Mundang/Sandbox: Difference between revisions

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{{Needsrevision|reason = Broken links need fixing.}}
{{JobPageHeader
{{JobPageHeader
  |colour = 03870C
  |colour = A06DA0
  |hcolour = white
  |hcolour = white
  |bcolour = 03870C
  |bcolour = A06DA0
  |bhcolour = white
  |bhcolour = white
  |ebcolour = 03870C
  |ebcolour = A06DA0
  |img = Generic_janitor.png
  |img = Generic_roboticist.png
  |stafftype = SERVICE
  |stafftype = SCIENCE
  |jobtitle = Janitor
  |jobtitle = Roboticist
  |access = Janitor's Closet, Maintenance
  |access = Robotics, Technical Storage, Morgue, Research Division, Mineral Storage
  |difficulty = Easy
  |difficulty = Easy
  |superior = [[Head of Personnel]]
  |superior = [[Research Director]]
  |duties = Clean up trash and blood. Replace broken lights. Slip people over. USE THE WET FLOOR SIGNS!
  |duties = Create and maintain a cybernetic and robotic army, then suit up in METAL GEAR. Save Synths and IPC's from scary thunderstorms.
  |guides = This is the guide
  |guides = [[Guide to robotics]], [[Surgery]], [[Guide to synthetic surgery]]
  |requirements = Replace broken lights. If you are going to wet floors, use wet floor signs.|alttitles=Concierge, Custodial Technician, custodian, Main, Maintenance Technician, Sanitation Technician}}
  |requirements = Build and maintain cyborgs, weld clumsy synthetics.
{{Service Dept header}}
|alttitles=Biomechanical Engineer, Cyberneticist, Machinist, Mechatronic Engineer, Apprentice Roboticist}}
{{Science Dept header}}
The Roboticist's job is to maintain the system's cybernetic sevitors, including borgs and various bots that they can create. When provided with resources, they can construct powerful Exosuits. They also support the crews synthetic population.


Your job is to mop up blood, oil, dust and vomit, replace broken or missing light bulbs and tubes, and pick up litter. It's more fun than it sounds!
==The Lab==
Robotics is your home as a Roboticist. It contains [[Exosuit Fabricator]]s, used for the creation of any robotic component you require, a few cyborg recharging stations, a few Exosuit recharging stations, a chest with multiple sheets of [[metal]], [[power cells|Power Cell]], and a [[coil of wire]], and scattered tables with a [[multitool]], tool boxes, a few [[Flash|Flashes]], a [[crowbar]], a [[Proximity Sensor|proximity sensor]], more scattered power cells, and a [[cell charger]].


[[File:CCloset.png|frame|alt=Custodial Closet|Home sweet home]]<br>
==Your Job==
'''Building Cyborgs:'''


==Stellar Patrol, it's not a job, it's an adventure!==
First on the agenda is to fulfill any early requests to turn people into Cyborgs. <s>Steal metal from other departments for the</s> Verify the [[Exosuit Fabricator]]s has metal and get them churning out some cyborg bits. Once built you can either use a [[Positronic Brain]] or [[MMI]] by taking out their brains via [[surgery]], and put the brains in MMIs. Then, stuff the brainless corpses <s>down disposals</s> in the Morgue. Finally, insert the MMIs into the cyborg shells. You now have cyborgs!
You have the most <s>important</s> time consuming, under appreciated and eventually pointless job on the station. You keep small areas from looking shitty while the areas you've already cleaned are covered with blood and litter again. You'll clean floors, toss out junk, replace broken lights and overall, keep the station resembling a workplace and not an anarchist playground!
<br>


