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'Nova Sector' (Same name for the general area IC)
'Nova Sector' (Same name for the general area IC)


* While we are '''a direct downstream''' of /TG/ Station, we differ heavily in our expectations both in roleplay, and how items are used.
While we are '''a direct downstream''' of /TG/ Station, we differ heavily in our expectations both in roleplay, and how items are used.
** Sometimes, we'll have items or features from upstream that don't necessarily align with our principles, so try to keep our general ruleset in mind despite how something appears it should be used. (For EX: you still need CI to use a parapen.)
* Sometimes, we'll have items or features from upstream that don't necessarily align with our principles, so try to keep our general ruleset in mind despite how something appears it should be used. (For EX: you still need CI to use a parapen.)
We do not expect new players to know every rule right away, just to work with staff if you happen to break them.


* We do not expect new players to know every rule right away, just to work with staff if you happen to break them.
Nova Sector Main should be treated as a roleplay-first server, that means the expectation is that you should be atleast trying to put roleplay at the forefront, this doesn't mean you have to do nothing but emotes, but that you shouldn't acting as a general detractor from the


* Nova Sector Main should be treated as a roleplay-first server, that means the expectation is that you should be atleast trying to put roleplay at the forefront, this doesn't mean you have to do nothing but emotes, but that you shouldn't acting as a general detractor from the roleplaying environment.
{{Rules navbar}}
 
roleplaying environment.


'''Be respectful of others.'''
'''Be respectful of others.'''
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=== 1. Combat Indicator ===
=== 1. Combat Indicator ===
[[File:CI.png]]
[[File:CombatIndicator.png|frameless]]


====== '''Combat indicators signal the transitioning from roleplay, to 'combat,' or elsewise putting yourself at an advantage.''' ======
==== '''Combat indicators signal the transitioning from roleplay, to 'combat,' or elsewise putting yourself at an advantage.''' ====
{| class="wikitable"
{| class="wikitable"
!<big>After activating CI, you're required to wait atleast two seconds if they don't CI back, or not-at-all if they do, this applies to everyone involved, or about to be.</big>
!<big>After activating CI, you're required to wait atleast two seconds if they don't CI back, or not-at-all if they do, this applies to everyone involved, or about to be.</big>
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==== Your character must be functional. ====
==== Your character must be functional. ====


* Your character must be functional and capable of doing their job.
* Your character be both capable of functioning on their own, and as their job without constant external help.
* Your character should be able to function on their own, regardless of help or not.
* This however, doesn't meant they have to be a perfect, law abiding citizen, they can be criminals, liars, thieves, murderers, even deviants, however, they shouldn't be incapable of functioning in the station's environment.
* This however, doesn't meant they have to be a perfect, law abiding citizen, they can be criminals, liars, thieves, murderers, even deviants, however, they shouldn't be incapable of functioning in the station's environment.
* A character cannot be excessively primitive if they are part of a civilized faction such as the station crew.
* A character should be able to atleast function around the technology of their relevant role, for reference if they're on station, they should be capable of using at least most technology around the station.
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==== Your character must fit the setting in a grounded way ====
==== Your character must fit the setting in a grounded way ====
 
