Captain: Difference between revisions
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'''You are ultimately responsible for the station.''' It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition. | '''You are ultimately responsible for the station.''' It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition. | ||
So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. '''<u>You should be doing your utmost in keeping the station up and running''' lest you go down with the ship, either one way or the other | So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. '''<u>You should be doing your utmost in keeping the station up and running''' lest you go down with the ship, either one way or the other.{{Jobs | ||
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Revision as of 05:09, 10 March 2026
Alternate Titles: Commanding Officer, Site Manager, Station Commander
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You are the Captain, the top of the chain of command. It is your duty to ensure the stability and productivity of the station, as well as carrying out directives from CentCom.
At round start, take the Nuclear Disk with you, call the Heads to report in and keep checking in from time to time on what needs to be done and who should do it.
Howdy, Skipper!
Being a Captain – Basics
The Captain has spacious quarters, complete with arcade machine, ID computer and Communications console, a hand teleporter, the Nuclear Authentication Disk, an NAD pinpointer, an SSU with a special modsuit, an energy gun, and a pressurized and humidity controlled display case with your pride and joy, an antique laser gun, Alongside the spare ID biscuit, containing the safe code.
There is also a locked wooden box in your office filled with medals. These can be awarded to your crew to commend them for exemplary service.
At the start of the shift, take your spare ID biscuit and nuclear authentication disk and put them in your backpack. If you've done that, you've done half your job already. If you're feeling particularly vulnerable, give your pinpointer to the Blueshield. After this, walk around the station and command people.
Head of Heads
When you’re not fighting Revolutionaries, Traitors, Syndicates, and Wizards, you are monitoring the crew. You are at the top of the food chain, though that comes with caveats. You are close to the final authority when it comes to station matters.
You are a leader, someone who people look up to in times of need. There really is no way to tell you exactly how to run things as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind:
- Keep the station moving. Your first goal as captain is to keep things running as smoothly as possible, sometimes this comes with the caveat of having to tell a head to step aside, but you shouldn't do it lightly! What the point of having a head of security if you're going to do everything yourself?
- Follow the Chain of Command when possible. While you run things around here, it equally doesn't mean you should be constantly overstepping your heads over minor issues, you should only overstep when needed!
- Stay alert. You have a big target on your back. It is likely you'll be a prime Traitor target just for your all-access ID.
- Keep calm and carry on. As Captain, be prepared to deal with any or all of the following: Incompetent or absent Heads, traitors and angry crew members banging down the bridge door trying to get in, corrupted AIs on a murder spree and the occasional aftermath of an Armageddon against the station, thanks to a range of the above. And it's your job to manage it all. Good luck.
Refitting the DOORKNOB – Uploading Laws Made Easy
Uploading Laws to the AI isn’t something you should be doing lightly…
Do not get angry with the AI if it does not want you uploading a new law, as Nanotrasen has pre-programmed them to be sensitive to law changes. In most cases, you shouldn't be changing the AI's laws unless they're particularly bad.
But remember the Hierarchy. Law 1 overrides Laws 2, 3, 4, etc. A Law 4 telling the AI to kill all Revolutionaries isn’t going to work. A Law 4 classifying Revolutionaries as Nonhuman and that they must be eliminated works much better. Law priority is enforced by the order they are listed. A law is invalid if it disagrees with previous laws in the form of conflicting orders, or challenges the procession of law priority.
Central Command
Contact with Central Command may be few and far between, but you're expected to follow any directives issued by them. CentCom will usually issue directives and updates on activities in your sector through the Communications Console located on the Bridge and your office.
If you're unlucky, you might have to deal with a visit from a CentCom Official or Commander. Official visits vary from standard performance reviews, internal investigations, or some other kind of corporate meddling. Whatever the case may be, it is important that you try and keep the Official happy throughout their visit. If all else fails, just make sure you can't be blamed for anything that goes wrong.
If you somehow really piss both them and the crew off, do start worrying. Many a Captain has been vaporized in their own Quarters for acting like a complete lunatic.
Contacting CentCom on your own is possible through the use of Communications Consoles, but unless the transmission is urgent it will likely get caught up for weeks in CentCom's notorious bureaucracy. Even then, it'll be a crapshoot.
Abandoning Ship
You are ultimately responsible for the station. It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition.
So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. You should be doing your utmost in keeping the station up and running lest you go down with the ship, either one way or the other.
