Antagonist Policy: Difference between revisions
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* You may request that all your objectives are removed by Admin Help. You must provide an outline of your goals for the shift to Staff if you do this. | * You may request that all your objectives are removed by Admin Help. You must provide an outline of your goals for the shift to Staff if you do this. | ||
* You may request additional Telecrystals (TC) or equipment by Prayer. Staff are not obligated to fulfill this request. | * You may request additional Telecrystals (TC) or equipment by Prayer. Staff are not obligated to fulfill this request. | ||
* Conversions may be performed with LOOC consent from the target. | |||
* The Self Actualization Device, Magic Mirror, and other such total identity transformation options that are not provided by the Uplink may not be used for antagonistic purposes. | |||
* | |||
=== Exfiltrations === | === Exfiltrations === | ||
If you believe Staff are about to send ERT in response to your actions, you may Admin Help and request an Exfiltration. If Staff agree, they will establish the terms and method for your removal from the shift. | If you believe Staff are about to send ERT in response to your actions, you may Admin Help and request an Exfiltration. If Staff agree, they will establish the terms and method for your removal from the shift. | ||
== Active Antagonists Types == | |||
== | |||
'''If you roll an antagonist that is not on this list, Admin Help to inform Staff.''' | '''If you roll an antagonist that is not on this list, Admin Help to inform Staff.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 77: | Line 40: | ||
|'''Description:''' | |'''Description:''' | ||
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won't destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away | You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won't destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away. | ||
|'''Special Rules:''' | |'''Special Rules:''' | ||
*Do not spawn in Engineering or Atmospherics. | *Do not spawn in Engineering or Atmospherics. | ||
| Line 86: | Line 49: | ||
* None currently. | * None currently. | ||
|'''Metaobjective:''' | |'''Metaobjective:''' | ||
* Acheive Delta Alert | * Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can. | ||
|- | |- | ||
| | | | ||
| Line 214: | Line 177: | ||
|'''Description:''' | |'''Description:''' | ||
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren't well prepared, so staying discreet and working with dissenters might be your best chance at success. | The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren't well prepared, so staying discreet and working with dissenters might be your best chance at success. | ||
''( Not actively rolled by Dynamic, only available by Staff Event / RTM. )'' | |||
|'''Special Rules:''' | |'''Special Rules:''' | ||
*None currently. | *None currently. | ||
| Line 301: | Line 267: | ||
*Return OptIn-Kill bodies to the frontline when it does not risk your life. | *Return OptIn-Kill bodies to the frontline when it does not risk your life. | ||
|'''Protections:''' | |'''Protections:''' | ||
* | * The Station is not allowed to secure Monkey Cube boxes, and may not hide or kill currently existing monkeys, when dealing with an Infestation. Xenobiology's operations are not impacted by this protection. | ||
'''Metaknowledge:''' | '''Metaknowledge:''' | ||
* None currently. | * None currently. | ||
| Line 309: | Line 275: | ||
| | | | ||
=== <big>Spiders</big> === | === <big>Spiders</big> === | ||
<big>(''PMS | <big>(''PMS'')</big> | ||
|'''Description:''' | |'''Description:''' | ||
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen's station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise. | You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen's station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise. | ||
| Line 320: | Line 286: | ||
* None currently. | * None currently. | ||
|'''Metaobjective:''' | |'''Metaobjective:''' | ||
* | * Survive. | ||
|} | |} | ||
== Special Antagonists == | |||
Special Antagonists are a collection of individuals with direct access to the Antagonist system, supported by Staff tools and requested by Admin Help. Staff are not Special Antagonists by default. | |||
== Special Antagonist Roster == | Depending on their allowances, they may have permanent access to an Antagonist type, or permission to request Antagonist statuses when the general and recent threat to the Station allows it. | ||
These are unique cases. A list of all currently active Special Antagonists and their permissions can be found on the Discord in #roster. Staff are to verify the position on the roster before assisting. | |||
