Sandbox:server rules: Difference between revisions
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=== Rule 6: Play the job you have === | === Rule 6: Play the job you have === | ||
*Do your primary job first. Keep to your department, and do not perform other peoples' jobs unless needed too, for the overall story | *Do your primary job first. Keep to your department, and do not perform other peoples' jobs unless needed too, for the overall story | ||
*Don’t do the job of occupied departments (this includes acting/normal Captains). | *Don’t do the job of occupied departments (this includes acting/normal Captains). | ||
'''For Reference:''' This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn't mean you're required to know how on your first round, but you should try to seek help on how to do it right. | '''For Reference:''' This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn't mean you're required to know how on your first round, but you should try to seek help on how to do it right. | ||
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*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. | *Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections. | ||
**You may remember what happened to you, but not who in particular did it. They are replaced by a functionally faceless individual. | **You may remember what happened to you, but not who in particular did it. They are replaced by a functionally faceless individual. Do not attempt to make an in-character issue out of previous shifts’ antagonism, '''unless''' you have the OOC consent of the involved party. | ||
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As a general rule, there’s a safe zone for what you can carry: | As a general rule, there’s a safe zone for what you can carry: | ||
* Tools | * Tools. | ||
* Emergency medical stuff | * Emergency medical stuff. | ||
* A small number of weapons (like 1-3) | * A small number of weapons (like 1-3). | ||
* Maybe some armor | * Maybe some armor. | ||
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV's, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly! | Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV's, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly! | ||
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*Murder someone without a justifiable IC reason. | *Murder someone without a justifiable IC reason. | ||
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars.) | *Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars.) | ||
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology). | *Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology). | ||
=== 10.5 Non-Antagonist Criminal Addendum === | === 10.5 Non-Antagonist Criminal Addendum === | ||
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*You must be low maintenance for security. You shouldn't be a constant hindrance just for the sake of starting a fight with them. | *You must be low maintenance for security. You shouldn't be a constant hindrance just for the sake of starting a fight with them. | ||
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal. | *You should try to dial it back if the round heats up; or elsewise, keep the impact minimal. | ||
*Light sabotage is fine, but it should not affect a large portion of the players in the round. | |||
*You should try to create RP around your crimes for the individuals involved. | *You should try to create RP around your crimes for the individuals involved. | ||
*You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft, Grand Sabotage, and Inciting a Riot require an OPFOR. | *You actions must be within 5xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft, Grand Sabotage, and Inciting a Riot require an OPFOR. | ||
Revision as of 07:53, 16 December 2025
Nova Sector 13 Rules
| These rules are the framework for everyone on the server
This server is for people who are 18 years of age or older. No exceptions. Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and it's moral guidelines. | |||||||||||||||||||||
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Rule 0: Be Mature
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Rule 1: Do Not GriefGriefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)
1. Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game. 2. Do not attack others randomly without a valid IC reason. see: Server Rules#10.5 Non-Antagonist Criminal Addendum 3. Do not exploit bugs or errors in the code to your benefit in-game.
4. Unless you have an approved OPFOR, you shouldn't excessively sabotage the station, or departments, this includes messing with the engine. This can make the round effectively unplayable if enough vital functions are destroyed. 5. Do not harass a player ICly if it is unwelcome. 6. Don't touch SSD/AFK players unless you are moving them to safety/cryo. 7. The interlink and dorms rooms isn't the place for conflict or instigating stuff; you shouldn't be starting or trying to drag trouble there. 8. No force-borging or transforming another person's character without getting LOOC consent first! | |||||||||||||||||||||
Rule 2: Listen to the staff teamThe staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. Take feedback about staff to a staff-report, or staff-feedback.
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Rule 3: Stay In-Character and Meet Character StandardsYour character must fit into the lore and setting, this includes their current situation.
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Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive
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Rule 5: Act in Moderation
Moderation of Excessive Means.
Important: You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others. You need to be extra careful, as you need to know when to stop or when to ease things off. LOOC communication is your best friend when it comes to being sure you're not pushing things to far.
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Rule 6: Play the job you have
For Reference: This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn't mean you're required to know how on your first round, but you should try to seek help on how to do it right. | |||||||||||||||||||||
Rule 7: Do not metagame or metagrudge
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Rule 8: Do not powergamePowergaming is when you step outside your character's normal abilities just to guarantee you come out on top in every situation. It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact. As a general rule, there’s a safe zone for what you can carry:
Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV's, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly! | |||||||||||||||||||||
Rule 9: Do not valid-huntValid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone. Justifiable reasons exclude you from this, such as:
If an Antagonist is not currently a station threat, or PMS, do not go out of your way to chase them down without valid IC reason.
Attempting to root out Antagonists without any confirmation of a related threat is valid-hunting. | |||||||||||||||||||||
Rule 10: No Self-AntaggingSelf-antagging is the act of acting like an general antagonist, when you are not. Self antagging, generally leads to a worse experience for everyone else involved. If you are not an antag, do not do the following:
10.5 Non-Antagonist Criminal AddendumFor non-antagonist criminals, please read the below:
In conclusion, to be a non-antag criminal,
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Rule 11: 'Misc RP' / ERPRespect people's prefs.
Don’t be a dick
Don’t make drama out of ERP
You must have OOC consent from the erping parties to interrupt ERP in a private area.
If you are reading this and applying to the server, please type BANANA EGG, in the chat after you create your ticket to confirm you've read this document. | |||||||||||||||||||||
Rule 12: Situational RulingsThese are rulings made to address a specific circumstance, or act, that don't necessarily fit within the rest of the rules, but equally go against the goals of the server.
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- ↑ Non Consensual ERP should only ever be exposed to LOOC consenting parties. Non-Con must be kept to subtler. Do not broadcast or draw attention to said actions. Implications of non-consensual ERP against parties without prior consent is not allowed. If the other player repeals their consent or says they would wish to discontinue the RP, disengage immediately.