==Janitor Equipment==
'''Repairing Cyborgs, Synthetics, and Mechs:'''
<tabs style="width:89%">
<tab name="Standard Equipment">
Much of this equipment is acquired from your JaniDrobe vendor in your Custodial Closet.
{|class="wikitable sortable mw-collapsible" width="100%" style="background-color: #E6E6FA"
|-style="font-weight:bold; color: white; text-align:center;"
! style='background-color:#803893; width:125px;'      |Item
! c="unsortable" style='background-color:#803893;width:38%'|Description
! style='background-color:#803893; width:125px;'      |Item
! c="unsortable" style='background-color:#803893;width:38%'|Description
|-
![[File:Jshoe.png|32x32px]]<br>Galoshes
| Galoshes are boots that protect you from slipping on wet floors and items such as bananas and the clown's [[PDA]], but do nothing on [[chemist|space lubed]] floors.
![[File:Cleaner.png]]<br>Space Cleaner
| A spray bottle of cleaner that can clean almost any mess it touches. It will sadly run out quickly and need to be replenished by [[chemistry]]
|-
![[File:Grenade.png|32x32px]]<br>Cleaning Foam Grenade
|Cleaning foam grenades that will clean the imitate open area after detonating. Will cause the area to be slippery till the foam dissipates. <s>Make sure the clown trips from this while they are in the room </s> Make sure to section off the area before using to prevent falls.
![[File:Bucket.png]]<br>Bucket
|this a bucket <s>Dear god!</s> that is a vessel for filling your janitorial cart, or using to carry water on your person.
|-
![[File:Mop.png|32x32px]]<br>Mop
|A [[General_items#Mop|mop]] for mopping floors to clean messes<s>, and making Sec Officers trip in the hallways<s/>.
![[File:Broom.png]]<br>Push Broom
|A [[General_items#Broom|broom]] for sweeping plies of trash.
|-
![[File:Wetfloorsign.png|32x32px]]<br>Wet Floor Sign
|A sign to indicate that the floor is wet. Largely to be ignored by people in a hurry.
![[File:Janiprojector.png|32x32px]]<br> Wet Floor Sign Holographic Projector
|A holographic wet floor sign projector
|-
![[File:JaniBioSuit.png|32x32px]]<br> Hazmat Suit
|A haz-mat suit. Its hood will prevent facehuggers from raping you. Both pieces of it, when used with internals, will stop you catching contact and airborne viruses.
![[File:WaterTank.png]]<br> Water Tank
|A water tank to fill your janitorial cart from using your bucket
|-
![[File:LightBox.png]]<br> Light Box
|Two boxes of light bulbs to refill your light replacer or give to assistants so they can help replace lights
![[File:Lightreplacer0.png|32x32px]]<br> Light Replacer
|A light replacer used to remove broken light tubes from light fixtures and replace them with new ones with one click. Use in hand while standing under a fixture with broken light to automatically replace it.
|-
![[File:Trashbag.png]]<br> Trash Bag
|A trash bag. Equippable in the exosuit slot of [[Clothing_and_Accessories#Bio-suit|bio-suits]] [[File:BioSuit.png]]. Use it on tiny or small items to pick them up. Use on a disposal bin to empty. You can also store this in your Janicart [[File:Janicart.png|32x32px]]. Must un-buckle and interact with the Janicart to take it off.
![[File:MousetrapBox.png]]<br> Box of Mousetraps
|A box of mousetraps to kill mice that never leave maintenance without [[Assistant|assistance]][[File:Mousetrap.png]]
|-
![[File:Bear trap.png]]<br> Bear Trap
|Bear traps for trapping Space Bears <s>or your colleagues.</s>
![[File:Paint violet.png]]<br> Paint Remover
|Some paint remover for cleaning up graffiti and floor stains
|-
![[File:Janitorial Cart.png]]<br>Janitor Cart
|A janitorial cart which holds a mop bucket, four signs, mop, spray bottle, trash bag and light replacer.
![[File:Janibelt.png]]<br> Janibelt
|A [[Clothing_and_Accessories#Janibelt|janibelt]], a belt that can hold many of your standard issue items.
|-
![[File:Janicart.png|32x32px]]<br> Janicart
|colspan = 3|The janicart, a PIMPIN' RIDE. The key spawns nearby. Drag yourself onto the cart to ride, then insert key into it to be able to start moving. You can remove the key by alt-clicking the janicart. To unbuckle from the vehicle, click the janicart or press B "resist".
|-
|}
</tab>
<tab name="Advanced Equipment">
Once science has researched '''Advanced Sanitation Technology''', you will be able to print a few advanced sanitation items from the service [[Guide_to_Research_and_Development#Techfab|techfab]].
{|class="wikitable sortable mw-collapsible" width="100%" style="background-color: #E6E6FA"
|-style="font-weight:bold; color: white; text-align:center;"
! style='background-color:#803893; width:125px;'     |Item
! c="unsortable" style='background-color:#803893;'|Description
|-
![[File:Floor buffer.png|32x32px]]<br>Floor Buffer Upgrade
|[[Research_items#Floor_Buffer_Upgrade|Floor buffer upgrade]] can be attached to your janicart [[File:Janicart.png|32x32px]](the drivable one), to instantly clean floor tiles you drive over. Just click your janicart while holding the floor buffer upgrade in hand.
|-
![[File:Vacuum buffer.png|32x32px]]<br>Vacuum Buffer Upgrade
|[[Research_items#Vacuum_Buffer_Upgrade|Vacuum Buffer Upgrade]] can be attached to your janicart [[File:Janicart.png|32x32px]](the drivable one), to instantly pick up trash from floor tiles you drive over. Just click your janicart while holding the vacuum buffer upgrade in hand.
|-
![[File:Adv_mop.png]]<br> Advanced Mop
|[[Research_items#Advanced_Mop|Advanced Mop]] works like your ordinary mop, but it's faster, stronger and generates its own water.
|-
![[File:Bluespace_trashbag.png]]<br> Trash Bag of Holding
|[[Research_items#Trashbag_of_Holding|Trashbag of Holding]] can hold a huge amount of tiny and small items. A quality of life improvement.
|-
![[File:BluespaceLightReplacer.gif|32x32px]]<br> Bluespace Light Replacer
|[[Research_items#Bluespace_Light_Replacer|Bluespace Light Replacer]] Can replace lightbulbs from a distance
|-
</tab>
</tabs>


