Head of Personnel
Alternate Titles: Crew Supervisor, Employment Officer, Executive Officer
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Department head:
Head of Personnel
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You are the Head of Personnel. You are the one on the left. The one on the right is a dog. You are not a dog (probably). Your main responsibility is to handle the personnel of the station, whether that be by assigning the jobless with jobs or handing out access and weapons permits. Your end goal is to make sure the station is working efficiently.
Bare minimum requirements: Don't give out all-access to everyone. Do background checks before giving someone a weapons permit. Don't abandon your post.
Expectations
- Coordinate with the other Heads to see which department is lacking and if someone wants access to their department or a job in it.
- Do background checks before giving someone access/a job/a weapons permit.
- Be moderate with the amount of access you give out.
- Have a bare minimum knowledge of Corporate Regulations.
As a member of command, you are held to a higher roleplay standard. As such, instances of LRP and violations of the character guidelines will be treated more severely. | |
General guidelines for all command positions are as follows:
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Who Can Demote?
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Acting Captain
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Who Even Are You?
You are the Human Resources coordinator for the station. Everything that deals with the personnel, you should put your two cents in about. Did someone get demoted? Were there steps that could've been done to prevent the demotion (training, letter of injunctions, etc.)? You are here to listen to people's complaints and find a way to fix them. You're also here to sign papers and make sure every Head has their stamp on hand.
While it's common for other sectors to have the Head of Personnel as the second in command to the Captain, that's not true in the Nova Sector. However, you still have a chance to take over ACO if the current captain is indisposed or dead. Be sure you know what all an ACO needs to do, in order to make sure the station stays safe and efficient.
To make sure you're doing your job as efficiently as possible, be sure to leave a paper trail, which you can print some template forms from the copier in your office. You never know when some gumshoe might come asking about who got medical access this shift! So, be sure to stock up on your stamps and ink. Cargo has a Bureaucracy Crate you can order from your PDA (which will buy it from the Service Budget), and this crate will have just about everything you need for paperwork. Besides the stamp with your job on it, which is in your office.
Efficient Efficiently Efficient
Checking It All Out
Background checks are a requirement to almost every request that's made out of you. After all, you don't want a former terrorist gaining access to ordnance, do you? For background checks, you'll be checking out their general records and security records. Look for discrepancies in these, as well as flat out requests to block Cannibal #2 from the morgue. We need those bodies!
But, all in all it will be up to you to determine if someone will get their access fulfilled or not. Try your best to make the right decision. And if you made the wrong decision? No, you didn't! Because you're the goddamn H to the O to the P.
Their Right to Bear Arms
Weapons permits are about as straight forward as you could imagine; it's literally an access code on their ID. There's only a few requirements!
- The captain sets the price, and their availability. If the captain wants them to be a thousand, and not allowed for assistants, that's just how it'll be for that shift.
- Permits by default require a filled out security record. The captain can overrule this if they want, on an individual basis.
- While not required, it's a good idea to inform the HoS, and the persons relevant department head (including yourself) when someone is issued a permit.
Lemme In!
Next to weapons permits, your next most requested thing will be access changes and job changes. Now, access and job changes are quite easy to give out. You make sure the ID card has the appropriate trim, and then you use your ID console to add or remove access (you can quickly change access by using a layout provided by the ID's trim in the ID console). Feel free to give someone a fancy new title while you're at it! (Except Command, they don't get fancy new titles) Oh, and make sure they imprint their PDA with their new ID, in order to update the crew manifest, if you gave them a job.
You should always be doing a background check before giving someone access to somewhere. And if they're wanting access or a job to a department you don't head, ask the current Head if that should happen. If the Head is missing, then it's up to your best judgement if they should get that or not.
Gettem Out!
So, people are not always good eggs. Some of the eggs are rotten and they need to get thrown out. One of your employees is a bad egg, and now you have to demote them. First thing first, consider if everything's been done to avoid demoting them. Did you consider doing an injunction? Give them more training? Assign them to a different part of the department? And whatever else you can think of. If none of these work, then, it's time to demote.
First, get their PDA and ID somehow. Security is often a best bet for getting it from them. Take their card to your ID console, and hit terminate employment. You'll want to shove that ID back into their PDA and imprint it, so the crew manifest updates. And, wowza! You've demoted your first crew member. Be sure to return their PDA and ID, as well as get a replacement for their previous position.
Ian
Ian, who starts in your office, is a dog that keeps you company. You can pet him or just pull him around for fun. Please try to be sensible about him. If you give him the dog bone from your locker, he'll listen to your commands. You can tell him to sit, follow, and play dead. You can also command him to attack things you point at and he'll fetch things you throw. Make sure to give him a hat!
It is traditional to rescue Ian if the station has to be evacuated.
The Four Supporting Beams of HoP
Do you feel like your only job is to be shackled to the desk, playing on your little computer, and asking for Heads to let you handle employment issues?
Well, have no worries, you have so much more you can do!
- Support The Crew. You are HR. Your job is to help the crew. See what you can do to improve someone's relationship with their job. Listen to their complaints, delegate tasks to other crew who can do a better job in helping (ie. asking a janitor to replace lights), talk with them and get to know them, mediate personal conflicts, and hand out some medals to improve morale.
- Support the Heads. Guess who is ALSO part of the crew? The Heads! So, be sure to support them as well. Use command comms (:c) often, and help figure out how to increase their morale. Maybe the Captain needs a surprise party, or maybe the Chief Engineer needs someone to hear them out. All you have to do is ask.
- Support Minimalism. When assigning access, make sure you consider if they really need access. Consider the current shift, alert level, and which departments are staffed. You should try to work on a system of threes. Ask someone why they need that access, and only approve it if they can give you three valid reasons. (The system of threes is only a suggestion for if they really need the access, not a rule.)
- Support Service. As HoP, you're expected to know your way around paperwork, but you should also be able to do the bare minimum of every service job. Check in with your department, give training to those who need it, employ new people if someone disappears, and expect to pick up some kitchen or botany work if those are empty. The station is only truly efficient if the service department is working, after all!
Roleplaying Tips
- You should have good knowledge of the command regulations and corporate regulations.
- As an example, you could play as a subservient right hand man to the Captain, or a devious power hungry maniac, only serving to further your own career goals. Remember, whatever you choose, try to enjoy it, and try not to ruin the round for other people.
- You may have access to it, but you are not Security. Chasing and arresting criminals should be left to the likes of Security Officers and possibly the Head of Security. Your armor and weapon are for your protection only and do not give you the right to chase after criminals. If you should happen across a crime, pulling your weapon may hinder more than help. In addition, some departments may get upset and try to push trespassing charges on you if you enter secure areas without approval. Just because you have access doesn't mean that you can be there.
- You will have to deny people things. If the "no" was due to them not having enough reasons to get access, consider having them run a paper to get stamped by the Head of the department they want access to. If the "no" was due to them not having security records, ask them if they'd like help getting them filled out. (You can't edit character records in round, but you can have them save it to their preferences for the next one.)
- Consider making your own paperwork using templates and the forms from the copier as examples of what types you'll need.
- You could get Heads to stamp your paperwork by faxing it to their office. Just be sure that they're nearby and that they send it back!