Security Policy: Difference between revisions

From Nova Sector 13
Jump to navigation Jump to search
No edit summary
 
(38 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Rules navbar}}
{{Rules navbar}}
=The Security Guiding Principles - <span style="color:red"> OOC </span> =
=The Security Guiding Principles<span style="color:red"> </span> =
#You are expected to function as a counter to antagonists. You are not a set piece.  
#You are expected to function as a counter to antagonists. You are not a set piece.  
#You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.
#You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.
Line 6: Line 6:
#The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.
#The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.
#If you are being demoted, roleplay should be the forefront of any reaction.
#If you are being demoted, roleplay should be the forefront of any reaction.
#Crew life is valuable and you are expected, but not always required to take the actions that will put the crew in the least amount of danger when dealing with threats.
#Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.
#Being given the green light for lethals does '''not''' give you the permission to field execute someone.
#Being given the green light for lethals does '''not''' give you the permission to field execute someone.
#*The fight ends when they're no longer a threat, for ref: don't execute someone who just got cuffed.
#You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.  
#You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.  
#*You are not to ignore antagonistic behaviour that is a <u>threat to the station</u>.
#*You are not to ignore antagonistic behaviour that is a <u>threat to the station</u>.
#ERP is allowed as security as long as you don't leave the team incapable of something.
#ERP is allowed as security. Your job comes first however.
#You are not to preemptively secure items / reinforce areas without a strong IC reason. 
#*This includes things such as: Securing the sec gear in checkpoints at roundstart.
#'''[[Antagonist_Policy#PMS|Permanent Mechanical State]]:''' you're looking for [[Antagonist_Policy#PMS|this]].
#'''[[Antagonist_Policy#PMS|Permanent Mechanical State]]:''' you're looking for [[Antagonist_Policy#PMS|this]].
#You can leave the station if there's a threat out in space or lavaland, as long as ''someone'' remains on station.
#You can leave the station if there's a threat out in space or lavaland.
#'''CONTRABAND''': Barring picking it up mid-fight, security shouldn't be using contraband, unless the alert is '''DELTA.'''
#All procedures on this page are '''OOC'''.
{{Goodfaith}}
=Procedures=
{| class="wikitable"
|+
|+
!Warrants
|-
|<center>
==== Search Warrants ====
 
'''For Green - A search warrant is a single-use permit to allow a security officer to search a crew member to check for any incriminating evidence against Corporate Regulations.'''
 
'''A search warrant is not required for individuals arrested during an active crime.'''
 
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.


== Important Note ==
'''When Detaining:''' Security is only allowed to detain with two or more clear and articulated reasons of suspicion.


=== This is primarily references and important rulings, it can't cover every situation, if uncertain, ahelp, or roleplay to the best of your abilities. ===
Search warrants will be required to have two fields filled for it to be applied.
<big>Semi IC</big> = IC unless it's excessive or bad faith.


<big>OOC</big> = What it says on the tin, strictly OOC enforced.
'''Who can approve Search warrants:''' [[Head_of_Security|Head of Security]], [[Warden]], [[Lawyer]], Relevant Departmental head (Except Captain)


== What is your purpose? ==
'''--Reason of search--'''
Simply speaking: putting a stop to incidents that are interrupting the productivity, or functionality of the station, in whichever manner befits the situation.


=== How would I do this? ===
"The Act or action justifying the suspicion."
For reference:


An assistant steals the captains hat, so the captain slashes them with their sword, upon showing up you could:
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.


Ask the captain if they'd like to press charges, if yes, move from there to:
'''--Reasonable suspicion--'''


* Fining the assistant, and setting up an injunction clarifying doing it again would be a much steeper charge,
"The Act or Action of a ''suspected person'' that justifies the Search / Reason."
* or, if both sides are still trying to instigate, just brig both for relevant charges.


=== Conflict Resolution ===
Reasonable suspicions are points of evidence ''to be collected''. If there is no evidence, the suspicion is cleared and they are free to go immediately.