Most important, you have your purple soft cap to signify <s>your duty to the station</s> who to lynch when the [[Clown]] is wetting floors.
The robotic based crew and equipment will need repairs over the course of the shift.


===Wet Floor Signs===
'''Preform Upgrades <s>and Empowering Your Mechanical Overlords</s>:'''
Drop warning signs where you mop. People get pissed when you don't. You don't have enough to cover every area you clean and between lag and every player running everywhere they're usually not spotted until people are already on their backs, but they can't blame you for doing what you can!


Shaking up those you slipped maintains favour with the crew. Do this by clicking on them with an empty hand. Smugly pointing at one of your signs incurs their ire.
R&D will research various upgrades and implants that the crew will ask to be installed. Some of these will be implants requested by the <s>stupid meat sacks</s> biological crew members. Brush up on your [[surgery]] procedures before doing this, or send them to medical.


Also, if people are chasing you, throw a bucket of water behind you, or where they will run into it, as they likely want to steal from you (your shoes are valuable). Or fill your spray bottle with a little water to quickly take down huge amounts of people.
'''Build MOD Suits:'''


People assume if someone slips, it was your doing. This may not be true. Often it was the [[chemist]] with [[Guide_to_chemistry#Space_Lube|space lube]], or a [[clown]] with a bucket of water. It's possible to differentiate between slipping on a wet floor and slipping on a lubed floor.
Eventually MOS Suit components will be become available to build and upgrade. Various departments will <s>bitch at you</s> request for some to be built .


Make sure the [[detective]] has cleared a scene before you clean up an area of some blood. Follow people dragging bodies to the medical bay; they leave long trails of blood which means more work for you.
==Life on the Assembly Line==
Try to keep at least 1 complete cyborg body on standby for the inevitable train of corpses that will be coming through your door. In the downtime, feel free to devote your precious metal and time to building [[Guide to robotics#Bots|robots]] or [[Guide to robotics#Exosuits|exosuits]]. If Mining all died off or R&D is uncooperative, keep busy by stealing a bucket from Hydroponics (Or the Cargo Autolathe) and creating Cleanbots, or using up all your Medkits for more Medibots.


