Stobarico:Sandbox Blueshield: Difference between revisions

From Nova Sector 13
Jump to navigation Jump to search
(Basic changes pt.01)
(Major change in wording to be less ~le funny~ and added some clarifications)
Line 18: Line 18:
|alttitles=Command Bodyguard, Executive Protection Agent}}
|alttitles=Command Bodyguard, Executive Protection Agent}}
{{Blueshield}}
{{Blueshield}}
'''Remember, you are NOT security. Your only duty is to protect heads. The only security matters in which you may be involved are those related to the heads you protect.'''
'''Remember, you are NOT security. Your only duty is to protect heads. The only security matters in which you may be involved are those related to the heads you protect and large-scale threats.'''


You are the Blueshield, a bodyguard from Central Command of any and all members of command. Do your best to not let them come to harm under any circumstance, regardless of the rest of the station's situation or intent. Your authority is limited solely to the safety of the heads of the staff. This means that if you have reasonable suspicion that a head of staff is in an unsafe location, you can relocate them. '''Keep in mind that this does not make you immune to the consequences of these actions.'''


== Your equipment ==


You are the Blueshield, a bodyguard from Central Command of any and all Heads of Departments. Do your best to not let them come to harm under any circumstance, regardless of the rest of the station's situation or intent. Your authority is limited solely to the safety of the heads of the staff. This means that if you have reasonable suspicion that a head of staff is in an unsafe location, you can relocate them.
'''Keep in mind that this does not make you immune to the consequences of these actions.'''


== Your equipment ==


You spawn with your own unique uniform, a special crew monitor tuned specifically to Command's suit sensors and a gun beacon to call in one of your special weapons. In addition, your locker contains some useful items, including a special MODSuit, a full security belt with handcuffs, a flashbang, a pepper spray, a flash, and a stun baton, a frontier medical kit, spare clothes and armor and a spare crew monitor of the variant you spawn with.


You spawn with your own unique uniform, a special crew monitor tuned specifically to Command's suit sensors and a gun beacon to call in one of your special weapons. In addition, your locker contains some useful items, including a full security belt with handcuffs, flashbang, pepper spray, flash, and stun baton, a frontier medical kit, spare clothes and a spare crew monitor of the variant you spawn with. Your ID gives you access to most command areas, the Captain's quarters, and basic access to most departments, although depending on the population of the server, your access can spawn automatically expanded to deeper locations of departments.
Your ID gives you access to most command areas, the Captain's quarters, and basic access to most departments, although depending on the population of the server, your access can spawn automatically expanded to deeper locations of departments. Finally, your affiliation with Central Command gives you a special headset that includes Security, Command, and Central Command communications.


You can also order more equipment from cargo with you PDA using the command budget, but do keep in mind that heavier equipment such as mechsuit and/or a full implant suite should only be requested if there is an active known threat to the people you protect or the station itself.


Finally, your affiliation with CENTCOM gives you a special headset that includes Security, Command, and CENTCOM communications.
== Who and How to Protect ==
== Oh God, the Captain Just Got Stabbed ==
{{CCReg}}
{{CCReg}}
Your job is to protect every and all heads, with priority along the chain of command, with your life and any tools you have at your disposals. Stopping mutinies, preventing assassinations, and shoving the meek Head of Personnel to the ground during a heated firefight are only some of your duties.
Your job is to protect every and all heads, with priority along the chain of command, with your life and any tools you have at your disposals. Stopping mutinies, preventing assassinations, and securing members of command during a firefight are part of your duties.


The priority of the chain of command is as follows.
The priority of the chain of command is as follows.


