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  |duties = Lead Research and Development, supervise your [[Scientist]]s, make sure the [[Roboticist|Roboticists]] are building borgs or mechs.
  |duties = Lead Research and Development, supervise your [[Scientist]]s, make sure the [[Roboticist|Roboticists]] are building borgs or mechs.
  |guides = [[Guide to Research and Development]]
  |guides = [[Guide to Research and Development]]
  |requirements = Manage the research department by making sure they are doing their job, that they are not doing something they aren't supposed to, and maintaining the AI and silicons. Make sure research, toxins, and all other aspects of the job have the ball rolling.}}
  |requirements = Manage the research department by making sure they are doing their job, that they are not doing something they aren't supposed to, and maintaining the AI and silicons. Make sure research, toxins, and all other aspects of the job have the ball rolling.
}}
{{Science Dept header}}
{{Science Dept header}}
The [[Research Director]] in charge of what is (theoretically) the reason the station is around. You job is to direct research into new things. And you have a group of [[Scientist]]s to help you do that.
The [[Research Director]] in charge of what is (theoretically) the reason the station is around. You job is to direct research into new things. And you have a group of [[Scientist]]s to help you do that.

Latest revision as of 03:13, 19 February 2025

SCIENCE

Research Director

Superiors: Captain
Difficulty: Hard
Guides: Guide to Research and Development
Access: Research Department, EVA, Engineering, Construction, External Airlocks, Robotics, Bridge, Research Director's Office, Teleporter, Telecommunications
Duties: Lead Research and Development, supervise your Scientists, make sure the Roboticists are building borgs or mechs.
Minimum requirements: Manage the research department by making sure they are doing their job, that they are not doing something they aren't supposed to, and maintaining the AI and silicons. Make sure research, toxins, and all other aspects of the job have the ball rolling.
Minimum Chronological Age: Not defined

SCIENCE

Department head:
Research Director
Science roles
Guides

The Research Director in charge of what is (theoretically) the reason the station is around. You job is to direct research into new things. And you have a group of Scientists to help you do that.

Overview

Unlike most Heads of Staff, your job isn't so much to keep your staff working as it is to keep them from doing so. Or, at least, to keep them from doing so badly.

Technically speaking, your job is the least vital out of any of the Heads of Staff. The Science division isn't vital to the continued operations of the station, even if it is why it's there in the first place. The station won't fall apart if the slimes die, alien artefacts never get studied, and bombs never get made. It will, however, fall apart if the slimes escape, if dangerous alien artefacts aren't well-monitored, or if a poorly-made bomb destroys a large portion of the station.

Your job, then is to keep them from accidentally killing themselves. Ordinance and Xenobiology in particular are highly-dangerous areas, and should be monitored often.

You're also the foremost expert on strange phenomena on the station. When something strange shows up, it's your job to figure out what it is and how best to deal with it. The other Heads of Staff will rely on you to figure out exactly what it is and what to do about it.

So, in short, keep your staff from screwing everything up royally and keep the other Heads informed about anything weird going on.

You arrive on the station inside your office next to toxins. You have the front seat. So sit back and enjoy the view. Remember that you have two of the most important things on the station, Robotics control and the AI integrity restorer.

Directing Research 101

As the Research Director, your job is obviously to direct research. You have access to anything scientific.

There's No I In Team

Command Policy

As a member of command, you are held to a higher roleplay standard. As such, instances of LRP and violations of the character guidelines will be treated more severely.

General guidelines for all command positions are as follows:

  • You should be competent with your department and aware of its relevant policy.
  • Command equipment and clothing is to only be given as necessitated.
  • Access should not be given out for frivolous reasons.
  • Do not change your job title outside of the titles provided.
  • Access changes are not to be used to promote players to veteran-only roles.

Grounds for Demotion

The following are grounds for demotion:

  • Repeat breaches of relevant departmental policy.
  • Recklessly endangering the crew through an active decision.
  • Multiple minor or major misdemeanors. Minor Felonies and Higher.
  • Long term abandonment of your job, without clocking out. (Dereliction)
  • Refusal of reasonable orders.
  • Usage of equipment or expertise related to their job to commit a crime.

Who Can Demote?

  • All heads can demote subordinates within their own department. In the absence of a Head of Staff, the Captain may demote a member of the department.
  • The captain has the power to demote a head.

Acting Captain

  • For information regarding the acting Captain position, check the Captain job page.

Your official responsibility is to ensure that nobody does anything they shouldn't. This means making sure that the Roboticists don’t cyborg people without following protocols, and that ordinance does not destroy the station.

Try to stop ordinance from igniting. Teach your scientists the proper way to handle plasma.

Computer Maintenance And You

In the event of AI damage on an Intelicard, there is a computer in your office which can be used to repair its systems. This is a long process, but it is still usually better than having no AI at all. In addition, it is possible to build a new AI from the circuit also found in your office. Using plasteel and glass, it is constructed just like any other computer up until the Synthetic brain is inserted. Please be aware that a freshly constructed AI comes with the default NanoTrasen laws.

AI Overpopulation: The Core Circuit And You

Whether to reduce the load on primary AI or just to increase information chaos, with this nifty AI Core circuit board found in your office you can make a second, working AI. You need the following components first: a screwdriver, a wrench, 4 sheets of plasteel, 2 sheets of reinforced glass, the circuit board, and, of course, a brain in an MMI.


Make AI Core frame with plasteel, wrench it in a preferably secure place near an intercom (or a radio), add circuit, screwdriver, wires, MMI, glass, screwdrive again. Voila! Now there's two working AIs on station!

KNOW YOUR SILICON

There are three types of rogue silicons that you should be familiar with. Each has a slew of different options regarding how you can deal with it.

  • Subverted: A traitor (Or unscrupulous Captain) has used either a Freeform module of a Hacked Law Module to upload a law (or several) that is dangerous to the crew
    • Subverted AIs can be fixed very easily via using a Purge and Default board on an Upload Console.
    • Subverted AIs cannot hack their cyborgs
    • Subverted AIs can be downloaded to an Intellicard
  • Malfunctioning: The AI has an irremovable hacked law and the ability to hack APCs. It can access several special powers by spending it's CPU.
    • Malfunctioning AIs cannot be fixed. They must be destroyed. They can and will shunt into a hacked APC before dying, requiring you to deconstruct the APC (ENTIRELY) to finish it off.
    • Malfunctioning AIs can hack their cyborgs.

Upgrading the station

NT has granted your colleagues a station that has plenty of room for improvement. Plenty of machines around the station can be upgraded to improve efficiency, and you're encouraged to let your coworkers feel what an efficient science really means: Better work conditions. Use the Rapid Part Exchanger device, produced by the Protolathe to rapidly replace obsolete parts with newers parts which will further improve machine efficiency; or deconstruct and reconstruct the machine from the getgo. The RPED is able to scan the stock parts present in the machine.

Links to Other Departments

As the research director, you are the link between the captain, the heads of staff, and your researchers. R&D supplies technology to the other departments and receives supplies from the miners and quartermaster. When something strange happens--someone turns into a monkey, teleports without a device, or has illegal technology--it's your job to try to explain what just happened. Good luck.

Ordinance will be your best bet, with all those explosives you'll probably be able to hold the station hostage. You hold a lot of power, and at the same time, a decent amount of responsibility.

Less useful but still dangerous, robotics is a useful stopping point.

AI Laws

Only the Captain and Research Director have permission to relaw the AI. The acting captain can relaw the AI in the case of rogue or Ion law situations. This does not extend to elective law changes.

Tips

  • Lamarr can be used for internals.
  • You can restore dead AIs using the AI system integrity restorer consoles. There's one in the RD office, and one directly to the right of the AI foyer. When your AI dies, use an intellicard on the destroyed AI core and slot it into the console! Wow! You're a helpful little furless monkey!
  • If you have an assistant or extra Science crew, give one a RPED full of parts for said machines and a screwdriver, and send them around the station, mainly to science, medical, and engineering. Places particularly in need of parts are xenobiology, robotics, genetics, the supermatter, and the incinerator if the atmos techs are using it.


Jobs on Nova Sector Station