Security Policy: Difference between revisions
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= | =The Security Guiding Principles<span style="color:red"> </span> = | ||
#You are expected to function as a counter to antagonists. You are not a set piece. | |||
#You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason. | |||
#'''Hardcore torture, MMI, or borging require explicit OOC consent.''' | |||
#The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security. | |||
#If you are being demoted, roleplay should be the forefront of any reaction. | |||
#Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats. | |||
#Being given the green light for lethals does '''not''' give you the permission to field execute someone. | |||
#You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment. | |||
#*You are not to ignore antagonistic behaviour that is a <u>threat to the station</u>. | |||
#ERP is allowed as security. Your job comes first however. | |||
#'''[[Antagonist_Policy#PMS|Permanent Mechanical State]]:''' you're looking for [[Antagonist_Policy#PMS|this]]. | |||
#You can leave the station if there's a threat out in space or lavaland. | |||
#'''CONTRABAND''': Barring picking it up mid-fight, security shouldn't be using contraband, unless the alert is '''DELTA.''' | |||
#All procedures on this page are '''OOC'''. | |||
{{Goodfaith}} | |||
=Procedures= | |||
{| class="wikitable" | |||
|+ | |||
|+ | |||
!Warrants | |||
|- | |||
|<center> | |||
==== Search Warrants ==== | |||
For | '''For Green - A search warrant is a single-use permit to allow a security officer to search a crew member to check for any incriminating evidence against Corporate Regulations.''' | ||
'''A search warrant is not required for individuals arrested during an active crime.''' | |||
Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance. | |||
'''When Detaining:''' Security is only allowed to detain with two or more clear and articulated reasons of suspicion. | |||
Search warrants will be required to have two fields filled for it to be applied. | |||
'''Who can approve Search warrants:''' [[Head_of_Security|Head of Security]], [[Warden]], [[Lawyer]], Relevant Departmental head (Except Captain) | |||
'''--Reason of search--''' | |||
"The Act or action justifying the suspicion." | |||
Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc. | |||
'''--Reasonable suspicion--''' | |||
"The Act or Action of a ''suspected person'' that justifies the Search / Reason." | |||
Reasonable suspicions are points of evidence ''to be collected''. If there is no evidence, the suspicion is cleared and they are free to go immediately. | |||
Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, etc. | |||
--- | |||
(If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later, use standard arrest warrant procedure.) | |||
</center> | |||
|- | |||
|<center> | |||
==== Arrest Warrants ==== | |||
'''For Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed.''' | |||
'''An arrest warrant is not required for individuals engaged in an active crime.''' | |||
Arrest warrants will also be required to have two fields filled for it to be applied. | |||
'''Who can approve Arrest warrants:''' Only the Head of Security and Warden can approve of Arrests. '''If either are not available:''' discretion is given to officers to Arrest with evidence provided. | |||
'''--Crime committed--''' | |||
''' | Crimes Applied in accordance to [[Corporate Regulations#Quick Code Reference|'''Corporate Regulations''']] with presence of Submitted Evidence | ||
Ex - Murder 501, Grand Theft 404, Grand sabotage 402 | |||
'''--Evidence submitted--''' | |||
Evidence found during conduct of investigation. | |||
Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc | |||
--- | |||
Note: Confirmed non-crew entities do not require a warrant. | |||
|- | |||
|} | |||
{| class="wikitable" | |||
|+ | |||
!Brigging | |||
|- | |||
| | |||
=== Brig Procedures === | |||
When a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive. | |||
* If they're a suspect, they should be brought to a cell or interrogation as soon as possible, with their items stored in said cell. | |||
* You can detain someone for 10m without charges. Time spent '''detained''' must be subtracted from their sentence when charged. There is no double jeopardy for charges. | |||
* If you are planning on a longer interrogation, you must do so while their timer is running and you can not keep them longer than their sentence without: | |||
