Nova Roleplay Expectations: Difference between revisions
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'Nova Sector' (Same name for the general area IC) | 'Nova Sector' (Same name for the general area IC) | ||
While we are '''a direct downstream''' of /TG/ Station, we differ heavily in our expectations both in roleplay, and how items are used. | |||
* Sometimes, we'll have items or features from upstream that don't necessarily align with our principles, so try to keep our general ruleset in mind despite how something appears it should be used. (For EX: you still need CI to use a parapen.) | |||
We do not expect new players to know every rule right away, just to work with staff if you happen to break them. | |||
Nova Sector Main should be treated as a roleplay-first server, that means the expectation is that you should be atleast trying to put roleplay at the forefront, this doesn't mean you have to do nothing but emotes, but that you shouldn't acting as a general detractor from the | |||
{{Rules navbar}} | |||
roleplaying environment. | |||
'''Be respectful of others.''' | '''Be respectful of others.''' | ||
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# '''Server Rules:''' [[Server Rules|Nova Sector 13 Ruleset]] and Rulings - The idea is to get a basic overview of what is and what is not allowed. Most are just common sense. | # '''Server Rules:''' [[Server Rules|Nova Sector 13 Ruleset]] and Rulings - The idea is to get a basic overview of what is and what is not allowed. Most are just common sense. | ||
# '''General Player Policy & Standards: You're already here!''' | # '''General Player Policy & Standards: You're already here!''' | ||
# '''Check over our usage of "Combat Indicator":''' (see below) | # '''Check over our usage of "Combat Indicator":''' (see below) | ||
# '''<big>The records template:</big>''' [[Records Template]] | |||
= "Combat Indicator" and it's uses = | = "Combat Indicator" and it's uses = | ||
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[[File:CombatIndicator.png|frameless]] | [[File:CombatIndicator.png|frameless]] | ||
==== '''Combat indicators signal the transitioning from roleplay, to 'combat,' or elsewise putting yourself at an advantage.''' ==== | |||
'''Combat indicators signal the transitioning from roleplay, to 'combat,' or elsewise putting yourself at an advantage.''' | |||
{| class="wikitable" | {| class="wikitable" | ||
!<big>After activating CI, you're required to wait atleast two seconds if they don't CI back, or not-at-all if they do, this applies to everyone involved, or about to be.</big> | !<big>After activating CI, you're required to wait atleast two seconds if they don't CI back, or not-at-all if they do, this applies to everyone involved, or about to be.</big> | ||
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# Think of it as a handshake that should be returned by the other party, so that people cannot get the jump on someone who is typing, and or not paying attention. | # Think of it as a handshake that should be returned by the other party, so that people cannot get the jump on someone who is typing, and or not paying attention. | ||
#* '''You cannot CI before a situation or interaction, unless they're PMS.''' | #* '''You cannot CI before a situation or interaction, unless they're [[PMS]].''' | ||
# The follow up acts are something that exist in a somewhat grey area, and shouldn't be used in bad faith, or with intent to gain an advantage, and rulebreak or not will be context dependent: | # The follow up acts are something that exist in a somewhat grey area, and shouldn't be used in bad faith, or with intent to gain an advantage, and rulebreak or not will be context dependent: | ||
#* Setting up a slip, or a beartrap while being approached, | #* Setting up a slip, or a beartrap while being approached, | ||
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|- | |- | ||
|There are other situations, where you don't need to CI, because you're not doing it for an active advantage (shoving someone down without a follow up, taking something unrelated off a table, checking over your inventory, whipping a pie at someone, etc) but this should only be done in '''good faith''', and if they are being done for an advantage (pie'ing someone before running up to shove and grab them) you should still CI! | |There are other situations, where you don't need to CI, because you're not doing it for an active advantage (shoving someone down without a follow up, taking something unrelated off a table, checking over your inventory, whipping a pie at someone, etc) but this should only be done in '''good faith''', and if they are being done for an advantage (pie'ing someone before running up to shove and grab them) you should still CI! | ||
Combat Indicator is '''not''' the Combat Mode (formerly Harm Intent) that changes interactions to hitting, hugs to punches, etc. Both operate independently, and only the Combat Indicator is indicated to others. | |||
The default keybind for the Combat Indicator is pressing {{Key|C}}. This can be changed by opening Preferences (Upper left corner of the game window), Open Game Preferences, Keybindings, Human, and it's the fourth one down, "Combat Indicator." | |||
|} | |} | ||
== Creating your Character! == | == Creating your Character! == | ||
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* Your character be both capable of functioning on their own, and as their job without constant external help. | * Your character be both capable of functioning on their own, and as their job without constant external help. | ||
* This however, doesn't meant they have to be a perfect, law abiding citizen, they can be criminals, liars, thieves, murderers, even deviants, however, they shouldn't be incapable of functioning in the station's environment. | * This however, doesn't meant they have to be a perfect, law abiding citizen, they can be criminals, liars, thieves, murderers, even deviants, however, they shouldn't be incapable of functioning in the station's environment. | ||
* A character should be able to | * A character should be able to at least function around the technology of their relevant role. For reference, if they're on station, they should be capable of using at least most technology around the station. | ||
|- | |- | ||
| | | | ||
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* They shouldn't be of notable importance to the lore (they are not the direct heir to the entirety of Solfed.) | * They shouldn't be of notable importance to the lore (they are not the direct heir to the entirety of Solfed.) | ||
