Sandbox:ghostbusters: Difference between revisions
Silly Goober (talk | contribs) (Created page with "{{Rules navbar}} == Important Information == {| class="wikitable" |+ |- | === OOC: === * For a general rule, don’t rob/destroy/invade empty ghost-roles: This only applies for the first hour. ** <small>With exception for DS2, where you should opfor before raiding due to the nature of it's existence.</small> * No double-dipping characters between any of the following, without having them approved as a 'double agent.' ** - DS2 | Interdyne | Station. - * For Antags, you...") Tag: 2017 source edit |
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{{Rules navbar}} | {{Goodfaith}}{{Rules navbar}} | ||
== Important Information == | == Important Information == | ||
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** <small>With exception for DS2, where you should opfor before raiding due to the nature of it's existence.</small> | ** <small>With exception for DS2, where you should opfor before raiding due to the nature of it's existence.</small> | ||
* No double-dipping characters between any of the following, without having them approved as a 'double agent.' | * No double-dipping characters between any of the following, without having them approved as a 'double agent.' | ||
** - DS2 | ** - DS2 | Station. - | ||
* For Antags, you are not to run to Interdyne/DS2 to hide | * For Antags, you are not to run to Interdyne/DS2 to hide without explicit admin permission | ||
* | *As a general rule of thumb, keep in mind [[Server Rules#Rule 10: No Self-Antagging|Rule 10]]. | ||
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Defend the base, and maintain a layer of secrecy. | Defend the base, and maintain a layer of secrecy. | ||
Maintain a consistent story of In-department medical research, and arms production. | |||
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|Interdyne-NT Relations | |Interdyne-NT Relations | ||
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* Act like an antag. | * Act like an antag. | ||
* Permanently imprison people (without ooc consent). | * Permanently imprison people (without ooc consent). | ||
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* Attack/go to the station without an opfor. | * Attack/go to the station without an opfor. | ||
* | * Be outwardly hostile to the point that you are breaking Rule 0. | ||
(Station side antags are not to go looking for Interdyne/The Syndicate) | (Station side antags are not to go looking for Interdyne/The Syndicate) | ||
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* You’ve woken up a bit late to your station in shambles, work to repair it, and figure out what happened. | * You’ve woken up a bit late to your station in shambles, work to repair it, and figure out what happened. | ||
* You | * You are free to go to other ghost roles to interact with them. | ||
'''For station crew''': You can freely interact with Tarkon, but, try to avoid instantly taking them back to the station. | '''For station crew''': You can freely interact with Tarkon, but, try to avoid instantly taking them back to the station. | ||
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!General Rulings: | !General Rulings: | ||
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=== Golems: === | === Golems: === | ||
* | * See general rulings. | ||
'''For station crew''': See general rules. | |||
'''For station crew''': | |||
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=== Pod Person: === | === Pod Person: === | ||
'''For the stationcrew''': | * See general rulings. | ||
'''For the stationcrew''': See General Rulings. | |||
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=== Blackmarket Dealer: === | === Blackmarket Dealer: === | ||
* You have alot of advantages in space-tiding thanks to your ship and equipment, so keep in mind [[Server Rules#Rule 5: Act in Moderation|act in moderation]]. | |||
* You have alot of advantages in space-tiding, so | |||
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OPFOR is required for escalation without previous build up, think attacking the mining base at 15m in before seeing a miner at all. | OPFOR is required for escalation without previous build up, think attacking the mining base at 15m in before seeing a miner at all. | ||
If your camp's being attacked, being bombed, or elsewise, actively harmed or invaded, you can defend it | If your camp's being attacked, being bombed, or elsewise, actively harmed or invaded, you can defend it. | ||
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|'''<big>Opfor Required Actions:</big>''' | |'''<big>Opfor Required Actions:</big>''' | ||
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* Antagonists should be avoiding any attempts to drag the Tribal Roles into conflict without it being part of their opfor, and equally Tribal Roles shouldn't immediately jump on any excuse offered by someone too either. | * Antagonists should be avoiding any attempts to drag the Tribal Roles into conflict without it being part of their opfor, and equally Tribal Roles shouldn't immediately jump on any excuse offered by someone too either. | ||