<small>The setting is a near-future, sci-fi universe with an expanded list of species that were found in and around the milky-way, with a focus on 'anomalous zones,' ala, areas where the laws of the universe don't apply as universally.</small>
* Your custom species must be adapted if they are of supernatural or cartoonish origin that is ill-fitting to the server, without adapting it to be more believable.
* When making a custom species, while they can resemble mythological and/or religious ones, they should not have direct-and-or-literal ties to the one they're based on. (You are not a '''literal''' angel, or demon. You are not '''literally''' nessie from loch ness. Nor should they have implications for real-life religions.)
* i.e. Demons, Angels, My Little Pony, etc.
* Equally, your character/species should not be a direct-rip from pop-culture, you can play an anthro that's a brightly colored horse, but you are not from My Little Pony.
* '''For example:''' if you want an imp, incubus, succubus, and so forth character, you may if you avoid excessive mentions of magic, or abrahamic origins, stick to what's grounded and believable. '''Note: Possessing cartoony art of your characters is completely fine.'''
* '''For example:''' if you want an imp, incubus, succubus, and so forth character, you may if you avoid excessive mentions of magic, or abrahamic origins, stick to what's grounded and believable. '''Note: Possessing cartoony art of your characters is completely fine.'''
* Your character cannot be purely magical in nature.
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* Give your character an acceptable name. Do not name them after real-world people (historical, political or just general popular figures) or pre-existing fictional characters (Don't just name your lawyer Phoenix Wright, be creative!).
* Give your character an acceptable name. Do not name them after real-world people (historical, political or just general popular figures) or pre-existing fictional characters (Don't just name your lawyer Phoenix Wright, be creative!).
* You should not give your characters titles in their names, unless a mime or clown.
* You should not give your characters titles in their names, unless they're a mime or clown, while yes there are people who have a first name similar to titles, your character would have had it changed before being sent out.
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* Your character should not be good at nearly everything, and especially not literally everything.
* Your character should not be good at nearly everything, and especially not literally everything.
* They shouldn't be of notable importance to the lore.
* They shouldn't be of notable importance to the lore (they are not the direct heir to the entirety of Solfed.)
 
** Picture it like this: If your character is entirely killed, it shouldn't have an impact on the overall lore.
----This means, while you can be good at engineering, and know how to patch yourself up, you shouldn't go from building your own functioning SM, to doing heart surgery.
*Your character should have a chronological age befitting of their position specifically for command roles!
Their background, equally, should detail where the knowledge they do have, when capable, especially in regards to background records.
*This means while you can be good at engineering and know how to do general first aid, but you shouldn't go from building your own functioning SM to doing heart surgery.
*If your character is in command, they should have a set of filled out [[Records Template|<big>background records.</big>]](Click the text for the template; you can use your own or whatever else as long as it covers similar bases!)
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* Your custom species and character cannot be a talking four-legged animal with no arms. They also cannot be anything too animalistic to the point they are difficult to distinguish from an actual animal.
* Your custom species and character cannot be a talking four-legged animal with no arms. They also cannot be anything too animalistic to the point they are difficult to distinguish from an actual animal.
* Taurs are allowed, and borgs are not a custom species.
* Taurs are allowed, and borgs are not a custom species.
==== No purely fetish characters ====
* Your character or custom species cannot revolve solely around a fetish and should instead be a believable, fleshed-out individual.
* For reference; if you have a vore fetish, the character can have physical alterations to accommodate this, but they should be able to exist without the fetish being the main focus.,
* Another example are latex characters. As long as the character is sensible with a reasonable backstory on why they are the way they are.
* This does not prohibit characters that are designed to allow for whatever fetish you may have, rather your character must be well-balanced in their personality and appearance.
'''Remember:''' While this server allows for ERP, it is not its central focus. For any NSFW detail in the flavortext/oocnotes/speciesnotes/records, please write them under an "incoming NSFW" warning.
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For instance, you can say your character has minor psionic abilities, given you act within reason about them.
For instance, you can say your character has minor psionic abilities, given you act within reason about them.
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|'''Regarding 'rude or hard to approach characters''''
==== No purely fetish characters ====
* Generally, the harder your character is to interact with, the more effort you should put into them.
 
* A character that's both hard to approach, and generally low effort becomes more of a negativity sink then a position influence on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.
* Your character or custom species cannot revolve solely around a fetish and should instead be a believable, fleshed-out individual.
* For reference; if you have a vore fetish, the character can have physical alterations to accomodate this, but they should be able to exist without the fetish being the main focus.,
* Another example are latex characters. As long as the character is sensible with a reasonable backstory on why they are the way they are.
* This does not prohibit characters that are designed to allow for whatever fetish you may have, rather your character must be well-balanced in their personality and appearance.
 