** Picture it like this: If your character is entirely killed, it shouldn't have an impact on the overall lore. | ** Picture it like this: If your character is entirely killed, it shouldn't have an impact on the overall lore. | ||
*Your character should have a chronological age befitting of their position specifically for command roles! This means while you can be good at engineering and know how to do general first aid, but you shouldn't go from building your own functioning SM to doing heart surgery. | *Your character should have a chronological age befitting of their position specifically for command roles! | ||
*If your character is in command, they should have a set of filled out [[Records Template|background records.]]( | *This means while you can be good at engineering and know how to do general first aid, but you shouldn't go from building your own functioning SM to doing heart surgery. | ||
*If your character is in command, they should have a set of filled out [[Records Template|<big>background records.</big>]](Click the text for the template; you can use your own or whatever else as long as it covers similar bases!) | |||
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* Another example are latex characters. As long as the character is sensible with a reasonable backstory on why they are the way they are. | * Another example are latex characters. As long as the character is sensible with a reasonable backstory on why they are the way they are. | ||
* This does not prohibit characters that are designed to allow for whatever fetish you may have, rather your character must be well-balanced in their personality and appearance. | * This does not prohibit characters that are designed to allow for whatever fetish you may have, rather your character must be well-balanced in their personality and appearance. | ||
* If you want to include harder kinks/fetishes in your flavor text or notes, use the NSFW tabs. | |||
'''Remember:''' While this server allows for ERP, it is not its central focus. For any NSFW detail in the flavortext/oocnotes/speciesnotes/records, please write them under an "incoming NSFW" warning. | '''Remember:''' While this server allows for ERP, it is not its central focus. For any NSFW detail in the flavortext/oocnotes/speciesnotes/records, please write them under an "incoming NSFW" warning. | ||
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For instance, you can say your character has minor psionic abilities, given you act within reason about them. | For instance, you can say your character has minor psionic abilities, given you act within reason about them. | ||
|- | |- | ||
|'''Regarding 'rude or hard to approach characters'''' | | | ||
==== '''Regarding 'rude or hard to approach characters'''' ==== | |||
* Generally, the harder your character is to interact with, the more effort you should put into them. | * Generally, the harder your character is to interact with, the more effort you should put into them. | ||
* A character that's both hard to approach, and generally low effort becomes more of a negativity sink then a position influence on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down. | * A character that's both hard to approach, and generally low effort becomes more of a negativity sink then a position influence on the roleplaying environment and with that in mind you should make an earnest attempt to play up the actions or lack-there-of for the sake of adding in as much roleplay as you might be shutting down. | ||
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'''To keep it short, while you don't have to be unerringly serious at all times, you should keep in-character, and believable at the minimum.''' | '''To keep it short, while you don't have to be unerringly serious at all times, you should keep in-character, and believable at the minimum.''' | ||
=== General Notes === | |||
==== Staying in Character. ==== | |||
== General Notes == | |||
=== Staying in Character. === | |||
While on the server, you should be making an earnest attempt to act as your character would, this includes when you're alone! You don't have to be emoting to yourself while spacetiding, but you also shouldn't be playing like it's a single-player-game just because you're on your own. | While on the server, you should be making an earnest attempt to act as your character would, this includes when you're alone! You don't have to be emoting to yourself while spacetiding, but you also shouldn't be playing like it's a single-player-game just because you're on your own. | ||
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* Just because you're down mining on the planet as an assistant doesn't mean you should suddenly understand how to do complex surgeries without a relevant background. | * Just because you're down mining on the planet as an assistant doesn't mean you should suddenly understand how to do complex surgeries without a relevant background. | ||
* While in maints alone your character shouldn't suddenly gain knowledge on everything to do with atmospherics as a janitor without a relevant background just because no one's looking. | * While in maints alone your character shouldn't suddenly gain knowledge on everything to do with atmospherics as a janitor without a relevant background just because no one's looking. | ||
==== Roleplay First ==== | |||
=== | |||
Nova being a roleplay first server, means that it has a focus on social and inter-player interactions instead of purely mechanical ones. | Nova being a roleplay first server, means that it has a focus on social and inter-player interactions instead of purely mechanical ones. | ||
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This also means there's a higher focus on the characters, and the overall 'story' they could be experiencing, instead of the usual trend with servers where it's essentially a looping groundhog day that sometimes things persist through. | This also means there's a higher focus on the characters, and the overall 'story' they could be experiencing, instead of the usual trend with servers where it's essentially a looping groundhog day that sometimes things persist through. | ||
{{Rules table}} | |||
Latest revision as of 01:17, 13 December 2025
Introduction to Nova Sector
'Nova Sector' (Same name for the general area IC)
While we are a direct downstream of /TG/ Station, we differ heavily in our expectations both in roleplay, and how items are used.
