Arrest Warrants(IC):
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For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed. Arrest warrants are not required in the case of a crime actively being committed.
Arrest warrants will also be required to have two fields filled for it to be applied.
Who can approve Arrest warrants: Only the Head of Security and Warden can approve of Arrests. If either are not available: discretion is given to officers to Arrest with evidence provided.
--Crime committed--
Crimes Applied in accordance to Corporate Regulations with presence of Submitted Evidence
Ex - Murder 501, Grand Theft 404, Grand sabotage 402
--Evidence submitted--
Evidence found during conduct of investigation.
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc
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Before Brigging(IC):
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Assess - Semi-IC
When arriving on a scene, the first thing any officer should do is assess the situation, get an idea of what really happened past the initial report, and piece together a story in order to figure out what your next move should be.
- Question, interrogate, or elsewise ask witnesses about the events.
- Find out the most likely series of events, while also making sure the physical evidence (damage to suspects, items at the scene) line up with stories, loop the detective is as soon as possible, and let them take over.
- After you have an idea of how the events played out, figure out the best course of action to minimize conflict, and return everything to working order
- you should inform the relevant department head (or lawyer/HOP/Corporate Representative for ‘civilians’) as soon as possible after stabilizing the situation.
- 2xx crimes or above do not require anyone to press charges.
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Arrests - Semi-IC
Arrests are when someone involved in a situation, be they the suspect or not, is detained and brought to the brig for further actions:
- Go over the situation and explain to them why they are being detained.
- Cuffs aren't required, use your best judgement.
- Use your best judgement for the best way to resolve the situation once the cuffs are on.
- If they’re a department worker, especially if they’re within their department, contact the relevant head before making any moves; the HoS or detective would be ideal for reaching out.
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Riot Control - Semi-IC
- For an event to be considered a riot, 3 or more individuals must be working together, or in a group to cause a mass disturbance.
- Once a riot situation has been reported, officers should report to the HoS or Warden for the plan of action, and the alert should be raised to amber minimum.
- When the crowds have been dispersed and the instigators detained, it is expected to return riot equipment to the armory and move towards operating as usual.
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Brigging(OOC)
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Brig Procedures - OOC
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive.
- If they're a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.
- You may keep them without charging them for up to 20 minutes, if you fail to charge in that time, they must be immediately release, time spent detained must be subtracted from their sentence.
- If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:
- For most crew, their head.
- For non-department-workers, the HOP.
- For off-station visitors, the Nt-Rep.
If the crimes total to more than 25 minutes, they are to be sent into the prison, if it’s less than that they are to be placed into an available holding cell and their personal belongings in its respective locker, non-violent suspects should be uncuffed.
- Remember, all items that can not be classified as contraband or directly used in the crime are to be returned to the person upon release.
All prisoners and detainees are entitled to the communication devices they have on arrest, as long as they aren't abused, or contraband.
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Prison Procedures - OOC
In the case of a sentence that is longer than 25 minutes a prisoner will be processed for the prison, through the following steps:
(since the lockers are abandonware at the moment, they're not required to be used.)
- Escorting the prisoner to the prison lockers and removing from them all items.
- Contraband and evidence will go to their respective lockers, personal items to the personal locker of the prisoner, with the exception of items of significant religious or personal importance.
- Do not remove their clothes yourself, unless there's a tangible threat to life.
- Allow them to change either in a changing room or a cell room, put their clothes in their prisoner locker.
- Upon release make sure that their items are returned to them.
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Executions - OOC
Executions can be carried out if the person is routinely violent during detainment/arrest/holding, or guilty of a 6xx crime, but the HoS must authorize it.
With an exception for Hostile Non-Typical Lifeform's, or immediate risk to life without doing so, all executions should be carried out by the HoS and Warden.
Note: Declaring someone as Do Not Revive is considered posthumous authorization of an execution and requires the same authorization as an execution.
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Implant Searches - OOC
Security may find itself in situations in which they suspect an individual of having implants, which may require an implant search, which should be done in medbay by a medical professional (CMO, Medical Doctor) depending on availability and risk of escape.
