Stobarico:Sandbox Blueshield: Difference between revisions

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(Created page with "{{JobPageHeader |colour = 265473 |hcolour = #FFB300 |bcolour = 265473 |bhcolour = #FFB300 |ebcolour = 265473 |img = Generic_Blueshield.png |stafftype = COMMAND |jobtitle = Blueshield |access = Captain Access, Command Access, Basic Departmental Access |difficulty = Medium / Hard |superior = Central Command |duties = Protect the head's lives with your own, ignore security issues to babysit the heads, brutalize anyone who gets in your way. |guides = N/A |requi...")
 
m (Final changes pt.2)
 
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  |access = Captain Access, Command Access, Basic Departmental Access
  |access = Captain Access, Command Access, Basic Departmental Access
  |difficulty = Medium / Hard
  |difficulty = Medium / Hard
  |superior = Central Command
  |superior = [[Nanotrasen]] Officials, Central Command
  |duties = Protect the head's lives with your own, ignore security issues to babysit the heads, brutalize anyone who gets in your way.
  |duties = Protect the members of Command.
  |guides = N/A
  |guides = [[Chain of Command]], [[Corporate Regulations]], [[Security items|Security Items]]
  |requirements = Support security by keeping an eye on all the heads of staff, remain loyal to corporate, keep the heads from getting themselves kidnapped, or worse, and don't get your items stolen.
  |requirements = Support security by keeping an eye on all the members of Command, remain loyal to corporate, keep the heads from getting themselves kidnapped, or worse, and don't get your items stolen.
  |Minimum Chronological Age = 25
  |Minimum Chronological Age = 25
  |lore=[[Lore:Nanotrasen#Shields|Blueshields in Non-Station Roles]]
  |lore=[[Lore:Nanotrasen#Shields|Blueshields in Non-Station Roles]]
|alttitles=Command Bodyguard, Executive Protection Agent}}
|alttitles=Command Bodyguard, Executive Protection Agent}}
{{Blueshield}}
{{Blueshield}}
'''Remember, you are NOT security. Your only duty is to protect heads. Do not go around arresting criminals or doing justice, the only security matters in which you may be involved are those related to the heads you protect.'''
'''Remember, you are NOT security. Your only duty is to protect heads. The only security matters in which you may be involved are those related to the heads you protect and large-scale threats.'''


 
You are the Blueshield, a bodyguard from Central Command of any and all members of command, meaning you are not obligated to follow the [[Security Policy]]. Do your best to not let them come to harm under any circumstance, regardless of the rest of the station's situation or intent. Your authority is limited solely to the safety of the heads of the staff. This means that if you have reasonable suspicion that a head of staff is in an unsafe location, you can relocate them. '''Keep in mind that this does not make you immune to the consequences of these actions.'''
 
You are the Blueshield, a bodyguard from CC of any and all Heads of Departments. Do your best to not let them come to harm under any circumstance, regardless of the rest of the station's situation or intent. Your authority is limited solely to the safety of the heads of the staff. This means that if you have reasonable suspicion that a head of staff is in an unsafe location, you can relocate them. '''Keep in mind that this does not make you immune to the consequences of these actions.'''


== Your equipment ==
== Your equipment ==
You spawn with your own unique uniform, a special crew monitor tuned specifically to Command's suit sensors and a gun beacon to call in one of your special weapons. In addition, your locker contains some useful items, including a special MODSuit, a full security belt with handcuffs, a flashbang, a pepper spray, a flash, and a stun baton, a frontier medical kit, spare clothes and armor and a spare crew monitor of the variant you spawn with.


Your ID gives you access to most command areas, the Captain's quarters, and basic access to most departments, although depending on the population of the server, your access can spawn automatically expanded to deeper locations of departments. Finally, your affiliation with Central Command gives you a special headset that includes Security, Command, and Central Command communications.


You spawn with your own unique equipment, including a full security belt with handcuffs, flashbang, pepper spray, flash, and stun baton. In addition, your locker contains some useful items, including the blueshield combat kit, which has several medical items to stabilize a victim along with a special crew monitor tuned specifically to Heads of Staff suit sensors. In your locker is your primary weapon, though you can change that out to whatever suits you most within reason. Your ID gives you access to most command areas, the Captain's quarters, and basic access to most departments.  
You can '''order more equipment from''' Cargo using the command budget via your PDA. However, heavier equipment (e.g., mech suits, full implant suites) should only be requested if there is a '''known threat''' to your protectees or the station itself.