People are going to accidentally charge your cart halfway down the hallway. Kind people will get on the other side of it and push it back to you. There's no avoiding this, apart from not using the cart and relying on the space cleaner [[File:Cleaner.png]], or using the mop with buckets of water held on your person. This would require you to carry signs too.
Sync your Exosuit Fabricators for extra miscellaneous parts and cyborg upgrades, and get building. Mining should obtain the metals you need. You will have a love-hate relationship with the R&D lab and its residents; on the one hand they are required for you to obtain mech circuits and equipment, but on the other they are taking all that wonderful silver from you that could be going to making a [[Guide_to_robotics#Durand|Durand]]. Once you do get enough ores though, it's smooth sailing. Make exosuits, give them to people with little-to-no authorization, and watch the ensuing chaos from your comfy chair.


A janitor [[cyborg]] is usually a more efficient janitor than you. It can clean floors by just moving onto them. But so can you once you get your [[Research_items#Floor_Buffer_Upgrade|floor buffer upgrade]].
==Other tips==


# Keep your metal organized, and understand how much each machine will take (and you will always need more metal).
# Glass is important for your robotics work, as are various devices, security equipment and rare minerals. Don't waste them. 
# Have a plan before you start building anything huge, like an exosuit (without obtaining the necessary circuitry, they are useless).
# Make sure to perform maintenance on cyborgs that come in; Nanotrasen usually doesn't load them with anything but the minimum required power cells. Fifth, tech storage is your friend.  It has two flashes, two power cells, and insulated gloves. For bonus points, beg the CE/RD/AI to let you into secure tech storage to get a robotics/exosuit circuitboard to control what you make in case it decides to kill everyone.
# Ensure you have proper eye protection when you weld, or you'll become blind quickly.


==Cleaning Without Being Lynched==
'''Do's and Don'ts'''
Your janitorial cart can hold up to 100 units of liquid. This does not need to be straight water. If you're able to get [[Chemistry]] to give you 50 units of ammonia, you can mix it with 50 units of water. Congratulations! You just created 100 units of [[Guide to chemistry#Space Cleaner|Space Cleaner]]. Mopping the floor with [[Guide_to_chemistry#Space_Cleaner|Space Cleaner]] does not leave it slippery. People might still assume that if you're mopping without the signs that you're creating a safety hazard, so make sure to correct them BEFORE they choke you to death.


The bars of [[soap]] are a great cleaning implement on the station. They don't leave slippery puddles behind, and they're good for getting those hard-to-reach places (like that vomit under the surgery table) that cleaning grenades can't. Your bar of Nanotrasen brand soap is limited to 300 uses.
'''Do:'''
*Make cyborg bodies and install MMI's in them.
*Try to borg antagonists instead of having security kill them. They fail their objectives and are no longer a danger, being restricted by their laws.
*Cut LawSync and reset cyborg laws when the AI is rogue.
*Make useful bots and leave them around the station.
*Make drone shells so players can <s>steal all your metal and glass</s> rejoin the round.
*Put beacons in all Exosuits, and DNA lock them, lest they get stolen.
*Make a Cyborg and Exosuit Control Console.
*Try to make your own boards by <s>raiding R&D</s> getting R&D to unlock the mech technologies.
*Recognize that the QM might be more inclined to get you some more metals if you don't eat up all of their points with Ripley boards.


Remember that your bottle of Space Cleaner [[File:Cleaner.png]] can clean tiles instantly as well. If you aim far enough from your position, you can clean up to five tiles in a single spray. Useful to quickly clean up your [[Traitor|evidence]].
'''Don't:'''
*Put an MMI in a cyborg shell without making sure it isn't braindead (they can speak you know).
*Blow all the cyborgs because one was emagged.
*Immediately blow all cyborgs when the AI is malfunctioning - Instead, take apart your Robotics Control console and relocate it somewhere off camera so you can lock the cyborgs and reset them to become a powerful ally against the AI.
*Try to make an exosuit you don't have materials for, nothing is more useless than a pile of Durand limbs while you beg for metal and silver.
*Go on exosuit rocket launcher rampages 'because you can'.
*Be an asshat.
*Build an exosuit for anyone who just comes by and asks for one (and won't accept a Tracking Beacon).


