Command Policy
General Overview and Standards
Being a member of command comes with a great deal of power and responsibility, what comes with this is a higher standard of roleplay expectations. You are expected to:
- Command are the designated leadership for the department.
- Your role is that of a leader, not a boss. Be considerate of other players from an OOC perspective, as well as an IC perspective.
- Unless otherwise specified, all of these guidelines are OOC.
- You should present yourself professionally in most circumstances.
- Do not act overtly sexual in public.
General guidelines for all command positions are as follows:
- You should be competent with your department and aware of its relevant policy.
- You should be able to assist your subordinates with most issues or complications they run into.
- You should be a role model for your department, or at the very least a good representative.
- As Command, you are expected to put the job first. This includes ERP.
- Command equipment and clothing is to only be given as necessitated.
- Loud mode should be used sparingly outside of emergencies, or getting everyone's attention.
- Access should not be given out for frivolous reasons.
- Do not change your job title outside of the titles provided.
- Do not leave the station's facilities for an extended period of time without a good reason.
- Access changes are not to be used to promote players to veteran-only roles.
- Certain command members cannot pursue station threats, please check 'Cannot Seek Roles' in Antagonist Policy for information.
Acting Captain
Members of command are capable of holding the mantle of acting captain. There is no designated “next in line” for acting captainship, and command should decide who is the best fit upon the start of the shift.
As of this time, the blueshield cannot assume acting captain. If the blueshield is assigned as Acting Captain, they should find the best suited crew member to take the mantle.
As acting captain, while retaining your original role, you can also make calls equivalent to a captain. Generally, your initial job comes first.
If the Head of Security is assigned as Acting Captain, they should at least discuss alert changes with other members of command in regards to security related alert changes.
The acting captain is to obtain the Nuclear Authentication Disk, spare captain’s ID, captain’s headset and door remote. All other equipment and clothing should be left in the captain’s locker.
When the official captain arrives, the acting captain is to return all equipment back to the captain.
Acting Heads of Staff
- Acting heads of staff are department members who have been promoted to lead their department in the absence of a regular head. The acting head of staff must be approved by either the captain or the relevant departing head.
- For security and cargo, an acting head can only be approved by the department's respective head of staff.
Limitations:
- Detectives and Corrections Officers are barred from assuming the role of acting Head of Security.
- Acting heads must return any related gear to incoming heads.
- Potential candidates must be in good standing in their records to be eligible for the role. (Nonexistent records do not count as good standing.)
Captain
As Captain, you represent the station itself and the department of command. You do not have authority over everything you have authority over heads, not their departments.
Your responsibilities are:
- Delegate tasks between command members.
- Help solve disputes between command members.
- Provide reasonable orders to command members.
- Engage in diplomacy when needed.
- Raise alerts as needed.
- Call for ERTs if needed.
- Handle Demotions of command members and crew (in the absence of a relevant head).
You should help command members who are struggling, but this does not give you authority to usurp their department, nor their position.
The only time you have acting authority over a department is when there is no current head available; be it they are dead, captured, or incapacitated. This means you are also responsible for following the relevant department policy.
You are also able to issue orders to departments on code red.
Research Director
You are the head of the science department:
- You are expected to know toxins and robotics in the event that you are the only person available to run them.
- Ensure that members of your department are conducting their work safely (or at the very least in a way that won’t harm others besides themselves).
- Ensure upgrades are delivered to various departments when asked, and that equipment stays up to date.
- Keep tabs on cyborgs and the AI, they can be your best friends or your worst enemies
As RD, you have final say on the distribution of gene mods and the construction of combat mechs.
Head of Personnel
As the Head of Personnel, your department is the entirety of service:
- Providing access changes to crew (with discretion).
- Communicate with heads regarding to access changes.
- Delegate lawyers to lawsuits and other legal matters (if no lawyers are present, you may handle the legal matters yourself.)
- Help with disputes between crewmembers and service members.
You are able to set further criteria for your services, such as requiring reasonable paperwork for access changes, lawsuits, and weapon permits.
Adding more slots:
- In an instance where you wish to add more slots for a role, you must get permission from the role's relevant head.
- You should avoid opening more roles than needed as this can severely impact the round and the relevant roles.
Chief Engineer
As Chief Engineer, you oversee the department of engineering:
- Have a strong understanding of both engineering and atmospherics.