* NTC
* Nanotrasen Consultant
* Captain/AC
* Captain/Acting Captain
* RD
* Research Director
* CMO, QM, CE, HOP
* Chief Medical Officer, Quartermaster, Chief Engineer, Head of Personnel
* HOS
* Head of Security
 
You are '''not''' a personal attack dog for the Captain, or any other heads. Your job is to protect the Heads of Staff, not carry out desires to hunt the mythical [[assistant|Grey man]]. Unless the station is actively under-threat by a [[Blob|unifying]] [[Nuclear Operative|force]], getting actively involved in Security affairs that don't affect Heads will likely cause the ire of Central Command. As well, following the HoS around as an excuse to validhunt anagonists will not be looked on favorably. TL;DR, don't Redshield.


Keeping an eye on your current staff-to-be watched is always a good idea, as well as keeping in constant communication with other heads, and security for possible threats to  
You are '''not''' a personal attack dog for the Captain, or any other heads. Your job is to protect the command staff, not carry out their orders. Getting actively involved in Security affairs that doesn't affect the command staff will likely cause the ire of Central Command. As well, following the Head of Security around after a criminal as an excuse to get some action will not be looked on favorably. Keeping an eye on your current staff-to-be watched is always a good idea, as well as keeping in constant communication with other heads, and security for possible threats to your employer's life.
your employer's life. Leaving their side to hunt valids isn't a great idea, because while you're off brutalizing [[Traitor|a suspicious assistant in maint]], someone's stabbing the Research Director to death in their office.


== Mutineers! No, the other kind ==  
== Internal Problems ==  


Problematic or disliked Heads are sadly a fact of life on the frontier, and you're often in the worst position of all - having to protect someone who's been demonized by the wider crew.
Problematic or disliked command staff are sadly a fact of life on the frontier, and you're often in the worst position of all - having to protect someone who's been demonized by the wider crew. Even though a head might be being outright detrimental to the health of the station, or just being on the tail-end of a group loudly complaining, it's still your job as a Blueshield to protect and escort them to safety. While you're supposed to assist a head in their antics, you are well within your rights to request they move somewhere safer, and restrain them if need be.
Even though a head might be being outright detrimental to the health of the station, or just being on the tail-end of a group loudly complaining, it's still your job as a Blueshield to protect and escort them to safety.


While you're not required, or even encouraged to assist a head in their shenanigans, you are well within your rights to 'politely' request they move somewhere safer, and restrain them if need be. Keeping someone safe is extremely easy if they're strapped to your back on a straight jacket, kicking their legs around non-harmfully.
Furthermore, members of command are not immune to Corporate Regulations, and should they be found guilty of a crime, most that you should be responsible for is that they do not get killed by security. That is, you are not supposed to be arresting them, nor are you responsible to protect them from being arrested by security. However, in such procedures such the demotion of a member of command, you will be often requested to assist, in which case, you may choose to do so no harm comes to the one being demoted.


That is, unless the captain orders you to bring them in for 'endangering' his or another's life. Then your hands are simply tied...
In the rare occasion that Central Command gets directly involved in matters regarding the command staff - either through a fax or sending agents to the station - you are ultimately loyal to them, and their orders override your directives as they are your actual bosses, diferently from local command, who don't have the authority to command you.


==Those Kind Fellows From Corporate==
==Those Kind Fellows From Corporate==

Revision as of 16:27, 30 April 2025

COMMAND

Blueshield

Alternate Titles: Command Bodyguard, Executive Protection Agent
Superiors: Central Command
Difficulty: Medium / Hard
Guides: N/A
Access: Captain Access, Command Access, Basic Departmental Access
Duties: Protect the members of Command.
Minimum requirements: Support security by keeping an eye on all the members of Command, remain loyal to corporate, keep the heads from getting themselves kidnapped, or worse, and don't get your items stolen.
Related Lore: Blueshields in Non-Station Roles
Minimum Chronological Age: 25

BLUESHIELD

Department head:
CENTCOM
Command roles
Guides

Remember, you are NOT security. Your only duty is to protect heads. The only security matters in which you may be involved are those related to the heads you protect and large-scale threats.

