Security Policy: Difference between revisions

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===[[File:Generic detective.png|link=Detective]] [[Detective]]===
===[[File:Generic detective.png|link=Detective]] [[Detective]]===
*'''Regardless of what alternative title you choose to use you are still a member of security and subordinate to the [[Head of Security]]'''
*'''Regardless of what alternative title you choose to use you are still a member of security and subordinate to the [[Head of Security]]'''
*Lead investigations of crime scenes and suspects
*<u>'''Lead'''</u> investigations regarding crimes, coordinate with the rest of sec to:
*Interrogate witnesses and suspects
*Interrogate witnesses and suspects
*Make sure crimes are properly investigated to the best of your ability, with relevant information logged.
*Make sure crimes are properly investigated to the best of your ability, with relevant information logged.

Revision as of 02:40, 21 March 2024

Nova Sector policies
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The Security Guiding Principles - OOC

  1. You are expected to follow Corporate Regulations when feasible, though it can be skirted around if the other player is willing to play along with it, use it as a tool to generate RP not shut it down.
  2. Hardcore torture, or borging require explicit OOC consent.
  3. The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.
  4. If you are being demoted, roleplay should be the forefront of any reaction.
  5. Crew life is valuable and you are expected, but not always required to take the actions that will put the crew in the least amount of danger when dealing with threats.
  6. Being given the green light for lethals does not give you the permission to field execute someone.
    • The fight ends when they're no longer a threat, for ref: don't execute someone who just got cuffed.
  7. You can roleplay as a corrupt security member, not shut down roleplay or create a toxic environment.
    • You are not to ignore antagonistic behaviour that is a threat to the station.
  8. ERP is allowed as security as long as you are not needed.
  9. You are not to preemptively secure items / reinforce areas without a strong IC reason.
    • This includes things such as: Securing the sec gear in checkpoints at roundstart.
  10. Permanent Mechanical State: you're looking for this.

Important Note

This is primarily references and important rulings, it can't cover every situation, if uncertain, ahelp, or roleplay to the best of your abilities.

Semi IC = IC unless it's excessive

OOC = What it says on the tin, strictly OOC enforced.

What is your purpose?

Simply speaking: putting a stop to incidents that are interrupting the productivity, or functionality of the station, in whichever manner befits the situation.

How would I do this?

For reference:

An assistant steals the captains hat, so the captain slashes them with their sword, upon showing up you could:

Ask the captain if they'd like to press charges, if yes, move from there to:

  • Fining the assistant, and setting up an injunction clarifying doing it again would be a much steeper charge,
  • or, if both sides are still trying to instigate, just brig both for relevant charges.

Conflict Resolution

  • What is conflict resolution? As an Officer, you are allowed to reasonably use your discretion to opt for the best resolution to an issue.
  • While brig sentences are there, you also have the ability to work with parties related to incidents to seek the best functional solution.
  • Someone breaking into the kitchen might have you working with the Chef to arrange the trespasser paying the cooks for their groceries; elsewhere, someone smashing up Cargo's autolathe could have you simply making sure the person fixes it at the Cargo team's bequest.


Procedures

Before Brigging(IC):

Assess - Semi-IC

When arriving on a scene, the first thing any officer should do is assess the situation, get an idea of what really happened past the initial report, and piece together a story in order to figure out what your next move should be.

  • Question, interrogate, or elsewise ask witnesses about the events.
    • Find out the most likely series of events, while also making sure the physical evidence (damage to suspects, items at the scene) line up with stories, loop the detective is as soon as possible, and let them take over.
  • After you have an idea of how the events played out, figure out the best course of action to minimize conflict, and return everything to working order
  • you should inform the relevant department head (or lawyer/HOP/Corporate Representative for ‘civilians’) as soon as possible after stabilizing the situation.
  • 2xx crimes or above do not require anyone to press charges.

Arrests - Semi-IC

Arrests are when someone involved in a situation, be they the suspect or not, is detained and brought to the brig for further actions:

  • Go over the situation and explain to them why they are being detained.
  • Cuffs aren't required, use your best judgement.
  • Use your best judgement for the best way to resolve the situation once the cuffs are on.
  • If they’re a department worker, especially if they’re within their department, contact the relevant head before making any moves; the HoS or detective would be ideal for reaching out.

Riot Control - Semi-IC

  • For an event to be considered a riot, 3 or more individuals must be working together, or in a group to cause a mass disturbance.
  • Once a riot situation has been reported, officers should report to the HoS or Warden for the plan of action, and the alert should be raised to amber minimum.
  • When the crowds have been dispersed and the instigators detained, it is expected to return riot equipment to the armory and move towards operating as usual.
Brigging(OOC)

Brig Procedures - OOC

When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive.

  • If they're a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.
  • You may keep them without charging them for up to 20 minutes, if you fail to charge in that time, they must be immediately release, time spent detained must be subtracted from their sentence.
  • If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:
    • For most crew, their head.
    • For non-department-workers, the HOP.
    • For off-station visitors, the Nt-Rep.

