Darkinite:Sandbox detective: Difference between revisions

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  |access = Brig, Detective's Office, Morgue, Maintenance, Weapon Permit
  |access = Brig, Detective's Office, Morgue, Maintenance, Weapon Permit
  |difficulty = Medium
  |difficulty = Medium
  |superior = [[Head of Security]]
  |superior = NOT the [[Head of Security]]
  |duties = Investigate crimes, gather evidence, look badass, smoke cigarettes
  |duties = Investigate crimes, gather evidence, look badass, smoke cigarettes
  |guides = [[Guide to security]], [[Corporate Regulations]], [[Guide to Trials]]
  |guides = [[Guide to security]], [[Corporate Regulations]], [[Guide to Trials]]

Revision as of 18:20, 29 June 2024

SECURITY

Detective

Superiors: NOT the Head of Security
Difficulty: Medium
Guides: Guide to security, Corporate Regulations, Guide to Trials
Access: Brig, Detective's Office, Morgue, Maintenance, Weapon Permit
Duties: Investigate crimes, gather evidence, look badass, smoke cigarettes
Minimum requirements: Scan evidence uncovered at crime scenes, look up the fingerprints and DNA strings, and pass the names on to the rest of Security.
Minimum Chronological Age: Not defined

SECURITY
Security roles
Guides

The Detective’s Job is to Investigate crime. Collecting Evidence and identifying POI’s is the top film of the milk carton. They are Professional Stalkers Private Investigators or PIs, contracted directly by NT as a means of Passive Crime Intervention or as a cheaper alternative to an internal affairs investigator. That's right, you have limited security access because you're supposed to be an evidence collector and can choose to work with security or by you're own hard-boiled self.

You are not a Security Officer. You are an investigator. Helping Security or otherwise Regular Station Crew in solving their problems with the power of investigation.

File:Detectivefedora.png Problem Sleuth

As a detective, your primary duty is to investigate crime scenes by any means necessary and to use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDAFile:Detectivepda.png, and some basic intuition.

Your Backpack should contain everything you need for basic investigative work. A Forensic Scanner is usually all you need! However, if you need more your detective's Closet contains almost all the spy gadgets you need to investigate and solve committed crimes. *See Here*

A Detective's work cycle starts with,

  • Go to the crime scene, take pictures of possible evidence with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven't been hauled off to genetics or the morgue already.
  • Next, if the Body has been dragged away. Head on over to the morgue and scan the body and hope that the person who brought them in wore the Medbay standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity from Security's single combined brain cell. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.
Remember to ALWAYS wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!
  • Once you've finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you've found a weapon with someone's prints on it (And that person was not the confiscating officer), you've probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.
  • Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer's jumpsuit all over him, it's no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.
  • If you have Suspects that match the vague evidence collected you can issue a Search warrant, after filling out the form get it approved by the HoS, Lawyer or Relevant department head. After It's always a good idea to speak over Security radio and inform them that you've identified a Suspect, and that you'd like them searched. Provide them with any information that could assist in the possible arrest like: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color, hair style and Species.
  • If you find direct evidence tying a person to a crime without reasonable doubt you may inform Security and fill up an Arrest warrant for them to approve and immediately Issue.

If the criminal is caught red handed, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, you must attend this trial. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.

Note: Investigation is your ground work and you will always have priority when leading investigations. If in any case you are denied the ability to investigate. You can always handle it your way.

Occupation: Dick Gumshoe

Of course it's important to keep your evidence at least somewhat organized, It's your main weapon after all, but if you're feeling particularly hard boiled and want to go the extra mile, here are some tips:

  • Use your hand labeler to mark everything related to one case with a name you'll easily recognize. (For example "Clown Case" if it was the clown who honked for the last time.)
  • There are multiple lockers in Evidence Storage, stick to one per case.
  • File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.
  • File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.
  • Make copies of important case-related documents for yourself (Or for the rest of Security, if you prefer to keep the originals)

Additional Gameplay Notes***

  • Your First Priority as a detective is to freely accept investigatory work from the crew whether it would be for payment for for other types of personal gain.
  • While you are not a part of security, you are allowed to work alongside them as a Secondary Priority.
  • Detectives may have slightly more incentive to dedicate themselves to security as they have the resources to help in investigation.
  • While security will likely have the first response to the arrests, or scenes, the detective should handle the investigations first and foremost.
  • You can, and should investigate security itself as they would any other crime or situation. You may also choose to help the Lawyer or any crewmember in procuring evidence to support a claim against them.
  • Because detectives are a separate entity to security proper. They are not affected by the Security Policy. Instead Valid Hunting Rules will be applied to them. You are free to follow the breadcrumbs but not to take the whole loaf. You should leave apprehension and detainment to security, elsewise it is under valid hunting. *Valid hunting rules here*
  • Security and higher staff should respect the grounds of which they are accused under as it is most likely a problem caused by their conduct. Unlike the Lawyer, Detectives cannot be brushed off once an investigation begins.

