Security Officer
Superiors: Head of Security
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NanoTrasen has developed a state-of-the-art research station, and in the same breath, they signed a clown onto the payroll. It henceforth falls to you to protect the station from threats, real or perceived. Your fundamental role is to ensure crew safety. This may mean putting yourself at risk, but that’s why we wear the badge.
It is important to note that Security is one of the most mechanics-heavy roles on the station and requires a reasonably high degree of proficiency in the game’s basic controls. For this reason, getting a good deal of experience in other roles is suggested before attempting to play as Security, lest you be branded “Shitcurity” – or worse.
The Peacekeeper
As an Officer, your job is to ensure peace. You have been tasked to provide peaceful resolutions. The ability to arrest, protect, and counsel the crew and solve problems comes with great responsibility. Your actions and choices will have consequences. Expect to be judged by everyone, including your peers. Don't forget that you are not alone; always ask for help, even if it's not coming from a fellow Officer. You will get to know your expectations that way. Lastly, review the Security Policy, which details said expectations.
Read, Assess, Act
There is a wide misconception that being part of the security forces means beating people into submission and ruling with an iron fist. This is the farthest possible thing from the truth. As a security member, the station trusts you to be an effective peacekeeping force. Even though Corporate Regulations exist and should be followed, that is not your only job.
Remember that it isn't your job to stick your nose to every action and every conversation; you are better than that. Everyone deserves to be confronted with dignity and respect. You should work with the crew to be less disruptive or avoid fighting. Be the mediator in every conflict. Not all confrontations should lead to an arrest.
Diplomatic solutions are not always possible. Should they fail, you have Security Items available. If faced with a crime scene, secure it and find your leads. Seek assistance from your peers, and involve the Detective when possible. Avoid touching anything that might be potential evidence. Put any potential evidence (or dangerous items) in an evidence bag should it be sent to the brig. If you don't have peers to help you, do not worry! Record your findings to the best of your abilities, and don't give up. The important thing here is not to conclude your investigation too quickly. Sometimes, your findings will lead to a dead end, and that's okay! Not all cases will have a resolution.
Once you find the criminal, take them to the brig for processing. You should try handing them over to the Warden or the Corrections Officer to continue your duties. Do not forget to list your charges. The sentence time should start from when they are apprehended. Treat the criminal with basic decency.
Tools for Peacekeeping
You need to be equipped to conduct your duties. The brig will have most of your equipment necessary to perform. If they are unavailable, check with the Warden for anything to spare. You may need to get your supplies from Cargo.
- The lockers in the brig will contain your peacekeeping belt and all your essential tools. There are also Security Hud Sunglasses and a flashlight for your disabler.
- You can attain other equipment from the Equipment vendor. One of the notable ones is the Energy Bola.
- A Universal recorder can be applicable when conducting an investigation. This can be used as evidence should anyone question your claims.
If you need more information, review Security items and Guide to security.
Communicating Proper Channels
Being a Peacekeeper means you will gain access to the security channel on your radio: ,s
The Chain of Command is as follows. Above you is the Head of Security, and above them is the Captain. You will primarily be operating this chain of command aboard the station. Central Command directs the Captain outside the station, meaning some orders passed down to you may be from CentComm. Should the Head of Security not be present, the Warden can act as your direct supervisor.
Mechanical Minds, Silicon SecOffs
One of your most useful tools is your small friend, Officer Beepsky. Your Sec HUD can be used to set someone’s arrest status on the fly, and for those you can’t see you can call in to the Warden, who can set this status on their console. Once he finds a target, his on-board radio will let you know when he finds the no-good criminal! It cannot be overstated how useful this can be during a manhunt. An extra pair of eyes is nothing to scoff at, so be sure to call in reports of criminals frequently.
Dealing with threats
As a Peacekeeper, there will come times when you will need to deal with serious threats. The most important thing is to remember that most situations can be resolved by working together and that more chaos will lead to worse problems. Communication is vital, and it will be essential that you maintain contact with your peers when the alert is raised to deal with these threats. Regular check-ins are highly recommended. Provide information that is clear and concise. Do it regularly and whenever possible. Let everyone know where the threat is and what the threat is doing, and note things that your peers need to know. For more information see how to deal with these threats here: Guide to security - Dealing with threats.