If the crimes total to more than 25 minutes, they are to be sent into the prison, if it’s less than that they are to be placed into an available holding cell and their personal belongings in its respective locker, non-violent suspects should be uncuffed.

  •  Remember, all items that can not be classified as contraband or directly used in the crime are to be returned to the person upon release.

All prisoners and detainees are entitled to the communication devices they have on arrest, as long as they aren't abused, or contraband.

Prison Procedures - OOC

In the case of a sentence that is longer than 25 minutes a prisoner will be processed for the prison, through the following steps:

(since the lockers are abandonware at the moment, they're not required to be used.)

  • Escorting the prisoner to the prison lockers and removing from them all items.
    • Contraband and evidence will go to their respective lockers, personal items to the personal locker of the prisoner, with the exception of items of significant religious or personal importance.  
      • Do not remove their clothes yourself, unless there's a tangible threat to life.
  • Use the locker interface to be given a prison ID card and jumpsuit for the prisoner.
  • Allow them to change either in a changing room or a cell room, put their clothes in their prisoner locker.
  • Upon release make sure that their items are returned to them.

Executions - OOC

Executions can be carried out if the person is routinely violent during detainment/arrest/holding, or guilty of a 6xx crime, but the HoS must authorize it.

With an exception for Hostile Non-Typical Lifeform's, or immediate risk to life without doing so, all executions should be carried out by the HoS and Warden.

Note: Declaring someone as Do Not Revive is considered posthumous authorization of an execution and requires the same authorization as an execution.

Implant Searches - OOC

Security may find itself in situations in which they suspect an individual of having implants, which may require an implant search, which should be done in medbay by a medical professional (CMO, Medical Doctor) depending on availability and risk of escape.

Currently, security has full knowledge on the following implant types:

  • Deadman switches, such as micro and macro bomb implants
  • Micro EMP devices
  • Micro Stealth Devices
  • Micro cuff busting devices
  • Contractor uplink implant
  • Augments of all varieties

Labor camp - OOC

The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. For a prisoner to be eligible for the labor camp they must be:

  • Willing, as an alternative to the standard brigging process.
  • Physically fit, a prisoner that is blind, paraplegic, too injured or suffers from any disability that would make mining too dangerous cannot be allowed to mine.
    • Consult a doctor if uncertain.
  • Injected with a tracking implant or supervised by a member of security.

Once those 3 conditions are met, the one sentencing them must convert their time into points via the labor camp console at a conversion rate of 1 minute for 100 points, with a minimum of 5 minutes.

Prisoners are to be sent down to the camp via the provided teleporter next to the console.

Use of Force - OOC

As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals.

The situations when lethal force is allowed can be:
Code amber or above:

Security may use lethals in situations that warrant a code amber or higher, which include but are not limited to: mutinies, hostile boarding parties, unknown biological entities.

Non-Lethal Weapons are ineffective:

Hostile that can not be non-lethally detained such as hulks, mechs or people who are dosed on any manner of stamina-damage resisting drugs or implants.

Armed and dangerous:

If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew, lethal force is permitted.

This also valid for people who're beating on officers, doubly so if using drugs or otherwise stimulants.

Severe Personal Risk:

There are situations when approaching a hostile for a typical arrest would be too dangerous for officers meaning that lethal force is the only option.

Some of those situations may be: people in hostile environments (ex: space, an ongoing fire), people infected with deadly disease, people confirmed to be in possession of explosives or equally destructive devices.

Evaluate the risk based on the situation at hand and remember, if you are in doubt it’s better to be less severe than needed than more.

Multiple Hostiles:

It can be extremely difficult to detain multiple hostiles, and if it comes too, you may use lethals to force them to back off.

Security Roles and Expectations - Semi-IC

Before we go into the roles themselves we should first mention the security hierarchy at large, which is rather simple:

Head of Security

  • Keep tabs on your officers, make sure Corporate Regulations is upheld, make sure the peace is kept.
  • Inform the Captain and Command of current security issues so that the station may raise or lower to the appropriate level.
  • Keep in contact and with an open line of communication with other heads of staff, specifically, with regards to any developing situations in regards to their departments.
  • Be on stand-by for if you’re needed as a negotiator(between departments) for developing situations!

Warden

  • Protect the brig and armory from intruders.
  • Make sure that brigging procedure is being followed.
  • Make sure that wanted people have charges set to them, with explanation for the crime itself.
  • Make sure that released detainees are given their items back and that evidence that is no longer needed is returned to the owners or disposed of.
  • Keep an eye on the prisoners.
  • You may carry a Long Gun/Primary weapon only while inside the brig regardless of alert level, you are still encouraged to use non-lethal tools.

Peacekeeper

  • Keep the peace under the guidance of the HoS, use Corporate Regulations to resolve disrupting behavior when brought to you or severe enough to warrant it.
  • Patrol the station to make sure that the crew is not at risk.
  • Handle cases as you are instructed to by your superiors.
  • Detain criminals, collect fines, and administer ‘corrective behavior.’
  • De-escalate situations to the best of your ability

Detective

  • Regardless of what alternative title you choose to use you are still a member of security and subordinate to the Head of Security
  • Lead investigations regarding crimes, coordinate with the rest of sec to:
  • Interrogate witnesses and suspects
  • Make sure crimes are properly investigated to the best of your ability, with relevant information logged.
  • Submit and sort evidence

Important: As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first.

Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert.

Corrections Officer

  • Keep the prisoners in line, make sure they are not being a harm to others or themselves.
  • Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.
  • Report any incidents, destruction, and intrusions within perma to the Warden or HoS.

Being a Corrections Officer isn't a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. Remember, even though you are a member of security you are not an officer so unless you are in extraordinary circumstances, such as low security numbers or all hands on deck situations, you do not handle arrests and you should only be leaving the brig with approval from the Warden.

Security Adjacent Jobs

Some jobs will find themselves interacting with security so they will be covered here as “security adjacent jobs”, the main focus being on how they interact with the department. Remember, the listed roles here are placed in their own separate category and outside of the security hierarchy because they are not members of security, regardless of their access to the brig or security comms.

Departmental Guards

  • Departmental Guards are independent guards, serving their relevant department.
  • They are not members of security and they do not answer to the Head of Security, they are subordinate to the department and its head.
  • That said, it is important to remember that outside of the science and engineering guard, you are not hired by not Nanotrasen in general.

Your duties as a guard are as follows:

  • Remove or detain trespassers and disruptive individuals from the department..
  • Ensure that the members of the department are safe and in good health.
  • Respond to calls from your respective head or department members.
  • Remember, you can't 'police' anyone on green alert, you can however give them the boots. Medium style.

Important Reminders:

  • You are given a baton, cuffs and a holding cell for troublemakers caught within your department, you are not intended to give chase outside of it and as of writing this your special baton is made to optimally function within your assigned department.
  • You are given a gun permit for a good reason, because you are capable, and encouraged to arm yourself; just as the crew and security can.

Alert Levels - OOC

Green Alert

All clear - No crimes / Minor Crimes / No threat to the station

Equipment:

  • Security should keep to only standard equipment, and should stick to light / no armor.
  • Non-lethals should be kept to batons, pepperspray, disablers, flashes, or bolas.
  • Security may not have 'combat implants' (see here) without direct permission of the RD, if one's not available, this becomes an IC issue.
  • The Warden / HOS are permitted anything in their locker.
  • Security can request Mechs, but not use them.
  • No less-than/lethal weapons permitted.

Modifiers:

  • Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.
  • You can take breaks at will, as long as others are informed.
  • Crew may not be searched unless they are caught engaging in crime or there is Probable Cause*

*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.

Blue Alert

Suspicious activity, violent crimes, strong suspicion of developing threats to the station.

Equipment:

  • Lethal sidearms / Sidearms now loaded with less-than-lethal now permitted, with written and stamped permission from the HoS, and another 'unrelated' head of staff (CE, CMO, QM, RD)
  • Flashbang usage permitted.
  • Long guns/primaries[*] loaded with non-lethal ammunition, and energy guns capable of dual-mode (lethal, non-lethal) firemodes are allowed to be carried, as long as they're visible.

Modifiers:

  • Security may search people with approval from their relevant department head, or elsewise, the Captain.
  • You can take a break or continue it, but you are expected to be able to respond if called upon.
  • Department guards are now allowed to 'police' their department for disruptive non-departmental workers.

* SMART guns, carwo rifles(LMGS DO NOT COUNT), shotguns with non-lethal/less than lethal shells, etc…

* 'Policing' implies arresting in this instance, ala, asking the warden to press charges on them.

* Sidearms are anything that's normal sized or below, without modification.

Amber Alert

Multiple active situations, active threat to the station, large scale loss of security control over the station.

Equipment:

  • Lethal sidearms now permitted, aswell as all kinds of non-lethals.
  • Mechs can now be used. (excluding the savannah ivanov, and the phazon)
  • Teargas now permitted.
  • Kiboko grenade launcher now permitted.

Modifiers

  • Department guards are now fully allowed to police their department, and make measures to defend it.
  • Permits requirements are waived for both this, and higher alerts.
  • The HoS or Warden may distribute additional gear as needed.
  • Security is authorized to do random searches, without informing anyone.
    • However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.
  • You are expected to drop all personal activity and return to active duty.

Red Alert

Critical inability to retain control of the station; Or large scale active threat.

Crew militia in effect.

Equipment:

  • Lethal/non-lethal limits are lifted,for everyone.

Modifiers:

  • Able bodied crew are expected to assist security when able, until the threat is neutralized.
  • Dep-guards are considered full-officers when it comes to legal manners, until the alert is lowered.
  • Crew must submit to any search requested by a security member.
  • Security can enter, passthrough, or raid departments at will, without informing anyone.
  • Security may deploy savannah ivanovs, or phazons.
  • Crew are fully-permitted to both arm themselves and defend their departments.

Delta Alert

The destruction of the station is imminent and the threat must be stopped at all costs.

  • Absolute martial law, no restrictions on lethals, or arrests.

Contraband

(this is here for the redirect from contraband policy)

but barring picking it up mid-fight, security shouldn't be using contraband personally, unless the alert is DELTA.


Nova Sector policies