* '''For the station crew''': Don’t raid the camp when it’s empty/clearly uninhabited, Additionally, even if you are Security, do not start needless conflict with the Icewalkers/Ashwalkers if it doesn't create roleplay opportunities, and don’t break | * '''For the station crew''': Don’t raid the camp when it’s empty/clearly uninhabited, Additionally, even if you are Security, do not start needless conflict with the Icewalkers/Ashwalkers if it doesn't create roleplay opportunities, and don’t break their spawns for no reason. | ||
** Both sides shouldn't take the first act of conflict as an excuse to go on a genocide. | ** Both sides shouldn't take the first act of conflict as an excuse to go on a genocide. | ||
*'''For Syndicate roles''': Opfor before involving the ashwalkers in any conflict, be it against the station, or elsewise, naturally this implies player-versus-player combat. | *'''For Syndicate roles''': Opfor before involving the ashwalkers in any conflict, be it against the station, or elsewise, naturally this implies player-versus-player combat. |
Revision as of 00:48, 31 March 2025
Good Faith | Good Faith should be starting point of your interactions; while they won't always go how you want, it's important to always be trying your best to focus on creating roleplay where possible, even in dire circumstances! This doesn't mean you have to ignore the mechanics on the game, be that fixing a girder, or getting in a fight, just that you shouldn't be playing this role, or any other with the sole-intention of putting roleplay in second-place! |
Important Information
OOC:
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About OPFORS:
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Company Locations
Interdyne | DS2 |
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Interdyne (obviously) | Donk |
Waffle | |
MI13 | |
Tiger Coop | |
Self | |
ARC | |
Gorlex | |
Cybersun |
Interdyne Info
Interdyne Pharmaceuticals
(Press Expand to see roleplaying info.) |
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Important Rulings:
It’s in the best interest of all parties to avoid all-out combat, especially with the Sol Federation on such short notice, and with no parties being an official ‘government entity.’ The above applies to stationcrew, but in reverse, you can /try/ to rob or otherwise ‘loot’ an Interdyne operative, but it shouldn’t be done constantly, or lethally to avoid an all-out war with them. What you can do:
What you cannot do:
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DeepSpace2 Info
Syndicate Space Base, Deep Space 2
(Press Expand for roleplaying info.) |
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Important Rulings:
What you can do:
What you cannot do:
(Station side antags are not to go looking for Interdyne/The Syndicate) (Station crew should have no idea DS2 exists, or what it is if encountered.) For station crew: OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5 minutes into a round |
COMMS AGENT : Follows standard DS2 rules |
Above-Board Corporations
General Rulings:
You shouldn't involve yourself with antags, or general security situations, not your dog, not your fight. Avoid full out abandoning your 'base.' |
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Freighter Crew:Chain of Command: Freighter Chief: Director of operations, like your own personal Captain, with a much smaller crew. Freighter crewman/Excavator: Below the FC, he’s your boss, you don’t get paid if you piss off your boss, do you? Guidelines:
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Charlie Station / Port Tarkon:
For station crew: You can freely interact with Tarkon, but, try to avoid instantly taking them back to the station. In regards to the syndicate: They are unaware of the Syndicate’s existence and their current standing with NT. |
Isolated Roles
General Rulings: |
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Golems:
For station crew: See general rules. |
Pod Person:
For the stationcrew: See General Rulings. |
Blackmarket Dealer:
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Lavaland Hermit:
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Tribal Roles
General Rulings:
You shouldn't start playing your tribal chars as other ghostroles/Station Crew unless you intend for them to stay that way. OPFOR is required for escalation without previous build up, think attacking the mining base at 15m in before seeing a miner at all. If your camp's being attacked, being bombed, or elsewise, actively harmed or invaded, you can defend it. |
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Opfor Required Actions:
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Ashwalkers:(Roleplaying info TBD)
Ashwalkers have been away from advanced technology long enough, it should be almost alien if not magical to them, and even when made aware of it, stuff like the shuttle console is well outside their means of understanding. |
IceWalkers:(Click expand for Roleplaying Info)
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'Third Parties'
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