Nova Roleplay Expectations: Difference between revisions
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'Nova Sector' (Same name for the general area IC) | 'Nova Sector' (Same name for the general area IC) | ||
While we are '''a direct downstream''' of /TG/ Station, we differ heavily in our expectations both in roleplay, and how items are used. | |||
* Sometimes, we'll have items or features from upstream that don't necessarily align with our principles, so try to keep our general ruleset in mind despite how something appears it should be used. (For EX: you still need CI to use a parapen.) | |||
We do not expect new players to know every rule right away, just to work with staff if you happen to break them. | |||
Nova Sector Main should be treated as a roleplay-first server, that means the expectation is that you should be atleast trying to put roleplay at the forefront, this doesn't mean you have to do nothing but emotes, but that you shouldn't acting as a general detractor from the | |||
{{Rules navbar}} | |||
roleplaying environment. | |||
'''Be respectful of others.''' | '''Be respectful of others.''' | ||
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=== 1. Combat Indicator === | === 1. Combat Indicator === | ||
[[File: | [[File:CombatIndicator.png|frameless]] | ||
==== '''Combat indicators signal the transitioning from roleplay, to 'combat,' or elsewise putting yourself at an advantage.''' ==== | |||
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!<big>After activating CI, you're required to wait atleast two seconds if they don't CI back, or not-at-all if they do, this applies to everyone involved, or about to be.</big> | !<big>After activating CI, you're required to wait atleast two seconds if they don't CI back, or not-at-all if they do, this applies to everyone involved, or about to be.</big> | ||
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* They shouldn't be of notable importance to the lore (they are not the direct heir to the entirety of Solfed.) | * They shouldn't be of notable importance to the lore (they are not the direct heir to the entirety of Solfed.) | ||
** Picture it like this: If your character is entirely killed, it shouldn't have an impact on the overall lore. | ** Picture it like this: If your character is entirely killed, it shouldn't have an impact on the overall lore. | ||
*Your character should have a chronological age befitting of their position specifically for command roles! This means while you can be good at engineering and know how to do general first aid, but you shouldn't go from building your own functioning SM to doing heart surgery. | *Your character should have a chronological age befitting of their position specifically for command roles! | ||
*If your character is in command, they should have a set of filled out [[Records Template|background records.]]( | *This means while you can be good at engineering and know how to do general first aid, but you shouldn't go from building your own functioning SM to doing heart surgery. | ||
*If your character is in command, they should have a set of filled out [[Records Template|<big>background records.</big>]](Click the text for the template; you can use your own or whatever else as long as it covers similar bases!) | |||
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! | ! | ||
== General Notes == | |||
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* HRP or 'high roleplay' means the character is the only thing that matters, in some servers this can also be like MRP where the job is all that matters, in others, it means your character can know stuff from their usual job, but they can only know a certain amount of stuff total. | * HRP or 'high roleplay' means the character is the only thing that matters, in some servers this can also be like MRP where the job is all that matters, in others, it means your character can know stuff from their usual job, but they can only know a certain amount of stuff total. | ||
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{{Rules table}} |
Latest revision as of 04:50, 17 February 2025
Introduction to Nova Sector
'Nova Sector' (Same name for the general area IC)
While we are a direct downstream of /TG/ Station, we differ heavily in our expectations both in roleplay, and how items are used.
- Sometimes, we'll have items or features from upstream that don't necessarily align with our principles, so try to keep our general ruleset in mind despite how something appears it should be used. (For EX: you still need CI to use a parapen.)
We do not expect new players to know every rule right away, just to work with staff if you happen to break them.
Nova Sector Main should be treated as a roleplay-first server, that means the expectation is that you should be atleast trying to put roleplay at the forefront, this doesn't mean you have to do nothing but emotes, but that you shouldn't acting as a general detractor from the
roleplaying environment.
Be respectful of others.
Recommended Reading!
To get off on the right foot in both the application process and our server, please follow the following list and read the documents provided.
A basic understanding of the required documents is required in order to gain entry into the server:
- Community Rules: Here!
- Server Rules: Nova Sector 13 Ruleset and Rulings - The idea is to get a basic overview of what is and what is not allowed. Most are just common sense.
- General Player Policy & Standards: You're already here!
- Keep the expectations around erotic-or-equivalent situations in mind: Miscellaneous Roleplaying Policy
- Check over our usage of "Combat Indicator": (see below)
"Combat Indicator" and it's uses
1. Combat Indicator
Combat indicators signal the transitioning from roleplay, to 'combat,' or elsewise putting yourself at an advantage.
After activating CI, you're required to wait atleast two seconds if they don't CI back, or not-at-all if they do, this applies to everyone involved, or about to be. |
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There are other situations, where you don't need to CI, because you're not doing it for an active advantage (shoving someone down without a follow up, taking something unrelated off a table, checking over your inventory, whipping a pie at someone, etc) but this should only be done in good faith, and if they are being done for an advantage (pie'ing someone before running up to shove and grab them) you should still CI! |
Creating your Character!
Character Creation Guidelines |
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Your character must be functional.
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Your character must fit the setting in a grounded wayThe setting is a near-future, sci-fi universe with an expanded list of species that were found in and around the milky-way, with a focus on 'anomalous zones,' ala, areas where the laws of the universe don't apply as universally.
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Give your character a proper name
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No mary sue characters
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No feral-like custom species
No purely fetish characters
Remember: While this server allows for ERP, it is not its central focus. For any NSFW detail in the flavortext/oocnotes/speciesnotes/records, please write them under an "incoming NSFW" warning. |
Flavor is encouraged within reason
For instance, you can say your character has minor psionic abilities, given you act within reason about them. |
Regarding 'rude or hard to approach characters'
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Adults only
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Roleplaying Standards
What are Nova Sector's Roleplaying Standards?
Nova Sector should be treated as a roleplaying server.
To keep it short, while you don't have to be unerringly serious at all times, you should keep in-character, and believable at the minimum.
On Nova Sector, 'LRP' is shorthand for RP without effort, or in direct contrast to the setting, (see: someone saying they're from hogwarts, while throwing BS crystals at people)
Wherein "HRP" is used interchangably for anyone trying their very-best to play a character, that's both believable, acting as they would, and matching the setting.
Though; by nature of the codebase, you will inevitably get 'forced' into a situation that isn't towards our ideal; and that's alright! It's just a fault of the codebase, while staff will be more focused on active, conscious, "lrp!"
General Notes |
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Staying in Character.While on the server, you should be making an earnest attempt to act as your character would, this includes when you're alone! You don't have to be emoting to yourself while spacetiding, but you also shouldn't be playing like it's a single-player-game just because you're on your own. EX:
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"Roleplay First"Nova being a roleplay first server, means that it has a focus on social and inter-player interactions instead of purely mechanical ones.
This also means there's a higher focus on the characters, and the overall 'story' they could be experiencing, instead of the usual trend with servers where it's essentially a looping groundhog day that sometimes things persist through. |
And a short summary of the 'idea' of the phrases you'll see thrown around:
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