Sandbox:ghostbusters: Difference between revisions
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** <small>With exception for DS2, where you should opfor before raiding due to the nature of it's existence.</small> | ** <small>With exception for DS2, where you should opfor before raiding due to the nature of it's existence.</small> | ||
* No double-dipping characters between any of the following, without having them approved as a 'double agent.' | * No double-dipping characters between any of the following, without having them approved as a 'double agent.' | ||
** - DS2 | | ** - DS2 | Other roles. - | ||
* For Antags, you are not to run to | * For Antags, you are not to run to a ghost role to hide without explicit admin permission | ||
*As a general rule of thumb, keep in mind [[Server Rules#Rule 10: No Self-Antagging|Rule 10]]. | *As a general rule of thumb, keep in mind [[Server Rules#Rule 10: No Self-Antagging|Rule 10]]. | ||
|- | |- | ||
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|Currently, Interdyne’s standing goal and reason for presence on Lavaland is to provide services for a fee, to just about anyone who'll pay. | |Currently, Interdyne’s standing goal and reason for presence on Lavaland is to provide services for a fee, to just about anyone who'll pay. | ||
<small>For Interdyne players, this roughly translates into using your role to provide ‘illicit goods’, or services the station might be trying to clamp down on.</small> | <small>For Interdyne players, this roughly translates into using your role to provide ‘illicit goods’, or services the station might be trying to clamp down on.</small> | ||
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<big>'''What you can do:'''</big> | <big>'''What you can do:'''</big> | ||
* Visit | * Visit any role to interact with them. | ||
* Build in, and around the base. | * Build in, and around the base. | ||
* Produce anything you can think of to sell or trade. | * Produce anything you can think of to sell or trade. | ||
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|} | |} | ||
==''' | =='''Deep Space 2 Info'''== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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2. Patrol local space, and maintain a security perimeter. | 2. Patrol local space, and maintain a security perimeter. | ||
|- | |- | ||
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'Do not betray your fellow agents' | 'Do not betray your fellow agents' | ||
'Do not allow yourself | 'Do not allow yourself to be captured or killed to the best of your abilities.' | ||
|} | |} | ||
|- | |- | ||
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* Interact with DS2 Z-Level ghost roles and ruins. | * Interact with DS2 Z-Level ghost roles and ruins. | ||
* Kidnap people with explicit OOC consent (via LOOC). | * Kidnap people with explicit OOC consent (via LOOC). | ||
* Explore around space | * Explore around space. | ||
** while you can explore space, you should | ** while you can explore space, you should at least try to avoid just snatching all the loot, it's most there for space-tiding curators and other roles. | ||
'''What you cannot do:''' | '''What you cannot do:''' | ||
* Attack/go to the station without an | * Attack/go to the station without an OPFOR. | ||
* Be outwardly hostile to the point that you are breaking Rule 0. | * Be outwardly hostile to the point that you are breaking Rule 0. | ||
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'''For station crew:''' OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5 minutes into a round | '''For station crew:''' OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5 minutes into a round | ||
|- | |- | ||
|'''<big>COMMS AGENT : Follows standard DS2 rules</big>''' | |'''<big>COMMS AGENT: Follows standard DS2 rules</big>''' | ||
|} | |} | ||
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!General Rulings: | !General Rulings: | ||
You shouldn't involve yourself with | You shouldn't involve yourself with general security situations, not your dog, not your fight. | ||
Avoid full out abandoning your 'base.' | Avoid full out abandoning your 'base.' | ||
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'''<big>Guidelines:</big>''' | '''<big>Guidelines:</big>''' | ||
# | # Do whatever you want with your stock, at this point your situation is dire enough that desperate times call for deseperate measures. | ||
# If a crate is labelled for a specific person/’faction’, try your best to deliver it. | # If a crate is labelled for a specific person/’faction’, try your best to deliver it. | ||
#* Though, this is up to the Chiefs discretion, it is an emergency after all. | #* Though, this is up to the Chiefs discretion, it is an emergency after all. | ||
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You shouldn't start playing your tribal chars as other ghostroles/Station Crew unless you intend for them to stay that way. | You shouldn't start playing your tribal chars as other ghostroles/Station Crew unless you intend for them to stay that way. | ||
OPFOR is required for | An OPFOR is not required for escalated conflict. However, you should not be bombing the base because a miner called you stinky. Keep in mind [[Server Rules#Rule 5: Act in Moderation|rule 5]]. | ||
If your camp's being attacked, being bombed, or elsewise, actively harmed or invaded, you can defend it. | If your camp's being attacked, being bombed, or elsewise, actively harmed or invaded, you can defend it. | ||
|- | |- | ||
|'''<big>Opfor Required Actions:</big>''' | |'''<big>Opfor Required Actions:</big>''' | ||
* Acts of combat or sabotage against the station | * Acts of combat or sabotage against the station without buildup. | ||
* Targeting miners, or 'neutral ghostroles' like interdyne without proper build up. | * Targeting miners, or 'neutral ghostroles' like interdyne without proper build up. | ||
|- | |- | ||
| | | | ||
=== Ashwalkers: === | === Ashwalkers: === | ||
(Roleplaying info TBD) | (Roleplaying info TBD on lore.) | ||
* Tribals, and worshippers of the necropolis which grants them theoretical immortality, with the catch they have to provide as much as they take. | * Tribals, and worshippers of the necropolis which grants them theoretical immortality, with the catch they have to provide as much as they take. | ||