* What is conflict resolution? As an Officer, you are allowed to reasonably use your discretion to opt for the best resolution to an issue.
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, etc.
* While brig sentences are there, you also have the ability to work with parties related to incidents to seek the best functional solution.
* Someone breaking into the kitchen might have you working with the Chef to arrange the trespasser paying the cooks for their groceries; elsewhere, someone smashing up Cargo's autolathe could have you simply making sure the person fixes it at the Cargo team's bequest.  


---


=Procedures=
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later, use standard arrest warrant procedure.)
{| class="wikitable"
</center>
|+
!Before Brigging(IC):
|-
|-
|
|<center>
==== Assess - <span style="color:green"> Semi-IC </span> ====
 
When arriving on a scene, the first thing any officer should do is assess the situation, get an idea of what really happened past the initial report, and piece together a story in order to figure out what your next move should be.
==== Arrest Warrants ====
 
'''For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.'''
 
'''An arrest warrant is not required for individuals engaged in an active crime.'''
 
Arrest warrants will also be required to have two fields filled for it to be applied.
 
'''Who can approve Arrest warrants:''' Only the Head of Security and Warden can approve of Arrests. '''If either are not available:''' discretion is given to officers to Arrest with evidence provided.
 
'''--Crime committed--'''
 
Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|'''Corporate Regulations''']] with presence of Submitted Evidence
 
Ex - Murder 501, Grand Theft 404, Grand sabotage 402
 
'''--Evidence submitted--'''
 
Evidence found during conduct of investigation.
 
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc
 
---
 
Note: Confirmed non-crew entities do not require a warrant.


* Question, interrogate, or elsewise ask witnesses about the events.
** Find out the most likely series of events, while also making sure the physical evidence (damage to suspects, items at the scene) line up with stories, loop the detective is as soon as possible, and let them take over.
* After you have an idea of how the events played out, figure out the best course of action to minimize conflict, and return everything to working order
* you should inform the relevant department head (or lawyer/HOP/Corporate Representative for ‘civilians’) as soon as possible after stabilizing the situation.
* 2xx crimes or above do not require anyone to press charges.
|-
|
==== Arrests -  <span style="color:green"> Semi-IC </span> ====
Arrests are when someone involved in a situation, be they the suspect or not, is detained and brought to the brig for further actions:


* Go over the situation and explain to them why they are being detained.
* Cuffs aren't required, use your best judgement.
* Use your best judgement for the best way to resolve the situation once the cuffs are on.
* If they’re a department worker, especially if they’re within their department, contact the relevant head before making any moves; the HoS or detective would be ideal for reaching out.
|-
|-
|
==== Riot Control - <span style="color:green"> Semi-IC </span> ====
* For an event to be considered a riot, 3 or more individuals must be working together, or in a group to cause a mass disturbance.
* Once a riot situation has been reported, officers should report to the HoS or Warden for the plan of action, and the alert should be raised to amber minimum.
* When the crowds have been dispersed and the instigators detained, it is expected to return riot equipment to the armory and move towards operating as usual.
|}
|}
{| class="wikitable"
{| class="wikitable"
|+
|+
!Brigging(OOC)
!Brigging
|-
|-
|
|
=== Brig Procedures - <span style="color:red"> OOC </span> ===
=== Brig Procedures ===
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive.  
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive.  


* If they're a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.
* If they're a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.
 
* You can detain someone for 10m without charges. Time spent '''detained''' must be subtracted from their sentence when charged. There is no double jeopardy for charges.
* You may keep them without charging them for up to 20 minutes, if you fail to charge in that time, they must be immediately release, time spent '''detained''' must be subtracted from their sentence.
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:
** For most crew, their head.
** For most crew, their head.
** For non-department-workers, the HOP.
** For non-department-workers, the HOP.
** For off-station visitors, the Nt-Rep.
If the crimes total to more than '''25 minutes''', they are to be sent into the prison, if it’s less than that they are to be placed into an available holding cell and their personal belongings in its respective locker, non-violent suspects should be uncuffed.
*  Remember, all items that can not be classified as contraband or directly used in the crime are to be returned to the person upon release.