Currently, security has full knowledge on the following implant types:
- Deadman switches, such as micro and macro bomb implants
- Micro EMP devices
- Micro Stealth Devices
- Micro cuff busting devices
- Contractor uplink implant
- Implants that are readily available via cargo or a lathe.
- Augments of all varieties
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Labor camp - OOC
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. For a prisoner to be eligible for the labor camp they must be:
- Willing, as an alternative to the standard brigging process.
- Physically fit, a prisoner that is blind, paraplegic, too injured or suffers from any disability that would make mining too dangerous cannot be allowed to mine.
- Consult a doctor if uncertain.
- Injected with a tracking implant or supervised by a member of security.
Once those 3 conditions are met, the one sentencing them must convert their time into points via the labor camp console at a conversion rate of 1 minute for 100 points, with a minimum of 5 minutes.
Prisoners are to be sent down to the camp via the provided teleporter next to the console.
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Use of Force - OOC
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals.
The situations when lethal force is allowed can be:
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Code amber or above:
Security may use lethals in situations that warrant a code amber or higher, which include but are not limited to: mutinies, hostile boarding parties, unknown biological entities.
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Non-Lethal Weapons are ineffective:
Hostile that can not be non-lethally detained.
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Armed and dangerous:
If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew. This includes stimulants.
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Severe Personal Risk:
There are situations when approaching a hostile for a typical arrest would be too dangerous for officers meaning that lethal force is the only option.
Evaluate the risk based on the situation at hand and remember, if you are in doubt it’s better to be less severe than needed than more.
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Multiple Hostiles:
It can be extremely difficult to detain multiple hostiles, and if it comes too, you may use lethals to force them to back off.
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Security Roles and Expectations - Semi-IC
Before we go into the roles themselves we should first mention the security hierarchy at large, which is rather simple:
- Keep tabs on your officers, make sure Corporate Regulations is upheld, make sure the peace is kept.
- Inform the Captain and Command of current security issues so that the station may raise or lower to the appropriate level.
- Keep in contact and with an open line of communication with other heads of staff, specifically, with regards to any developing situations in regards to their departments.
- Be on stand-by for if you’re needed as a negotiator(between departments) for developing situations!
- Protect the brig and armory from intruders.
- Make sure that brigging procedure is being followed.
- Make sure that wanted people have charges set to them, with explanation for the crime itself.
- Make sure that released detainees are given their items back and that evidence that is no longer needed is returned to the owners or disposed of.
- Keep an eye on the prisoners.
- Keep the peace under the guidance of the HoS, use Corporate Regulations to resolve disrupting behavior when brought to you or severe enough to warrant it.
- Patrol the station to make sure that the crew is not at risk.
- Handle cases as you are instructed to by your superiors.
- Detain criminals, collect fines, and administer corrective behavior.
- De-escalate situations to the best of your ability
- Regardless of what alternative title you choose to use you are still a member of security and subordinate to the Head of Security
- Lead investigations regarding crimes, coordinate with the rest of sec to:
- Interrogate witnesses and suspects
- Make sure crimes are properly investigated to the best of your ability, with relevant information logged.
- Submit and sort evidence
Important: As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first.
Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert.
- Keep the prisoners in line, make sure they are not being a harm to others or themselves.
- Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.
- Report any incidents, destruction, and intrusions within perma to the Warden or HoS.
Being a Corrections Officer isn't a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. Remember, even though you are a member of security you are not an officer so unless you are in extraordinary circumstances, such as low security numbers or all hands on deck situations, you do not handle arrests and you should only be leaving the brig with approval from the Warden or HoS.
Security Adjacent Jobs
Some jobs will find themselves interacting with security so they will be covered here as “security adjacent jobs”, the main focus being on how they interact with the department. Remember, the listed roles here are placed in their own separate category and outside of the security hierarchy because they are not members of security, regardless of their access to the brig or security comms.
- Departmental Guards are independent guards, serving their relevant department.