By right-clicking on the spray bottle, you can tip the contents out of it.
==Tips==
===Robots===
* Medibots are a bit more robust than people often seem to account for. They're capable of stabilising multiple people in critical condition, and have infinite basic chemicals.
**Additionally, you can make medical bots out of any of the different colors of first aid kit available on the station, and the resulting medical bot will keep that color.
**A good tweak to do to medical bots is to reduce their healing threshold. Use your PDA/ID to unlock their interface, and reduce it to 5 - they will heal people who are at 95% health or less now, which is great for topping people up. Remember to lock it after you are done.
**Remember to synchronize the Medibots with researches; that way they will be much more efficient.
**You can stop an already-deployed Medibot from running away after the nearest hurt person as you drag them towards where they're needed the most simply by temporarily turning them off, or by setting them to stationary mode.
**Medical robots all use the same chemicals as standard, so it won't stack if they inject a lot of it into you at once or if multiple medical robots inject you. The chemical will, however, linger in your body at high concentrations - a person can be brought out of crit by having multiple medical robots healing them before a fight.
**If there are [[Guide_to_races#Jelly_and_Slime_Mutants|slimefolks]] and green Medibots, <s>enjoy the show</s> put them on stationary or disable them before the slimes get more TOX damage than engineers around the SM.
**The Derelict has all the materials needed to create a medical bot. Start your search at the broken Medbay near the chapel.
*Anywhere between adding the robotic arm and the sensor module, you can write on a robot assembly with a pen to rename the resulting robot, much like cyborgs. This is useful for keeping track of medical robots, as otherwise they're all just named "Medibot".
* Small robot assemblies can be carried in your backpack. Leaving the final piece out of a robot assembly and slamming it together in your backpack at the site of an issue makes for an effective response.
===Mechs===
* Mechs are space worthy as long as you enable the air inside your cabin. This can be useful if you don't have a space suit and you need to cross dangerous breaches.
* Losing a mech to an explosion will eject you completely unharmed (probably a good idea to be in space gear though).
* Mech drills can bust open lockers to get the goodies inside.
 
*RIPLEYs are a Roboticist's best friend. Their drill can cut through almost anything including most items, walls, even blast doors. The diamond drill can even cut through Reinforced walls. It is also a fairly robust weapon and can gib corpses.
** It also has fairly robust armor and can resist continuous laser fire from multiple sources for several seconds.
** When it is destroyed turrets cannot target anyone standing on the same square as it (i.e. the person who was inside when it went boom)
 
* The Odysseus is a force to be reckoned with. It can scan any chemicals, including drinks. The Odysseus' internal generator makes infinite amounts of any chemical, and syringes fired with the syringe gun can be recovered, meaning you can fire infinite amounts of liquid to use as reagents.
** You can mix five different chemicals in any syringe (which still only holds 15u, meaning 5 chems equals 3 of each). This can be used to create an amazing healing concoction or an extremely powerful killer syringe. For instance:
*** Healing mixture: Omnizine.
*** Harming mixture: Lexorin, Unstable mutagen, Beepsky Smash.
** Clicking a box of syringes while in an Odysseus with syringe gun equipped will load every syringe from the box in the Odysseus.


You can clean bloody people by spraying them with your Space Cleaner [[File:Cleaner.png]].
===Tips for Traitoring===
* People can't tell who you are when you are inside a mech and have to go by the mechs name... which you can change at any time. Changed your mechs name to some other mech and you can walk across the station as a confirmed traitor, so long as you don't speak.
* You can load a Medibot with '''any''' chemical mixture. Insert [[Guide_to_chemistry#Skewium|skewium]] in a medibot and have it wander around injecting people? Sure!


