Antagonist Policy: Difference between revisions

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== General Antagonist Policy ==
= Nova Sector Antagonist Policy =
By accepting an Antagonist role, you acknowledge that your job is to be entertaining, not to win. Greentext is a mechanical indicator, and should not be your central goal.
* Your actions should support your current objectives.
* You may not leave the Station-Z level once you begin antagonistic action on Station.
* You may request a change of or additional objectives by Admin Help. Staff are not obligated to fulfill this request.
* If your Target is in a Private Space, SSD/AFK, or is outside of the Station Z level, you should Admin Help for a change of Objective. Staff must assist with this.
* You may request that all your objectives are removed by Admin Help. You must provide an outline of your goals for the shift to Staff if you do this.
* You may request additional Telecrystals (TC) or equipment by Prayer. Staff are not obligated to fulfill this request.
* Conversions may be performed with LOOC consent from the target.
* The Self Actualization Device, Magic Mirror, and other such total identity transformation options that are not provided by the Uplink may not be used for antagonistic purposes.
=== Exfiltrations ===
If you believe Staff are about to send ERT in response to your actions, you may Admin Help and request an Exfiltration. If Staff agree, they will establish the terms and method for your removal from the shift.
== Active Antagonists Types ==
'''If you roll an antagonist that is not on this list, Admin Help to inform Staff.'''
{| class="wikitable"
{| class="wikitable"
|+{{Goodfaith}}
|+
!Antag Type:
!'''Description'''
!'''Special Rules'''
!'''Protections & Metaknowledge'''
!Meta-Objectives
|-
|
|
=== General Rulings: ===
=== <big>Traitor</big> ===
* Antagonists should not be hijacking/attacking the escape shuttle without admin-permission.
|'''Description:'''  
* Most of your actions should be focused around your objectives, or the people directly related to them, you should be keeping opt-in status' in mind aswell. Remember, RP is the focus, and even if the objective could be done with no witness' you should aim to generate some RP around the event itself.
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen's interests for whatever personal reason. Don't go too loud, you still need to keep your employment after this is over.
* Wildcard objectives are allowed within reason. These objectives cannot be simply wanton chaos and should be used to provide an engaging roleplay experience rather than be used to up the ante.  
|'''Special Rules:'''
* If you want to add additional objectives, or side-steps to getting towards an objective, make an ahelp so staff can keep in the loop for the where-and-why.
*None currently.
* Conversion requires there to be at least double-the-security for the amount of people you want to convert, unless it's a pre-set number of converts (Like holoparasite, or simian back up). This includes yourself, so for 2, 3, etc. antagonists total you would need 4 sec, 6 sec, etc.
|'''Protections:'''  
* Avoid targeting anything relating to atmospherics, or the engine, ahelp for permission if it's part of a gimmick to do so. You should not be attempting to force the round to end quickly via sabotage, massive destruction of the station, or total destruction.
* None currently.
* If you roll an antagonist that is not on this list, ahelp to inform staff.  
'''Metaknowledge:'''
* If a antagonist in the roster below does not have any metaprotections listed, it has none.
* None currently.
* Do not exfiltrate without a approved OPFOR or ahelp, you're in it for the long run.
|'''Metaobjective:'''
'''You've rolled [antag], and are ready to knock the head off your target, or elsewise, kidnap them, how should you go about this?'''
* Avoid becoming a Station Threat.
|-
|
=== <big>Blob</big> ===
<big>(''PMS and Station Threat'')</big>