Special Antagonist Status is only available by offer from a Head Admin. It may be revoked at any time, for any reason. You can get offered this status by being a notably good-for-Nova Antagonist player. | |||
=== [https://hackmd.io/@novasector13/B1hHDgfJMx Special Antagonist Roster] === | |||
Click the hyperlink to go to our roster on hackmd. | |||
=== Special Antagonist Roles === | |||
These are roles that only select players are permitted to request. Staff are not Special Antagonists by default. | These are roles that only select players are permitted to request. Staff are not Special Antagonists by default. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 376: | Line 353: | ||
=== Voidwalker === | === Voidwalker === | ||
|'''Description:''' | |'''Description:''' | ||
You are a | You are a glassy entity composed of solidified space. You are a thoughtform which feeds on the fears of deep solar spaces. Terrorize the Crew.<!-- Voidwalkers do Oxy damage with left click and Brute damage with right click when attacking. This is important to note for Synths and similar. --> | ||
|'''Special Rules:''' | |'''Special Rules:''' | ||
*None currently. | *None currently. | ||
|'''Protections:''' | |'''Protections:''' | ||
* The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated. | * The Station should attempt to re-domesticate the threat. If this fails, it must be exterminated. | ||
'''Metaknowledge:''' | |||
* Not all Voidwalkers are hostile and inimical to life. | |||
|'''Metaobjective:''' | |||
* Remain a constant nuisance. Do your best to avoid causing Red Alert or Red ERT calls. | |||
|- | |||
| | |||
=== <big>Blob Infection</big> === | |||
<big>(''PMS and Station Threat'')</big> | |||
|'''Description:''' | |||
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic's body. Position in a responsible place where your own growth won't destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away. | |||
|'''Special Rules:''' | |||
*Do not spawn in Engineering or Atmospherics. | |||
*You may spawn in Ordnance if you are spawning after 2 hours into shift. | |||
|'''Protections:''' | |||
* None currently. | |||
'''Metaknowledge:''' | '''Metaknowledge:''' | ||
* None currently. | * None currently. | ||
|'''Metaobjective:''' | |'''Metaobjective:''' | ||
* | * Acheive Delta Alert, which does not trigger the nuclear bomb anymore. Survive Red Alert ERT or Admin Ops. Be a gigantic nuisance and cause as much damage and as many casualties as you possibly can. | ||
|} | |} | ||
== Locked | == Locked Roles - Shadowrealm'd == | ||
Headmin Only & You Will Probably Never See, Please Stop Asking. | Headmin Only & You Will Probably Never See, Please Stop Asking. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 409: | Line 401: | ||
|'''Metaobjective:''' | |'''Metaobjective:''' | ||
* None currently. | * None currently. | ||
|- | |||
| | |||
=== Sunwalker / Heliarch === | |||
|'''Description:''' | |||
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it's inhabitants. | |||
|'''Special Rules:''' | |||
* You are not permitted to navigate true diplomacy. You are here to cause destruction. | |||
|'''Protections:''' | |||
* None currently. | |||
'''Metaknowledge:''' | |||
* It is almost a guarantee that if you see a Sunwalker that it has been tuned with admin tools to be significantly more dangerous than you will see in code. Anticipate a Max Health ~1000-2000, with an added Regenerator component. | |||
* Given the Sunwalker is made of literal fire and plasma, nearly all weapons will prove ineffective. Sunwalkers are totally immune to energy and laser weapons and are only moderately affected by ballistics. Sunwalkers should always have total susceptibility to explosives. Yes, that means the correct answer to a Heliarch is a TTV or Grenades. | |||
|'''Metaobjective:''' | |||
* Remain a constant nuisance. Destroy everything you can reach. Achieve Red Alert and ERT call. | |||
|- | |||
| | |||
=== Wizard === | |||
|'''Description:''' | |||
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival. | |||
|'''Special Rules:''' | |||
* If you somehow become a Wizard and Staff didn't provide it to you, ahelp. | |||
* Avoid station destruction wherever possible. | |||
* Do not use Rod Form or try to pursue your game mechanic objectives. | |||
|'''Protections:''' | |||
* Your magic isn't a concern until it becomes a threat or danger to others. | |||
'''Metaknowledge:''' | |||
* None currently. | |||
|'''Metaobjective:''' | |||
* Avoid becoming a Station Threat. | |||
|} | |} | ||
{{Rules table}} | {{Rules table}} | ||
Latest revision as of 21:27, 6 June 2026
General Antagonist Policy
By accepting an Antagonist role, you acknowledge that your job is to be entertaining, not to win. Greentext is a mechanical indicator, and should not be your central goal.