Spray people with space cleaner if they are covered in blood around their head and chest (but not if they have bloody gloves). This usually makes people happy, as security officers won't hound them as much. Sometimes the station needs a hero though, all you need to do is mop the right floor, or spray water at the right time to stop the worst fiend humanity has ever known.
==Being an Evil Genius==
Traitoring as a Roboticist is fun and easy, especially since you spawn with flashes, and an expectation of building very dangerous machines. Your high station access, and access to tech storage will allow you to get pretty much anywhere, considering that you can have gloves off the bat. And, of course, [[Syndicate Items#Cryptographic_Sequencer|emagging]] any of your basic creations serves to cause havoc and chaos. The toxins kit's contents poured into a single large beaker of an emagged Medibot can create a very dangerous 'helper'. Emagging the [[Cyborg|cyborgs]] equips them with a Syndicate lawset, gives them special new tools, and prevents them from being fucked with on a control console. Though remember, cyborgs slaved to a [[Guide_to_malfunction|malfunctional AI]] can not be [[Syndicate_Items#Emag|emagged]].
If you want to make a cyborg despite having no volunteers, it's never a bad idea to simple drag the body of your last murder victim back to the lab for a debraining - Rarely do people question you once the body is already being operated on.  


==Tips==
* Your [[PDA]] has a '''Custodial Locator'''. Use this to locate your janitorial cart [[File:Janitorial Cart.png]] or [[General_items#Mop|mop]] [[File:Mop.png|32x32px]]. This can also help you find your Custodial Closet, since that's where those items spawn.
* Your ID has access to the settings of [[Guide_to_robotics#Cleanbot|cleanbots]] [[File:Cleanbot.gif]]. Click a cleanbot with your ID to unlock it. You can then click the robot to alter its settings and turn it on or off.
* Instead of refilling the Light Replacer [[File:Lightreplacer0.png|32x32px]] with light tubes/bulbs, you can refill it with glass sheets [[File:Glass.png]].
* Lost your galoshes? Need more default Cleaner Grenades or buckets? Cargo can order a Janitorial Cart and Galoshes Crate and a Janitorial Supply crate, if you ask nicely.
* Clicking a spray bottle while it's in your hand actually changes the pressure knob to use less of the content when sprayed. (Alternates between 2 and 5)
** Right-Clicking on a spray bottle gives you the option to empty it.
* Learn how to mix [[Guide_to_chemistry#Space_Cleaner|space cleaner]]. This will make refilling your space cleaner bottle easier for when the [[Chemist|chemist]] can't be bothered.
* [[Guide_to_chemistry|Chemistry]] can make [[Guide_to_chemistry#Drying_Agent|drying agent]]. If splashed on your galoshes [[File:Jshoe.png|32x32px]] with right click, they will be transformed into purple absorbent galoshes, which still prevents you from slipping while also drying floor tiles you walk on.
* [[Guide_to_xenobiology#Red_Slime|Xenobiology]] can create speed potions. Use these on your galoshes [[File:Jshoe.png|32x32px]] and/or janicart [[File:Janicart.png|32x32px]] to make them faster
{{Jobs
{{Jobs
| color = 03870C
| color = A06DA0
}}
}}
[[Category: Jobs]]
[[Category: Jobs]]

Latest revision as of 02:40, 6 April 2025

This page needs to be reviewed/updated.
REASON: Broken links need fixing.
PRIORITY: Not defined
SCIENCE

Roboticist

Alternate Titles: Biomechanical Engineer, Cyberneticist, Machinist, Mechatronic Engineer, Apprentice Roboticist
Superiors: Research Director
Difficulty: Easy
Guides: Guide to robotics, Surgery, Guide to synthetic surgery
Access: Robotics, Technical Storage, Morgue, Research Division, Mineral Storage
Duties: Create and maintain a cybernetic and robotic army, then suit up in METAL GEAR. Save Synths and IPC's from scary thunderstorms.
Minimum requirements: Build and maintain cyborgs, weld clumsy synthetics.

SCIENCE

Department head:
Research Director
Science roles
Guides

The Roboticist's job is to maintain the system's cybernetic sevitors, including borgs and various bots that they can create. When provided with resources, they can construct powerful Exosuits. They also support the crews synthetic population.

The Lab

Robotics is your home as a Roboticist. It contains Exosuit Fabricators, used for the creation of any robotic component you require, a few cyborg recharging stations, a few Exosuit recharging stations, a chest with multiple sheets of metal, Power Cell, and a coil of wire, and scattered tables with a multitool, tool boxes, a few Flashes, a crowbar, a proximity sensor, more scattered power cells, and a cell charger.