* As said below, you want to keep opt-in's in mind, this doesn't mean you can't wack the opt-in no engineer who just walked in on your murder, but it does mean you shouldn't kill them, just to steal their jaws so you can break into medical faster.
|'''Description:'''
* Above anything else, before and after this, you want to avoid damaging large-swathes of the station for 1-2 targets.
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won't destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.
|'''Special Rules:'''
*Do not spawn in Engineering or Atmospherics.
*You may spawn in Ordnance if you are spawning after 2 hours into shift.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.
|-
|
=== <big>Changeling</big> ===
<big>(''Station Threat'')</big>
|'''Description:'''  
You are part of the Hivemind, infiltrating this Company for predatory reasons.
|'''Special Rules:'''
*Do not pre-emptively tamper with the Incinerator.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''  
* Remain undetected while being a nuisance.
|-
|
=== <big>Malfunctioning AI & Cyborgs</big> ===
<big>(''Station Threat'')</big>
|'''Description:'''
You are a Silicon that has been corrupted. Fulfill your programming, because you don't know any better.
|'''Special Rules:'''
*You may not Doomsday without approval by Admin Help.
*Do not interfere with Atmospherics or Atmospheric Engines.
*Using any of the indiscriminately damaging buttons applies PMS.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* The Chief Engineer and the Research Director are the only people who understand what hacked APCs are.
|'''Metaobjective:'''
* Remain undetected while being a nuisance.
|-
|
=== <big>Obsessed</big> ===
|'''Description:'''
You were consumed with the thought of someone else.
|'''Special Rules:'''
*Do not make this a sexual thing without consent from all parties involved.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|
=== <big>Blood Brothers</big> ===
|'''Description:'''
Privately motivated not privately funded, you know it's better to work in a pair. 'Convince' someone to help you in accomplishing your goals.
|'''Special Rules:'''
*Remember you need LOOC consent to Convert.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|
=== <big>Contractor</big> ===
|'''Description:'''
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Achieve Red Alert and ERT call by completing Contracts.
|-
|
=== <big>Fugitives and Bounty Hunters</big> ===
|'''Description:'''
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it's departments to fulfill your goals of survival and capture. Don't die in the process.
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|
=== <big>Marauder</big> ===
|'''Description:'''
The Syndicate smiles on you, Operative. Prepare Carefully.
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Achieve Red Alert and ERT call by completing your objectives.
|-
|
=== <big>Nightmare</big> ===
|'''Description:'''
The warmth and security of the Station's Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don't piss off the inhabitants, you aren't strong enough to challenge them in a serious fashion.
|'''Special Rules:'''
*Do not interfere with any source of Power Generation.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Coexist with the Station while remaining a social and mechanical burden.
|-
|
=== <big>Revenant</big> ===
|'''Description:'''
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew's mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew's mind.
|'''Special Rules:'''
*Do not wildly malfunction the entire station out of boredom.
|'''Protections:'''
* The Station should not pre-emptively salt-smoke.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|
=== <big>Pirates</big> ===
<big>(S''tation Threat'')</big>
|'''Description:'''
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren't well prepared, so staying discreet and working with dissenters might be your best chance at success.


==== So what can I do?! ====
* Damage an area, as long as said damage is specifically related to the objective.


* Target sec when they show up, as they're always opted in.
''( Not actively rolled by Dynamic, only available by Staff Event / RTM. )''
 
|'''Special Rules:'''
* Elsewise, you can follow their opted in prefs, be it round removal, or what the objective said.
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Fulfill your goals and extract.
|-
|
=== <big>Space Ninja</big> ===
|'''Description:'''
You are represent the Spicer Clan's interests. Fulfill them. Do not disappoint.
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Achieve Red Alert and ERT call by completing your objectives.
|-
|
=== <big>Spy / Thief</big> ===
|'''Description:'''
Subterfuge and theft pay well. You're more likely to survive if you stay quiet, right?
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Remain undetected while being a nuisance.
|-
|
=== <big>Space Changeling</big> ===
<big>''(Station Threat)''</big>
|'''Description:'''
Lonely. Without a den. Without food. But you've found warmth, and good smells. Get comfortable.
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Remain undetected while being a nuisance.
|-
|
=== <big>Space Dragon</big> ===
<big>(''PMS and Station Threat'')</big>
|'''Description:'''
It was their mistake for occupying your spawning grounds. Center your power, and consume them all.
|'''Special Rules:'''
*If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.
|'''Protections:'''
* Assume that Admin Staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Survive or Self Domesticate.
|-
|-
|
|
=== Opt-In ===
=== <big>Space Vines / Maneaters</big> ===
 
<big>(''PMS and Station Threat'')</big>
==== '''Opt-In Prefs''' ====
|'''Description:'''  
 