 
== Who and How to Protect ==
Finally, your affiliation with CENTCOM gives you a special headset that includes Security, Command, and CENTCOM communications.
== Oh God, the Captain Just Got Stabbed ==
{{CCReg}}
{{CCReg}}
Your job is to protect every and all heads, with priority along the chain of command, with your life and any tools you have at your disposals. Stopping mutinies, preventing assassinations, and shoving the meek Head of Personnel to the ground during a heated firefight are only some of your duties.
Your job is to protect every and all heads, with priority along the chain of command, with your life and any tools you have at your disposals. Stopping mutinies, preventing assassinations, and securing members of command during a firefight are part of your duties.


The priority of the chain of command is as follows.
The priority of the chain of command is as follows.


* NTC
* Nanotrasen Consultant
* Captain/AC
* Captain/Acting Captain
* RD
* Research Director
* CMO, QM, CE, HOP
* Chief Medical Officer, Quartermaster, Chief Engineer, Head of Personnel
* HOS
* Head of Security
 
You are '''not''' a personal attack dog for the Captain, or any other heads. Your job is to protect the Heads of Staff, not carry out desires to hunt the mythical [[assistant|Grey man]]. Unless the station is actively under-threat by a [[Blob|unifying]] [[Nuclear Operative|force]], getting actively involved in Security affairs that don't affect Heads will likely cause the ire of Central Command. As well, following the HoS around as an excuse to validhunt anagonists will not be looked on favorably. TL;DR, don't Redshield.
 
Keeping an eye on your current staff-to-be watched is always a good idea, as well as keeping in constant communication with other heads, and security for possible threats to
your employer's life. Leaving their side to hunt valids isn't a great idea, because while you're off brutalizing [[Traitor|a suspicious assistant in maint]], someone's stabbing the Research Director to death in their office.


== Mutineers! No, the other kind ==
You are '''not''' a personal attack dog for the Captain, or any other heads. Your job is to protect the command staff, not carry out their orders. Getting actively involved in Security affairs that doesn't affect the command staff will likely cause the ire of Central Command. As well, following the Head of Security around after a criminal as an excuse to get some action will not be looked on favorably. Keeping an eye on your current staff-to-be watched is always a good idea, as well as keeping in constant communication with other heads, and security for possible threats to your employer's life.


Problematic or disliked Heads are sadly a fact of life on the frontier, and you're often in the worst position of all - having to protect someone who's been demonized by the wider crew.
==Broken Arrow==
While your primary duty is protecting heads, not their possessions, certain stolen items (e.g., the '''nuclear authentication disk''') may require action, as their theft endangers both command and the station as a whole.
Even though a head might be being outright detrimental to the health of the station, or just being on the tail-end of a group loudly complaining, it's still your job as a Blueshield to protect and escort them to safety.


While you're not required, or even encouraged to assist a head in their shenanigans, you are well within your rights to 'politely' request they move somewhere safer, and restrain them if need be. Keeping someone safe is extremely easy if they're strapped to your back on a straight jacket, kicking their legs around non-harmfully.
You can also assist in large-scale threats in addition to you regular assignment, such as spider hives onboard, molds, and so on.


That is, unless the captain orders you to bring them in for 'endangering' his or another's life. Then your hands are simply tied...
== Internal Problems ==
Problematic or disliked command staff are sadly a fact of life on the frontier, and you're often in the worst position of all - having to protect someone who's been demonized by the wider crew. Even though a head might be being outright detrimental to the health of the station, or just being on the tail-end of a group loudly complaining, it's still your job as a Blueshield to protect and escort them to safety. While you're supposed to assist a head in their antics, you are well within your rights to request they move somewhere safer, and restrain them if need be.


==Those Kind Fellows From Corporate==
Furthermore, members of command are not immune to Corporate Regulations, and should they be found guilty of a crime, most that you should be responsible for is that they do not get killed by security. That is, you are not supposed to be arresting them, nor are you responsible to protect them from being arrested by security. However, in such procedures such the demotion of a member of command, you will be often requested to assist, in which case, you may choose to do so no harm comes to the one being demoted.
While you are required to protect every head, there may be times where the head of your station is so idiotic or rebellious that some Corporate Goons are sent to handle the situation. This is the one and only time your allegiances should change, as NT is the one <s>paying your bills</s> you're ultimately loyal to.  