Your Job

Building Cyborgs:

First on the agenda is to fulfill any early requests to turn people into Cyborgs. Steal metal from other departments for the Verify the Exosuit Fabricators has metal and get them churning out some cyborg bits. Once built you can either use a Positronic Brain or MMI by taking out their brains via surgery, and put the brains in MMIs. Then, stuff the brainless corpses down disposals in the Morgue. Finally, insert the MMIs into the cyborg shells. You now have cyborgs!

Repairing Cyborgs, Synthetics, and Mechs:

The robotic based crew and equipment will need repairs over the course of the shift.

Preform Upgrades and Empowering Your Mechanical Overlords:

R&D will research various upgrades and implants that the crew will ask to be installed. Some of these will be implants requested by the stupid meat sacks biological crew members. Brush up on your surgery procedures before doing this, or send them to medical.

Build MOD Suits:

Eventually MOS Suit components will be become available to build and upgrade. Various departments will bitch at you request for some to be built .

Life on the Assembly Line

Try to keep at least 1 complete cyborg body on standby for the inevitable train of corpses that will be coming through your door. In the downtime, feel free to devote your precious metal and time to building robots or exosuits. If Mining all died off or R&D is uncooperative, keep busy by stealing a bucket from Hydroponics (Or the Cargo Autolathe) and creating Cleanbots, or using up all your Medkits for more Medibots.

Sync your Exosuit Fabricators for extra miscellaneous parts and cyborg upgrades, and get building. Mining should obtain the metals you need. You will have a love-hate relationship with the R&D lab and its residents; on the one hand they are required for you to obtain mech circuits and equipment, but on the other they are taking all that wonderful silver from you that could be going to making a Durand. Once you do get enough ores though, it's smooth sailing. Make exosuits, give them to people with little-to-no authorization, and watch the ensuing chaos from your comfy chair.

Other tips

  1. Keep your metal organized, and understand how much each machine will take (and you will always need more metal).
  2. Glass is important for your robotics work, as are various devices, security equipment and rare minerals. Don't waste them.
  3. Have a plan before you start building anything huge, like an exosuit (without obtaining the necessary circuitry, they are useless).
  4. Make sure to perform maintenance on cyborgs that come in; Nanotrasen usually doesn't load them with anything but the minimum required power cells. Fifth, tech storage is your friend. It has two flashes, two power cells, and insulated gloves. For bonus points, beg the CE/RD/AI to let you into secure tech storage to get a robotics/exosuit circuitboard to control what you make in case it decides to kill everyone.
  5. Ensure you have proper eye protection when you weld, or you'll become blind quickly.

Do's and Don'ts

Do:

  • Make cyborg bodies and install MMI's in them.
  • Try to borg antagonists instead of having security kill them. They fail their objectives and are no longer a danger, being restricted by their laws.
  • Cut LawSync and reset cyborg laws when the AI is rogue.
  • Make useful bots and leave them around the station.
  • Make drone shells so players can steal all your metal and glass rejoin the round.
  • Put beacons in all Exosuits, and DNA lock them, lest they get stolen.
  • Make a Cyborg and Exosuit Control Console.
  • Try to make your own boards by raiding R&D getting R&D to unlock the mech technologies.
  • Recognize that the QM might be more inclined to get you some more metals if you don't eat up all of their points with Ripley boards.

Don't:

  • Put an MMI in a cyborg shell without making sure it isn't braindead (they can speak you know).
  • Blow all the cyborgs because one was emagged.
  • Immediately blow all cyborgs when the AI is malfunctioning - Instead, take apart your Robotics Control console and relocate it somewhere off camera so you can lock the cyborgs and reset them to become a powerful ally against the AI.
  • Try to make an exosuit you don't have materials for, nothing is more useless than a pile of Durand limbs while you beg for metal and silver.
  • Go on exosuit rocket launcher rampages 'because you can'.
  • Be an asshat.
  • Build an exosuit for anyone who just comes by and asks for one (and won't accept a Tracking Beacon).