'''Remember:''' While this server allows for ERP, it is not its central focus. For any NSFW detail in the flavortext/oocnotes/speciesnotes/records, please write them under an "incoming NSFW" warning.
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* Your custom species or character must follow the adults-only rule.
* Your custom species or character must follow the adults-only rule.
* Attempts to skirt past this rule will be dealt with harshly.
* Attempts to skirt past this rule, or attempt age play is explicitly forbidden and will be met with a community blacklist.
* To keep it simple, they must look like adults, and they should not act like a child either. Short species like dwarves, goblins, kobolds, and so forth are allowed, however, they must be physically mature.
* To keep it simple, they must look like adults, and they should not act like a child either. Short species like dwarves, goblins, kobolds, and so forth are allowed, however, they must be physically mature.
* Age play is explicitly forbidden and will be met with a community blacklist.
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Though; by nature of the codebase, you will inevitably get 'forced' into a situation that isn't towards our ideal; and that's alright! It's just a fault of the codebase, while staff will be more focused on active, conscious, "lrp!"
Though; by nature of the codebase, you will inevitably get 'forced' into a situation that isn't towards our ideal; and that's alright! It's just a fault of the codebase, while staff will be more focused on active, conscious, "lrp!"


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable"
!
!
== General Notes ==
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'''EX:'''
'''EX:'''


* Just because you're down mining on the planet, doesn't mean you should suddenly understand how to do complex surgeries as an assistant, without a relevant background.
* Just because you're down mining on the planet as an assistant doesn't mean you should suddenly understand how to do complex surgeries without a relevant background.
* While in maints alone, your character shouldn't suddenly gain knowledge on everything to do with atmospherics as a janitor without a relevant background, just because no one's looking.
* While in maints alone your character shouldn't suddenly gain knowledge on everything to do with atmospherics as a janitor without a relevant background just because no one's looking.
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Nova being a roleplay first server, means that it has a focus on social and inter-player interactions instead of purely mechanical ones.  
Nova being a roleplay first server, means that it has a focus on social and inter-player interactions instead of purely mechanical ones.  


* the expectation is that the interaction of a doctor talking with their patient is to a degree more valuable then the doctor who just flings them onto a table and instantly starts surgery.
* The expectation is that the interaction of a doctor talking with their patient is to a degree more valuable then the doctor who just flings them onto a table and instantly starts surgery.
* or, that an antag catching their target in maints, and holding them up for a moment before shooting them down is inherently a better interaction then them randomly blowing up the entire room their target might be in, with no previous interaction.
* or, that an antag catching their target in maints and holding them up for a moment before shooting them down is inherently a better interaction then them randomly blowing up the entire room their target might be in, with no previous interaction.


This also means there's a higher focus on the characters, and the overall 'story' they could be experiencing, instead of the usual trend with servers where it's essentially a looping groundhog day that sometimes things persist through.
This also means there's a higher focus on the characters, and the overall 'story' they could be experiencing, instead of the usual trend with servers where it's essentially a looping groundhog day that sometimes things persist through.
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* HRP or 'high roleplay' means the character is the only thing that matters, in some servers this can also be like MRP where the job is all that matters, in others, it means your character can know stuff from their usual job, but they can only know a certain amount of stuff total.
* HRP or 'high roleplay' means the character is the only thing that matters, in some servers this can also be like MRP where the job is all that matters, in others, it means your character can know stuff from their usual job, but they can only know a certain amount of stuff total.
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{{Rules table}}

Latest revision as of 04:50, 17 February 2025

Introduction to Nova Sector

'Nova Sector' (Same name for the general area IC)

While we are a direct downstream of /TG/ Station, we differ heavily in our expectations both in roleplay, and how items are used.

  • Sometimes, we'll have items or features from upstream that don't necessarily align with our principles, so try to keep our general ruleset in mind despite how something appears it should be used. (For EX: you still need CI to use a parapen.)

We do not expect new players to know every rule right away, just to work with staff if you happen to break them.

Nova Sector Main should be treated as a roleplay-first server, that means the expectation is that you should be atleast trying to put roleplay at the forefront, this doesn't mean you have to do nothing but emotes, but that you shouldn't acting as a general detractor from the

Nova Sector policies
Return to policies page

roleplaying environment.

Be respectful of others.

Recommended Reading!

To get off on the right foot in both the application process and our server, please follow the following list and read the documents provided.

