Sandbox:general player policy: Difference between revisions
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* Your character must be functional and capable of doing their job. | * Your character must be functional and capable of doing their job. | ||
* Your character should be able to function on their own within the requirements of the job. | * Your character should be able to function on their own within the requirements of the job. | ||
* This however, doesn't meant they have to be a perfect, law abiding citizen, they can be criminals, liars, thieves, murderers, even deviants, however, they shouldn't be incapable of functioning in the station's environment. | * This however, doesn't meant they have to be a perfect, law abiding citizen, they can be criminals, liars, thieves, murderers, even deviants, however, they shouldn't be incapable of functioning in the station's environment. However, this is not a green light to act as an antagonist, see [[Server Rules#Rule 10: No Self-Antagging]]. | ||
* A character cannot be excessively primitive if they are part of a civilized faction such as the station crew. | * A character cannot be excessively primitive if they are part of a civilized faction such as the station crew. | ||
==== Your character must fit the setting in a grounded way. ==== | ==== Your character must fit the setting in a grounded way. ==== | ||
Revision as of 23:01, 1 January 2026
Character Creation Expectations
Your character must be functional.
- Your character must be functional and capable of doing their job.
- Your character should be able to function on their own within the requirements of the job.
- This however, doesn't meant they have to be a perfect, law abiding citizen, they can be criminals, liars, thieves, murderers, even deviants, however, they shouldn't be incapable of functioning in the station's environment. However, this is not a green light to act as an antagonist, see Server Rules#Rule 10: No Self-Antagging.
- A character cannot be excessively primitive if they are part of a civilized faction such as the station crew.
Your character must fit the setting in a grounded way.
- Your custom species must be adapted if they are of supernatural or cartoonish origin that is ill-fitting to the server, without adapting it to be more believable. Generally, while you can play these species/races, they should be adapted to fit into our setting.
- For example: if you want an imp, incubus, succubus, and some other race styled after those, you may do so as long as they are not actually of abrahamic origins or something such as "I'm actually from hell.". Or, you can play a deathclaw race character with lore similar to the intelligent deathclaws from FO2, but they can't be literally from Fallout in their origins.
Note: Possessing cartoony art of your characters is completely fine.
Give your character a proper name.
- Give your character an acceptable name. Do not name them after real-world people (historical, political or just general popular figures) or pre-existing fictional characters (Don't just name your Doctor House M.D., be creative.).
- You should not give your characters titles in their names, unless you are a mime or clown.
No mary sue characters
- Your character should not be good at nearly everything, and especially not literally everything.
- They shouldn't be of notable importance to the lore.
This means, while you can be good at engineering, and know how to patch yourself up, you shouldn't go from building your own functioning SM, to doing heart surgery. Their background should detail the knowledge they do have, especially in regards to background records.
No feral-like custom species
- Your custom species and character cannot be a talking four-legged animal with no arms. They also cannot be anything too animalistic to the point they are difficult to distinguish from an actual animal.
- Taurs are allowed, and borgs are not a custom species.
Flavor is encouraged within reason
- You are allowed to be flexible with your character, even if they have abilities or features that cannot be fully depicted within the game.
No purely fetish characters
- Your character or custom species cannot revolve solely around a fetish and should instead be a believable, fleshed-out individual. They should be able to exist without the fetish being the main focus.
- This does not prohibit characters that are designed to allow for whatever fetish you may have, rather your character must be well-balanced in their personality and appearance.
Remember: While this server allows for ERP, it is not its central focus. For any NSFW detail in the flavortext/ooc notes/species notes/records, please write them under an "incoming NSFW" warning. Place more heavy kinks in the NSFW tab.
Adults only
- Your custom species or character must follow the adults-only rule. Do not attempt to skirt around this rule.
- To keep it simple, they must look like adults and act like adults. Short species like dwarves, goblins, kobolds, etc. are allowed, however, they must be physically mature.
- Ageplay is explicitly forbidden and will be met with a unappealable permaban.
General Crew Policy
While Nanotrasen put their name on the station, it doesn't mean that everyone is loyal, or even employed by them!
- The 'Frontier' is a harsh place that can and will chew someone up before spitting them out. It's a place filled with hardened people, dangerous anomalies, and worst of all, carp.
- Don't expect all of the crew to be 'NT', especially not for departments such as cargo, who are usually if not always entirely outsourced workers. Even some department staff can be temporary employees from a workforce company or independent contractors. The only exception tends to be command and security, due to the nature of their positions.
- The station is more than just a place for mining and research. It's a transit hub where travelers, contractors, and so forth stay in between trips. While you could be employed by NT, you might just be a vagrant, or an independent contractor, trying to get by on a station with a dwindling amount of government oversight.
Below is a list of guidelines and rules to detail what is expected out of your IC and OOC behavior as a non-antagonist crewman;
Don’t needlessly involve yourself.
It's all too common where people involve themselves too much in situations, they should either observe or step back from in ways where they can become a detriment to roleplay. Examples include:
- Watching an arrest occur is usually fine. Randomly running into one, just to start shoving the officers over while they're cuffing, isn't.
- Seeing someone use a Stealth Implant and without prior context, opting to viciously hunt them down while not security.
Try to use common sense and judgement to figure out when you should get involved. If you have reason to suddenly jump in, like someone getting beat to death, then it's fair game!
Do not go beyond your scope
In short, this means stick to what your character would, and should know, and don't involve yourself for the sake of it, for examples:
- Don't rush into the SM room mid-surge as a janitor, to start 'saving it.'
- Don't start doing surgery in the medical lobby, in spite of the doctors present just for the sake of 'well, I can do it.'
tl;dr: keep your actions, and choices to what's within scope of your character.
You are not perfect
- To help favor a roleplay friendly environment, we expect people to limit their mechanics knowledge to some degree when possible.
- Try to keep your knowledge consistent with your character's backstory. A engineer would probably know how to do the SM, but likely won't be able to do brain surgery. This goes vice versa for a doctor knowing brain surgery but wouldn't know how to do the SM. There can be exceptions but those are dealt with on a case by case basis by staff.
- Use your best judgement and try to let others do their job before you jump into things.
Not everyone is Nanotrasen
The station isn't entirely NT owned and will be very-prone to contracted, or elsewise outsourced workers.
NOTE: This does not give you a license to grief or self antag.