Chief Medical Officer: Difference between revisions

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  |duties = Coordinate the [[Medical Doctor|doctors]], [[Paramedic|paramedics]], [[Chemist|chemists]], and [[Virologist]] to ensure the health of all crew.
  |duties = Coordinate the [[Medical Doctor|doctors]], [[Paramedic|paramedics]], [[Chemist|chemists]], and [[Virologist]] to ensure the health of all crew.
  |guides = [[Guide to Medicine]], [[Guide_to_chemistry|Guide to Chemistry]], [[Surgery|Guide to Surgery]], [[Chain of Command]]
  |guides = [[Guide to Medicine]], [[Guide_to_chemistry|Guide to Chemistry]], [[Surgery|Guide to Surgery]], [[Chain of Command]]
  |requirements = Delegate and manage the medical staff, watch crew monitoring and the radio for emergencies, ensure no malpractice is happening in the department, and take over where necessary to ensure the job gets done.}}
  |requirements = Delegate and manage the medical staff, watch crew monitoring and the radio for emergencies, ensure no malpractice is happening in the department, and take over where necessary to ensure the job gets done.
{{Medical Dept header}}
}}
{{Medical Dept header}}{{Medboys}}
The Chief Medical Officer is in charge of the health of the crew. They make sure that the [[Medical Doctor]]s are treating people effectively, and making sure the [[Virologist]]s and [[Chemist]]s are working for the good of the station. Kick your [[Paramedic]]s in their butt when they dont go save someone.
The Chief Medical Officer is in charge of the health of the crew. They make sure that the [[Medical Doctor]]s are treating people effectively, and making sure the [[Virologist]]s and [[Chemist]]s are working for the good of the station. Kick your [[Paramedic]]s in their butt when they dont go save someone.
{{Medboys}}
 
== Overview ==
== Overview ==
You manage the entire medbay. Your primary task is to make sure everyone is doing their jobs and not taking over everyone else's lane. Other than treating injured crew, it is your responsibility to ensure that all crew are using their suit sensors when [[Corporate Regulations|appropriate]],
You manage the entire medbay. Your primary task is to make sure everyone is doing their jobs and not taking over everyone else's lane. Other than treating injured crew, it is your responsibility to ensure that all crew are using their suit sensors when [[Corporate Regulations|appropriate]],


You are the medical leader on the station. The ideal Chief Medical Officer would have the knowledge to perform common surgical operations, manufacture most basic pharmaceuticals. You should allow your subordinates to handle the bulk of the work and only jump in to help new players or fill in critical roles that your character would be able to perform. The objective in mind is ensuring that everyone in the department has their place.
You are the medical leader on the station. The ideal Chief Medical Officer would have the knowledge to perform common surgical operations, manufacture most basic pharmaceuticals. You should allow your subordinates to handle the bulk of the work and only jump in to help new players or fill in critical roles that your character would be able to perform. The objective in mind is ensuring that everyone in the department has their place.
{{Commandreg}}


== Your Job ==
== Your Job ==

Latest revision as of 03:14, 19 February 2025

MEDICAL

Chief Medical Officer

Superiors: Captain
Difficulty: Hard
Guides: Guide to Medicine, Guide to Chemistry, Guide to Surgery, Chain of Command
Access: Medical Departments, Bridge, Engineering, Construction, Research.
Duties: Coordinate the doctors, paramedics, chemists, and Virologist to ensure the health of all crew.
Minimum requirements: Delegate and manage the medical staff, watch crew monitoring and the radio for emergencies, ensure no malpractice is happening in the department, and take over where necessary to ensure the job gets done.
Minimum Chronological Age: Not defined

MEDICAL
Department head:
Chief Medical Officer
Medical roles
Guides
Medical Policy

Department Standards: The CMO can lay out additional standards for the department, within reason.

  • Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.
  • Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.


The Chief Medical Officer is in charge of the health of the crew. They make sure that the Medical Doctors are treating people effectively, and making sure the Virologists and Chemists are working for the good of the station. Kick your Paramedics in their butt when they dont go save someone.

Overview

You manage the entire medbay. Your primary task is to make sure everyone is doing their jobs and not taking over everyone else's lane. Other than treating injured crew, it is your responsibility to ensure that all crew are using their suit sensors when appropriate,

You are the medical leader on the station. The ideal Chief Medical Officer would have the knowledge to perform common surgical operations, manufacture most basic pharmaceuticals. You should allow your subordinates to handle the bulk of the work and only jump in to help new players or fill in critical roles that your character would be able to perform. The objective in mind is ensuring that everyone in the department has their place.

Command Policy

As a member of command, you are held to a higher roleplay standard. As such, instances of LRP and violations of the character guidelines will be treated more severely.

General guidelines for all command positions are as follows:

  • You should be competent with your department and aware of its relevant policy.
  • Command equipment and clothing is to only be given as necessitated.
  • Access should not be given out for frivolous reasons.
  • Do not change your job title outside of the titles provided.
  • Access changes are not to be used to promote players to veteran-only roles.

