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Void Imperium

Denonyms: Voidgrown
Other Names: Voidgrown,
Related Pages: The Infinite Empire
Related Lore: Lore:Space
Languages: Siik'tajrOverly complicated and with a turbulent history, this tongue comprised of short-form speech mixed with growls and meows is native to the Tajara. Due to the size of their Empire, countless dialects and different idioms exist - making a simple uniform way to teach this language almost impossible. After first contact, Humans describe the tongue as sounding somewhat similar to old Scandinavian languages in some form or another. It's rarely seen spoken by those not native to Taj, though certain genemodder groups have picked up a form of the tongue., Sol CommonAnd when contact was established, the Admiral waved at the screen and said, "Mi parolas la lingvon de la Homines!" - I speak the language of Mankind. A simplified mix of Esperanto and Modern Latin, and the only recognized official language of the Sol Federation. This peculiar constructed language became popular during SolFed's earliest days, and was almost entirely overtaken by other popular tongues - it became widespread through heavy-handed political maneuvering with the help of corporate bureaucrats and other undesirables. Nowadays, it's a near-universal tongue and a must-know for any sentient being that plans to leap forward into space.
Contributors: OwegnoOwegno.

The Void Imperium

The Void Imperium is one of the youngest nations in the known galaxy, located rimward of Sol their territory stretches across a swathe of space in the interarm region between the Perseus and Orion arms. Most of Voidgrown history was spent in complete isolation, until they made a sudden and dramatic entrance into international politics in the early 26th century as they invaded and conquered the various small nations that surrounded them. This aggression would culminate in an attempted invasion of the Sol Federation, but following their defeat the Imperium has sworn off aggressive conquest and has started to integrate themselves into the international community.

Centrality

The Imperium is centered upon an anomalous system that the Voidgrown refer to as Centrality, but to most outsiders it is simply referred to as the Rimward Well. This anomaly originates from a black hole, with the anomaly extending into bluespace, resulting in strong currents that pull ships traveling in FTL towards the center of the anomaly. Only recently has technology advanced to the point ships can defeat these currents, with the Rimward Well having once created a region of space that no ship could leave. Beyond the bluespace currents, the most well known anomalyPractically impossible to ignore within 1000 light years of Centrality. Ships in that region need to insulate against the 3MHz radio frequency, lest the unyielding droning of The Voice catch their circuits unawares and possess the ship to oblivion, or haunt the life support with ghosts, or whatever spooky yarn salty space dogs spin to dissuade you from their routes. in Centrality is seemingly nonsense radio signals periodically emanating from Centrality itself, as if they come from within the event horizon. Centrality is the capitalAdherents to the Emperor's Claim will vehemently redirect their answer to state that the Void Imperium, as the rightful successor to the Holder of the Bleeding Heart and One of Many Faces, the rightful capital remains the Sleepless Throne, and Centrality is simply the regional capital. and birthplace of the Imperium, and is one of the most developed systems in the known galaxy, as every planet orbiting Centrality is colonized, and thousands of constructed habitats orbit Centrality and its planets. Plasma is abundant on the various bodies within the system, while the various local anomalies have been tamed by the Imperium, either rendered inert, or harnessed towards a useful purpose.

History

To most outsiders the history and origin of the Imperium is shrouded by various myths and legends: tales of mad scientists and pirate despoilers banding together to create a monster beyond the frontier... The truth is more mundane.

The Imperium comes from various groups trapped at Centrality: Explorers from various species, Tajarans claiming to be the last remnants of the Infinite Empire, and various researchers that chose to go study the Rimward Well. Together these disparate groups would manage to survive within the system, establishing outposts on the frozen planets orbiting Centrality, and utilizing the abundant plasma to power their steadily growing infrastructure with each new arrival making their quest for survival easier. In time they would not just survive, but began to thrive, especially after the arrival of a major research expedition from the then newly founded Sol Federation which brought with them extensive industrial equipment specifically designed for surviving in orbit of a black hole.