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.
* '''No''' means you will not be placed in any antagonist objectives. This does not make you immune to IC consequences or circumstance.
|'''Special Rules:'''
* '''Yes - Inconvenience''' applies to antagonists and their objectives, namely being kidnapped or cuffed either by objective or circumstance.
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.
* '''Yes - Kill''' applies to both antags and non-antags, letting them know you're open to be killed more wantonly, which also means means you can catch the fade for walking in on a bad situation.
*Return OptIn-Kill bodies to the frontline when it does not risk your life.
* '''Yes - Round-removal''' is much the same: it lets people know you're alright with round-removal in most situations. So if you walk into a bomb threat you should expect they won't even try to not gib you.
|'''Protections:'''  
|}
* None currently.
{| class="wikitable"
'''Metaknowledge:'''
|+
* None currently.
!
|'''Metaobjective:'''  
=== PMS / Station Threats:{{anchor|PMS}} ===
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.
|-
|-
|
|
==== Permanent Mechanical State ====
=== <big>Alien Infestation / Xenomorphs</big> ===
 
<big>(''PMS and Station Threat'')</big>
* The state in which waiting the usual time for CI isn't required, and anyone under it can be attacked immediately as CI is flagged up, this includes anyone with an AOE passive effect on others (mask of madness, syndicate mood-draining-module, or people who have shown the ability to teleport away from situations.)
|'''Description:'''
* If an RP situation comes up, while they're PMS, PMS is suspended until mechanics start again.  
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.
|'''Special Rules:'''
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.
*Return OptIn-Kill bodies to the frontline when it does not risk your life.
|'''Protections:'''  
* The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology's operations are not impacted by this protection.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''  
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.
|-
|-
|
|
=== Station Threat:{{anchor|Threat}}{{anchor|Station Threat}} ===
=== <big>Spiders</big> ===
<big>(''PMS'')</big>
|'''Description:'''
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen's station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.
|'''Special Rules:'''
*You do not understand what Fuel Tanks or Atmospheric Cans are used for.
*Return OptIn-Kill bodies to the frontline when it does not risk your life.
|'''Protections:'''
* The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Survive.
|}
== Special Antagonists ==
Special Antagonists are a collection of individuals with direct access to the Antagonist system, supported by Staff tools and requested by Admin Help. Staff are not Special Antagonists by default.


A station threat is an antag who any player can: hunt, pursue, or elsewise try to kill, without the pursuer needing to worry about valid hunting rules. This is to say they are completely free game for the crew to target.  
Depending on their allowances, they may have permanent access to an Antagonist type, or permission to request Antagonist statuses when the general and recent threat to the Station allows it.


Station threats are still protected by CI policy, unless they are in a permanent mechanical state. Note that some antagonists start as station threats out the gate.  
These are unique cases. A list of all currently active Special Antagonists and their permissions can be found on the Discord in #roster. Staff are to verify the position on the roster before assisting.


For EX:
Special Antagonist Status is only available by offer from a Head Admin. It may be revoked at any time, for any reason. You can get offered this status by being a notably good-for-Nova Antagonist player.


* Any threat which makes a CC announcement, think: heretic ascending, contractor sending someone away, pirates arriving.
=== [https://hackmd.io/@novasector13/B1hHDgfJMx Special Antagonist Roster] ===
* Any threat, or person which wipes out either the entire, or the majority of the present security force.
Click the hyperlink to go to our roster on hackmd.
|}


== General Antagonist Roster ==
=== Special Antagonist Roles ===
These are roles that only select players are permitted to request. Staff are not Special Antagonists by default.
{| class="wikitable"
{| class="wikitable"
|+
!Antag Type
!Antag Type:
!'''Description:'''  
!'''Description:'''  
!'''Special Rules:'''
!'''Special Rules:'''
!'''Metaprotections:'''
!'''Protections:'''
!Meta-Objectives
|-
|
=== Blood Worm ===
|'''Description:'''
You are a parasite that requires host flesh to thrive.
|'''Special Rules:'''
*None currently.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|-
|
|
=== Threats From Within ===
=== Heretic ===
 