You're contract-bound to assist the deposition of any captain ordered by a CentCom Agent, or the CC Announcement system, especially if they're actively harming the station.
== Central Command's Authority ==
However, if no CC Officials come to stop your poor captain's fun, you're stuck along for the ride. Good luck.
In the rare occasion that Central Command gets directly involved in matters regarding the command staff - either through a fax or sending agents to the station - you are ultimately loyal to them, and their orders override your directives as they are your actual bosses, differently from local command, who don't have the authority to command you.
{{Jobs
{{Jobs
| color = 265473
| color = 265473
}}
}}
[[Category: Jobs]]
[[Category: Jobs]]

Latest revision as of 16:52, 30 April 2025

COMMAND

Blueshield

Alternate Titles: Command Bodyguard, Executive Protection Agent
Superiors: Nanotrasen Officials, Central Command
Difficulty: Medium / Hard
Guides: Chain of Command, Corporate Regulations, Security Items
Access: Captain Access, Command Access, Basic Departmental Access
Duties: Protect the members of Command.
Minimum requirements: Support security by keeping an eye on all the members of Command, remain loyal to corporate, keep the heads from getting themselves kidnapped, or worse, and don't get your items stolen.
Related Lore: Blueshields in Non-Station Roles
Minimum Chronological Age: 25

BLUESHIELD

Department head:
CENTCOM
Command roles
Guides

Remember, you are NOT security. Your only duty is to protect heads. The only security matters in which you may be involved are those related to the heads you protect and large-scale threats.

You are the Blueshield, a bodyguard from Central Command of any and all members of command, meaning you are not obligated to follow the Security Policy. Do your best to not let them come to harm under any circumstance, regardless of the rest of the station's situation or intent. Your authority is limited solely to the safety of the heads of the staff. This means that if you have reasonable suspicion that a head of staff is in an unsafe location, you can relocate them. Keep in mind that this does not make you immune to the consequences of these actions.

Your equipment

You spawn with your own unique uniform, a special crew monitor tuned specifically to Command's suit sensors and a gun beacon to call in one of your special weapons. In addition, your locker contains some useful items, including a special MODSuit, a full security belt with handcuffs, a flashbang, a pepper spray, a flash, and a stun baton, a frontier medical kit, spare clothes and armor and a spare crew monitor of the variant you spawn with.

Your ID gives you access to most command areas, the Captain's quarters, and basic access to most departments, although depending on the population of the server, your access can spawn automatically expanded to deeper locations of departments. Finally, your affiliation with Central Command gives you a special headset that includes Security, Command, and Central Command communications.

You can order more equipment from Cargo using the command budget via your PDA. However, heavier equipment (e.g., mech suits, full implant suites) should only be requested if there is a known threat to your protectees or the station itself.

Who and How to Protect

Central Command - Crew Policy

Department Standards: These rules apply to the Central Command members stationed with the crew. This does not apply to CC Visitors.

  • CC Members should be in good or better standing with NT.
  • While the NTC is in charge of crew resources. They do not have absolute authority over the station.
  • The NTC has ultimate say if corporate regulations are properly being enforced.

Your job is to protect every and all heads, with priority along the chain of command, with your life and any tools you have at your disposals. Stopping mutinies, preventing assassinations, and securing members of command during a firefight are part of your duties.

The priority of the chain of command is as follows.

  • Nanotrasen Consultant
  • Captain/Acting Captain
  • Research Director
  • Chief Medical Officer, Quartermaster, Chief Engineer, Head of Personnel
  • Head of Security

You are not a personal attack dog for the Captain, or any other heads. Your job is to protect the command staff, not carry out their orders. Getting actively involved in Security affairs that doesn't affect the command staff will likely cause the ire of Central Command. As well, following the Head of Security around after a criminal as an excuse to get some action will not be looked on favorably. Keeping an eye on your current staff-to-be watched is always a good idea, as well as keeping in constant communication with other heads, and security for possible threats to your employer's life.

Broken Arrow

While your primary duty is protecting heads, not their possessions, certain stolen items (e.g., the nuclear authentication disk) may require action, as their theft endangers both command and the station as a whole.

You can also assist in large-scale threats in addition to you regular assignment, such as spider hives onboard, molds, and so on.

Internal Problems

Problematic or disliked command staff are sadly a fact of life on the frontier, and you're often in the worst position of all - having to protect someone who's been demonized by the wider crew. Even though a head might be being outright detrimental to the health of the station, or just being on the tail-end of a group loudly complaining, it's still your job as a Blueshield to protect and escort them to safety. While you're supposed to assist a head in their antics, you are well within your rights to request they move somewhere safer, and restrain them if need be.

Furthermore, members of command are not immune to Corporate Regulations, and should they be found guilty of a crime, most that you should be responsible for is that they do not get killed by security. That is, you are not supposed to be arresting them, nor are you responsible to protect them from being arrested by security. However, in such procedures such the demotion of a member of command, you will be often requested to assist, in which case, you may choose to do so no harm comes to the one being demoted.

Central Command's Authority

In the rare occasion that Central Command gets directly involved in matters regarding the command staff - either through a fax or sending agents to the station - you are ultimately loyal to them, and their orders override your directives as they are your actual bosses, differently from local command, who don't have the authority to command you.

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