User:Silly Goober/sandbox/corpo
Preface
Station Control and Conflict Management Regulations (Space Law) SCCMR, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does not apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, the local contracted security enforces corporate law.
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.
SCCMR is not secret. The Head of Security & Centcom Officials have in-depth knowledge of SCCMR. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of SCCMR.
Your primary objective as security and/or antagonist is to create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved. This is how you actually win at the game.
General Overview
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. OOC: There is no Space Law or SolFed Law practiced on NT Stations.
Injunctions
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanors and higher punishments in place of or in addition to regular penalties. Injunctions may restrict two individuals from interacting as well as long as a crime has been committed by one party against the other. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored securely. The paper must include the recipient's name and the nature of their injunction. It must also include a signature of the recipient and a qualified individual (Lawyer, Warden, HoS). If the suspect refuses to sign, the injuction may still be placed as long as there is a credible witness (HoP, Captain, Lawyer, or Detective). Witnesses may not be signees of the injunction. Injunctions may be offered as a plea bargain for lighter sentencing.
Injunction Specifics |
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Injunctions cannot impact the individual's ability to do their duty in their specified department.Example: An engineer can be barred from a specific department, but cannot be barred from their own department without applying a demotion as listed below.
You MUST demote the suspect(or, contact their relevant head of staff) if the injunction would bar or significantly impair their ability to do their job.
Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.
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• Injunctions that restrict access may not last over an hour unless approved by the HoS and the head of staff with jurisdiction over the area that is being barred. |
• Injunctions may prohibit the individual from essential services/areas without permission from the relevant departmental staff. |
• Injunctions listed as a penalty require the arresting Officer's approval to be put in place as well as the victim's; but may be contested by lawyers and the HoP. |
• Injunctions can be placed in place of brig time, depending on the severity of the crime (4xx+ are not eligible for injunctions.) |
• An injunction can be taken as a plea bargain and must always have the suspect’s signature in that case. The suspect is entitled to a paper copy. |
• An injunction can be applied instead of a normal punishment. However, if the suspect refuses to sign, a credible witness must be present to testify refusal (HoP, Lawyer, Detective, or Captain) |
Crime Tiers
1. Infractions: Generally mild crimes. Punishments are usually a fine, short sentence, or, preferably, an injunction. These require someone to 'press charges', that is, a victim to want to pursue a punishment.
2. Minor Misdemeanours: Crimes that warrant detainment. Sentences are usually ten minutes or a fine. Also require a party to press charges, or, for charges like 'rioting' the captain can press them in lieu of the station at large (does not apply to charges like assault.) Security are expected to break up 2xx charges in-action, then ask respective parties in regards to pressing charges.
3. Major Misdemeanours: Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. These don't require a party to press charges.
4. Minor Felonies: Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. No party is required to press-charges.
5. Major Felonies: Exceptional crimes that result in either permanent incarceration until transfer to a secure facility, barring any clarifications made by Special Modifiers.
6. Critical Threat: Crimes that exceed the stations ability, and authority to persecute and charge, met with immediate termination, with the trial to be held off-station.
Crime Stacking
The last numbers in the crime code, i.e. X01, X02, X03, refer to the type of crime. For each type of crime, you may only charge them with the highest severity offense.
- You cannot stack them, save for murder and distrubtion/possession of contraband. For example, you cannot charge someone with both 201 and 301 as they crimes in the same code.
- You must choose the one with the highest severity for that crime type.
- Furthermore, you cannot charge someone with two counts of assault. So, you cannot do two 201's.
- You can only charge people with three or less crimes from the 1xx or 2xx categories at a single time.
- Murder and distribution/possession of contraband charges are stackable and the only exceptions currently. The only exception to possession charges is drug possession (see 215).
Note: For current Contraband laws, see Contraband
Pardons
Pardons are only able to be done for minor misdemeanors and infractions alone. Prisoners that are already incarcerated can be paroled. However, this is dependent on the prisoner's records and their sentencing. Prisoners sentenced to Maximum security and Supermax confinement cannot be pardoned.
