Sandbox:badguys: Difference between revisions

From Nova Sector 13
Jump to navigation Jump to search
No edit summary
No edit summary
Line 70: Line 70:


* <big>Traitor</big>
* <big>Traitor</big>
* <big>Changeling</big>
* <big>Changeling (''Station Threat'')</big>
* <big>Malf AI</big>
* <big>Malf AI (''Station Threat'')</big>
* <big>Obsessed</big>
* <big>Obsessed</big>
|'''Description:'''You are a ne'er do well, a criminal, a contractor, or else-wise just a person who's offered to do an easy job for a years pay, whatever the case.
|'''Description:'''You are a ne'er do well, a criminal, a contractor, or else-wise just a person who's offered to do an easy job for a years pay, whatever the case.
Line 98: Line 98:
=== '''External Threats''' ===
=== '''External Threats''' ===


* <big>Blob (''PMS'')</big>
* <big>Blob (''PMS and PMS'')</big>
* <big>Cortical Borer (''Disabled pending changes'')</big>
* <big>Cortical Borer (''Disabled pending changes'')</big>
* <big>Contractor</big>
* <big>Contractor</big>
Line 105: Line 105:
* <big>Morph</big>
* <big>Morph</big>
* <big>Revenant</big>
* <big>Revenant</big>
* <big>Space Pirates</big>
* <big>Space Pirates (S''tation Threat'')</big>
* <big>Space Ninja</big>
* <big>Space Ninja</big>


Line 113: Line 113:
*Nightmare: Do not attempt to sabotage the engine.
*Nightmare: Do not attempt to sabotage the engine.
*Morph: Do not take the form of large sprites such as the BSA, DNA Vault, etc. In addition, they shouldn't be immediately rushing for the ore silo.
*Morph: Do not take the form of large sprites such as the BSA, DNA Vault, etc. In addition, they shouldn't be immediately rushing for the ore silo.
*Space Ninja: If your objectives are overly griefy (space most of the station, mass sabotage, etc) Ahelp to have staff help you fix them.  
*Space Ninja: If your objectives are overly griefy (space most of the station, mass sabotage, etc) Ahelp to have staff help you fix them. You can very quickly be placed into PMS if you're teleporting constantly.
|'''Metaprotections:'''
|'''Metaprotections:'''



Revision as of 05:19, 14 April 2025

Nova Sector policies
Return to policies page

Nova Sector Antagonist Policy

Good Faith

Good Faith should be starting point of your interactions; while they won't always go how you want, it's important to always be trying your best to focus on creating roleplay where possible, even in dire circumstances! This doesn't mean you have to ignore the mechanics on the game, be that fixing a girder, or getting in a fight, just that you shouldn't be playing this role, or any other with the sole-intention of putting roleplay in second-place!

General Rulings:

  • Antagonists should not be hijacking/attacking the escape shuttle without admin-permission.
  • Completing your objectives shouldn't be the exclusive goal of your round, instead, you should be focusing on creating situations for others to react, and engage with as you attempt them.
  • Conversion requires there to be atleast double-the-security for the amount of people you want to convert, unless it's a pre-set number of converts (Like holopara, or simian back up)
  • Avoid targeting anything relating to atmospherics, or the engine, ahelp for permission if it's part of a gimmick to do so. You should not be attempting to force the round to end quickly via sabotage, massive destruction of the station, or total destruction.
  • If you roll an antagonist that is not on this list, ahelp to inform staff.
  • If a antagonist in the roster below does not have any metaprotections listed, it has none.

You've rolled [antag], and are ready to knock the head off your target, or elsewise, kidnap them, how should you go about this?

  • As said below, you want to keep opt-in's in mind, this doesn't mean you can't wack the opt-in no engineer who just walked in on your murder, but it does mean you shouldn't kill them, just to steal their jaws so you can break into medical faster.
  • Above anything else, before and after this, you want to avoid damaging large-swathes of the station for 1-2 targets.

So what can I do?!

  • Damage an area, as long as said damage is specifically related to the objective.
  • Target sec when they show up, as they're always opted in.
  • Elsewise, you can follow their opted in prefs, be it round removal, or what the objective said!