The specifics of when and how the Imperium was founded have been lost to time, with not even Voidgrown records covering that time period. Steadily though their society, government and culture were all cemented with the foundation of their institutions being sometime before their engineers properly devised ships that could overcome the pull of Centrality. Expanding outwards from Centrality while remaining in the Well, the Voidgrown isolated from the rest of the known galaxy. Outsiders would become aware of movement within the Rimward Well as bluespace sensors could detect the movement of ships, but no contact was made as at the time only the Voidgrown vessels could leave the well, with any outsiders entering it becoming trapped. During this period the Voidgrown expanded rapidly, with their pace made possible by the mass production of new vatgrown citizens. Due to this the Imperium underwent an unimaginable population boom as a population of a bit over a hundred thousand blooms into the millions and then billions over the next century.

The Rimward War

By the turn of the 26th century the Voidgrown would finally start to make contact with their neighbors, the various small, isolated states that made up the chaos of SolFed’s rimward frontier. For the first two decades of this contact things remained peaceful, until in 2521 the Imperium would launch its first invasion, taking over and annexing a neighboring system state just beyond the Rimward Well. They would not be the first; countless tiny independent nations would steadily fall to the Voidgrown, occupied and assimilated into the Imperium as others would become "protectorates" as a reward for their easy surrender. By 2545Approx. twenty years ago. This is a Recent Event. the Imperium had reached the rimward borders of SolFed itself and immediately invaded the Federation in a surprise attack. In the ensuing invasion of SolFed, the Imperium would see early success before ultimately being defeated by the combined forces of the Federation and the Heliostatic Coalition. The Imperium was forced to release some of their recent conquests, had limits placed on the size of their starfleet, and renounced any further aggressive expansion. Since the end of the war in 255914 years later, about 6 years prior. The Holonet is just starting to reek of the misguided opinions of youths who're too young to have felt the impacts of active federal war. the focus of the Voidgrown has turned to diplomatic efforts, steadily working to establish themselves as a true member of the international community, with many outsiders viewing these efforts with suspicion and suspecting their new friendly diplomatic efforts to be a mere ploy to build trust until they feel confident in striking once again...

Ideology

The beliefs of the Voidgrown are, broadly speaking, an offshoot of early Unificationism, one that is barely recognizable save for the core desire for unity and cooperation. To the Voidgrown unity is not something to be achieved passively, through compromise and mutual understanding, it is something to be imposed on an unruly and chaotic universe until Perfect Unity, the unification of all sapients under a single banner, is achieved. There are no means too extreme to achieve Perfect Unity, and holding back for the sake of morality is viewed as immoral in its own right. This does not mean that the Voidgrown are immoral, however; extreme actions are only to be done if they help to achieve the ideal of Perfect Unity. This leads to a rather unusual moral systemWhich "most" Voidborn adhere to. where the morality of an action is largely based on if it helps achieve Perfect Unity. For example, killing civilians does little to achieve Perfect Unity, so therefore it is to be avoided, but using chemical weapons makes the Imperial military more potent, and therefore is moral as it helps to achieve Perfect Unity.

Beyond just their ideological beliefs, a sizable portion of Voidgrown follow the beliefs of the Assembly of the Void, a church-like organization that predatesAgain, records are sparse and misleading. None bother to dispute their claim, though. the founding of the Imperium. According to the Assembly the periodic radio signals emitted from beyond the event horizon of Centrality are not just some random anomaly, but are instead communication from an entity that they refer to as the Voice of Centrality. The Assembly has learnedSome bother to dispute this claim: dissidents. how to decipher these messages and today will communicate back forth with the Voice freely. This Voice claims to be a being of immense power that it is currently trapped beyond realspace. The Voice claims it is the cause of the anomaly at Centrality, having created it to bring the beings of realspace to a place where it could interact and speak with them. It aims to enlist their aid in one day bringing it into realspace, and to offer its boons to them in exchange for their aid. Supposedly, through worship of the Voice, the Voidgrown will be granted eternal life within an infinite ever changing realm beyond realspace, and in life will be able to call upon blessings from the Voice to aid them and protect them from danger. The Assembly of the Void claims to act as the middleman between the Voice and the Voidgrown, disseminating its will and sharing its wisdom. Even though some Voidgrown do not worship the Voice, practically all believe it is real, with those who abstain from worship viewing it as a simple ally, not a being deserving of worship.