** For most crew, their head. | |||
** For non-department-workers, the HOP. | |||
Detainees under 25 minutes may keep their communication devices. Communication devices may be confiscated for longer sentences. | |||
|- | |||
| | |||
=== Prison Procedures === | |||
In the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. | |||
|- | |||
| | |||
=== Executions === | |||
Executions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS. | |||
With an exception for [[Corporate Regulations#hostilelifeform|Hostile Non-Typical Lifeform's]], or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. | |||
== | '''Note:''' Declaring someone as '''D'''o '''N'''ot '''R'''evive is considered posthumous authorization of an execution. | ||
|- | |||
| | |||
=== Implant Searches === | |||
Security can perform implant searches with probable cause. | |||
|- | |||
| | |||
=== Labor camp === | |||
= | The Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. | ||
The | |} | ||
=Use of Force= | |||
=Use of Force | |||
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals. | As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!The situations when lethal force is allowed can be: | !The situations when lethal force is allowed can be: | ||
|- | |- | ||
|'''Non-Lethal Weapons are ineffective''': | |'''Non-Lethal Weapons are ineffective''': | ||
Hostile that can not be non-lethally detained | Hostile that can not be non-lethally detained. | ||
|- | |- | ||
|'''Armed and dangerous''': | |'''Armed and dangerous''': | ||
If a suspect is in possession of weapons, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew | If a suspect is in possession of weapons or skills, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew. This includes stimulants. | ||
This | |||
|- | |- | ||
|'''Multiple Hostiles''': | |'''Multiple Hostiles''': | ||
It can be extremely difficult to detain multiple hostiles, and if it comes too, you may use lethals to force them to back off. | It can be extremely difficult to detain multiple hostiles, and if it comes too, you may use lethals to force them to back off. | ||
|} | |} | ||
= Security Heirarchy and Expectations = | |||
For more information on the expectations of these roles, see the appropriate job page: | |||
*[[Head of Security]] | *[[Head of Security]] | ||
*[[Warden]] | *[[Warden]] | ||
Line 183: | Line 148: | ||
*[[Security Officer]]s | *[[Security Officer]]s | ||
*[[Corrections Officer|Correction Officers]] | *[[Corrections Officer|Correction Officers]] | ||
{| class="wikitable" | |||
|+ | |||
! | |||
= Alert Levels = | |||
|- | |||
| | |||
=== <u>Green Alert</u> === | |||
All clear - No crimes / Minor Crimes / No threat to the station | |||
'''Equipment:''' | |||
* Non/Less Lethals are preferred for arrests. | |||
* | |||
*The Warden / HOS are permitted to use anything in their locker. | |||
*Security can request and field mechs to '''active situations'''. | |||
* | *Any variant of non-contraband melee weapon is fully allowed. | ||
* | |||
* | |||
'''Modifiers:''' | |||
*Security must have explicit permission from the relevant head before entering the department for anything relating to their duties, outside of immediate risk-of-life. | |||
* | *Security can take breaks at will, as long as others are informed. | ||
* | *Crew and Departments may not be searched unless there is a search warrant or they are caught engaging in crime*. | ||
* | *Warrants should be presented for arrests unless the crime is actively being committed. | ||
* | *Detectives can make arrests, but are beholden to security policy. Private Investigators are not beholden to Security policy, but cannot make arrests. | ||
<sub>*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed.</sub> | |||
|- | |||
| | |||
===<u>Blue Alert</u>=== | |||
Suspicious activity, violent crimes, strong suspicion of developing threats to the station. | |||
''' | '''Equipment:''' | ||
* The security mech (Paddy) may now be used freely. | |||
* | |||
'''Modifiers:''' | |||
*Security may field search people without a search warrant. They may bring them to the brig provided that there is approval from their department head. | |||
=== | |- | ||
| | |||
===<u>Amber Alert</u>=== | |||
Multiple active situations, active threat to the station, large scale loss of security control over the station. | |||
''' | '''Equipment:''' | ||
*Mechs can now be used, regardless of circumstances. (excluding the savannah ivanov, and the phazon) | |||
*Riot Armor can now be fielded. | |||
'''<u>Modifiers</u>''' | |||