All prisoners and detainees are entitled to the communication devices they have on arrest, as long as they aren't abused, or contraband.
Detainees under 25 minutes may keep their communication devices. Communication devices may be confiscated for longer sentences. 
|-
|-
|
|
=== Prison Procedures - <span style="color:red"> OOC </span> ===
=== Prison Procedures ===
In the case of a sentence that is longer than 25 minutes a prisoner will be processed for the prison, through the following steps:
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible.  
 
(since the lockers are abandonware at the moment, they're not required to be used.)
 
* Escorting the prisoner to the prison lockers and removing from them all items.
** Contraband and evidence will go to their respective lockers, personal items to the personal locker of the prisoner, with the exception of items of significant religious or personal importance.  
*** Do not remove their clothes yourself, unless there's a tangible threat to life.
* Allow them to change either in a changing room or a cell room, put their clothes in their prisoner locker.
* Upon release make sure that their items are returned to them.
|-
|-
|
|
=== Executions - <span style="color:red"> OOC </span> ===
=== Executions ===
Executions can be carried out if the person is routinely violent during detainment/arrest/holding, or guilty of a 6xx crime, but the HoS must authorize it.
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.


With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform's]], or immediate risk to life without doing so, all executions should be carried out by the HoS and Warden.  
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform's]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden.  


'''Note:''' Declaring someone as '''D'''o '''N'''ot '''R'''evive is considered posthumous authorization of an execution and requires the same authorization as an execution.
'''Note:''' Declaring someone as '''D'''o '''N'''ot '''R'''evive is considered posthumous authorization of an execution.
|-
|-
|
|
=== Implant Searches - <span style="color:red"> OOC </span> ===
=== Implant Searches ===
Security may find itself in situations in which they suspect an individual of having implants, which may require an implant search, which should be done in medbay by a medical professional <span style="color:red"> (CMO, Medical Doctor) </span> depending on availability and risk of escape.  
Security can perform implant searches with probable cause.  
 
Currently, security has full knowledge on the following implant types:
 
* Deadman switches, such as micro and macro bomb implants
* Micro EMP devices
* Micro Stealth Devices
* Micro cuff busting devices
* Contractor uplink implant
* Implants that are readily available via cargo or a lathe.
* Augments of all varieties
|-
|-
|
|
=== Labor camp - <span style="color:red"> OOC </span> ===
=== Labor camp ===
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. For a prisoner to be eligible for the labor camp they must be:
The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.
 
* Willing, as an alternative to the standard brigging process.
 
* Physically fit, a prisoner that is blind, paraplegic, too injured or suffers from any disability that would make mining too dangerous cannot be allowed to mine.
** Consult a doctor if uncertain.
* Injected with a tracking implant or supervised by a member of security.
 
Once those 3 conditions are met, the one sentencing them must convert their time into points via the labor camp console at a conversion rate of 1 minute for 100 points, with a minimum of 5 minutes.
 
Prisoners are to be sent down to the camp via the provided teleporter next to the console.
|}
|}


=Use of Force - <span style="color:red"> OOC </span>=
=Use of Force=
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals.
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals.
{| class="wikitable"
{| class="wikitable"
|+
|+
!The situations when lethal force is allowed can be:
!The situations when lethal force is allowed can be:
|-
|'''Code amber or above''':
Security may use lethals in situations that warrant a code amber or higher, which include but are not limited to: mutinies, hostile boarding parties, unknown biological entities.
|-
|-
|'''Non-Lethal Weapons are ineffective''':  
|'''Non-Lethal Weapons are ineffective''':  
Line 159: Line 135:
|-
|-
|'''Armed and dangerous''':  
|'''Armed and dangerous''':  
If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew. This includes stimulants.
If a suspect is in possession of weapons or skills, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew. This includes stimulants.
|-
|'''Severe Personal Risk''':
There are situations when approaching a hostile for a typical arrest would be too dangerous for officers meaning that lethal force is the only option.
 
