.

An uncontrolled infestation in a major waystation should be a Red Alert, a sector-wide quarantine, a galactic effort to contain and suppress.

A creature able to create the exotic matter Plasma from simple environmental factors for seemingly free should be the most valuable livestock, solving plasma shortages, solving energy shortages, solving scarcity itself.

A terror, once studied and analyzed, secrets gleaned and secretions glommed, should be suppressed, neutered, removed from the Galaxy.

A woven tapestry of minds into a single hive should remain coherent and uniform, suffering no individuals with personal aspirations.

A calculated mess of inhospitable chitin and unyielding blades should be unappealing, inspiring fear and no other emotion.

A hybrid of man and beast, blessed with both the biological strengths of the terror and the wit and temperament of humanity should be the ultimate life form, solving all shortcomings from both what came before.

A failed get rich scheme consisting of inefficient workers held back by their desires and emotions should have been liquidated, swept under the rug and written off as a cautionary tale.

A small but substantial threat to the balance of plasma generation and distribution should have caught the Plasma Clique's ire, bringing either destruction or restriction.

A terrified and isolated community wielding the power of free plasma should have been an easy addition to the Plasma Runners' mythos, both in symbol and sorority.

The addition of a zany, quipping sidekick at the hands of executive meddling should have tanked the Shield Squad show, casting it to obscurity.

A vote in the SolFed general council should take years to even begin the process of bickering between cliques and special interests.

In the wake of the Sagittarian War, the thought of inducting a beastly race of historically vicious killers should be abhorrent, unpopular, unpassable.

And yet, they stand in defiance of their expectations, not as killers, servants, or infinite resource dupes, but the one thing nobody wanted them to be: just people.

Biology

According to the 2550 SolFed Census, there are over 30 Xenomorphic Hybrid individuals within the galaxy. According to most people in space, there are over 30 unique Xenofolk across the past two stations they've been on. This discrepancy can be explained by the nebulous definitions of what makes one a "xenomorph hybrid."

While many persons may look similar to a Xenomorph, e.g. bug genemodders and natural bipedal insect species, sociologists have narrowed down a more specific definition of a "Xenomorphic Hybrid," broader than the 2550 Census's but narrower than the layperson's.

Common Traits

  • Acidic blood: While the specific acid and solution of proteins and amino acids vary between individuals, anyone legally designated a Xenomorphic Hybrid can be treated with basic Sulphuric Acid. The injection may inflict some external damage, but once contained within their cardiovascular system, the sulphuric acid works similarly to blood.
  • Plasma affinity: For varying biological reasons, a Xenomorphic Hybrid is not allergic or humbled by the exotic matter Plasma, but instead stores a small reserve of it. Different individuals thrive with varying degrees in the presence of Plasma, and the most Xenomorphic individuals can infest their surroundings as the full-blooded Xenomorphs do, spreading purple weeds that scrape against the veil between Bluespace and reality, fostering the development of plasma in any Xenomorphic plasmocile atop them.
  • Hivemind connection: Poetically described as "whispering on the winds of plasma, of the scars between this world and the infinite," and scientifically described as impossible, many Xenomorphic individuals possess a limited form of the Xenomorphic hivemind, permitting them to speak at significant distances to fellow Xenomorphs. The NIFsoft Hivemind is loosely based upon the communication protocols reverse engineered through medical study.

Less Common Traits

  • Pointy limbs: Xenomorphic Hybrids tend to have sharp edges in some form.
  • Chitinous Skin: Sometimes shiny, sometimes matted.

Culture

Who knows? They're just people.



Work in Progress: Footer subject to change at a moment's notice. Do not take a red link's presence, struck-through or otherwise, as confirmation (or denial) of their canonicity.

Nova Sector Lore

Common Species Humans, Tiziran, Unathi, Moths, Ethereals, Azulae, Slime Hybrids, Teshari, Synthetic Humanoids (and assorted robots), Pod Persons
Other Species Genemodders (Felinids, Ice Walkers, Dwarf), Ashwalkers, Hemophages, Snailpersons, Ordoht (Formerly Skrell), Plasmamen, Flypeople, Vox (Primalis et al), Tajaran, Vulpkanin, Xenomorphic Hybrid, Rouges (Abductorkin), Miscellaneous Species
Nanotrasen Nanotrasen, Central Command, Emergency Response Corps
External Groups The Syndicate, Interdyne Pharmaceutics, DS-2, Cargo, The Spider Clan
Nova The Nova Sector, Indecipheres, Freyja
Concepts Bluespace, Plasma, Faster Than Light Travel, Resonance ("Souls"), Death
SolFed SolFed, Earth in 2565, The SolFed Armed Forces, The SolFed International Capital District