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The person charged (ala, the criminal) can decide on either a fine, or jail-time for lower tier crimes (1xx, 2xx), however, if the person charged has consistently been breaking the same regulations, the detaining officer or HoS can decide on the punishment in regards to fines, jail time, or injunctions.
Contraband Table
Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they're -actively using/attacking people with them. Possession is a different charge than it's malicious use, and a person cannot be charged with a "future crime" just because they were caught with something.
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Usage Notes For Contraband
- Any weapon being brandished or misused can be considered mid-level contraband
- Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.
- It is not contraband if the person with the item is intended to have it, obviously. For example, you can't charge a security officer for having a disabler, nor inherently can you charge a virologist for having a sample of a harmful virus.
- Note; this does not mean it cannot be charged as contraband if it is used in a crime.
Exemptions and specific details
Exemption | Specific Details |
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Restricted Firearm | Any firearm from companies not apart of the stations current trade-partnership-program(This applies, specifically, to the following companies):
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Ammunition |
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Suppressor |
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Armor Vests |
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Unauthorised Combat Mutation |
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Unauthorised Combat Implant |
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Jaws of Life / Prybar / F.O.C.K (Full override control kit) |
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Syringe/Dart Weapons |
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Recreational Drugs | Space drugs and anything of similar effect |
Non-Prescription Drugs | Mindbreaker toxin or other chems which do not have lasting or damaging effects.
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Hard Drugs | Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users.
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Hard Drug Stockpile | Large quantities of hard drugs.
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Illegal Firearm (Capable of fully automatic fire, or explosive, without a permit) | Charges can be lowered to mid- or low-level contraband if there was a valid reason for having the weapon.
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Legal Firearm/Ranged Weapon | Firearms or any weapon capable of ranged attacks that are used in a crime can be confiscated and charged as contraband.
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Syndicate Uplink | An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care.
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Illegal Implants | Any and all implants that are /not/ printable on-station.
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Unauthorized Mech | Any of the 'civilian mechs,' (Clarke, Ripley, Odysseus) created without permission of a head of staff, that does not have weaponry attached. |
Unauthorized Combat Mech | |
Armed Mech | Any combat mech fitted with designated weapons, be they lethal, or non-lethal, without permission from the HOS / RD. |
Melee Weapons | Charges can be lowered to mid- or low-level contraband depending on the lethality of the weapon.
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Supernatural Artefacts | Items of a supernatural nature being wantonly displayed or used. |
Significant Supernatural Artefacts | Items of a supernatural nature that present a significant danger to the general populace. |
Special Situations and Modifiers
Situation | Notes | Modifier |
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Central Command | Full standing members of Central Command (Not the Blueshield or NTC) are allowed certain liberties in regards to corporate regulations. Members of Central Command (Officials and above) can only be charged for violations of Corporate Regulations by higher ranking members of Central Command. | Unable to charge for violations unless a higher rank presses charges. |
Violently Resisting Arrest | This refers to the prisoner battering and/or assaulting others in their attempts to resist arrest. Trying to to crawl away once being batoned is not considered "violently resisting arrest", nor is running. | Adds 10 minutes if the person being arrested engaged in assault or higher while resisting arrest |
Non-Violently Resisting Arrest | Breaking free of cuffs and attempting to escape without harming anyone. Harm in this instance is defined by causing them damage. Shoving that deals no brute damage is not considered harmful thus isn't considered violent. | Adds 2 minutes if the person being detained ran away or engaged in battery while resisting arrest |
Station-Wide Threat | If the prison is breached, lock the prisoners in a room that isn’t venting. If a tesloose or singuloose is approaching, evacuate the prison and take the prisoners towards a safe location. If the prisoner cannot reliably be kept in custody whilst transporting them away from imminent danger of death, consider paroling them. | Relocate the prisoner to a safe location, even if it risks them escaping, if the prison is under threat. During Delta-level threats, prisoners can be pardoned. |