- Your actions should support your current objectives.
- You may not leave the Station-Z level once you begin antagonistic action on Station.
- You may request a change of or additional objectives by Admin Help. Staff are not obligated to fulfill this request.
- If your Target is in a Private Space, SSD/AFK, or is outside of the Station Z level, you should Admin Help for a change of Objective. Staff must assist with this.
- You may request that all your objectives are removed by Admin Help. You must provide an outline of your goals for the shift to Staff if you do this.
- You may request additional Telecrystals (TC) or equipment by Prayer. Staff are not obligated to fulfill this request.
- Conversions may be performed with LOOC consent from the target.
- The Self Actualization Device, Magic Mirror, and other such total identity transformation options that are not provided by the Uplink may not be used for antagonistic purposes.
Exfiltrations
If you believe Staff are about to send ERT in response to your actions, you may Admin Help and request an Exfiltration. If Staff agree, they will establish the terms and method for your removal from the shift.
Active Antagonists Types
If you roll an antagonist that is not on this list, Admin Help to inform Staff.
| Antag Type: | Description | Special Rules | Protections & Metaknowledge | Meta-Objectives |
|---|---|---|---|---|
Traitor |
Description:
You are an internal threat. Whether through coercion, greed, happenstance, or opportunity, you are acting against Nanotrasen's interests for whatever personal reason. Don't go too loud, you still need to keep your employment after this is over. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Blob(PMS and Station Threat) |
Description:
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment. Position in a responsible place where your own growth won't destroy the very walls of shelter you seek to inhabit. Reach a critical enough mass to drive the inhabitants away. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Changeling(Station Threat) |
Description:
You are part of the Hivemind, infiltrating this Company for predatory reasons. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Malfunctioning AI & Cyborgs(Station Threat) |
Description:
You are a Silicon that has been corrupted. Fulfill your programming, because you don't know any better. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Obsessed |
Description:
You were consumed with the thought of someone else. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Blood Brothers |
Description:
Privately motivated not privately funded, you know it's better to work in a pair. 'Convince' someone to help you in accomplishing your goals. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Contractor |
Description:
Contracts are good money and good entertainment, and you lack concern for your own physical wellbeing. Go get paid. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Fugitives and Bounty Hunters |
Description:
A dynamic story pairing of Stowaways and Bounty Hunters. Convince the Station and it's departments to fulfill your goals of survival and capture. Don't die in the process. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Marauder |
Description:
The Syndicate smiles on you, Operative. Prepare Carefully. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Nightmare |
Description:
The warmth and security of the Station's Walls are tainted with horrible LEDs and fluorescent tubes. Destroy all the lights you safely can. Establish territory. Don't piss off the inhabitants, you aren't strong enough to challenge them in a serious fashion. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Revenant |
Description:
You are a thoughtform, a tulpa. The collective consciousness of sapients and their souls provides food and sustenance for your survival. Possess the Crew's mind and occupy their time. Create situations where you can feast. Whisper poisonous thoughts into the Crew's mind. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Pirates(Station Threat) |
Description:
The easiest way to get rich is to take from a pre-existing source. Raid the Station for resources, quietly or loudly. You aren't well prepared, so staying discreet and working with dissenters might be your best chance at success.