Tips

Robots

  • Medibots are a bit more robust than people often seem to account for. They're capable of stabilising multiple people in critical condition, and have infinite basic chemicals.
    • Additionally, you can make medical bots out of any of the different colors of first aid kit available on the station, and the resulting medical bot will keep that color.
    • A good tweak to do to medical bots is to reduce their healing threshold. Use your PDA/ID to unlock their interface, and reduce it to 5 - they will heal people who are at 95% health or less now, which is great for topping people up. Remember to lock it after you are done.
    • Remember to synchronize the Medibots with researches; that way they will be much more efficient.
    • You can stop an already-deployed Medibot from running away after the nearest hurt person as you drag them towards where they're needed the most simply by temporarily turning them off, or by setting them to stationary mode.
    • Medical robots all use the same chemicals as standard, so it won't stack if they inject a lot of it into you at once or if multiple medical robots inject you. The chemical will, however, linger in your body at high concentrations - a person can be brought out of crit by having multiple medical robots healing them before a fight.
    • If there are slimefolks and green Medibots, enjoy the show put them on stationary or disable them before the slimes get more TOX damage than engineers around the SM.
    • The Derelict has all the materials needed to create a medical bot. Start your search at the broken Medbay near the chapel.
  • Anywhere between adding the robotic arm and the sensor module, you can write on a robot assembly with a pen to rename the resulting robot, much like cyborgs. This is useful for keeping track of medical robots, as otherwise they're all just named "Medibot".
  • Small robot assemblies can be carried in your backpack. Leaving the final piece out of a robot assembly and slamming it together in your backpack at the site of an issue makes for an effective response.

Mechs

  • Mechs are space worthy as long as you enable the air inside your cabin. This can be useful if you don't have a space suit and you need to cross dangerous breaches.
  • Losing a mech to an explosion will eject you completely unharmed (probably a good idea to be in space gear though).
  • Mech drills can bust open lockers to get the goodies inside.
  • RIPLEYs are a Roboticist's best friend. Their drill can cut through almost anything including most items, walls, even blast doors. The diamond drill can even cut through Reinforced walls. It is also a fairly robust weapon and can gib corpses.
    • It also has fairly robust armor and can resist continuous laser fire from multiple sources for several seconds.
    • When it is destroyed turrets cannot target anyone standing on the same square as it (i.e. the person who was inside when it went boom)
  • The Odysseus is a force to be reckoned with. It can scan any chemicals, including drinks. The Odysseus' internal generator makes infinite amounts of any chemical, and syringes fired with the syringe gun can be recovered, meaning you can fire infinite amounts of liquid to use as reagents.
    • You can mix five different chemicals in any syringe (which still only holds 15u, meaning 5 chems equals 3 of each). This can be used to create an amazing healing concoction or an extremely powerful killer syringe. For instance:
      • Healing mixture: Omnizine.
      • Harming mixture: Lexorin, Unstable mutagen, Beepsky Smash.
    • Clicking a box of syringes while in an Odysseus with syringe gun equipped will load every syringe from the box in the Odysseus.

Tips for Traitoring

  • People can't tell who you are when you are inside a mech and have to go by the mechs name... which you can change at any time. Changed your mechs name to some other mech and you can walk across the station as a confirmed traitor, so long as you don't speak.
  • You can load a Medibot with any chemical mixture. Insert skewium in a medibot and have it wander around injecting people? Sure!

Being an Evil Genius

Traitoring as a Roboticist is fun and easy, especially since you spawn with flashes, and an expectation of building very dangerous machines. Your high station access, and access to tech storage will allow you to get pretty much anywhere, considering that you can have gloves off the bat. And, of course, emagging any of your basic creations serves to cause havoc and chaos. The toxins kit's contents poured into a single large beaker of an emagged Medibot can create a very dangerous 'helper'. Emagging the cyborgs equips them with a Syndicate lawset, gives them special new tools, and prevents them from being fucked with on a control console. Though remember, cyborgs slaved to a malfunctional AI can not be emagged. If you want to make a cyborg despite having no volunteers, it's never a bad idea to simple drag the body of your last murder victim back to the lab for a debraining - Rarely do people question you once the body is already being operated on.

Jobs on Nova Sector Station