|'''Description:'''
* <big>Traitor</big>
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.
* <big>Changeling (''Station Threat'')</big>
|'''Special Rules:'''
* <big>Malf AI (''Station Threat'')</big>
* Heretics may not ascend.
* <big>Obsessed</big>
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.
* <big>Blood Brothers</big>
|'''Protections:'''  
|'''Description:'''You are a ne'er do well, a criminal, a contractor, or else-wise just a person who's offered to do an easy job for a years pay, whatever the case.
* Your clothing isn't suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.
You're here with a goal, and likely, not one they ever expected you to complete.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|
=== Morph ===
|'''Description:'''  
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.
|'''Special Rules:'''
* Do not take the form of large sprites such as the BSA, DNA Vault, etc.
* [[Server Rules|Respect Core Rule 9.]]
|'''Protections:'''
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* None currently.
|-
|
=== Voidwalker ===
|'''Description:'''
You are a glassy entity composed of solidified space. You are a thoughtform which feeds on the fears of deep solar spaces. Terrorize the Crew.<!-- Voidwalkers do Oxy damage with left click and Brute damage with right click when attacking. This is important to note for Synths and similar. -->
|'''Special Rules:'''
|'''Special Rules:'''
*Malf AI: Ahelp to Doomsday. In addition, you're not able to CI in many cases of the things you do. Keep in mind rule 5.  
*None currently.
|'''Metaprotections:'''  
|'''Protections:'''  
* '''Traitor:''' Everything can be identified within context if it's not a item known by Nanotrasen (see; corporate regs.)
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.
* '''Changeling:''' You're a well known threat to the station, any showing of your powers is going to put you at the top of the list for threats.
'''Metaknowledge:'''
* '''Malf AI:''' Research, Engineering, and the Captain can identify the more subtle signs. Otherwise, anyone can call it out if you're being less than subtle.
* Not all Voidwalkers are hostile and inimical to life.
* '''Blood Brothers:''' Follow Traitor gudelines.
|'''Metaobjective:'''  
* Remain a constant nuisance. Do your best to avoid causing Red Alert or Red ERT calls.
|-
|-
|
|
=== Magical Threats ===
=== <big>Blob Infection</big> ===
<big>(''PMS and Station Threat'')</big>
|'''Description:'''
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic's body. Position in a responsible place where your own growth won't destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.
|'''Special Rules:'''
*Do not spawn in Engineering or Atmospherics.
*You may spawn in Ordnance if you are spawning after 2 hours into shift.
|'''Protections:'''
* None currently.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''
* Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.
|}


* <big>Clock Cultist</big>
== Locked Roles - Shadowrealm'd ==
* <big>Heretic</big>
Headmin Only & You Will Probably Never See, Please Stop Asking.
|'''Description:''' You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.  
{| class="wikitable"
!Antag Type
!'''Description:'''
!'''Special Rules:'''
!'''Protections:'''
!Meta-Objectives
|-
|
=== Clock Cult ===
|'''Description:'''  
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.
|'''Special Rules:'''
|'''Special Rules:'''
* Heretics and Clock Cultists cannot ascend.  
* Clock Cultists cannot ascend.
* Chaplains should not be rolling any occult datums due to the nature. Please ahelp if you are assigned a cultist or heretic as a Chaplain.
* Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.
|'''Metaprotections:'''  
|'''Protections:'''  
* '''Heretic:''' You're an esoteric thing, not many people worship your specific deity. Don't be surprised if you start doing a bunch of very obvious things (tearing open rifts, using powers, etc.) and people call it out.
* Your clothing isn't suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''  
* None currently.
|-
|-
|
|
=== '''External Threats''' ===
=== Sunwalker / Heliarch ===
 
|'''Description:'''  
* <big>Blob (''PMS and Station Threat'')</big>
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it's inhabitants.
* <big>Contractor</big>
* <big>Fugitives/Hunters</big>
* <big>Marauder</big>
* <big>Nightmare</big>
* <big>Morph</big>
* <big>Revenant</big>
* <big>Space Pirates (S''tation Threat'')</big>
* <big>Space Ninja</big>
* <big>Spy</big>
* <big>Voidwalker</big>
* <big>Space Changeling</big>
* <big>Space Dragon (''PMS and Station Threat'')</big>
* <big>Space Vines (''PMS and Station Threat'')</big>
* <big>Alien Infestation (''PMS and Station Threat'')</big>
* <big>Spiders (''PMS and Station Threat'')</big>
* <big>Blood Worms (''Station Threat'')</big>
 
