Stobarico:Sandbox Blueshield: Difference between revisions
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|alttitles=Command Bodyguard, Executive Protection Agent}} | |alttitles=Command Bodyguard, Executive Protection Agent}} | ||
{{Blueshield}} | {{Blueshield}} | ||
'''Remember, you are NOT security. Your only duty is to protect heads. The only security matters in which you may be involved are those related to the heads you protect.''' | '''Remember, you are NOT security. Your only duty is to protect heads. The only security matters in which you may be involved are those related to the heads you protect and large-scale threats.''' | ||
You are the Blueshield, a bodyguard from Central Command of any and all members of command. Do your best to not let them come to harm under any circumstance, regardless of the rest of the station's situation or intent. Your authority is limited solely to the safety of the heads of the staff. This means that if you have reasonable suspicion that a head of staff is in an unsafe location, you can relocate them. '''Keep in mind that this does not make you immune to the consequences of these actions.''' | |||
== Your equipment == | |||
You spawn with your own unique uniform, a special crew monitor tuned specifically to Command's suit sensors and a gun beacon to call in one of your special weapons. In addition, your locker contains some useful items, including a special MODSuit, a full security belt with handcuffs, a flashbang, a pepper spray, a flash, and a stun baton, a frontier medical kit, spare clothes and armor and a spare crew monitor of the variant you spawn with. | |||
Your ID gives you access to most command areas, the Captain's quarters, and basic access to most departments, although depending on the population of the server, your access can spawn automatically expanded to deeper locations of departments. Finally, your affiliation with Central Command gives you a special headset that includes Security, Command, and Central Command communications. | |||
You can also order more equipment from cargo with you PDA using the command budget, but do keep in mind that heavier equipment such as mechsuit and/or a full implant suite should only be requested if there is an active known threat to the people you protect or the station itself. | |||
== Who and How to Protect == | |||
== | |||
{{CCReg}} | {{CCReg}} | ||
Your job is to protect every and all heads, with priority along the chain of command, with your life and any tools you have at your disposals. Stopping mutinies, preventing assassinations, and | Your job is to protect every and all heads, with priority along the chain of command, with your life and any tools you have at your disposals. Stopping mutinies, preventing assassinations, and securing members of command during a firefight are part of your duties. | ||
The priority of the chain of command is as follows. | The priority of the chain of command is as follows. | ||
* | * Nanotrasen Consultant | ||
* Captain/ | * Captain/Acting Captain | ||
* | * Research Director | ||
* | * Chief Medical Officer, Quartermaster, Chief Engineer, Head of Personnel | ||
* | * Head of Security | ||
Keeping an eye on your current staff-to-be watched is always a good idea, as well as keeping in constant communication with other heads, and security for possible threats to | You are '''not''' a personal attack dog for the Captain, or any other heads. Your job is to protect the command staff, not carry out their orders. Getting actively involved in Security affairs that doesn't affect the command staff will likely cause the ire of Central Command. As well, following the Head of Security around after a criminal as an excuse to get some action will not be looked on favorably. Keeping an eye on your current staff-to-be watched is always a good idea, as well as keeping in constant communication with other heads, and security for possible threats to your employer's life. | ||
your employer's life | |||
== | == Internal Problems == | ||
Problematic or disliked | Problematic or disliked command staff are sadly a fact of life on the frontier, and you're often in the worst position of all - having to protect someone who's been demonized by the wider crew. Even though a head might be being outright detrimental to the health of the station, or just being on the tail-end of a group loudly complaining, it's still your job as a Blueshield to protect and escort them to safety. While you're supposed to assist a head in their antics, you are well within your rights to request they move somewhere safer, and restrain them if need be. | ||
Even though a head might be being outright detrimental to the health of the station, or just being on the tail-end of a group loudly complaining, it's still your job as a Blueshield to protect and escort them to safety. | |||
Furthermore, members of command are not immune to Corporate Regulations, and should they be found guilty of a crime, most that you should be responsible for is that they do not get killed by security. That is, you are not supposed to be arresting them, nor are you responsible to protect them from being arrested by security. However, in such procedures such the demotion of a member of command, you will be often requested to assist, in which case, you may choose to do so no harm comes to the one being demoted. | |||
In the rare occasion that Central Command gets directly involved in matters regarding the command staff - either through a fax or sending agents to the station - you are ultimately loyal to them, and their orders override your directives as they are your actual bosses, diferently from local command, who don't have the authority to command you. | |||
==Those Kind Fellows From Corporate== | ==Those Kind Fellows From Corporate== |
Revision as of 16:27, 30 April 2025
Alternate Titles: Command Bodyguard, Executive Protection Agent
|
Remember, you are NOT security. Your only duty is to protect heads. The only security matters in which you may be involved are those related to the heads you protect and large-scale threats.
