SecretBoxxxxx: Difference between revisions
No edit summary |
No edit summary |
||
Line 190: | Line 190: | ||
You shouldn't involve yourself with antags, or general security situations, not your dog, not your fight. | You shouldn't involve yourself with antags, or general security situations, not your dog, not your fight. | ||
|- | |- | ||
| | |||
=== Cargodise Lost: === | === Cargodise Lost: === | ||
(Unaffiliated Cargo Shuttle) | (Unaffiliated Cargo Shuttle) | ||
Line 201: | Line 201: | ||
Guidelines: | Guidelines: | ||
# Sell your stock, don’t use everything on yourself, you’re present to make you, and your fellow crewman money. | |||
# If a crate is labeled for a specific person/’faction’, try your best to deliver it, though, this is up to your ‘QMs’ discretion. | |||
# Do not abandon the ship, barring total loss of all other crewmembers, it’s your livelihood, and your (temporary?) home. | |||
For station crew: Don’t raid the ship wordlessly, don’t go directly to the cargo bay, try to engage with the freighter crew, and or barter. | For station crew: Don’t raid the ship wordlessly, don’t go directly to the cargo bay, try to engage with the freighter crew, and or barter. | ||
|- | |- | ||
| | |||
=== Charlie Station(?)/Port Tarkon: === | === Charlie Station(?)/Port Tarkon: === | ||
* You’ve woken up a late, to your station in shambles, work to repair it, and figure out what happened. | |||
* Do not abandon the base without due cause, you can, however, head to the station for trade. | |||
For station crew: You can freely interact with Tarkon, try to avoid instantly taking them back to the station. | For station crew: You can freely interact with Tarkon, try to avoid instantly taking them back to the station. | ||
In regards to the syndicate: They are unaware of the Syndicate’s existence and their current standing with NT. | In regards to the syndicate: They are unaware of the Syndicate’s existence and their current standing with NT. | ||
|- | |||
| | |||
|} | |} | ||
Line 224: | Line 223: | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | !General Rulings: | ||
|- | |||
| | |||
=== Golems: === | === Golems: === | ||
For station crew: Avoid raiding the golem ship, and do not purchase the omnilathe board, yes we’re aware you can buy it, that does not mean it’s allowed. | * Don’t raid the station, stay to lavaland if you can (OPFOR to leave it) | ||
* Don’t sell your omnilathe boards, giving away the creator's gift is damaging to his reputation. | |||
* Remember, to always tell golems who have just awoken, “Go do whatever.” | |||
* For station crew: Avoid raiding the golem ship, and do not purchase the omnilathe board, yes we’re aware you can buy it, that does not mean it’s allowed. | |||
|- | |- | ||
| | |||
=== Pod Person: === | === Pod Person: === | ||
You’re a plantman, grow stuff, sell it off for stuff you need, smoke weed. | You’re a plantman, grow stuff, sell it off for stuff you need, smoke weed. | ||
Line 239: | Line 239: | ||
For the stationcrew: Don’t take the gatfruit, or the cherrybombs, and absolutely do not steal their tools, not even the combat gloves. | For the stationcrew: Don’t take the gatfruit, or the cherrybombs, and absolutely do not steal their tools, not even the combat gloves. | ||
|- | |- | ||
| | |||
=== Blackmarket Dealer: === | === Blackmarket Dealer: === | ||
Sell shit, get bread | Sell shit, get bread | ||
|- | |- | ||
| | |||
=== Lavaland Hermit: === | === Lavaland Hermit: === | ||
Live I guess | Live I guess |
Revision as of 23:40, 8 October 2024
Important Information
OOC:For a general rule, don’t rob/destroy/invade empty ghost-roles: This only applies for the first hour. With exception for DS2, where you should opfor before raiding due to the nature of it's existence. No double-dipping characters between any of the following, without having them approved as a 'double agent.' - DS2 | Interdyne | Station. - Ghost roles can only research if the total research points are above 1500. For Antags, you are not to run to Interdyne/DS2 to hide, even if you’ve seen them in-round; without explicit admin permission |
---|
About OPFORS:
Ghostroles can opfor normally, but you should keep in mind that due to alot of them having near-restrictionless access to a wide variety of systems, and usually an entirely separate 'base' in space, they're going to be more scrutinized then normal OPFORs. |
---|
OOC: Company Locations
Interdyne | DS2 |
---|---|
Interdyne (obviously) | Donk |
Waffle | |
MI13 | |
Tiger Coop | |
Self | |
ARC | |
Gorlex | |
Cybersun |
Interdyne Info (OOC/IC):
Interdyne Pharmaceuticals(Press Expand to see roleplaying info.)