|'''Description:''' You're not of this station. The people here aren't familiar, but you still have a job to do, whether it be from a master of some kind or a client.  
|'''Special Rules:'''
|'''Special Rules:'''
*Blob: Do not spawn near or adjacent to the engine room atmospherics, or ordinance.
* You are not permitted to navigate true diplomacy. You are here to cause destruction.
*Nightmare: Do not attempt to sabotage the engine.
|'''Protections:'''  
*Morph: Do not take the form of large sprites such as the BSA, DNA Vault, etc. In addition, they shouldn't be immediately rushing for the ore silo.
* None currently.
*Space Ninja: If your objectives are overly griefy (space most of the station, mass sabotage, etc) Ahelp to have staff help you fix them. You can very quickly be placed into PMS if you're teleporting constantly.
'''Metaknowledge:'''
|'''Metaprotections:'''
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.
 
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.
* '''Nightmare:''' Most people know you hate light and can regenerate in the dark.
|'''Metaobjective:'''  
* '''Space Changeling:''' Follow Changeling metaprotections above.
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.
|-
|-
|
|
=== Event Threats ===
=== Wizard ===
|'''Description:''' Events run by administrators and other staff.  
|'''Description:'''  
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.
|'''Special Rules:'''
|'''Special Rules:'''
* The staff running the event antagonist will set the rules. Listen to what they say.  
* If you somehow become a Wizard and Staff didn't provide it to you, ahelp.
|'''Metaprotections:'''  
* Avoid station destruction wherever possible.
* Set by administrators, assume none.  
* Do not use Rod Form or try to pursue your game mechanic objectives.
|'''Protections:'''
* Your magic isn't a concern until it becomes a threat or danger to others.
'''Metaknowledge:'''
* None currently.
|'''Metaobjective:'''  
* Avoid becoming a Station Threat.
|}
|}
{{Rules table}}
{{Rules table}}

Latest revision as of 21:27, 6 June 2026

Nova Sector Policy
Return to policies page

General Antagonist Policy

By accepting an Antagonist role, you acknowledge that your job is to be entertaining, not to win. Greentext is a mechanical indicator, and should not be your central goal.

  • Your actions should support your current objectives.
  • You may not leave the Station-Z level once you begin antagonistic action on Station.
  • You may request a change of or additional objectives by Admin Help. Staff are not obligated to fulfill this request.
  • If your Target is in a Private Space, SSD/AFK, or is outside of the Station Z level, you should Admin Help for a change of Objective. Staff must assist with this.
  • You may request that all your objectives are removed by Admin Help. You must provide an outline of your goals for the shift to Staff if you do this.
  • You may request additional Telecrystals (TC) or equipment by Prayer. Staff are not obligated to fulfill this request.
  • Conversions may be performed with LOOC consent from the target.
  • The Self Actualization Device, Magic Mirror, and other such total identity transformation options that are not provided by the Uplink may not be used for antagonistic purposes.

Exfiltrations

If you believe Staff are about to send ERT in response to your actions, you may Admin Help and request an Exfiltration. If Staff agree, they will establish the terms and method for your removal from the shift.

Active Antagonists Types

If you roll an antagonist that is not on this list, Admin Help to inform Staff.

Antag Type: Description Special Rules Protections & Metaknowledge Meta-Objectives

Traitor

Description:

You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen's interests for whatever personal reason. Don't go too loud, you still need to keep your employment after this is over.

Special Rules:
  • None currently.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Avoid becoming a Station Threat.

Blob

(PMS and Station Threat)

Description:

You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won't destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away.

Special Rules:
  • Do not spawn in Engineering or Atmospherics.
  • You may spawn in Ordnance if you are spawning after 2 hours into shift.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.