* Security are expected to drop all personal activity and return to active duty. | |||
*Security is authorized to do random searches, without informing anyone. | |||
**However, when entering a department, if you are able to do so and are not currently engaged in an active situation, please inform the department head of your entry. | |||
*Search warrants and Arrest warrants requirements are waived for the duration of amber alert and above. | |||
|- | |||
| | |||
===<u>Red Alert</u>=== | |||
Critical inability to retain control of the station; Or large scale active threat. | |||
* | |||
= | |||
== | |||
<u>Crew militia in effect.</u> | |||
'''Equipment:''' | |||
* Lethal/non-lethal limits are lifted,for '''everyone.''' | |||
* Security may deploy savannah ivanovs, or phazons. | |||
* | |||
* | |||
'''<u>Modifiers:</u>''' | |||
*Able bodied crew are expected to assist security when able, until the threat is neutralized. | |||
*Crew must submit to any search requested by a security member. | *Crew must submit to any search requested by a security member. | ||
*Security can enter, passthrough, or raid departments at will, without informing anyone. | *Security can enter, passthrough, or raid departments at will, without informing anyone. | ||
*Crew are fully-permitted to both arm themselves and defend their departments. | *Crew are fully-permitted to both arm themselves and defend their departments. | ||
|- | |||
| | |||
===Delta Alert=== | ===Delta Alert=== | ||
The destruction of the station is imminent and the threat must be stopped at all costs. | The destruction of the station is imminent and the threat must be stopped at all costs. | ||
* | *Absolute martial law, no restrictions on lethals, arrests, or contraband laws. | ||
|} | |||
{{Rules table}} | {{Rules table}} | ||
[[Category:Rules]] | [[Category:Rules]] |
Latest revision as of 04:48, 5 March 2025
The Security Guiding Principles
- You are expected to function as a counter to antagonists. You are not a set piece.
- You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.
- Hardcore torture, MMI, or borging require explicit OOC consent.
- The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.
- If you are being demoted, roleplay should be the forefront of any reaction.
- Crew life is valuable and you are expected to take the actions that will put the crew in the least amount of danger when dealing with threats.
- Being given the green light for lethals does not give you the permission to field execute someone.
- You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.
- You are not to ignore antagonistic behaviour that is a threat to the station.
- ERP is allowed as security. Your job comes first however.
- Permanent Mechanical State: you're looking for this.
- You can leave the station if there's a threat out in space or lavaland.
- CONTRABAND: Barring picking it up mid-fight, security shouldn't be using contraband, unless the alert is DELTA.
- All procedures on this page are OOC.
Good Faith | Good Faith should be starting point of your interactions; while they won't always go how you want, it's important to always be trying your best to focus on creating roleplay where possible, even in dire circumstances! This doesn't mean you have to ignore the mechanics on the game, be that fixing a girder, or getting in a fight, just that you shouldn't be playing this role, or any other with the sole-intention of putting roleplay in second-place! |
Procedures
Warrants |
---|
Search WarrantsFor Green - A search warrant is a single-use permit to allow a security officer to search a crew member to check for any incriminating evidence against Corporate Regulations. A search warrant is not required for individuals arrested during an active crime. Search warrants allow for detainment of a crew member. Detainment for questioning requires relevant head clearance. When Detaining: Security is only allowed to detain with two or more clear and articulated reasons of suspicion. Search warrants will be required to have two fields filled for it to be applied. Who can approve Search warrants: Head of Security, Warden, Lawyer, Relevant Departmental head (Except Captain) --Reason of search-- "The Act or action justifying the suspicion." Ex - Missing items seen on POI, Illegal Weapon reported, Unique weapon traces found on a Dead body, Eye Witness Accounts, Testimony, etc. --Reasonable suspicion-- "The Act or Action of a suspected person that justifies the Search / Reason." Reasonable suspicions are points of evidence to be collected. If there is no evidence, the suspicion is cleared and they are free to go immediately. Ex - Known to have operated in the area where the crime had been committed, Was seen carrying an LMG through central hallways, Known to had been carrying tools prior to crime reported, Non-Security eye witness States to have seen POI in action, etc. --- (If anything incriminating is found during a warranted search on the spot or from somewhere else, officers may arrest them on the spot without an arrest warrant needed. If any evidence is found later, use standard arrest warrant procedure.) |
