User:GreytideSkye/Sandbox/CI
< User:GreytideSkye | Sandbox
Action-RP Lawset
0. Definition
Play-to-Win Mechanics
- The term "Play-to-win-mechanics" describes when a player engages with the game mechanics with the intent of creating an advantage for themselves in an attempt to 'win', but at the cost of the quality of roleplay, and, while negatively affecting the experience of others.
However; know that the onus of making it clear you're not playing to win, is on you.
1. Combat Indicator
Combat indicators signal the transitioning from roleplay, to 'combat,' or elsewise putting yourself at an advantage.
After activating CI, you're required to wait atleast four seconds if they don't CI back, or two seconds if they do, this applies to everyone involved, or about to be. |
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There are other situations, where you don't need to CI, because you're not doing it for an active advantage (shoving someone down without a follow up, taking something unrelated off a table, checking over your inventory, whipping a pie at someone, etc) but this should only be done in good faith, and if they are being done for an advantage (pie'ing someone before running up to shove and grab them) you should still CI! |
Example Scenario
Remember - Combat Indicator or CI must be turned on first before the grace period timer begins.
- If either party is in roleplay, you should always attempt to roleplay the escalation first, if they try to disengage from the roleplay(start hacking the door to get out, get a weapon out without an emote doing so, etc) you're free to attack as they have actively started mechanics.