File:Universal Recorder.png Advanced Detective Work

If you have multiple suspects and matches, you're going to have to do some breaking in investigating and possibly some interviews.

Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you'll have to exercise extra caution when investigating crime scenes you think they're responsible for.

When you do have multiple suspects, it's usually because of inconclusive forensics results. Because you're going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. Note that a universal recorder also acts as a universal translator, so you should be able to collect the testimonials of sentient slimes, monkeys, and, in the most bizarre of scenarios, xenos.

When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.

Your PDAFile:Detectivepda.png comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.

Don't forget: You have access to the Interrogation room in the brig. Great for when you want to be more thematic, or just need some privacy.

File:Zippo.png Spare Time

Technically, the above represents the entirety of the detective's job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead:

  • Green alert / Blue alerts - they may passively pursue antags to gather evidence from them like breadcrumbs. But to actively pursue and detain will require an officer to pair with them to serve justice as per corporate regulations. (amber and above is free game)
  • Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.
  • Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It's probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you're onto them and get away.

File:Satchel.png Equipment

The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don't spawn with are your revolver and speed loaders for it.

Here is a list of stuff that either Detective spawns with, or is in his office:

  • Cigarettes and Zippo lighter - absolutely necessary, smoking is cool.
  • A worn suit, coat, and hat. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of booze candy corns.
  • A White Crayon that you can use to draw an outline around a corpse
  • Black gloves File:BGloves.png - as stated above, NEVER take these off if you are planning on being an actual detective and doing your damn job, or you will get your own prints on the evidence and fuck up the entire investigation.
  • A security radio headset File:Secheadset.png, this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.
  • A seclite, the standard issue security illumination device. Can be turned on and placed in pocket, freeing a hand for dark maintenance tunnels.
  • A classic police baton File:Classic baton.png, for self defense.
  • Your forensics scanner, found in your backpack. Use this to scan for fingerprints and trace fibers.
  • A PDAFile:Detectivepda.png loaded with a D.E.T.E.C.T cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.
  • Your .38 revolver File:Detectivegun.png, which comes complete with the ability to reskin it, fire special ammo, rename it, and even modify it with a screwdriver to fire the exceptionally lethal .357 caliber rounds.
  • Speed Loaders File:Ammo 38.png for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!
    • .38 Ammo types:
      • .38 Normal: Standard, 25 brute dmg - Available from: Cargo, Autolathe, Security techfab, Starting holster.
      • .38 TRAC: Implants a weak, short lasting tracker, 10 brute dmg - Available from: Cargo, Security techfab.
      • .38 Match: Increased ricochet ability, 25 brute dmg - Available from: Cargo.
      • .38 Rubber: Does disabler-level stamina damage, still does reduced brute damage, 10 brute dmg - Available from: Cargo.
      • .38 DumDum: High chance to embed, Weak against armour, Sharp, 15 brute dmg - Available from: Cargo.
      • .38 Hotshot: Sets target on fire, 20 brute dmg - Available from: Cargo, Security techfab.
      • .38 Iceblox: Cools target body temp to 100K causing slowdown and burns, 20 brute dmg - Available from: Cargo, Security techfab.
  • A universal recorder, for documenting interviews with suspects, witnesses, and more.
  • A hand labeller. In theory this is for labeling evidence, but it's just as entertaining.
  • A camera. For taking pictures of suspects, crime scenes and evidence.
  • A pair of handcuffs for incapacitating a crook after you run out of bullets retaliate in self defense using your gun.
  • Nothing says you're serious like your Armored Vest. It's just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it.
  • A Crew pinpointer to stalk your suspects if they haven't turned off their suit sensors.
  • The Security Holotape Projector can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.
  • Binoculars greatly expanding your field of view to catch criminal activity that wouldn't typically occur in front of security personnel.
  • A spyglass kit, containing a camera disguised as a pocket protector, connected sunglasses, and instructions. Useful for keeping an eye on various objectives, or watching an undercover agent.

If you're looking for more equipment, Cargo and the Warden could issue you some more equipment.

Tips

  • If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.
    • Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.
  • An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.
  • The built-in Medical Scanner function of your PDAFile:Detectivepda.png will show time of death - This can be used to force alibis from your suspects
  • You can put an empty speedloader back into an autolathe to receive a full refund of materials
  • You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.
  • The Detective's scanner can be used at range, to scan containers and such.
  • You can get a person's fingerprints by directly scanning them with a forensic scanner.
  • You can use a wrench on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it'll end up going off in your face.
Jobs on Nova Sector Station