- Sometimes, we'll have items or features from upstream that don't necessarily align with our principles, so try to keep our general ruleset in mind despite how something appears it should be used. (For EX: you still need CI to use a parapen.)
We do not expect new players to know every rule right away, just to work with staff if you happen to break them.
Nova Sector Main should be treated as a roleplay-first server, that means the expectation is that you should be atleast trying to put roleplay at the forefront, this doesn't mean you have to do nothing but emotes, but that you shouldn't acting as a general detractor from the
roleplaying environment.
Be respectful of others.
Recommended Reading!
To get off on the right foot in both the application process and our server, please follow the following list and read the documents provided.
A basic understanding of the required documents is required in order to gain entry into the server:
- Community Rules: Here!
- Server Rules: Nova Sector 13 Ruleset and Rulings - The idea is to get a basic overview of what is and what is not allowed. Most are just common sense.
- General Player Policy & Standards: You're already here!
- Check over our usage of "Combat Indicator": (see below)
- The records template: Records Template
"Combat Indicator" and it's uses
1. Combat Indicator
Combat indicators signal the transitioning from roleplay, to 'combat,' or elsewise putting yourself at an advantage.
| After activating CI, you're required to wait atleast two seconds if they don't CI back, or not-at-all if they do, this applies to everyone involved, or about to be. |
|---|
|
| There are other situations, where you don't need to CI, because you're not doing it for an active advantage (shoving someone down without a follow up, taking something unrelated off a table, checking over your inventory, whipping a pie at someone, etc) but this should only be done in good faith, and if they are being done for an advantage (pie'ing someone before running up to shove and grab them) you should still CI!
Combat Indicator is not the Combat Mode (formerly Harm Intent) that changes interactions to hitting, hugs to punches, etc. Both operate independently, and only the Combat Indicator is indicated to others. The default keybind for the Combat Indicator is pressing C. This can be changed by opening Preferences (Upper left corner of the game window), Open Game Preferences, Keybindings, Human, and it's the fourth one down, "Combat Indicator." |
Creating your Character!
Character Creation Guidelines |
|---|
Your character must be functional.
|
Your character must fit the setting in a grounded wayThe setting is a near-future, sci-fi universe with an expanded list of species that were found in and around the milky-way, with a focus on 'anomalous zones,' ala, areas where the laws of the universe don't apply as universally.
|
Give your character a proper name
|
No mary sue characters
|
No feral-like custom species
No purely fetish characters
Remember: While this server allows for ERP, it is not its central focus. For any NSFW detail in the flavortext/oocnotes/speciesnotes/records, please write them under an "incoming NSFW" warning. |
Flavor is encouraged within reason
For instance, you can say your character has minor psionic abilities, given you act within reason about them. |
Regarding 'rude or hard to approach characters'
|
Adults only
|
Roleplaying Standards
What are Nova Sector's Roleplaying Standards?
Nova Sector should be treated as a roleplaying server.
To keep it short, while you don't have to be unerringly serious at all times, you should keep in-character, and believable at the minimum.
General Notes
Staying in Character.
While on the server, you should be making an earnest attempt to act as your character would, this includes when you're alone! You don't have to be emoting to yourself while spacetiding, but you also shouldn't be playing like it's a single-player-game just because you're on your own.
EX:
- Just because you're down mining on the planet as an assistant doesn't mean you should suddenly understand how to do complex surgeries without a relevant background.
- While in maints alone your character shouldn't suddenly gain knowledge on everything to do with atmospherics as a janitor without a relevant background just because no one's looking.
Roleplay First
Nova being a roleplay first server, means that it has a focus on social and inter-player interactions instead of purely mechanical ones.
- The expectation is that the interaction of a doctor talking with their patient is to a degree more valuable then the doctor who just flings them onto a table and instantly starts surgery.
- or, that an antag catching their target in maints and holding them up for a moment before shooting them down is inherently a better interaction then them randomly blowing up the entire room their target might be in, with no previous interaction.
This also means there's a higher focus on the characters, and the overall 'story' they could be experiencing, instead of the usual trend with servers where it's essentially a looping groundhog day that sometimes things persist through.