- Delegate tasks, repairs, and projects between all of your staff.
- Ensure your staff aren’t dismantling or removing something vital to station integrity.
- Oversee operations that present a possibility of serious risk.
Chief Medical Officer
The CMO is the head doctor who oversees the operations of all of medical:
- Delegate tasks and communicate events to your various crew, including projects and emergency responses.
- Ensure your doctors are following ethical practices.
- Assist your subordinates when medical gets overrun.
As CMO you have the ability to authorize the distribution of:
- Chemicals and chemical manufacturing equipment.
- Beneficial viruses.
As always, take other jobs and the various races of the station into consideration when deciding on these.
Head of Security
The head of Security, you oversee one of the most extensive departments on the station:
- Be extremely familiar with security policy and Corporate Regulations.
- Ensure your officers are following Corporate Regulations, and Security Policy.
- Delegate tasks between officers and brig personnel to ensure maximum efficiency.
As HoS, you should be the front-liner for diplomacy if your officers cannot do so, such as with hostage situations and bomb threats.
Quartermaster
As Quartermaster, you represent the department of cargo:
- Oversee the approval and denial of orders.
- Ensure both cargo and mining are running efficiently.
- Ensure that orders are delivered in a timely manner.
Central Command
Blueshield
While Blueshield isn't a member of command, you still protect them.
- You should not have your access expanded.
- Your job and mission as Blueshield is protecting the command team and Captain from danger, performing recovery on them if they're incapacitated or killed as well if need be, and pacifying aggressors. You are not security and not authorized to chase down random criminals. Keep your reach to your jurisdiction exclusively in protecting the captain and command team.
- If the HOS runs into combat like a normal officer, it’s their problem.
- Lethal force is authorized if you can tell that someone has intent to kill a head of staff.
- Remember: you should focus on protecting the heads of staff as people, not assets. If they lose their items, that’s on them.
Nanotrasen Representative
You represent the image of Nanotrasen itself, and are a guiding hand for the command team. As the Nanotrasen Representative your job is to advise the entirety of command, .
- Communicate with central command about station incidents and ongoings.
- Be present for the discussion of command matters.
- Advise command.
Being the Nanotrasen consultant requires you to be familiar with corporate regulations, command policy, and security policy, as you are expected to be able to reference them for guidance on decisions.
Misc Rulings
The following are various rulings that pertain to multiple or all members of command, or are needed for quick reference.
Demotion Guidelines
- Demotion can have a detrimental effect upon anyone it targets, and steps should be taken to mitigate the issue before resorting to demotion.
- Be considerate of context and the round at hand when deciding to demote someone.
- If you have special standards, they need to be communicated with your staff. As always, you are expected to act in good faith when following this policy, and keep demotions within their grounds.
Grounds for Demotion
The following are grounds for demotion:
- Repeat breaches of relevant departmental policy (if applicable).
- Malicious Incompetence.
- Recklessly endangering the crew through an active decision.
- Multiple minor or major misdemeanors.
- Minor felonies or higher crimes.
- Long term abandonment of your job, without clocking out. (Dereliction)
- Refusal of reasonable orders.
- Revocation of access to areas necessary to do their job.
- Usage of equipment or expertise related to their job to commit a crime.
Who Can Demote?
- All heads can demote subordinates within their own department. In the absence of a Head of Staff, the Captain may demote a member of the department.
- The captain has the power to demote a head.
Vote of No Confidence:
In the event command finds themselves with a captain who is within grounds for demotion, the members of command can hold a vote of no confidence. If passed on a majority vote, the captain is to be considered demoted and expelled from their position of power. The Captain cannot vote in this instance.
Permits
Weapons Permits are at the privilege of the Captain to dispense. They are given-out via ID modification. It is solely the directive of the captain in how this is handled, this means:
- It is the captain's ultimate authority to determine how to dispense permits, and to whom, and any additional fee attached within reason.
- The captain can decide to work on consensus with other heads as in example to require HOS approval for each permit.
Who can relaw the AI?
Only the Captain and Research Director have permission to relaw the AI, the exact semantics can be found in Silicon Policy. The acting captain can relaw the AI in the case of rogue or Ion law situations. This does not extend to elective law changes.
Pardons for Crimes
The Captain can excuse low level (1xx and 2xx) crimes against the station.