Ghost Role policy: Difference between revisions
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* No double-dipping characters between any of the following, without having them approved as a 'double agent.' | * No double-dipping characters between any of the following, without having them approved as a 'double agent.' | ||
** - DS2 | Interdyne | Station. - | ** - DS2 | Interdyne | Station. - | ||
* For Antags, you are not to run to Interdyne/DS2 to hide, even if you’ve seen them in-round; without explicit admin permission | * For Antags, you are not to run to Interdyne/DS2 to hide, even if you’ve seen them in-round; without explicit admin permission | ||
* Ghost roles (except DS2) are allowed to engage in criminal, or elsewise aggressive acts, but as a ghost role you should aim to moderate both the escalation, and the effect whenever possible. | * Ghost roles (except DS2) are allowed to engage in criminal, or elsewise aggressive acts, but as a ghost role you should aim to moderate both the escalation, and the effect whenever possible. | ||
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* Act like an antag. | * Act like an antag. | ||
* Speedrun megafauna. | * Speedrun megafauna. | ||
* Permanently imprison people (without ooc consent). | * Permanently imprison people (without ooc consent). | ||
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* Interact with DS2 Z-Level ghost roles and ruins. | * Interact with DS2 Z-Level ghost roles and ruins. | ||
* Kidnap people with explicit OOC consent (via LOOC). | * Kidnap people with explicit OOC consent (via LOOC). | ||
* Explore around space (if you enter the station Z, you should pop a 180 and get outta there (planet in the background) | |||
** while you can explore space, you should atleast try to avoid just snatching all the loot, it's most there for space-tiding curators and other roles. | |||
'''What you cannot do:''' | '''What you cannot do:''' | ||
* Attack/go to the station without an opfor. | * Attack/go to the station without an opfor. | ||
* Attack/Rob people for simply being near the base. | * Attack/Rob people for simply being near the base. | ||
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# If a crate is labelled for a specific person/’faction’, try your best to deliver it. | # If a crate is labelled for a specific person/’faction’, try your best to deliver it. | ||
#* Though, this is up to the Chiefs discretion, it is an emergency after all. | #* Though, this is up to the Chiefs discretion, it is an emergency after all. | ||
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You shouldn't start playing your tribal chars as other ghostroles/Station Crew unless you intend for them to stay that way. | You shouldn't start playing your tribal chars as other ghostroles/Station Crew unless you intend for them to stay that way. | ||
OPFOR is required for | OPFOR is required for escalation without previous build up, think attacking the mining base at 15m in before seeing a miner at all. | ||
If your camp's being attacked, being bombed, or elsewise, actively harmed or invaded, you can defend it, this does mean you shouldn't be going around instigating fights for the sake of claiming 'defense' later. | If your camp's being attacked, being bombed, or elsewise, actively harmed or invaded, you can defend it, this does mean you shouldn't be going around instigating fights for the sake of claiming 'defense' later. | ||
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|'''<big>Opfor Required Actions:</big>''' | |'''<big>Opfor Required Actions:</big>''' | ||
* Acts of combat or sabotage against the station, on icebox, this includes destroying the mining base as it's directly attached, for lavaland, this is anything trying to destroy the shuttles or the station-itself above, if you get up there somehow. | |||
* Acts of combat or sabotage against the station, | * Targeting miners, or 'neutral ghostroles' like interdyne without proper build up. | ||
* Targeting | |||
* Growling, spamming 'begone outsider,' and pointing at a weapon, do not count as escalation, especially before attacking people. | * Growling, spamming 'begone outsider,' and pointing at a weapon, do not count as escalation, especially before attacking people. | ||
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* Antagonists should be avoiding any attempts to drag the Tribal Roles into conflict without it being part of their opfor, and equally Tribal Roles shouldn't immediately jump on any excuse offered by someone too either. | * Antagonists should be avoiding any attempts to drag the Tribal Roles into conflict without it being part of their opfor, and equally Tribal Roles shouldn't immediately jump on any excuse offered by someone too either. | ||