Cooperation with Prosecution and/or Security | Being helpful towards security by confessing conspirators, revealing other suspects and supplying information of value, such as revealing hostile agents. | A decrease of up to 50% of sentence time or an instant release depending on the situation. In some cases, the suspect should be given protective custody. |
Deconversion | This pertains to any instance where the suspect was brainwashed or otherwise was not in control of their mind. | Instant release and expungement of any crimes committed whilst under converted. |
Incapable of Secure Confinement | This refers to hostile creatures that have the ability to teleport outside of confinement, pry out of containment with ease or cannot be contained at all. Being stronger than usual and being able to snap the chains between handcuffs does not count as "incapable of secure confinement", don't toy with this. | You may push for execution if the suspect is violent and cannot be contained. If the suspect is non-violent, contact Central Command for a verdict. (OOC: This is a protection from over-zealous security players who are incapable of acting in good-faith.) |
Unregistered personnel | Traders, P-T Crew coming to exchange goods or similar are considered visitors of the station and should not be arrested unless they break other laws. Use this Modifier in good faith | Any non-visitor of the station must be part of the crew manifest, not being declared on it is met with detainment and holding until crew transfer, this does /not/ mean to leave them dead. |
Non-Government Affiliated Populations | This refers to populations, people, or else-wise that do not preside or bare affiliation with Solgov, or station affiliated parties (NT, FTU, etc).--
(OOC: This applies primarily to DS2, ashwalkers, icewalkers, golems, etc.) (OOC: It's not a license to self-antag, either.) |
Corporate Regulations doesn't extend it's protection to people outside the jurisdiction of respected governmental entities, that is, perceived crimes against them cannot be charged for under corp regs. |
Attempted Crime | Any crime that's being actively attempted, without having been physically done yet.
EX: Breaking into the bridge, but after opening the door, not actually entering. |
Half the sentence of the crime(s) attempted, DOES NOT APPLY TO Murder/Assault/Battery |
Property and Self Clause | An action taken in response to protect oneself or their property (This Includes their Department and its relevant possessions) | Any method used / crime committed under the protection of this clause cannot be charged for.
(Though contraband can be seized) |
Double Jeopardy | After a crime, the offender cannot be recharged for the same series of events after their initial charges. | Any charges applied after an event, especially a series of events. Which the offending was already tried for, voids any future subsequent charges relating to that event. |
Aiding and Abetting | This charge is placed on individuals who assist a known threat willingly. | Individuals charged of aiding and abetting are subject to the same charges of the perpetrator. To be charged with aiding and abetting someone must be setting up the circumstances of the crime, helping the perpetrator escape, or elsewise, actively assisting in a crime. |
Trespassing with Access | The head of staff for a department can declare an individual is trespassing, regardless of their access to the department. A head of staff may charge this to any individual. In lieu of a head of staff, the Captain or Acting Captain may press trespassing charges. | Charge as trespassing or grand trespass depending on the area. |
Prisoners | Prisoners are subject to security's discretion in their handling and have forfeited rights. Prisoners by default are subject to the authority of security at all times and have cannot refuse an order given to them. This also means they cannot refuse medical treatment. | Security have full authority over prisoners.
OOC Note: This is not to be used to pref break prisoners. |
Under the Influence | An individual charged with public intoxication is allowed to be detained until they are back in lucid mind. | Hold until they are no longer under the influence. |
Usage of item in a crime. | Any item that normally would not be contraband that was used in a crime. | Confiscate the item and hold as contraband if it has the applicable level. If it does not, hold it as low level contraband. |
Mining Weaponry | Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible. | Confiscate if used in a crime. |
Call to Arms | Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower. The Captain may issue a call to arms if the situation permits. | Weapons are not able to be confiscated unless used in a crime. |
Mentally Unstable Individual | The HoS may call for a individual to undergo a psychological evaluation if the individual is deemed of unsound mind. This requires a CMO or Psychiatrist available for evaluation. | Escort to medical to undergo evaluation. This may be done under security watch if the individual is potentially dangerous. |
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Infractions
Minor Misdemeanors
Major Misdemeanors
Minor Felonies
Major FeloniesDisclaimerAll of these crimes usually warrant permanent incarceration upon the person being found; doubly so if they resist. These crimes usually don't require direct witnesses and confirmation to charge for. This means, however, you should ideally have 'confirmation' of the crime before trying to use these.
Critical ThreatDisclaimerThese are the 'biggest bad' charges, if you try to levy using these on a crewmember, you should be well-aware beyond a doubt that the crime was committed, evidence and all.
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