Evaluate the risk based on the situation at hand and remember, if you are in doubt it’s better to be less severe than needed than more.
|-
|-
|'''Multiple Hostiles''':  
|'''Multiple Hostiles''':  
Line 170: Line 141:
|}
|}


== Security Roles and Expectations - <span style="color:green"> Semi-IC </span> ==
= Security Heirarchy and Expectations =
Before we go into the roles themselves we should first mention the security hierarchy at large, which is rather simple:
For more information on the expectations of these roles, see the appropriate job page:
*[[Captain]]
*[[Head of Security]]
*[[Head of Security]]
*[[Warden]]
*[[Warden]]
Line 178: Line 148:
*[[Security Officer]]s
*[[Security Officer]]s
*[[Corrections Officer|Correction Officers]]
*[[Corrections Officer|Correction Officers]]
===[[File:Generic hos.png|link=Head of Security]] [[Head of Security]]===
*Keep tabs on your officers, make sure [[Corporate Regulations]] is upheld, make sure the peace is kept.
*Inform the [[Captain]] and Command of current security issues so that the station may raise or lower to the appropriate level.
*Keep in contact and with an open line of communication with other heads of staff, specifically, with regards to any developing situations in regards to their departments.
*Be on stand-by for if you’re needed as a negotiator(between departments) for developing situations!
===[[File:Generic warden.png|link=Warden]] [[Warden]]===
*Protect the brig and armory from [[Traitor|intruders]].
*Make sure that [[#Brig_Procedures|brigging procedure]] is being followed.
*Make sure that wanted people have charges set to them, with explanation for the crime itself.
*Make sure that released detainees are given their items back and that evidence that is no longer needed is returned to the owners or disposed of.
*Keep an eye on the [[prisoner|prisoners.]]
===[[File:Generic security.png|link=Security Officer]] [[Security Officer|Peacekeeper]]===
*Keep the peace under the guidance of the [[Head of Security|HoS]], use [[Corporate Regulations]] to resolve disrupting behavior when brought to you or severe enough to warrant it.
*Patrol the station to make sure that the crew is not at risk.
*Handle cases as you are instructed to by your superiors.
*Detain criminals, collect fines, and administer corrective behavior.
*De-escalate situations to the best of your ability
===[[File:Generic detective.png|link=Detective]] [[Detective]]===
*'''Regardless of what alternative title you choose to use you are still a member of security and subordinate to the [[Head of Security]]'''
*<u>'''Lead'''</u> investigations regarding crimes, coordinate with the rest of sec to:
*Interrogate witnesses and suspects
*Make sure crimes are properly investigated to the best of your ability, with relevant information logged.
*Submit and sort evidence
'''Important:''' As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first.
Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert.
===[[File:Generic Corrections officer.png|link=Corrections Officer]] [[Corrections Officer]]===
*Keep the [[prisoner]]s in line, make sure they are not being a harm to others or themselves.
*Fulfill reasonable requests or exchanges the prisoners may have for items, but remember that you are not under any obligation to accept them.
*Report any incidents, destruction, and intrusions within perma to the [[Warden]] or [[Head of Security|HoS]].
Being a [[Corrections Officer]] isn't a license to start beating prisoners and make their life hell or an obligation to act as the prison butler. Remember, even though you are a member of security you are not an officer so unless you are in extraordinary circumstances, such as low security numbers or all hands on deck situations, you do not handle arrests and you should only be leaving the brig with approval from the [[Warden]] or HoS.
=Security Adjacent Jobs=
Some jobs will find themselves interacting with security so they will be covered here as “security adjacent jobs”, the main focus being on how they interact with the department. Remember, the listed roles here are placed in their own separate category and outside of the security hierarchy because they are '''not''' members of security, regardless of their access to the brig or security comms.
===[[File:Departmental guards.gif|link=Departmental Guards]] [[Departmental Guards]]===
* Departmental Guards are independent guards, serving their relevant department.
* They are '''not''' members of security and they do '''not''' answer to the Head of Security, they are subordinate to the department and its head.
* You are a employee of Nanotrasen or independent security on contract with NT (with exception to the FTU Hired Customs Agents).
Your duties as a guard are as follows:
*Remove or detain trespassers and disruptive individuals from the department..
*Ensure that the members of the department are safe and in good health.
*Respond to calls from your respective head or department members.
*Remember, you can't 'police' anyone on green alert, you can however give them the boots. Medium style.
'''Important Reminders:'''
*You are given a baton, cuffs and a holding cell for troublemakers caught '''within''' your department, you are not intended to give chase outside of it and as of writing this your special baton is made to optimally function within your assigned department. However, if an individual causes trouble in your department (attacking staff or otherwise committing crimes), you are allowed to give chase.
*You are given a gun permit for a good reason, because you are capable, and encouraged to arm yourself; just as the crew and security can.
{| class="wikitable"
{| class="wikitable"
|+
|+
!
!
== Alert Levels - <span style="color:red"> OOC </span> ==
= Alert Levels =
|-
|-
|
|
Line 247: Line 159:
'''Equipment:'''  
'''Equipment:'''  