Government

The Imperial Government comprises a truly vast and to most outsiders bewilderingly Byzantine bureaucratic apparatus which oversees the thousands of system governments within the Imperium and ensures that these system governments are properly adhering to the Imperium’s laws and decrees, and that they have the resources they need. While individual systems may have their own governments, often elected ones, power in the Imperium firmly lies in the hands of the Imperial Government with the local governments simply acting as intermediaries to carry out the desires of the Imperium. Leading the Imperial Government is the Herald of the Voice and Emperor of the Infinite Domain; Just beneath Them is the Masked Council who are responsible for carrying out the Emperor’s will and act as an advisory body for Her. The Assembly of the Void, while not a direct part of the Imperial Government, holds immense sway in the top level politics of the Imperium, and their input is typically heeded by both the Herald and the Masked Council due to their influence over the Imperium’s populace.

The Herald of the Voice and Emperor of the Infinite Domain is the head of state of the Void Imperium. Supposedly crowned at the founding of the Imperium, He is claimed to be an individual who was both selected by the Voice to serve as its foremost liaison to realspace, and elected by the people to take up the mantle of Emperor of the Infinite Domain. This mantle was claimed because the Voidgrown view themselves as the heirs to the Infinite Empire, as according to their legends during the Fracture a portion of House Fendrinth became trappedMathematically, this doesn't make sense. As the Fracture came about from the introduction of Bluespace drives to the Tajaran masses, these survivors could not have escaped at sub-FTL speeds and have even arrived at Centrality by the modern day, let alone have been there for centuries.
"The Will of the Emperor" and "The Voice Blessed" remain the party lines, despite compelling evidence of some rudimentary form of wormhole escape or bluespace catastrophe transporting these fleeing nobles.
at Centrality. The reality of this claim is dubious at best with the Imperium bearing no resemblance to the Infinite Empire; in fact the Infinite Empire is often criticized within the Imperium for its debauchery and decadence. It is also unknown if the Emperor is actually descended from House Fendrinth, or if they are even a Tajaran. In spite of how shaky their claim is, the Imperium still maintains it, openly proclaiming that the Shattered Empire is a land of barbaric despoilers and that one day they will liberate the Tajaran people from the Six Houses. As the Herald of the Voice They are the only person who is not part of the Assembly of the Void who communicates directly with the Voice, with the Voice supposedly advising Her on the best path for the Imperium to take. As the Emperor of the Infinite Domain He holds absolute authority over the Imperium and it is entirely up to Them the path the Voidgrown will take. However, the reality of Her authority is not absolute, as the power of both the Assembly and the Masked Council is enough that He must compromise with them routinely. Their identity is utterly unknown, no records of Her past are recorded, and during His rare public appearances Their entire body is always concealed by heavy clothing while Her face is concealed by an ornate mask.

The Masked Council handles the day to day governing of the Empire, and much like the Emperor the various members of the council are kept anonymous and when in public wear a mask that covers their entire face; who each Councillor was prior to their ascension to the Masked Council is a closely guarded secret as to hold a position at the top of the Empire one must abandon their previous personhood. A position on the Masked Council is eternal, and once a councilor is created they never leave it. However, there are rumors that some members of the council have groomed successors for their role, with the councilor eventually retiring and embarking on a new life while their successor seamlessly takes their old role and life. Each councilor has an assigned role, they may govern a region of the Imperium, or lead a specific part of the Imperial government such as directing the military, leading scientific efforts, controlling the state media, and so forth. Together the members of the Masked Council both direct their individual areas as well as working together alongside the Emperor to set out broad policies to be enacted across the Empire. The number of councilors has steadily grown with the Empire as new regions needed new governors or a branch of the Imperial government was determined to need Councillor to lead and represent it now that it had grown large enough.