* '''For the station crew''': Don’t raid the camp when it’s empty/clearly uninhabited, Additionally, even if you are Security, do not start needless conflict with the Icewalkers if it doesn't create roleplay opportunities, and don’t break the cave, hole, or tunnel, whatever they spawn in or it's equipment without escalation. | * '''For the station crew''': Don’t raid the camp when it’s empty/clearly uninhabited, Additionally, even if you are Security, do not start needless conflict with the Icewalkers/Ashwalkers if it doesn't create roleplay opportunities, and don’t break the cave, hole, or tunnel, whatever they spawn in or it's equipment without escalation. | ||
** Both sides shouldn't take the first act of conflict as an excuse to go on a genocide. | ** Both sides shouldn't take the first act of conflict as an excuse to go on a genocide. | ||
*'''For Syndicate roles''': Opfor before involving the ashwalkers in any conflict, be it against the station, or elsewise, naturally this implies player-versus-player combat. | *'''For Syndicate roles''': Opfor before involving the ashwalkers in any conflict, be it against the station, or elsewise, naturally this implies player-versus-player combat. |
Latest revision as of 01:55, 6 March 2025
Important Information
OOC:
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About OPFORS:
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Company Locations
Interdyne | DS2 |
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Interdyne (obviously) | Donk |
Waffle | |
MI13 | |
Tiger Coop | |
Self | |
ARC | |
Gorlex | |
Cybersun |
Interdyne Info
Interdyne Pharmaceuticals
(Press Expand to see roleplaying info.)
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Important Rulings:
It’s in the best interest of all parties to avoid all-out combat, especially with the Sol Federation on such short notice, and with no parties being an official ‘government entity.’ The above applies to stationcrew, but in reverse, you can /try/ to rob or otherwise ‘loot’ an Interdyne operative, but it shouldn’t be done constantly, or lethally to avoid an all-out war with them. What you can do:
What you cannot do:
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DeepSpace2 Info
Syndicate Space Base, Deep Space 2
(Press Expand for roleplaying info.)
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Important Rulings:
What you can do:
What you cannot do:
(Station side antags are not to go looking for Interdyne/The Syndicate) (Station crew should have no idea DS2 exists, or what it is if encountered.) For station crew: OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5 minutes into a round | |||
COMMS AGENT : Follows standard DS2 rules |
Above-Board Corporations
General Rulings:
You shouldn't involve yourself with antags, or general security situations, not your dog, not your fight. Avoid full out abandoning your 'base.' |
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Freighter Crew:Chain of Command: Freighter Chief: Director of operations, like your own personal Captain, with a much smaller crew. Freighter crewman/Excavator: Below the FC, he’s your boss, you don’t get paid if you piss off your boss, do you? Guidelines:
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Charlie Station / Port Tarkon:
For station crew: You can freely interact with Tarkon, but, try to avoid instantly taking them back to the station. In regards to the syndicate: They are unaware of the Syndicate’s existence and their current standing with NT. |
Isolated Roles
General Rulings:
These are rules that aren't inherently hostile to the station, and generally, shouldn't be trying to pick fights. |
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Golems:
For station crew: Avoid raiding the golem ship, and do not purchase the omnilathe board, yes we’re aware you can buy it, that does not mean it’s allowed. |
Pod Person:You’re a plantman, grow stuff, sell it off for stuff you need, smoke weed. For the stationcrew: Don’t take the gatfruit, don't steal their tools, not even the combat gloves. |
Blackmarket Dealer:
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Lavaland Hermit:
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Tribal Roles
General Rulings:
You shouldn't start playing your tribal chars as other ghostroles/Station Crew unless you intend for them to stay that way. OPFOR is required for escalation without previous build up, think attacking the mining base at 15m in before seeing a miner at all. If your camp's being attacked, being bombed, or elsewise, actively harmed or invaded, you can defend it, this does mean you shouldn't be going around instigating fights for the sake of claiming 'defense' later. | |||||
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Opfor Required Actions:
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Ashwalkers:(Roleplaying info TBD)
Ashwalkers have been away from advanced technology long enough, it should be almost alien if not magical to them, and even when made aware of it, stuff like the shuttle console is well outside their means of understanding. | |||||
IceWalkers:(Click expand for Roleplaying Info)
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'Third Parties'
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