* You are under no obligation to guard the other tendrils or the ‘megafauna’, as they offer gifts to those who slay them, indicating the necropolis’ will. | * You are under no obligation to guard the other tendrils or the ‘megafauna’, as they offer gifts to those who slay them, indicating the necropolis’ will. | ||
* If you do get into active conflict with the miners/station, do not destroy the shuttles. | |||
* Though, you are still free to, if you are using it for resources. They are not by default holy sites to you. They are natural resources, so you may treat them as such. | * Though, you are still free to, if you are using it for resources. They are not by default holy sites to you. They are natural resources, so you may treat them as such. | ||
Ashwalkers have been away from advanced technology long enough, it should be almost alien if not magical to them, and even when made aware of it, stuff like the shuttle console is well outside their means of understanding. | Ashwalkers have been away from advanced technology long enough, it should be almost alien if not magical to them, and even when made aware of it, stuff like the shuttle console is well outside their means of understanding. | ||
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* '''For the station crew''': Don’t raid the camp when it’s empty/clearly uninhabited, Additionally, even if you are Security, do not start needless conflict with the Icewalkers/Ashwalkers if it doesn't create roleplay opportunities, and don’t break their spawns for no reason. | * '''For the station crew''': Don’t raid the camp when it’s empty/clearly uninhabited, Additionally, even if you are Security, do not start needless conflict with the Icewalkers/Ashwalkers if it doesn't create roleplay opportunities, and don’t break their spawns for no reason. | ||
** Both sides shouldn't take the first act of conflict as an excuse to go on a genocide. | ** Both sides shouldn't take the first act of conflict as an excuse to go on a genocide. | ||
|} | |} | ||
{{Rules table}} | {{Rules table}} |
Revision as of 01:27, 31 March 2025
Important Information
Good Faith | Good Faith should be starting point of your interactions; while they won't always go how you want, it's important to always be trying your best to focus on creating roleplay where possible, even in dire circumstances! This doesn't mean you have to ignore the mechanics on the game, be that fixing a girder, or getting in a fight, just that you shouldn't be playing this role, or any other with the sole-intention of putting roleplay in second-place! |
OOC:
- For a general rule, don’t rob/destroy/invade empty ghost-roles: This only applies for the first hour.
- With exception for DS2, where you should opfor before raiding due to the nature of it's existence.
- No double-dipping characters between any of the following, without having them approved as a 'double agent.'
- - DS2 | Other roles. -
- For Antags, you are not to run to a ghost role to hide without explicit admin permission
- As a general rule of thumb, keep in mind Rule 10.
About OPFORS:
- Ghostroles can opfor normally, but you should keep in mind that due to alot of them having near-restrictionless access to a wide variety of systems, and usually an entirely separate 'base' in space, they're going to be more scrutinized then normal OPFORs.
Company Locations
Interdyne | DS2 |
---|---|
Interdyne (obviously) | Donk |
Waffle | |
MI13 | |
Tiger Coop | |
Self | |
ARC | |
Gorlex | |
Cybersun |
Interdyne Info
Interdyne Pharmaceuticals
(Press Expand to see roleplaying info.) |
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Important Rulings:
It’s in the best interest of all parties to avoid all-out combat, especially with the Sol Federation on such short notice, and with no parties being an official ‘government entity.’ The above applies to stationcrew, but in reverse, you can /try/ to rob or otherwise ‘loot’ an Interdyne operative, but it shouldn’t be done constantly, or lethally to avoid an all-out war with them. What you can do:
What you cannot do:
|
Deep Space 2 Info
Syndicate Space Base, Deep Space 2
(Press Expand for roleplaying info.) |
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Important Rulings:
What you can do:
What you cannot do:
(Station side antags are not to go looking for Interdyne/The Syndicate) (Station crew should have no idea DS2 exists, or what it is if encountered.) For station crew: OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5 minutes into a round |
COMMS AGENT: Follows standard DS2 rules |
Above-Board Corporations
General Rulings:
You shouldn't involve yourself with general security situations, not your dog, not your fight. Avoid full out abandoning your 'base.' |
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Freighter Crew:Chain of Command: Freighter Chief: Director of operations, like your own personal Captain, with a much smaller crew. Freighter crewman/Excavator: Below the FC, he’s your boss, you don’t get paid if you piss off your boss, do you? Guidelines:
|
Charlie Station / Port Tarkon:
For station crew: You can freely interact with Tarkon, but, try to avoid instantly taking them back to the station. In regards to the syndicate: They are unaware of the Syndicate’s existence and their current standing with NT. |
Isolated Roles
General Rulings: |
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Golems:
For station crew: See general rules. |
Pod Person:
For the stationcrew: See General Rulings. |
Blackmarket Dealer:
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Lavaland Hermit:
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Tribal Roles
General Rulings:
You shouldn't start playing your tribal chars as other ghostroles/Station Crew unless you intend for them to stay that way. An OPFOR is not required for escalated conflict. However, you should not be bombing the base because a miner called you stinky. Keep in mind rule 5. If your camp's being attacked, being bombed, or elsewise, actively harmed or invaded, you can defend it. |
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Opfor Required Actions:
|
Ashwalkers:(Roleplaying info TBD on lore.)
Ashwalkers have been away from advanced technology long enough, it should be almost alien if not magical to them, and even when made aware of it, stuff like the shuttle console is well outside their means of understanding. |
IceWalkers:(Click expand for Roleplaying Info)
|
'Third Parties'
|