Grounds for Demotion

The following are grounds for demotion:

  • Repeat breaches of relevant departmental policy.
  • Recklessly endangering the crew through an active decision.
  • Multiple minor or major misdemeanors. Minor Felonies and Higher.
  • Long term abandonment of your job, without clocking out. (Dereliction)
  • Refusal of reasonable orders.
  • Usage of equipment or expertise related to their job to commit a crime.

Who Can Demote?

  • All heads can demote subordinates within their own department. In the absence of a Head of Staff, the Captain may demote a member of the department.
  • The captain has the power to demote a head.

Acting Captain

  • For information regarding the acting Captain position, check the Captain job page.

Your Job

You are often regarded as the least important Head of Staff, but in reality, you hold power over life and death a great deal of power. Without a competent Chief Medical Officer coordinating things, the medbay often dissolves into a chaotic mess that only manages to heal anybody through sheer coincidence or that one paramedic who you should really ahelp for doing surgery again.

Your primary duty is to ensure that the crew is in top possible physical and mental shape. To do this, you will need the help of your assigned crew. Medical Doctors take several shapes; Nurses, Surgeons, Virologists and Emergency Physicians. They all occupy the same slot, but have different, and obvious, specialties. The Chemist is responsible for the manufacture of important medicines. The Virologist is responsible for the development, and counteraction, of viral agents. The Psychologist is responsible for the mental health of crew since we removed cloning.

Specialized Staff

When the round starts, review your medical staff and assigned jobs. Remember, Emergency Physicians, Surgeons, and regular Doctors are all the same job, and they're all required to treat patients. Their specific title just indicates a specialization. They can and should be able to be given assignments outside of that, so long as it still falls within the description of Medical Doctor work. If they're unable or unwilling to do basic medical work because "they're a surgeon, not a doctor", then they need reeducating about what their job actually entails. If they decide to run out and do the paramedics job without getting told to, explain to them the error of their ways.

Make sure that you have a dedicated EMT team ready to respond to calls for medical assistance from outside of Medbay, someone manning the front desk to handle arrivals and minor cases, and someone - preferably a medical doctor - waiting in the wings to handle critical cases that require Cryo treatment or surgery. Each of these three assignments is vital for different reasons, and, once given a job, your staff should focus on doing that job exclusively except in case of emergency and only help out when asked for instead of jumping in whenever they feel more competent. If they don't, and they try to do someone else's job, it means that you have two doctors doing a job that could be done by three one, and an area which is left understaffed. Make sure that everyone is entirely clear on exactly what their job is and why it is important.

When everyone has their assignments, make sure that everybody has their Medical belts stocked with the basic tools of the trade - gauze, ointment, Inaprovaline, and things like that. Emergency Physicians, Paramedics and EMTs should carry more than most, and should have a variety of Medkits available for unusual cases, since they're the first responders and may have to deal with anything.

Chemical Fixes

Once your main staff is set up, contact Chemistry and get them to start making medicines for your doctors. Clonexadone is a must-have, so have the Chemists take the cryoxadone from Cryo and mix some up immediately, so have those mixed up as soon as possible, and make sure that your doctors know that they're available and where to find them. Make sure that Virology gets some diluted milk and radium, too, or your Virologists won't be able to do anything. Once you have all of the basic medicines, have Chemistry mix up a little bit of everything and stock up on the important stuff, or do all the work yourself decide to have a shift without every chemical known to man prepared an hour before the time police arrives.

Responding

As with other Head positions, a large part of your job is to be watchful for any calls for medical assistance. As soon as one comes in, make sure that your EMTs are responding and that the rest of your staff are ready to take in anybody who can't be treated in the field. It's also a good idea to ask for an Odysseus from Robotics, preferably with two mounted Sleepers. Make sure that your EMTs know how to operate it; an Odysseus can save a lot of lives and make it possible for your EMTs to answer calls that they would normally be unable to due to its armour and internals.

Outbreaks

When diseases break out. figure out if it's dangerous or just annoying by consulting the Virologist and Chemist. You have the authority to isolate and detain anyone experiencing symptoms on the appropriate alert level.

Vaccinate the medical personnel and quarantine the infected. Administer the drugs, keep people alive. Your Medical Doctors should be helping with this, if they're not, ask them for help.

Hypospray

This is your medical tool, your lifeline. It comes inside the Hypokit in your locker. By default, it comes with a mix of omnizine, leporazine and atrophine. Use it in hand to remove this vial. The Hypokit has 15 slots (That's 14 vials + the hypospray. You can put in normal sized vials but... Why?) Hit it with a vial to insert that vial. You can even tacti-cool reload it like magazines! Alt+Click it to change its injection ammount. The large hypovials hold 120u. You can inject that 120u nearly instantly, if you so desire.

Links to Other Departments

As the CMO, you're the link between the captain, the other heads of staff, and your medical department. Security will often be a source of casualties, whether officers or prisoners; make sure any doctor going to treat a dangerous prisoner has an escort. Science--especially Toxins and Xenobiology--will send you its share of patients, too. When your equipment gets blown up, Engineering can rebuild it. During an epidemic, one of your most important connections is, strangely enough, the lowly janitor, whose biosuit allows him to safely clean up infectious material and slow the spread of the disease. You will also be required to try to explain why people are going crazy, returning from the dead, or any other manner of ridiculous medical mystery.

Jobs on Nova Sector Station