The Assembly of the Void primarily exists to translate and record the messages transmitted by the Voice of Centrality, with a great complex beneath a massive radio telescope serving as the center of the Assembly. Their top leadership is made up of the scientists in charge of monitoring and translating the messages sent by the Voice, while beneath them is a complex hierarchy of priests appointed to disseminate the Voice’s words and to provide spiritual guidance to the Voidgrown. Churches can be found across the Imperium, with each system having a local hierarchy of churches to ensure the spiritual needs of the Voidgrown are met and to proselytize to those who do not yet worship the Voice. More recently the Assembly has begun to send out missionaries to proselytize in foreign states that will allow them, with these missionaries selected from senior members of the clergy. The Assembly holds a special relation with the Herald: having originally played a major role in their selection, they typically work to sway the Herald into siding with them in any conflicts that may arise between them and the Masked Council. These efforts may not always succeed, especially more recently as the rapid expansion of the Imperium has led to a massive increase in the power of the Masked Council as the size of the Imperium forces the Emperor to rely on the Masked Council. This has coincided with a decrease in the authority of the Assembly within Imperial politics, but their authority remains as to many Voidgrown their words are just as important as any decree from the Imperial Government.

Culture

Voidgrown culture is largely dominated by a focus on duty to both the Empire and their local communities. To this end, selfish, nepotistic or slothful behaviors are viewed as among the worst sins a person can commit. The centralized schooling system and state run media work tirelessly to ensure that diligence, selflessness and a sense of honor centered around a constant pursuit of Perfect Unity are instilled into the Voidgrown. Most outsiders tend to view the Voidgrown as cold and withdrawn, rarely showing emotion, but the reality is that their focus on supporting their local communities means that the Voidgrown are typically warm and friendly, even to outsiders, although this friendliness to outsiders is partially because most Voidgrown wish to convert them. The Voidgrown are also not a monolith; various subcultures have developed across the Imperium, and the population of assimilated systems tend to retain cultural traits from their original inhabitants.

Most Voidgrown are, as their demonym implies, vatgrown. In the past most children were created on the order of the Imperial government, to create labor to fill perceived future needs during their period of rapid expansion. Today though most children are created on the order of their parents, and designed to the specifications that their parents desire for them. To the Voidgrown the concept of species has become entirely irrelevant: through their genetic engineering there are practically endless forms that individual Voidgrown can take, some largely resembling an existing species, while others are entirely unique with no resemblance to any entity that evolved naturally. Following their creation, most Voidgrown will undergo post-creation genetic modification, receive biomods and have cybernetic enhancements installed. These modifications are typically done so that an individual Voidgrown may excel within their chosen profession, but some may be acquired simply because the individual likes what the modification does for them.

One universal cybernetic every Voidgrown has is a Mnemosyne implant. This is a fairly small implant located just below the back of the skull. It provides direct access to an individual’s central nervous system and will periodically take a snapshot of its user's consciousness. The data from this is then uploaded to servers distributed across the Empire to ensure redundancy. Should a person die the data from their consciousness will be used to create a perfect clone of them that will have their exact memories and personality. The Voidgrown believe this clone to be a new individual, and that the deceased individual is still dead. As such, this is viewed as a way to preserve a person’s knowledge and skills, rather than as a method for revival. The Mnemosyne implant also allows for editing of a person’s consciousness which can be used to upload new memories, rewrite existing memories, or tweak a person’s personality. This is primarily done as a result of the sole form of criminal punishment the Imperium uses: re-education. If a Voidgrown is found to have committed a crime a panel of judges will determine the best way to tweak their personality and memories such that there will be no recidivism while making as few edits as possible. In the case of extreme criminal offenses such as premeditated murder this re-education will often involve a full death of personality, where the old personality of an individual is entirely overwritten with a new one.