A basic understanding of the required documents is required in order to gain entry into the server:

  1. Community Rules: Here!
  2. Server Rules: Nova Sector 13 Ruleset and Rulings - The idea is to get a basic overview of what is and what is not allowed. Most are just common sense.
  3. General Player Policy & Standards: You're already here!
  4. Keep the expectations around erotic-or-equivalent situations in mind: Miscellaneous Roleplaying Policy
  5. Check over our usage of "Combat Indicator": (see below)

"Combat Indicator" and it's uses

1. Combat Indicator

Combat indicators signal the transitioning from roleplay, to 'combat,' or elsewise putting yourself at an advantage.

After activating CI, you're required to wait atleast two seconds if they don't CI back, or not-at-all if they do, this applies to everyone involved, or about to be.
  1. Think of it as a handshake that should be returned by the other party, so that people cannot get the jump on someone who is typing, and or not paying attention.
    • You cannot CI before a situation or interaction, unless they're PMS.
  2. The follow up acts are something that exist in a somewhat grey area, and shouldn't be used in bad faith, or with intent to gain an advantage, and rulebreak or not will be context dependent:
    • Setting up a slip, or a beartrap while being approached,
    • Running away mid escalating situation,
    • Radio'ing something that will get others to show up, (or any other method of communication, PDA, carrier pigeon, news caster, request-help from departmental consoles, etc)
    • Most things that put yourself at a mechanical advantage, without being direct attacks, entirely dependent on follow-up (It's fine to shove someone over to get past if you aren't talking to them, but you shouldn't shove them mid message to steal their baton.)
  3. If you or your target is in the middle of active mechanics, (already fighting, running away, trying to break/get into somewhere, or away, etc.), you don't have to wait, but should still pop CI.
  4. if something is forcing mechanics, i.e. another player, an event like depressurization, previous wounds, etc, CI isn't required, though you shouldn't stage this.
There are other situations, where you don't need to CI, because you're not doing it for an active advantage (shoving someone down without a follow up, taking something unrelated off a table, checking over your inventory, whipping a pie at someone, etc) but this should only be done in good faith, and if they are being done for an advantage (pie'ing someone before running up to shove and grab them) you should still CI!


Creating your Character!

Character Creation Guidelines

Your character must be functional.

  • Your character be both capable of functioning on their own, and as their job without constant external help.
  • This however, doesn't meant they have to be a perfect, law abiding citizen, they can be criminals, liars, thieves, murderers, even deviants, however, they shouldn't be incapable of functioning in the station's environment.
  • A character should be able to atleast function around the technology of their relevant role, for reference if they're on station, they should be capable of using at least most technology around the station.

Your character must fit the setting in a grounded way

The setting is a near-future, sci-fi universe with an expanded list of species that were found in and around the milky-way, with a focus on 'anomalous zones,' ala, areas where the laws of the universe don't apply as universally.

  • When making a custom species, while they can resemble mythological and/or religious ones, they should not have direct-and-or-literal ties to the one they're based on. (You are not a literal angel, or demon. You are not literally nessie from loch ness. Nor should they have implications for real-life religions.)
  • Equally, your character/species should not be a direct-rip from pop-culture, you can play an anthro that's a brightly colored horse, but you are not from My Little Pony.
  • For example: if you want an imp, incubus, succubus, and so forth character, you may if you avoid excessive mentions of magic, or abrahamic origins, stick to what's grounded and believable. Note: Possessing cartoony art of your characters is completely fine.
  • Your character cannot be purely magical in nature.

Give your character a proper name

  • Give your character an acceptable name. Do not name them after real-world people (historical, political or just general popular figures) or pre-existing fictional characters (Don't just name your lawyer Phoenix Wright, be creative!).
  • You should not give your characters titles in their names, unless they're a mime or clown, while yes there are people who have a first name similar to titles, your character would have had it changed before being sent out.

No mary sue characters

  • Your character should not be good at nearly everything, and especially not literally everything.
  • They shouldn't be of notable importance to the lore (they are not the direct heir to the entirety of Solfed.)
    • Picture it like this: If your character is entirely killed, it shouldn't have an impact on the overall lore.
  • Your character should have a chronological age befitting of their position specifically for command roles!
  • This means while you can be good at engineering and know how to do general first aid, but you shouldn't go from building your own functioning SM to doing heart surgery.
  • If your character is in command, they should have a set of filled out background records.(Click the text for the template; you can use your own or whatever else as long as it covers similar bases!)