You are the Blueshield, a bodyguard from Central Command of any and all members of command. Do your best to not let them come to harm under any circumstance, regardless of the rest of the station's situation or intent. Your authority is limited solely to the safety of the heads of the staff. This means that if you have reasonable suspicion that a head of staff is in an unsafe location, you can relocate them. Keep in mind that this does not make you immune to the consequences of these actions.

Your equipment

You spawn with your own unique uniform, a special crew monitor tuned specifically to Command's suit sensors and a gun beacon to call in one of your special weapons. In addition, your locker contains some useful items, including a special MODSuit, a full security belt with handcuffs, a flashbang, a pepper spray, a flash, and a stun baton, a frontier medical kit, spare clothes and armor and a spare crew monitor of the variant you spawn with.

Your ID gives you access to most command areas, the Captain's quarters, and basic access to most departments, although depending on the population of the server, your access can spawn automatically expanded to deeper locations of departments. Finally, your affiliation with Central Command gives you a special headset that includes Security, Command, and Central Command communications.

You can also order more equipment from cargo with you PDA using the command budget, but do keep in mind that heavier equipment such as mechsuit and/or a full implant suite should only be requested if there is an active known threat to the people you protect or the station itself.

Who and How to Protect

Central Command - Crew Policy

Department Standards: These rules apply to the Central Command members stationed with the crew. This does not apply to CC Visitors.

  • CC Members should be in good or better standing with NT.
  • While the NTC is in charge of crew resources. They do not have absolute authority over the station.
  • The NTC has ultimate say if corporate regulations are properly being enforced.

Your job is to protect every and all heads, with priority along the chain of command, with your life and any tools you have at your disposals. Stopping mutinies, preventing assassinations, and securing members of command during a firefight are part of your duties.

The priority of the chain of command is as follows.

  • Nanotrasen Consultant
  • Captain/Acting Captain
  • Research Director
  • Chief Medical Officer, Quartermaster, Chief Engineer, Head of Personnel
  • Head of Security

You are not a personal attack dog for the Captain, or any other heads. Your job is to protect the command staff, not carry out their orders. Getting actively involved in Security affairs that doesn't affect the command staff will likely cause the ire of Central Command. As well, following the Head of Security around after a criminal as an excuse to get some action will not be looked on favorably. Keeping an eye on your current staff-to-be watched is always a good idea, as well as keeping in constant communication with other heads, and security for possible threats to your employer's life.

Internal Problems

Problematic or disliked command staff are sadly a fact of life on the frontier, and you're often in the worst position of all - having to protect someone who's been demonized by the wider crew. Even though a head might be being outright detrimental to the health of the station, or just being on the tail-end of a group loudly complaining, it's still your job as a Blueshield to protect and escort them to safety. While you're supposed to assist a head in their antics, you are well within your rights to request they move somewhere safer, and restrain them if need be.

Furthermore, members of command are not immune to Corporate Regulations, and should they be found guilty of a crime, most that you should be responsible for is that they do not get killed by security. That is, you are not supposed to be arresting them, nor are you responsible to protect them from being arrested by security. However, in such procedures such the demotion of a member of command, you will be often requested to assist, in which case, you may choose to do so no harm comes to the one being demoted.

In the rare occasion that Central Command gets directly involved in matters regarding the command staff - either through a fax or sending agents to the station - you are ultimately loyal to them, and their orders override your directives as they are your actual bosses, diferently from local command, who don't have the authority to command you.

Those Kind Fellows From Corporate

While you are required to protect every head, there may be times where the head of your station is so idiotic or rebellious that some Corporate Goons are sent to handle the situation. This is the one and only time your allegiances should change, as NT is the one paying your bills you're ultimately loyal to.

You're contract-bound to assist the deposition of any captain ordered by a CentCom Agent, or the CC Announcement system, especially if they're actively harming the station. However, if no CC Officials come to stop your poor captain's fun, you're stuck along for the ride. Good luck.

Jobs on Nova Sector Station