Economy

The Imperium’s economy is a blend of different economic models and methods. Broadly speaking they still have a capitalist economy, with private ownership and numerous businesses big and small. Worker owned businesses are very common, edging out businesses owned by individuals in terms of their share of the Imperium’s economy. There is no stock market of any sort within the Imperium, as such institutions are viewed as the tool of freeloaders. Investments are instead purely gained from loans given by the Imperium’s sole bank, owned by the Imperial Government, or from loans from individuals. In contrast to SolFed, the capitalist elite of the Imperium are typically rather modest with their wealth as excessive greed is not just culturally frowned upon, but a violation of Imperial law as there are limits on the amount of assets an individual can legally own. The various megacorps of the Imperium are not owned by individuals or their workers, but are owned and managed by the Imperial Government, with a branch of it dedicated to managing the growing number of megacorps the Imperium manages. These megacorps are directly supported by the Imperium, and a portion of their revenue is funneled directly into the Imperium’s coffers. Following the end of their war with SolFed the Imperial megacorps have begun to work their way into foreign markets as part of the Imperium’s new focus on expanding their soft power and influence.

Technology

The unrestrained science practiced by the Voidgrown has led to their technological progress diverging from that of the other cultures within the known galaxy. Sapient testing is commonplace within the Imperium, and beyond safety measures to prevent catastrophic accidents there are practically no limits on the types of experiments or technologies the Imperium’s scientists can pursue. This also applies to the usage of these technologies, for example: the Imperial military frequently makes use of horrifying chemical weapons, nuclear weapons are used for rock blasting on lifeless worlds, and destructive terraforming is an established practice. This unbridled approach to science has resulted in the Voidgrown being among the most technology advanced groups in the known galaxy, especially in regards to mind manipulation, and genetic engineering.

In terms of mind manipulation the greatest example of this is the Mnemosyne implant, but the Voidgrown’s mastery goes beyond just this implant. They have learned how to manipulate the minds of newly produced babies to hold traits their parents desire for them, and to speed up their natural development. Adult Voidgrown are able to temporarily alter their personality traits at will, drugs exist that allow an introverted individual to suddenly become an extrovert, that allow for any kind of work to feel joyous, and much much more. To outsiders the most infamous example of how the Voidgrown can alter a person’s mind is through their re-education. Voluntary re-education is common practice should an individual be unhappy with their personality, while involuntary re-education is used in the place of prisons. However, to outsiders this practice is most known for how the Voidgrown used it during their expansion. Prior to the invasion of SolFed the Imperium had secretly abducted and re-educated tens of thousands of individuals within the Federation, transforming them into agents for the Imperium. The rapid advance of their initial offensive was in large part due to the intelligence these re-educated infiltrators provided for the Imperium, and the OPF uncovering the existence of the Voidgrown infiltrators was part of what allowed the Federation to halt the Imperium’s advance. Today there is no evidence that the Imperium continues the practice of abducting foreign citizens and turning them into their agents, but the fear of suddenly being abducted and having one's personality rewritten remains.