* Security officers may have one sidearm or a long arm* loaded with lethals.
* Non/Less Lethals are preferred for arrests.
* Security outside of that should keep to only standard equipment, and should keep to armors that have IV or below of any of the given stats: Melee : Energy : Bullet : Laser.
* Non-lethals should be kept to batons, pepperspray, disablers(including the disabler SMG), flashes, or bolas.
* Security may not have 'combat implants' [[Contraband#Exemptions and specific details|(see here)]] without direct permission of the RD, if one's not available, this becomes an IC issue.


*The Warden / HOS are permitted to use anything in their locker.
*The Warden / HOS are permitted to use anything in their locker.
*Security can request Mechs, but not use them until the alert rises.
*Security can request and field mechs to '''active situations'''.
*Concealable** melee weapons permitted.
*Any variant of non-contraband melee weapon is fully allowed.


'''Modifiers:'''
'''Modifiers:'''
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.
*You can take breaks at will, as long as others are informed.
*Security can take breaks at will, as long as others are informed.
*Crew may not be searched unless they are caught engaging in crime or there is Probable Cause***
*Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.
<sub>*SMART guns, carwo rifles, shotguns, any weapon that is not illegal. Sidearms are anything that can fit in a bag/security belt without modification. LMGs and Grenade Launchers are not permitted.</sub>
*Warrants should be presented for arrests unless the crime is actively being committed.
 
*Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.
<small>**Weapons which aren't being carried in any '''visible''' sheath/holster. (For ex: no crusaderbelt / shamshir sabers/ bulky weapons in a guncase)</small>
<sub>*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.</sub>
 
<sub>***Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.</sub>
|-
|-
|
|
Line 272: Line 179:
'''Equipment:'''  
'''Equipment:'''  


* Non-concealable melee weapons permitted.
* The security mech (Paddy) may now be used freely.  


'''Modifiers:'''
'''Modifiers:'''


*Security may search people with approval from their relevant department head, or elsewise, the Captain.
*Security may field search people without a search warrant. They may bring them to the brig provided that there is approval from their department head.
*You can take a break or continue it, but you are expected to be able to respond if called upon.
*Department guards are now allowed to 'police'* their department for disruptive non-departmental workers.
<nowiki>*</nowiki> '<small>Policing' implies arresting in this instance, ala, asking the warden to press charges on them.</small>


|-
|-
Line 288: Line 192:
'''Equipment:'''
'''Equipment:'''