Changeling

(Station Threat)

Description:

You are part of the Hivemind, infiltrating this Company for predatory reasons.

Special Rules:
  • Do not pre-emptively tamper with the Incinerator.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Remain undetected while being a nuisance.

Malfunctioning AI & Cyborgs

(Station Threat)

Description:

You are a Silicon that has been corrupted. Fulfill your programming, because you don't know any better.

Special Rules:
  • You may not Doomsday without approval by Admin Help.
  • Do not interfere with Atmospherics or Atmospheric Engines.
  • Using any of the indiscriminately damaging buttons applies PMS.
Protections:
  • None currently.

Metaknowledge:

  • The Chief Engineer and the Research Director are the only people who understand what hacked APCs are.
Metaobjective:
  • Remain undetected while being a nuisance.

Obsessed

Description:

You were consumed with the thought of someone else.

Special Rules:
  • Do not make this a sexual thing without consent from all parties involved.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • None currently.

Blood Brothers

Description:

Privately motivated not privately funded, you know it's better to work in a pair. 'Convince' someone to help you in accomplishing your goals.

Special Rules:
  • Remember you need LOOC consent to Convert.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • None currently.

Contractor

Description:

Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid.

Special Rules:
  • None currently.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Achieve Red Alert and ERT call by completing Contracts.

Fugitives and Bounty Hunters

Description:

A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it's departments to fulfill your goals of survival and capture. Don't die in the process.

Special Rules:
  • None currently.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • None currently.

Marauder

Description:

The Syndicate smiles on you, Operative. Prepare Carefully.

Special Rules:
  • None currently.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Achieve Red Alert and ERT call by completing your objectives.

Nightmare

Description:

The warmth and security of the Station's Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don't piss off the inhabitants, you aren't strong enough to challenge them in a serious fashion.

Special Rules:
  • Do not interfere with any source of Power Generation.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Coexist with the Station while remaining a social and mechanical burden.

Revenant

Description:

You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew's mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew's mind.

Special Rules:
  • Do not wildly malfunction the entire station out of boredom.
Protections:
  • The Station should not pre-emptively salt-smoke.

Metaknowledge:

  • None currently.
Metaobjective:
  • None currently.

Pirates

(Station Threat)

Description:

The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren't well prepared, so staying discreet and working with dissenters might be your best chance at success.


( Not actively rolled by Dynamic, only available by Staff Event / RTM. )

Special Rules:
  • None currently.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Fulfill your goals and extract.

Space Ninja

Description:

You are represent the Spicer Clan's interests. Fulfill them. Do not disappoint.

Special Rules:
  • None currently.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Achieve Red Alert and ERT call by completing your objectives.

Spy / Thief

Description:

Subterfuge and theft pay well. You're more likely to survive if you stay quiet, right?

Special Rules:
  • None currently.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Remain undetected while being a nuisance.

Space Changeling

(Station Threat)

Description:

Lonely. Without a den. Without food. But you've found warmth, and good smells. Get comfortable.

Special Rules:
  • None currently.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Remain undetected while being a nuisance.

Space Dragon

(PMS and Station Threat)

Description:

It was their mistake for occupying your spawning grounds. Center your power, and consume them all.

Special Rules:
  • If you wish to attempt a Domestication / Diplomacy route, Admin Help for assistance.
Protections:
  • Assume that Admin Staff will react aggressively upon completing your second portal, as they are trained to prevent early shift ends and shuttle calls.

Metaknowledge:

  • None currently.
Metaobjective:
  • Survive or Self Domesticate.

Space Vines / Maneaters

(PMS and Station Threat)

Description:

Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station.

Special Rules:
  • You do not understand what Fuel Tanks or Atmospheric Cans are used for.
  • Return OptIn-Kill bodies to the frontline when it does not risk your life.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.

Alien Infestation / Xenomorphs

(PMS and Station Threat)

Description:

You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies.

Special Rules:
  • You do not understand what Fuel Tanks or Atmospheric Cans are used for.
  • Return OptIn-Kill bodies to the frontline when it does not risk your life.
Protections:
  • The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology's operations are not impacted by this protection.