- They are not members of security and they do not answer to the Head of Security, they are subordinate to the department and its head.
- You are a employee of Nanotrasen or independent security on contract with NT (with exception to the FTU Hired Customs Agents).
Your duties as a guard are as follows:
- Remove or detain trespassers and disruptive individuals from the department..
- Ensure that the members of the department are safe and in good health.
- Respond to calls from your respective head or department members.
- Remember, you can't 'police' anyone on green alert, you can however give them the boots. Medium style.
Important Reminders:
- You are given a baton, cuffs and a holding cell for troublemakers caught within your department, you are not intended to give chase outside of it and as of writing this your special baton is made to optimally function within your assigned department. However, if an individual causes trouble in your department (attacking staff or otherwise committing crimes), you are allowed to give chase.
- You are given a gun permit for a good reason, because you are capable, and encouraged to arm yourself; just as the crew and security can.
Alert Levels - OOC
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Green Alert
All clear - No crimes / Minor Crimes / No threat to the station
Equipment:
- Security officers may have one sidearm or a long arm* loaded with lethals.
- Security outside of that should keep to only standard equipment, and should keep to armors that have IV or below of any of the given stats: Melee : Energy : Bullet : Laser.
- Non-lethals should be kept to batons, pepperspray, disablers(including the disabler SMG), flashes, or bolas.
- Security may not have 'combat implants' (see here) without direct permission of the RD, if one's not available, this becomes an IC issue.
- The Warden / HOS are permitted to use anything in their locker.
- Security can request Mechs, but not use them until the alert rises.
- Concealable** melee weapons permitted.
Modifiers:
- Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.
- You can take breaks at will, as long as others are informed.
- Crew may not be searched unless they are caught engaging in crime or there is Probable Cause***
*SMART guns, carwo rifles, shotguns, any weapon that is not illegal. Sidearms are anything that can fit in a bag/security belt without modification. LMGs and Grenade Launchers are not permitted.
**Weapons which aren't being carried in any visible sheath/holster. (For ex: no crusaderbelt / shamshir sabers/ bulky weapons in a guncase)
***Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.
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Blue Alert
Suspicious activity, violent crimes, strong suspicion of developing threats to the station.
Equipment:
- Non-concealable melee weapons permitted.
Modifiers:
- Security may search people with approval from their relevant department head, or elsewise, the Captain.
- You can take a break or continue it, but you are expected to be able to respond if called upon.
- Department guards are now allowed to 'police'* their department for disruptive non-departmental workers.
* 'Policing' implies arresting in this instance, ala, asking the warden to press charges on them.
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Amber Alert
Multiple active situations, active threat to the station, large scale loss of security control over the station.
Equipment:
- All armors now permitted, regardless of stats.
- Mechs can now be used. (excluding the savannah ivanov, and the phazon)
- Teargas now permitted.
- Kiboko grenade launchers are now permitted for Security.
Modifiers
- Department guards are now permitted to assist with stationthreats, additonally they are fully allowed to police their department, and make measures to defend it. Additionally, they can now go after station threats.
- Permits requirements are waived for both this, and higher alerts.
- The HoS or Warden may distribute additional gear as needed.
- Security is authorized to do random searches, without informing anyone.
- However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.
- You are expected to drop all personal activity and return to active duty.
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Red Alert
Critical inability to retain control of the station; Or large scale active threat.
Crew militia in effect.
Equipment:
- Lethal/non-lethal limits are lifted,for everyone.
- Carwo LMGs are now permitted for Security.
Modifiers:
- Able bodied crew are expected to assist security when able, until the threat is neutralized.
- Dep-guards are considered full-officers when it comes to legal manners, until the alert is lowered.
- Crew must submit to any search requested by a security member.
- Security can enter, passthrough, or raid departments at will, without informing anyone.
- Security may deploy savannah ivanovs, or phazons.
- Crew are fully-permitted to both arm themselves and defend their departments.
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Delta Alert
The destruction of the station is imminent and the threat must be stopped at all costs.
- Absolute martial law, no restrictions on lethals, arrests, or contraband laws.
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