Arrest WarrantsFor Green/Blue - Arrest Warrants are to be Issued when there is confirmed evidence tying a Person of Interest to a crime committed. An arrest warrant is not required for individuals engaged in an active crime. Arrest warrants will also be required to have two fields filled for it to be applied. Who can approve Arrest warrants: Only the Head of Security and Warden can approve of Arrests. If either are not available: discretion is given to officers to Arrest with evidence provided. --Crime committed-- Crimes Applied in accordance to Corporate Regulations with presence of Submitted Evidence Ex - Murder 501, Grand Theft 404, Grand sabotage 402 --Evidence submitted-- Evidence found during conduct of investigation. Ex - evidence from area of the crime (prints, blood, etc), Confirmed Testimony of related personnel, First hand testimony from Violator (announcement on Comms, PDA), Photography, Etc --- Note: Confirmed non-crew entities do not require a warrant.
|
Brigging |
---|
Brig ProceduresWhen a suspect is brought to the brig, either in cuffs, or not, you should contact the warden/HOS ahead of time, and have either of them get ready to process them as they arrive.
Detainees under 25 minutes may keep their communication devices. Communication devices may be confiscated for longer sentences. |
Prison ProceduresIn the case of a sentence that is longer than 25 minutes a suspect will be processed for the prison if possible. |
ExecutionsExecutions can be carried out if the person is routinely violent during detainment/arrest/holding. The HoS must authorize it. The Captain/AC can authorize in the absence of the HoS. With an exception for Hostile Non-Typical Lifeform's, or immediate risk to life without doing so, all executions should be carried out by the HoS or Warden. Note: Declaring someone as Do Not Revive is considered posthumous authorization of an execution. |
Implant SearchesSecurity can perform implant searches with probable cause. |
Labor campThe Labor Camp, sometimes referred to as Gulag, is an alternative punishment method that may allow for detainees to be released earlier through work. |
Use of Force
As a member of security you have access to strong non-lethal gear for taking down foes and troublemakers alike, but there are times when using them would simply be ineffective and you have to resort to lethals.
The situations when lethal force is allowed can be: |
---|
Non-Lethal Weapons are ineffective:
Hostile that can not be non-lethally detained. |
Armed and dangerous:
If a suspect is in possession of weapons or skills, lethal or non-lethal, and there is reasonable suspicion to believe that they will be used against security, or crew. This includes stimulants. |
Multiple Hostiles:
It can be extremely difficult to detain multiple hostiles, and if it comes too, you may use lethals to force them to back off. |
Security Heirarchy and Expectations
For more information on the expectations of these roles, see the appropriate job page:
- Head of Security
- Warden
- Detectives* See their respective policy for further details
- Security Officers
- Correction Officers
Alert Levels |
---|
Green AlertAll clear - No crimes / Minor Crimes / No threat to the station Equipment:
Modifiers:
*Evidence, facts and circumstances which would lead a cautious and prudent person to believe a crime has been, is being or is about to be committed. |
Blue AlertSuspicious activity, violent crimes, strong suspicion of developing threats to the station. Equipment:
Modifiers:
|
Amber AlertMultiple active situations, active threat to the station, large scale loss of security control over the station. Equipment:
Modifiers
|
Red AlertCritical inability to retain control of the station; Or large scale active threat. Crew militia in effect. Equipment:
Modifiers:
|
Delta AlertThe destruction of the station is imminent and the threat must be stopped at all costs.
|