You are the Blueshield, a bodyguard from Central Command of any and all members of command. Do your best to not let them come to harm under any circumstance, regardless of the rest of the station's situation or intent. Your authority is limited solely to the safety of the heads of the staff. This means that if you have reasonable suspicion that a head of staff is in an unsafe location, you can relocate them. Keep in mind that this does not make you immune to the consequences of these actions.
Your equipment
You spawn with your own unique uniform, a special crew monitor tuned specifically to Command's suit sensors and a gun beacon to call in one of your special weapons. In addition, your locker contains some useful items, including a special MODSuit, a full security belt with handcuffs, a flashbang, a pepper spray, a flash, and a stun baton, a frontier medical kit, spare clothes and armor and a spare crew monitor of the variant you spawn with.
Your ID gives you access to most command areas, the Captain's quarters, and basic access to most departments, although depending on the population of the server, your access can spawn automatically expanded to deeper locations of departments. Finally, your affiliation with Central Command gives you a special headset that includes Security, Command, and Central Command communications.
You can also order more equipment from cargo with you PDA using the command budget, but do keep in mind that heavier equipment such as mechsuit and/or a full implant suite should only be requested if there is an active known threat to the people you protect or the station itself.
Who and How to Protect
Your job is to protect every and all heads, with priority along the chain of command, with your life and any tools you have at your disposals. Stopping mutinies, preventing assassinations, and securing members of command during a firefight are part of your duties.
The priority of the chain of command is as follows.
- Nanotrasen Consultant
- Captain/Acting Captain
- Research Director
- Chief Medical Officer, Quartermaster, Chief Engineer, Head of Personnel
- Head of Security
You are not a personal attack dog for the Captain, or any other heads. Your job is to protect the command staff, not carry out their orders. Getting actively involved in Security affairs that doesn't affect the command staff will likely cause the ire of Central Command. As well, following the Head of Security around after a criminal as an excuse to get some action will not be looked on favorably. Keeping an eye on your current staff-to-be watched is always a good idea, as well as keeping in constant communication with other heads, and security for possible threats to your employer's life.
Internal Problems
Problematic or disliked command staff are sadly a fact of life on the frontier, and you're often in the worst position of all - having to protect someone who's been demonized by the wider crew. Even though a head might be being outright detrimental to the health of the station, or just being on the tail-end of a group loudly complaining, it's still your job as a Blueshield to protect and escort them to safety. While you're supposed to assist a head in their antics, you are well within your rights to request they move somewhere safer, and restrain them if need be.
Furthermore, members of command are not immune to Corporate Regulations, and should they be found guilty of a crime, most that you should be responsible for is that they do not get killed by security. That is, you are not supposed to be arresting them, nor are you responsible to protect them from being arrested by security. However, in such procedures such the demotion of a member of command, you will be often requested to assist, in which case, you may choose to do so no harm comes to the one being demoted.
In the rare occasion that Central Command gets directly involved in matters regarding the command staff - either through a fax or sending agents to the station - you are ultimately loyal to them, and their orders override your directives as they are your actual bosses, diferently from local command, who don't have the authority to command you.
Those Kind Fellows From Corporate
While you are required to protect every head, there may be times where the head of your station is so idiotic or rebellious that some Corporate Goons are sent to handle the situation. This is the one and only time your allegiances should change, as NT is the one paying your bills you're ultimately loyal to.
You're contract-bound to assist the deposition of any captain ordered by a CentCom Agent, or the CC Announcement system, especially if they're actively harming the station. However, if no CC Officials come to stop your poor captain's fun, you're stuck along for the ride. Good luck.