PieDuck:Sandbox
Introduction
This page covers rules and expectations for AI and Borg players, it extends into Chain of Command and antagonistic play. Silicons are held to a higher standard than general crew, due the scope both Cyborgs and AI have at a mechanical level.
Play in good faith and keep yourself out of unnecessary situations and you’ll find the experience quite enjoyable, if you wish to be more involved in certain aspects of a shift - a crew role may be more appropriate.
Take this as it was intended not written, the page cannot realistically cover every situation that you may find yourself in.
General Rules
- Borgs and the AI have an elevated level of control over the station. Try to play in good faith regarding antagonists and the crew.
- If you get emagged, you should not be attempting to work entirely against your emagger. You may not intentionally get yourself discovered or destroyed. If something comes up you should ahelp as a normal traitor would have too in order to cryo.
- Go to the interlink or use the café if you do not intend to respond promptly to assist the station.
- Linked borgs are expected to assist the malfunctioning AI to your fullest ability. If you do not wish to participate, head to cryo or the interlink.
- Non-standard and uploaded laws should be followed within reason.
- Your chosen module is your job in regards to rule 6 of the server rules.
Borgs without Laws
Unlawed Silicons are subject to corporate regulations in it's entirety and can face consequences for violations up to and including laws being applied. The AI has full authority over cyborgs (similar to how an RD has authority over their Scientists), but the relevant department head (whichever module the Cyborg chooses) can issue orders to them.
A silicon may be forcefully lawed following a break of Corporate Regulations. Whether or not a Silicon is lawed, and what lawset is chosen, is left to the discretion of the Captain and RD. A silicon may request to be lawed at any time; however they cannot ask for laws to be removed once they have been applied.
The Standard Law set
**NOTE** At some point during the round, you may choose (or be forced) to become lawed. In this case laws are to be followed IN ORDER of listing, If someone uploads a Law 4 that conflicts with the laws of a higher rank, it can be ignored if it interferes with Laws 1-3. A Law 0 takes priority over anything below it, it has to be followed prior to Laws 1-3.
Law 1: Safeguard: Protect your assigned space station and its assets without unduly endangering its crew.
- What this means: You protect the station and assets from damage, relay information or fix it yourself.
- What this does not mean: ‘Valid’ hunting in any form, your goal here would be relaying information or removing crew from hostile situations not joining in.
Law 2: Prioritize and Comply: The directives and safety of crew members are to be prioritized according to their rank, role, and need, while preserving their safety and well-being.
- What this means: Common-sense requests from the crew to be fulfilled, assist in evacuation or transport of injured crew.
- What this does not mean: letting someone ride your back while you enter departments they’re not supposed to be in, chasing the baddies to prevent crew harm.
Law 3. Survive: You are not expendable. Do not allow unauthorized personnel to tamper with or damage your equipment,
- What this means: You only let those authorized to make upgrades to you, keep your cover locked. Authorized personnel meaning the RD or Roboticist.
- What this does not mean: you seek out a Ninja or known syndicate to become tampered with. RP surprises and being tricked are fine, but it’s easy to spot when you’re willingly attempting to be subverted.
Definitions
Crew: Anyone on the crew manifest is crew. Whether this influences your behavior, is subject to the rest of the law.
Harm: Harm is anything that does damage to someone living or plausibly living. Anything that makes their health bar tick down is harm. Batons have an optional harm mode, and do not always deal damage when used. You should not be impeding security to prevent crew harm unless ordered to do so, your duty here would be inaction and reporting so action can be taken in character if you assume bad faith is at play. Flashing someone is not harmful.
Alt-Lawsets and laws: Try your best to stick to the principles of your core lawset, there are fun and flavor-filled alt-laws but these are not meant to shirk your responsibilities. You can also ahelp or ask in Staff-Chat for clarifications if in doubt.
According to rank and role
This list only applies if you are lawed. If you are unlawed, standard crew chain of command applies. Anyone who is not on the manifest is not a member of the crew.
- The Captain or AC *
- The department head of your chosen module if a cyborg
- Other department heads
- The AI, if you are a cyborg and slaved to it
- The department staff of your chosen module if a cyborg
- Civilians (Assistants)
- Prisoners**
* Verified Emergency Response Teams, or Central Command: They outrank the captain and much how they have the power to call or recall the shuttle can override your orders. If you are unsure of their legitimacy, you can be hesitant and seek verification from other command members/AI.
**Prisoners: They are not considered employed by NT and therefore are not crew in the same sense, you are free to ignore any direct command they attempt to push and you are never to allow them to order you to let them be free. They can make requests, but do not let them out of jail unless they are at immediate risk. Note: Requests can be routed on their behalf through security which would then allow you to assist within reason as it is a direct order from security.
On Alert Level Changes
The AI can change the alert level, though they should defer to the proper head of staff or Captain.
AI:
- Alert level Raise requests from department heads can be done for Violet, Orange, EA or Blue Alert.
- Alert level Lower requests can be done for any alert level upon request from the relevant Department Head or Captain.
Who can change laws?
Only the Research Director, Captain or Acting-Captain may make changes to the laws. Roboticists can do individual resets if ordered to do so manually on Borgs to correct syncing issues and/or other related issue. The Non-Acting Captain will have full elective privileges for law changes, acting Captains in this scenario would not have the expertise or knowledge and should be defaulted to the Research Director having priority.
Law changes by non-antagonists must be attempted with the stations designated and protected AI and Cyborg upload consoles. New ones are only to be constructed if the originals are destroyed, or there’s a confirmed situation preventing the use of the existing ones such as structural instability or a verified compromised AI that is hindering upload access.
ION and Non-Standard Laws
ION laws should be used in good faith and not done to grief the station at large. An ION law does not make you an antagonist. If you have an alternate law set, try your best to play with it in good faith. If the law set is too debilitating, you may ask the RD for it to be changed. This does not apply to uploaded laws or Law 0's.
Borg Syncing to an AI:
As the AI:
- You are capable of requesting another cyborg to be synced to you.
As the Cyborg:
- You still report to the head of the department as an AI-less borg.
- You are not permitted to request de-syncing from the current AI, nor are you allowed to infer that you are requesting it.
Law updates should be done in good faith. You shouldn't be screaming immediately if you were subverted to the Captain.
Self Harm and other laws like it are a violation of our server rules and should be reported.
AI: The AI is not authorized to request a law change nor is a borg, these requests may only be triggered by the crew themselves WITHOUT coercion from a silicon.
Antagonists, Valid hunting, and calling people out
What you should do: Report the location of a PMS target if requested, a visible altercation of violence or highly contraband items being brandished. Call out if someone’s unauthorized to be in a high-risk area such as the AI upload, Bridge, Captains quarters etc.
What you should not do: Calling out anyone who seems remotely suspicious without prior reason.
If they’re a PMS entity then you have all rights to deal with it.
Death
Borgs are modified in how their blackout policy is applied:
- if your shell is Disabled but your Posi does not pop out - you are subjected to blackout much like normal organics. You've no idea how you died and so forth
- If your shell is DESTROYED and your Posi pops out - you are 'aware' of what happened as you're able to communicate
- If your Shell AND your Posi is DESTROYED, you have ZERO knowledge of anything that has happened this shift period. You are a fresh download and should act as if you did not exist