Through genetic engineering the Voidgrown has both created a seemingly endless number of forms and modifications that individual Voidgrown can have, and created a vast array of creatures to serve their purposes. Their various creatures are controlled through a mixture of engineered instincts and cybernetic implants all are given, giving Voidgrown Overseers the means to control them. These creatures can be found all across the Imperium in almost every industry: creatures dedicated to digging through rocks in planetary mines, extremely heat resistant beings working in steel mills, cleaning creatures working as janitors, massive beasts of burden that carry cargo in remote regions, and more. Beyond just these peaceful creatures are hundreds of different types used by the Imperial military. Voidgrown soldiers typically fight alongside a swarm of smaller creatures that support them, alongside various large specialized creatures. Examples include

  • Rippers, quadrupedal creatures that are around the size the size of a large dog who as their name implies are made to charge enemy forces and try to shred them with their large claws;
  • Pathmakers, large bipedal beasts with heavily armored feet and hands designed to clear paths through dense foliage and enemy minefields for Voidgrown vehicles;
  • Illuyankas, massive serpentine sea monsters larger than most submarines and designed specifically to hunt and destroy hostile submarines.

The most infamous and largest of their creations though was developed during the final months of the Rimward war, what the Voidgrown referred to as Angels, massive spacefaring creatures augmented with cybernetics that turned them into living warships. Angels are one of the few Voidgrown creatures that are fully sapient and independent, receiving their orders from Voidgrown officers like normal soldiers. The creation of more Angels outfitted for combat was banned as part of the peace treaty that ended the Rimward War, but they are still being produced to work as cargo and passenger vessels.


Playing a Voidgrown

Every Voidgrown is different, but the orderly collectivist nature of the Imperium leads to a couple of more common origins and paths for the Voidgrown. They are by no means required to be used, and are instead meant to provide rough ideas to potentially help flesh a character out.

《 Origin 》
When compared to states like SolFed the stratification of Voidgrown society is relatively minor. However, who created you and where you were made has a great impact on your early life.
You came from...
The Elite: You were created by wealthy parents: Ranking government officials, business owners, military officers, or a myriad of other professions. Your life is extremely comfortable, and you never want for much, but you must prove yourself. However, there is one word that best defines your early life: pressure. You have a legacy to live up to, your parents have ambitions for you, and one day you must stand on your own, without their support.
The Core: The center of the Imperium is among the most developed regions in the known galaxy. Most citizens live in massive orbital habitats or great planetary arcologies, the extensive urban planning and engineering that went into these great structures ensures every resident can enjoy a comfortable life. Even beyond the various megastructures the rural regions of planets in the Imperial Core are well developed, be they agricultural regions with seemingly endless fields of crops, or small communities living in well designed villages. Regardless of where in the Imperial Core you grew up your early life is almost certainly comfortable, and the opportunities available for you are vast.
The Imperium: You were created by the order of the Imperial Government to fit some specific purpose. You grew up in an Imperial education center, and had every aspect of your life planned from the start. Your personality was designed, your social life engineered to ensure your happiness, and your education designed to ensure you would excel at the job chosen for you. You made no choices of your own, until one day you are finally free, working in whatever role was assigned to you from birth.
The Colonies: You grew up on a newly conquered or colonized planet. Local infrastructure is often lacking and the various communities tend to be far more separated. Life can be fairly rough; the vast social safety nets of the Imperial Core are lacking here, forcing Voidgrown to rely more on one another instead of support from the Imperial Government, creating tighter knit and more united local communities out in the Colonies. However, in the larger cities such tight communities become impossible, leading to some Voidgrown to live in poverty like conditions, and in some cases even resorting to criminal activity to get by.
The Outside: Missionaries sent by the Assembly of the Void to foreign lands have one primary goal: to attract immigrants to the Imperium. Predictably with the Imperium’s reputation there are few who choose to migrate into it, but some do. The Imperium offers a far more comfortable life for those trapped in poverty. Becoming a Voidgrown offers an escape, a community that welcomes you, and all you need to give up is your soul to the Voice, to assimilate to Voidgrown society, and embrace the pursuit of Perfect Unity.
The Conquered: When the Imperium conquers a new system its inhabitants are met not with guns, but with flowers. They are allowed to leave if they wish, and the Imperium floods new investments and projects into the system. This is designed to pacify the populace, improve their quality of life and make them view Imperial rule as a boon, while those who are the most opposed to Imperial rule will flee. After this though, the process of assimilation begins, first with propaganda, but then with laws requiring adherence to Voidgrown practices. For the conquered life is a slow, steady march towards complete assimilation, not too fast to provoke a major revolt, but still fast enough that most conquered will feel a constant unease as their lives are steadily changed by their new rulers, slowly working to mold them into good citizens.