| ||||
---|---|---|---|---|
Important Rulings:It’s in the best interest of all parties to avoid all-out combat, especially with the Sol Federation on such short notice, and with no parties being an official ‘government entity.’ The above applies to stationcrew, but in reverse, you can /try/ to rob or otherwise ‘loot’ an Interdyne operative, but it shouldn’t be done constantly, or lethally to avoid an all-out war with them. What you can do:
What you cannot do:
|
DeepSpace2 Info
Syndicate Space Base, Deep Space 2
(Press Expand for roleplaying info.)
| ||
---|---|---|
Important Rulings:What you can do:
What you cannot do:
(Station side antags are not to go looking for Interdyne/The Syndicate) (Station crew should have no idea DS2 exists, or what it is if encountered.) | ||
COMMS AGENT : Follows standard DS2 rules |
OOC -
Above-Board Corporations
General Rulings:
You shouldn't involve yourself with antags, or general security situations, not your dog, not your fight. |
---|
Cargodise Lost:(Unaffiliated Cargo Shuttle) CoC: Freighter Chief: Absolute say. Freighter crewman/Excavator: Below the FC, he’s your boss, you don’t get paid if you piss off your boss, do you? Guidelines:
For station crew: Don’t raid the ship wordlessly, don’t go directly to the cargo bay, try to engage with the freighter crew, and or barter. |
Charlie Station(?)/Port Tarkon:
For station crew: You can freely interact with Tarkon, try to avoid instantly taking them back to the station. In regards to the syndicate: They are unaware of the Syndicate’s existence and their current standing with NT. |
Isolated Roles
General Rulings: |
---|
Golems:
|
Pod Person:You’re a plantman, grow stuff, sell it off for stuff you need, smoke weed. For the stationcrew: Don’t take the gatfruit, or the cherrybombs, and absolutely do not steal their tools, not even the combat gloves. |
Blackmarket Dealer:Sell shit, get bread |
Lavaland Hermit:Live I guess |
Tribal Roles
General Rulings:
No tribal chars on the station/syndicate/Interdyne unless you intend to play them as incapable of returning to being a ‘tribal’. |
---|
Ashwalkers:OPFOR is required for acts of aggression or stealing from the mining base, station, or mining base adjacent assets. Tribals, and worshippers of the necropolis which grants them theoretical immortality, with the catch they have to provide as much as they take. You are under no obligation to guard the other tendrils or the ‘megafauna’, as they offer gifts to those who slay them, indicating the necropolis’ will. Though, you are still free to, if you are using it for resources. They are not by default holy sites to you. They are natural resources, so you may treat them as such. --- (This is not a pass to grief the mining base, or the other ghostroles for daring to kill a fauna at any point) --- Ashwalkers should have no capability on their own to go to the station, as they should have no idea how a mining shuttle or how its console works. They must either be invited or captured by the crew and so forth. For Syndicate roles: Opfor before involving the ashwalkers in any conflict, be it against the station, or elsewise, naturally this implies player-versus-player combat. For the station crew: Same as always, don’t raid the camp when it’s empty/clearly uninhabited, Don’t start needless conflict with the ashwalkers, and don’t break the (camp)tendril without good reason (Large scale attacks on the mining base, repeated killings of miners). Don’t use a single ashwalker attacking you as justification to wipe the entire ghost-role. Your character is not a homicidal maniac, and you will never be given permission to pretend to be one unless you are an antagonist. |
IceWalkers:General:If the camp's being attacked, being bombed, or elsewise, actively harmed or invaded, you can defend it, this does mean you shouldn't be going around instigating fights for the sake of claiming 'defense' later. You are not free without an OPFOR to go sabotaging the station, or connected facilities just because they're around, equally people being around the camp doesn't count as it being attacked, until they actually attack it / steal from it. As for station interaction, Icewalkers are established to trade with outsiders though you are free and encouraged to roleplay being wary of advanced technology and strange items sold by them, but they should keep to the outside of the station as much as possible. Icewalker names follow a specific structure. A birth name and optionally, a title.Their birth names still hold resemblance Nordic/Inuit/Northern-Slavic cultures, name such as 'Solveig Helgasdottir,' or 'Bjorn Lukasson,' being examples of the former. Icewalkers are gene-modded humans - what this means is they have human characteristics to some degree, be it just human hands, or nearly entirely human except for some ears and a tail. The icewalkers have no official leader, or official power overseeing them. |
Opfor Required Actions:
Retaliating against the station at large Trying to escalate against any other ghostroles Non-retaliatory conflict. (Ala, going after stationcrew or elsewise without just cause) Targeting the station, or stealing from it / it's adjacent assets. Growling, spamming 'begone outsider,' and pointing at a weapon, do not count as escalation, especially before attacking people. |
'Third Parties'
Antagonists should be avoiding any attempts to drag the Icewalkers into conflict without it being part of their opfor, and the Icewalkers shouldn't immediately jump on any excuse offered by someone too either.
|