* All armors now permitted, regardless of stats.
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)
*Mechs can now be used. (excluding the savannah ivanov, and the phazon)
*Riot Armor can now be fielded.
*Teargas now permitted.
*Kiboko grenade launchers are now permitted for Security.
'''<u>Modifiers</u>'''
'''<u>Modifiers</u>'''


* Department guards are now permitted to assist with stationthreats, additonally they are fully allowed to police their department, and make measures to defend it. Additionally, they can now go after station threats.
* Security are expected to drop all personal activity and return to active duty.
* Permits requirements are waived for both this, and higher alerts.
* The HoS or Warden may distribute additional gear as needed.
*Security is authorized to do random searches, without informing anyone.  
*Security is authorized to do random searches, without informing anyone.  
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.
*You are expected to drop all personal activity and return to active duty.
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.
|-
|-
|
|
Line 310: Line 210:


* Lethal/non-lethal limits are lifted,for '''everyone.'''
* Lethal/non-lethal limits are lifted,for '''everyone.'''
* Carwo LMGs are now permitted for Security.
* Security may deploy savannah ivanovs, or phazons.


'''<u>Modifiers:</u>'''
'''<u>Modifiers:</u>'''
*Able bodied crew are expected to assist security when able, until the threat is neutralized.
*Able bodied crew are expected to assist security when able, until the threat is neutralized.
*Dep-guards are considered full-officers when it comes to legal manners, until the alert is lowered.
*Crew must submit to any search requested by a security member.
*Crew must submit to any search requested by a security member.
*Security can enter, passthrough, or raid departments at will, without informing anyone.
*Security can enter, passthrough, or raid departments at will, without informing anyone.
*Security may deploy savannah ivanovs, or phazons.
*Crew are fully-permitted to both arm themselves and defend their departments.
*Crew are fully-permitted to both arm themselves and defend their departments.
|-
|-
Line 326: Line 224:
*Absolute martial law, no restrictions on lethals, arrests, or contraband laws.  
*Absolute martial law, no restrictions on lethals, arrests, or contraband laws.  
|}
|}
== Contraband ==
(this is here for the redirect from contraband policy)
Barring picking it up mid-fight, security shouldn't be using contraband, unless the alert is '''DELTA.'''


{{Rules table}}
{{Rules table}}
[[Category:Rules]]
[[Category:Rules]]

Latest revision as of 04:48, 5 March 2025

Nova Sector policies
Return to policies page

The Security Guiding Principles

  1. You are expected to function as a counter to antagonists. You are not a set piece.
  2. You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.
  3. Hardcore torture, MMI, or borging require explicit OOC consent.
  4. The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.
  5. If you are being demoted, roleplay should be the forefront of any reaction.
  6. Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.
  7. Being given the green light for lethals does not give you the permission to field execute someone.
  8. You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.
    • You are not to ignore antagonistic behaviour that is a threat to the station.
  9. ERP is allowed as security. Your job comes first however.
  10. Permanent Mechanical State: you're looking for this.
  11. You can leave the station if there's a threat out in space or lavaland.
  12. CONTRABAND: Barring picking it up mid-fight, security shouldn't be using contraband, unless the alert is DELTA.
  13. All procedures on this page are OOC.
Good Faith

Good Faith should be starting point of your interactions; while they won't always go how you want, it's important to always be trying your best to focus on creating roleplay where possible, even in dire circumstances! This doesn't mean you have to ignore the mechanics on the game, be that fixing a girder, or getting in a fight, just that you shouldn't be playing this role, or any other with the sole-intention of putting roleplay in second-place!

Procedures

Warrants

Search Warrants

For Green - A search warrant is a single-use permit to allow a security officer to search a crew member to check for any incriminating evidence against Corporate Regulations.

A search warrant is not required for individuals arrested during an active crime.

Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance.

When Detaining: Security is only allowed to detain with two or more clear and articulated reasons of suspicion.

Search warrants will be required to have two fields filled for it to be applied.

Who can approve Search warrants: Head of Security, Warden, Lawyer, Relevant Departmental head (Except Captain)

--Reason of search--

"The Act or action justifying the suspicion."

Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc.

--Reasonable suspicion--

"The Act or Action of a suspected person that justifies the Search / Reason."

Reasonable suspicions are points of evidence to be collected. If there is no evidence, the suspicion is cleared and they are free to go immediately.

Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, etc.

---

(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later, use standard arrest warrant procedure.)

Arrest Warrants

For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.

An arrest warrant is not required for individuals engaged in an active crime.

Arrest warrants will also be required to have two fields filled for it to be applied.

Who can approve Arrest warrants: Only the Head of Security and Warden can approve of Arrests. If either are not available: discretion is given to officers to Arrest with evidence provided.

--Crime committed--

Crimes Applied in accordance to Corporate Regulations with presence of Submitted Evidence

Ex - Murder 501, Grand Theft 404, Grand sabotage 402

--Evidence submitted--

Evidence found during conduct of investigation.

Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc

---

Note: Confirmed non-crew entities do not require a warrant.


Brigging

Brig Procedures

When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive.

  • If they're a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell.
  • You can detain someone for 10m without charges. Time spent detained must be subtracted from their sentence when charged. There is no double jeopardy for charges.
  • If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without:
    • For most crew, their head.
    • For non-department-workers, the HOP.

Detainees under 25 minutes may keep their communication devices. Communication devices may be confiscated for longer sentences.

Prison Procedures

In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible.

Executions

Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS.

With an exception for Hostile Non-Typical Lifeform's, or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden.

Note: Declaring someone as Do Not Revive is considered posthumous authorization of an execution.

Implant Searches

Security can perform implant searches with probable cause.

Labor camp

The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work.

Use of Force

As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals.

The situations when lethal force is allowed can be:
Non-Lethal Weapons are ineffective:

Hostile that can not be non-lethally detained.

Armed and dangerous:

If a suspect is in possession of weapons or skills, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew. This includes stimulants.

Multiple Hostiles:

It can be extremely difficult to detain multiple hostiles, and if it comes too, you may use lethals to force them to back off.

Security Heirarchy and Expectations

For more information on the expectations of these roles, see the appropriate job page:

Alert Levels

Green Alert

All clear - No crimes / Minor Crimes / No threat to the station

Equipment:

  • Non/Less Lethals are preferred for arrests.
  • The Warden / HOS are permitted to use anything in their locker.
  • Security can request and field mechs to active situations.
  • Any variant of non-contraband melee weapon is fully allowed.

Modifiers:

  • Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life.
  • Security can take breaks at will, as long as others are informed.
  • Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*.
  • Warrants should be presented for arrests unless the crime is actively being committed.
  • Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests.

*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.

Blue Alert

Suspicious activity, violent crimes, strong suspicion of developing threats to the station.

Equipment:

  • The security mech (Paddy) may now be used freely.

Modifiers:

  • Security may field search people without a search warrant. They may bring them to the brig provided that there is approval from their department head.

Amber Alert

Multiple active situations, active threat to the station, large scale loss of security control over the station.

Equipment:

  • Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon)
  • Riot Armor can now be fielded.

Modifiers

  • Security are expected to drop all personal activity and return to active duty.
  • Security is authorized to do random searches, without informing anyone.
    • However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry.
  • Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above.

Red Alert

Critical inability to retain control of the station; Or large scale active threat.

Crew militia in effect.

Equipment:

  • Lethal/non-lethal limits are lifted,for everyone.
  • Security may deploy savannah ivanovs, or phazons.

Modifiers:

  • Able bodied crew are expected to assist security when able, until the threat is neutralized.
  • Crew must submit to any search requested by a security member.
  • Security can enter, passthrough, or raid departments at will, without informing anyone.
  • Crew are fully-permitted to both arm themselves and defend their departments.

Delta Alert

The destruction of the station is imminent and the threat must be stopped at all costs.

  • Absolute martial law, no restrictions on lethals, arrests, or contraband laws.
Nova Sector policies