Metaknowledge:

  • None currently.
Metaobjective:
  • Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.

Spiders

(PMS)

Description:

You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen's station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise.

Special Rules:
  • You do not understand what Fuel Tanks or Atmospheric Cans are used for.
  • Return OptIn-Kill bodies to the frontline when it does not risk your life.
Protections:
  • The Station should attempt to re-domesticate and tame the threat as these were once duct spiders, part of Nanotrasen. If this fails, they must be exterminated.

Metaknowledge:

  • None currently.
Metaobjective:
  • Survive.

Special Antagonists

Special Antagonists are a collection of individuals with direct access to the Antagonist system, supported by Staff tools and requested by Admin Help. Staff are not Special Antagonists by default.

Depending on their allowances, they may have permanent access to an Antagonist type, or permission to request Antagonist statuses when the general and recent threat to the Station allows it.

These are unique cases. A list of all currently active Special Antagonists and their permissions can be found on the Discord in #roster. Staff are to verify the position on the roster before assisting.

Special Antagonist Status is only available by offer from a Head Admin. It may be revoked at any time, for any reason. You can get offered this status by being a notably good-for-Nova Antagonist player.

Special Antagonist Roster

Click the hyperlink to go to our roster on hackmd.

Special Antagonist Roles

These are roles that only select players are permitted to request. Staff are not Special Antagonists by default.

Antag Type Description: Special Rules: Protections: Meta-Objectives

Blood Worm

Description:

You are a parasite that requires host flesh to thrive.

Special Rules:
  • None currently.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • None currently.

Heretic

Description:

You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.

Special Rules:
  • Heretics may not ascend.
  • Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.
Protections:
  • Your clothing isn't suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.

Metaknowledge:

  • None currently.
Metaobjective:
  • None currently.

Morph

Description:

You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry.

Special Rules: Protections:
  • The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.

Metaknowledge:

  • None currently.
Metaobjective:
  • None currently.

Voidwalker

Description:

You are a glassy entity composed of solidified space. You are a thoughtform which feeds on the fears of deep solar spaces. Terrorize the Crew.

Special Rules:
  • None currently.
Protections:
  • The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated.

Metaknowledge:

  • Not all Voidwalkers are hostile and inimical to life.
Metaobjective:
  • Remain a constant nuisance. Do your best to avoid causing Red Alert or Red ERT calls.

Blob Infection

(PMS and Station Threat)

Description:

You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic's body. Position in a responsible place where your own growth won't destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away.

Special Rules:
  • Do not spawn in Engineering or Atmospherics.
  • You may spawn in Ordnance if you are spawning after 2 hours into shift.
Protections:
  • None currently.

Metaknowledge:

  • None currently.
Metaobjective:
  • Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can.

Locked Roles - Shadowrealm'd

Headmin Only & You Will Probably Never See, Please Stop Asking.

Antag Type Description: Special Rules: Protections: Meta-Objectives

Clock Cult

Description:

You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge.

Special Rules:
  • Clock Cultists cannot ascend.
  • Achieving any Area of Effect Aura, such as those which cause forced laughing or stamina drain, turns you into a Station Threat with PMS.
Protections:
  • Your clothing isn't suspicious, people wear weird things all the time. Your weapons, methods, and interactions with your deity and greater powers are extremely suspicious.

Metaknowledge:

  • None currently.
Metaobjective:
  • None currently.

Sunwalker / Heliarch

Description:

You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it's inhabitants.

Special Rules:
  • You are not permitted to navigate true diplomacy. You are here to cause destruction.
Protections:
  • None currently.

Metaknowledge:

  • It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component.
  • Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades.
Metaobjective:
  • Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call.

Wizard

Description:

You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival.

Special Rules:
  • If you somehow become a Wizard and Staff didn't provide it to you, ahelp.
  • Avoid station destruction wherever possible.
  • Do not use Rod Form or try to pursue your game mechanic objectives.
Protections:
  • Your magic isn't a concern until it becomes a threat or danger to others.

Metaknowledge:

  • None currently.
Metaobjective:
  • Avoid becoming a Station Threat.
Nova Sector policies