Opt-In

Opt-In Prefs

  • No means you will not be placed in any antagonist objectives. This does not make you immune to IC consequences or circumstance.
  • Yes - Inconvenience applies to antagonists and their objectives, namely being kidnapped or cuffed either by objective or circumstance.
  • Yes - Kill applies to both antags and non-antags, letting them know you're open to be killed more wantonly, which also means means you can catch the fade for walking in on a bad situation.
  • Yes - Round-removal is much the same: it lets people know you're alright with round-removal in most situations. So if you walk into a bomb threat you should expect they won't even try to not gib you.

PMS / Station Threat / Metaprotection:

Permanent Mechanical State

  • The state in which waiting the usual time for CI isn't required, and anyone under it can be attacked immediately as CI is flagged up, this includes anyone with an AOE passive effect on others (mask of madness, syndicate mood-draining-module, or people who have shown the ability to teleport away from situations.)
  • If an RP situation comes up, while they're PMS, PMS is suspended until mechanics start again.

Station Threat:

Any antag that while protected by CI policy still, is free game for anyone to: hunt, pursue, or elsewise, try to kill without worry of 'validhunting.'

So-to-say, they are completely fair game for the crew to target.

For EX:

  • Any threat which makes a CC announcement, think: heretic ascending, contractor sending someone away, pirates arriving.
  • Any threat, or person which wipes out either the entire, or the majority of the present security force.

General Roster

Antag Type: Description: Special Rules: Metaprotections:

Threats From Within

  • Traitor
  • Changeling (Station Threat)
  • Malf AI (Station Threat)
  • Obsessed
Description:You are a ne'er do well, a criminal, a contractor, or else-wise just a person who's offered to do an easy job for a years pay, whatever the case.

You're here with a goal, and likely, not one they ever expected you to complete.

Special Rules:
  • Most of your actions should be focused around your objectives, or the people directly related to them, you should be keeping opt-in status' in mind aswell. Remember, RP is the focus, and even if the objective could be done with no witness' you should aim to generate some RP around the event itself.
  • If you want to add additional objectives, or side-steps to getting towards an objective, make an ahelp so staff can keep in the loop for the where-and-why.
Metaprotections:
  • Traitor: Everything can be identified within context if it's not a known item (see; corporate regs.)
  • Changeling: You're a well known threat to the station, any showing of your powers is going to put you at the top of the list for threats.
  • Malf AI: Research, Engineering, and the Captain can identify the more subtle signs. Otherwise, anyone can call it out if you're being less than subtle.

Magical Threats

  • Clock Cultist
  • Heretic
Description: You are a worshipper of arts that can only be explained through the conclusion that magic exists. Your goal is to satisfy your masters and further your arcane knowledge. Special Rules:
  • As with threats from within, your actions should be focused on creating roleplay.
  • Heretics and Clock Cultists cannot ascend.
Metaprotections:
  • Heretic: You're an esoteric thing, not many people worship your specific deity. That being said, the less subtle you are, the more you can

External Threats

  • Blob (PMS and PMS)
  • Cortical Borer (Disabled pending changes)
  • Contractor
  • Fugitives/Hunters
  • Nightmare
  • Morph
  • Revenant
  • Space Pirates (Station Threat)
  • Space Ninja
Description: You're not of this station. The people here aren't familiar, but you still have a job to do, whether it be from a master of some kind. Special Rules:
  • Blob: Do not spawn near or adjacent to the engine room or atmospherics.
  • Nightmare: Do not attempt to sabotage the engine.
  • Morph: Do not take the form of large sprites such as the BSA, DNA Vault, etc. In addition, they shouldn't be immediately rushing for the ore silo.
  • Space Ninja: If your objectives are overly griefy (space most of the station, mass sabotage, etc) Ahelp to have staff help you fix them. You can very quickly be placed into PMS if you're teleporting constantly.
Metaprotections:
  • Nightmare: Most people know you hate light and can regenerate in the dark.
  • Special Antag or CURATED.
Description: Special Rules: Metaprotections:

MidRounds (Ghost Spawns)

Antag Type: Description: Special Rules: Metaprotections: