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=Interdyne Pharmaceuticals= | =Interdyne Pharmaceuticals= | ||
Interdyne Pharmaceuticals is a Sovereign medical conglomerate with holdings that stretch from Core Sector capitals to the most remote edge-world colonies. In the Core, their name is stamped on hospitals, research towers, and entire pharmaceutical districts; on the frontier, it's printed on emergency kits, cryo-sleep injectors, and the last dose of stabilizer keeping a colonist alive. | |||
Their reputation is built not on ideology or allegiance, but clinical ubiquity. Interdyne doesn’t plant flags or claim sectors; it offers licensing, supplies, and medical infrastructure, with the same practiced detachment whether the client flies SolFed banners or Syndicate colors. So long as they can pay, Interdyne delivers. | |||
Their flagship drug, Sansufentanyl, is widely credited with slowing- ''though not curing-'' the spread of Hereditary Manifold Sickness, a condition particularly common among early colonization bloodlines. The fact that Interdyne developed the treatment, holds exclusive production rights, and may have played a role in the disease’s emergence is a conspiracy whispered more often than spoken aloud, and one the company shows no interest in acknowledging. | |||
Where other Sovereign Corporations pursue expansion through territory, firepower, or anomaly exploitation, Interdyne’s dominance comes through treatment dependencies, embedded systems, and regulated exclusivity. Whether in a clean Core clinic or a half-frozen frontier triage pod, Interdyne is there- not to lead, not to govern, but to ensure no one else holds the prescription pad. | |||
=History= | =History= | ||
Revision as of 05:46, 20 June 2025
Other Names: Dyne, IDP |
Many well-known clinics and treatment facilities on the frontier are supplied by Interdyne Pharmaceuticals; a Sovereign Corporation specializing in advanced medicine, biotech, and synthetic drug development. While widely respected for breakthroughs like Sansufentanyl, critics question their ethics and blame them for conditions they now profit from treating. Interdyne maintains ties with nearly every major power in the sector, including Nanotrasen, SolFed, and even Syndicate-linked interests.
Interdyne Pharmaceuticals
Interdyne Pharmaceuticals is a Sovereign medical conglomerate with holdings that stretch from Core Sector capitals to the most remote edge-world colonies. In the Core, their name is stamped on hospitals, research towers, and entire pharmaceutical districts; on the frontier, it's printed on emergency kits, cryo-sleep injectors, and the last dose of stabilizer keeping a colonist alive.
Their reputation is built not on ideology or allegiance, but clinical ubiquity. Interdyne doesn’t plant flags or claim sectors; it offers licensing, supplies, and medical infrastructure, with the same practiced detachment whether the client flies SolFed banners or Syndicate colors. So long as they can pay, Interdyne delivers.
Their flagship drug, Sansufentanyl, is widely credited with slowing- though not curing- the spread of Hereditary Manifold Sickness, a condition particularly common among early colonization bloodlines. The fact that Interdyne developed the treatment, holds exclusive production rights, and may have played a role in the disease’s emergence is a conspiracy whispered more often than spoken aloud, and one the company shows no interest in acknowledging.
Where other Sovereign Corporations pursue expansion through territory, firepower, or anomaly exploitation, Interdyne’s dominance comes through treatment dependencies, embedded systems, and regulated exclusivity. Whether in a clean Core clinic or a half-frozen frontier triage pod, Interdyne is there- not to lead, not to govern, but to ensure no one else holds the prescription pad.
History
Branches
Research
Private Security
Pharmaceutics
Ranks
Notable Products
Work in Progress: Footer subject to change at a moment's notice. Do not take a red link's presence, struck-through or otherwise, as confirmation (or denial) of their canonicity.
| Nova Sector Lore | |
| Common Species | Humans, Tiziran, Unathi, Moths, Ethereals, Azulae, Slime Hybrids, Teshari, Synthetic Humanoids (and assorted robots), Pod Persons, Hemophages, Xenomorphic Hybrid, |
| Other Species | Genemodders (Felinids, Ice Walkers, Dwarf), Ashwalkers, Snailpersons, Ordoht (Formerly Skrell), Plasmamen, Flypeople, Vox (Primalis et al), Tajaran, Vulpkanin, Rouges (Abductorkin), Miscellaneous Species, Dullahans, Employee Golems, Changelings |
| Nanotrasen | Nanotrasen, Central Command, Emergency Response Corps |
| External Groups | The Syndicate (Gorlex, Tiger Cooperative, DS-2, Syndicate Manifestos), Interdyne Pharmaceutics, Cargo, The Spider Clan, Heliostatic Coalition, The Void Imperium |
| Nova | The Nova Sector, IndecipheresLavaland, volcanic mining place., FreyjaIcebox and Snowglobe station frozen moon., BoletusSerenity Mushroomoon. |
| Concepts | Bluespace, Plasma, Faster Than Light Travel, Resonance ("Souls"), Death |
| SolFed | SolFed, Sol in 2565, The SolFed Armed Forces |