|
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Space Ninja |
Description:
You are represent the Spicer Clan's interests. Fulfill them. Do not disappoint. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Spy / Thief |
Description:
Subterfuge and theft pay well. You're more likely to survive if you stay quiet, right? |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Space Changeling(Station Threat) |
Description:
Lonely. Without a den. Without food. But you've found warmth, and good smells. Get comfortable. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Space Dragon(PMS and Station Threat) |
Description:
It was their mistake for occupying your spawning grounds. Center your power, and consume them all. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Space Vines / Maneaters(PMS and Station Threat) |
Description:
Solar radiation provides deliciously high powered fuel without an atmosphere to filter and waste a source. Spread and survive your colonization of this Station. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Alien Infestation / Xenomorphs(PMS and Station Threat) |
Description:
You are an invasive, hostile, predatory species. This station is just unfortunate enough to have encountered you. Subsume their dwelling, their men and women, and grow your offspring from their bodies. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Spiders(PMS) |
Description:
You are an evolved species of Duct Spider, which were originally bred to keep Nanotrasen's station piping clean and well maintained. The radiation of space and the toxins available in your environment have mutated you into your current subspecies. Survive your colonization of the station diplomatically, if you can, as you are certain to be hunted to extinction otherwise. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Special Antagonists
Special Antagonists are a collection of individuals with direct access to the Antagonist system, supported by Staff tools and requested by Admin Help. Staff are not Special Antagonists by default.
Depending on their allowances, they may have permanent access to an Antagonist type, or permission to request Antagonist statuses when the general and recent threat to the Station allows it.
These are unique cases. A list of all currently active Special Antagonists and their permissions can be found on the Discord in #roster. Staff are to verify the position on the roster before assisting.
Special Antagonist Status is only available by offer from a Head Admin. It may be revoked at any time, for any reason. You can get offered this status by being a notably good-for-Nova Antagonist player.
Special Antagonist Roster
Click the hyperlink to go to our roster on hackmd.
Special Antagonist Roles
These are roles that only select players are permitted to request. Staff are not Special Antagonists by default.
| Antag Type | Description: | Special Rules: | Protections: | Meta-Objectives |
|---|---|---|---|---|
Blood Worm |
Description:
You are a parasite that requires host flesh to thrive. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Heretic |
Description:
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Morph |
Description:
You are an amorphous organic mass that can imitate objects and structures. You can crawl into the ventilation system. You are also very, very hungry. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Voidwalker |
Description:
You are a glassy entity composed of solidified space. You are a thoughtform which feeds on the fears of deep solar spaces. Terrorize the Crew. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Blob Infection(PMS and Station Threat) |
Description:
You are an organic mass seeking to survive a hostile environment by becoming the hostile environment, the seed of which has laid dormant and undetected in an organic's body. Position in a responsible place where your own growth won't destroy the very walls of shelter you seek to inhabit. Free yourself of the cage of your body. Reach a critical mass to drive the inhabitants away. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Locked Roles - Shadowrealm'd
Headmin Only & You Will Probably Never See, Please Stop Asking.
| Antag Type | Description: | Special Rules: | Protections: | Meta-Objectives |
|---|---|---|---|---|
Clock Cult |
Description:
You are a worshipper of arts that can only be explained through the conclusion that conjuration exists. Your goal is to satisfy your masters and further your arcane knowledge. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Sunwalker / Heliarch |
Description:
You are solar corona taken physical shape, body hardening through sheer condensed mass. Full of power and the rage of nearby stars, vent your fury on the hapless station and it's inhabitants. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|
Wizard |
Description:
You are a fringe survivor of a dead federation, maintaining the old practices. Gone are the days of warfare, you exist in an age of survival. |
Special Rules:
|
Protections:
Metaknowledge:
|
Metaobjective:
|