《 Departure 》
It is rare for Voidgrown to leave the Imperium. Imperial propaganda works to present a picture of the Imperium as a shining beacon of civilization that no other can match. The reality of corporate corruption within states like SolFed only helps to reinforce this propaganda, with most Voidgrown considering the notion of leaving the Imperium for even a short time to be ludicrous... However, some do choose to leave, you included.
You left because of...
Wanderlust: There is little adventure to be found within the Imperium. The ordered nature of life means things are rather peaceful, and often very similar from system to system. For those who do not wish to enlist in the Imperial military yet still crave adventure, the allure of the outside world is an attractive one. A land of untamed chaos, inhabited by a dizzying number of different inferior cultures. Within these lands a Voidgrown could find practically limitless adventures, and could even leave their mark in helping to tame this chaos, thus advancing the cause of Perfect Unity...
Disillusionment: Sometimes Imperial propaganda fails, sometimes Voidgrown may be exposed to outside ideas and realize that the utopia they are building is one filled with horrors. When that happens one has two choices: Stay, try and resist, and likely end up re-educated; or flee, find a new life beyond the Imperium, leave its evil behind, and hope it never finds you again.
Greed: Upwards advancement in the Imperium can only go so far, there are hard limits on the wealth any individual can hold. Meanwhile in those neighboring states corporate executives can live with truly dizzying luxuries well beyond the wildest possibilities within the Imperium. Why stay and live a comfortable life, when you can leave and pursue a life of endless luxury?
The Syndicate: So long as they keep themselves somewhat hidden, the Syndicate is allowed to recruit within the Void Imperium. To the Voidgrown that join them the Syndicate offers a way to continue the fight against SolFed, enticing many veterans of the Rimward War. While not officially sanctioned by the Imperial Government, the Voidgrown that leave are often given subtle blessings of approval by Imperial authorities who do their best to keep track of citizens who are recruited by the Syndicate. Once within the Syndicate the path for each Voidgrown varies, as they are now presented with an entirely new world, one that may mold their view of their world, potentially resulting in disillusionment in some cases, or in reinforcing Imperial ideology.

Work in Progress: Footer subject to change at a moment's notice. Do not take a red link's presence, struck-through or otherwise, as confirmation (or denial) of their canonicity.

Nova Sector Lore

Common Species Humans, Tiziran, Unathi, Moths, Ethereals, Azulae, Slime Hybrids, Teshari, Synthetic Humanoids (and assorted robots), Pod Persons, Hemophages, Xenomorphic Hybrid,
Other Species Genemodders (Felinids, Ice Walkers, Dwarf), Ashwalkers, Snailpersons, Ordoht (Formerly Skrell), Plasmamen, Flypeople, Vox (Primalis et al), Tajaran, Vulpkanin, Rouges (Abductorkin), Miscellaneous Species, Dullahans, Employee Golems, Changelings
Nanotrasen Nanotrasen, Central Command, Emergency Response Corps
External Groups The Syndicate (Gorlex, Tiger Cooperative, DS-2, Syndicate Manifestos), Interdyne Pharmaceutics, Cargo, The Spider Clan, Heliostatic Coalition, The Void Imperium
Nova The Nova Sector, IndecipheresLavaland, volcanic mining place., FreyjaIcebox and Snowglobe station frozen moon., BoletusSerenity Mushroomoon.
Concepts Bluespace, Plasma, Faster Than Light Travel, Resonance ("Souls"), Death
SolFed SolFed, Sol in 2565, The SolFed Armed Forces