SecretBoxxxxx: Difference between revisions
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IC - Operation Procedures: | IC - Operation Procedures: | ||
1. Defend the base | 1. Defend the base and maintain its integrity. | ||
2. Passively siphon research from the local NT base, keep tabs on them. | 2. Passively siphon research from the local NT base, keep tabs on them. | ||
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*'''Master at Arms:''' Full Brig Authority | *'''Master at Arms:''' Full Brig Authority | ||
*'''Security Operatives:''' Under Admiral and MAA’s command | *'''Security Operatives:''' Under Admiral and MAA’s command | ||
*'''Medical Operatives, Service Members and Engineers:''' Under Admiral’s command | *'''Medical Operatives, Service Members and Engineers:''' Under the Admiral’s command | ||
*'''Standard Operatives:''' Under anyone’s command | *'''Standard Operatives:''' Under anyone’s command | ||
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* question nearby spacetiders/other-ghost-roles. | * question nearby spacetiders/other-ghost-roles. | ||
* clear nearby ruins ( | * clear nearby ruins (in DS2's z-level). | ||
* fortify the space-base. | * fortify the space-base. | ||
* patrol local space. | * patrol local space. | ||
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'''What you cannot do:''' | '''What you cannot do:''' | ||
* Jetpack off into space and tide it yourself (outside z level) | * Jetpack off into space and tide it yourself (outside DS2's z level) | ||
* Attack/go to the station without opfor. | * Attack/go to the station without opfor. | ||
* Kidnap people for the sake of kidnapping them. | * Kidnap people for the sake of kidnapping them. | ||
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Guidelines: | Guidelines: | ||
# Sell your stock, don’t use everything on yourself, you’re present to make you, and your fellow | # Sell your stock, don’t use everything on yourself, you’re present to make you, and your fellow crewmen money. | ||
# If a crate is | # If a crate is labelled for a specific person/’faction’, try your best to deliver it, though, this is up to your ‘QMs’ discretion. | ||
# Do not abandon the ship, barring total loss of all other crewmembers, it’s your livelihood, and your (temporary?) home. | # Do not abandon the ship, barring total loss of all other crewmembers, it’s your livelihood, and your (temporary?) home. | ||
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=== Charlie Station(?)/Port Tarkon: === | === Charlie Station(?)/Port Tarkon: === | ||
* You’ve woken up a late | * You’ve woken up a bit late to your station in shambles, work to repair it, and figure out what happened. | ||
* Do not abandon the base without due cause, you can, however, head to the station for trade. | * Do not abandon the base without due cause, you can, however, head to the station for trade. | ||
For station crew: You can freely interact with Tarkon, try to avoid instantly taking them back to the station. | For station crew: You can freely interact with Tarkon, but, try to avoid instantly taking them back to the station. | ||
In regards to the syndicate: They are unaware of the Syndicate’s existence and their current standing with NT. | In regards to the syndicate: They are unaware of the Syndicate’s existence and their current standing with NT. |
Revision as of 00:00, 9 October 2024
Important Information
OOC:For a general rule, don’t rob/destroy/invade empty ghost-roles: This only applies for the first hour. With exception for DS2, where you should opfor before raiding due to the nature of it's existence. No double-dipping characters between any of the following, without having them approved as a 'double agent.' - DS2 | Interdyne | Station. - Ghost roles can only research if the total research points are above 1500. For Antags, you are not to run to Interdyne/DS2 to hide, even if you’ve seen them in-round; without explicit admin permission |
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About OPFORS:
Ghostroles can opfor normally, but you should keep in mind that due to alot of them having near-restrictionless access to a wide variety of systems, and usually an entirely separate 'base' in space, they're going to be more scrutinized then normal OPFORs. |
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OOC: Company Locations
Interdyne | DS2 |
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Interdyne (obviously) | Donk |
Waffle | |
MI13 | |
Tiger Coop | |
Self | |
ARC | |
Gorlex | |
Cybersun |
Interdyne Info (OOC/IC):
Interdyne Pharmaceuticals(Press Expand to see roleplaying info.)
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Important Rulings:It’s in the best interest of all parties to avoid all-out combat, especially with the Sol Federation on such short notice, and with no parties being an official ‘government entity.’ The above applies to stationcrew, but in reverse, you can /try/ to rob or otherwise ‘loot’ an Interdyne operative, but it shouldn’t be done constantly, or lethally to avoid an all-out war with them. What you can do:
What you cannot do:
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DeepSpace2 Info
Syndicate Space Base, Deep Space 2
(Press Expand for roleplaying info.)
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Important Rulings:What you can do:
What you cannot do:
(Station side antags are not to go looking for Interdyne/The Syndicate) (Station crew should have no idea DS2 exists, or what it is if encountered.) | ||
COMMS AGENT : Follows standard DS2 rules |
Above-Board Corporations
General Rulings:
You shouldn't involve yourself with antags, or general security situations, not your dog, not your fight. |
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Cargodise Lost:(Unaffiliated Cargo Shuttle) CoC: Freighter Chief: Absolute say. Freighter crewman/Excavator: Below the FC, he’s your boss, you don’t get paid if you piss off your boss, do you? Guidelines:
For station crew: Don’t raid the ship wordlessly, don’t go directly to the cargo bay, try to engage with the freighter crew, and or barter. |
Charlie Station(?)/Port Tarkon:
For station crew: You can freely interact with Tarkon, but, try to avoid instantly taking them back to the station. In regards to the syndicate: They are unaware of the Syndicate’s existence and their current standing with NT. |
Isolated Roles
General Rulings: |
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Golems:
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Pod Person:You’re a plantman, grow stuff, sell it off for stuff you need, smoke weed. For the stationcrew: Don’t take the gatfruit, or the cherrybombs, and absolutely do not steal their tools, not even the combat gloves. |
Blackmarket Dealer:Sell shit, get bread |
Lavaland Hermit:Live I guess |
Tribal Roles
General Rulings:
No tribal chars on the station/syndicate/Interdyne unless you intend to play them as incapable of returning to being a ‘tribal’. |
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Opfor Required Actions:
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Ashwalkers:
(This is not a pass to grief the mining base, or the other ghostroles for daring to kill a fauna at any point) Ashwalkers should have no capability on their own to go to the station, as they should have no idea how a mining shuttle or how its console works. They must either be invited or captured by the crew and so forth. For Syndicate roles: Opfor before involving the ashwalkers in any conflict, be it against the station, or elsewise, naturally this implies player-versus-player combat. For the station crew: Same as always, don’t raid the camp when it’s empty/clearly uninhabited, Don’t start needless conflict with the ashwalkers, and don’t break the (camp)tendril without good reason (Large scale attacks on the mining base, repeated killings of miners). Don’t use a single ashwalker attacking you as justification to wipe the entire ghost-role. Your character is not a homicidal maniac, and you will never be given permission to pretend to be one unless you are an antagonist. |
IceWalkers:
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'Third Parties'
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