No feral-like custom species

  • Your custom species and character cannot be a talking four-legged animal with no arms. They also cannot be anything too animalistic to the point they are difficult to distinguish from an actual animal.
  • Taurs are allowed, and borgs are not a custom species.

No purely fetish characters

  • Your character or custom species cannot revolve solely around a fetish and should instead be a believable, fleshed-out individual.
  • For reference; if you have a vore fetish, the character can have physical alterations to accommodate this, but they should be able to exist without the fetish being the main focus.,
  • Another example are latex characters. As long as the character is sensible with a reasonable backstory on why they are the way they are.
  • This does not prohibit characters that are designed to allow for whatever fetish you may have, rather your character must be well-balanced in their personality and appearance.

Remember: While this server allows for ERP, it is not its central focus. For any NSFW detail in the flavortext/oocnotes/speciesnotes/records, please write them under an "incoming NSFW" warning.

Flavor is encouraged within reason

  • You are allowed to be flexible with your character, even if they have abilities or features that cannot be fully depicted within the game.
  • However, it cannot be anything that may influence mechanics, even if it is only for emotes.

For instance, you can say your character has minor psionic abilities, given you act within reason about them.

Regarding 'rude or hard to approach characters'
  • Generally, the harder your character is to interact with, the more effort you should put into them.
  • A character that's both hard to approach, and generally low effort becomes more of a negativity sink then a position influence on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down.

Adults only

  • Your custom species or character must follow the adults-only rule.
  • Attempts to skirt past this rule, or attempt age play is explicitly forbidden and will be met with a community blacklist.
  • To keep it simple, they must look like adults, and they should not act like a child either. Short species like dwarves, goblins, kobolds, and so forth are allowed, however, they must be physically mature.

Roleplaying Standards

What are Nova Sector's Roleplaying Standards?

Nova Sector should be treated as a roleplaying server.

To keep it short, while you don't have to be unerringly serious at all times, you should keep in-character, and believable at the minimum.

On Nova Sector, 'LRP' is shorthand for RP without effort, or in direct contrast to the setting, (see: someone saying they're from hogwarts, while throwing BS crystals at people)

Wherein "HRP" is used interchangably for anyone trying their very-best to play a character, that's both believable, acting as they would, and matching the setting.

Though; by nature of the codebase, you will inevitably get 'forced' into a situation that isn't towards our ideal; and that's alright! It's just a fault of the codebase, while staff will be more focused on active, conscious, "lrp!"

General Notes

Staying in Character.

While on the server, you should be making an earnest attempt to act as your character would, this includes when you're alone! You don't have to be emoting to yourself while spacetiding, but you also shouldn't be playing like it's a single-player-game just because you're on your own.

EX:

  • Just because you're down mining on the planet as an assistant doesn't mean you should suddenly understand how to do complex surgeries without a relevant background.
  • While in maints alone your character shouldn't suddenly gain knowledge on everything to do with atmospherics as a janitor without a relevant background just because no one's looking.

"Roleplay First"

Nova being a roleplay first server, means that it has a focus on social and inter-player interactions instead of purely mechanical ones.

  • The expectation is that the interaction of a doctor talking with their patient is to a degree more valuable then the doctor who just flings them onto a table and instantly starts surgery.
  • or, that an antag catching their target in maints and holding them up for a moment before shooting them down is inherently a better interaction then them randomly blowing up the entire room their target might be in, with no previous interaction.

This also means there's a higher focus on the characters, and the overall 'story' they could be experiencing, instead of the usual trend with servers where it's essentially a looping groundhog day that sometimes things persist through.

And a short summary of the 'idea' of the phrases you'll see thrown around:

  • LRP, or 'low roleplay,' means that you're functionally the player more then the character, and you're only staying in character just enough to not totally shatter the illusion of the game.
  • MRP or 'medium roleplay' means you're staying in character most of the time, but that the characters 'background' doesn't apply to most situations (See: you only know medical because you're doctor at that second, it doesn't matter if you were last shift.)
  • HRP or 'high roleplay' means the character is the only thing that matters, in some servers this can also be like MRP where the job is all that matters, in others, it means your character can know stuff from their usual job, but they can only know a certain amount of stuff total.
Nova Sector policies