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== You must be 18 or older to play here. ==
Nova Sector is a US based Community. We follow US laws.


= Nova Sector 13 Rules =
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.
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== On Good Faith and Bad Faith ==
!These rules are the framework for everyone on the server
The distinction between "good faith" and "bad faith" behavior revolves around a Player's intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character's role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.
 
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or "winning" at the expense of others' enjoyment.
 
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player's motivation to determine whether a rule was broken in good or bad faith.
 
== Core Rules ==


This server is for people who are 18 years of age or older. No exceptions.
=== CR 1: The Social Contract ===
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.


Our servers are based in the United States, and because of that we adhere to both US-Federal Law, and it's moral guidelines.
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.
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* '''Narrative Blackout''': Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.
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* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players' wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn't become a substitute for real support, putting unfair emotional weight on other players. If you're going through something hard, please reach out to a trusted person or support resource.
=== Rule 0: Be Mature ===
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters' bad behavior. Treat your character's mental health journey seriously to the best of your ability.
#Don’t be a dick OOCly. Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won't be tolerated.
* Do not refer to real world modern politics, wars, or any political figures in any capacity.
#English literacy is a must. We do not expect grammatical perfection; you should be able to speak comprehensibly out of character.
#Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.
#If an admin has told you not to do something; do not do it.
#*Don't attempt to argue in wordgames with the staff, it's their job to enforce the rules, not argue for them.
#Do not target players in bad faith.
#'''Do not ban-bait people.'''
#*This includes misrepresenting a situation.
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=== Rule 1: Do Not Grief ===
Griefing is the act of deliberately annoying or angering another player maliciously. This includes EORG (End of Round Griefing)
* Players need to use the opfor system to request permission for large-scale bombing, plasmaflooding, acid-flooding, or anything else that can and likely will damage a large swathe of the station.


1. Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game.
=== CR 2: The Vibe Check ===
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don't have to respect the character, but you must respect the writer and the larger game environment.


2. Do not attack others randomly without a valid IC reason. see: [[Server Rules#10.5 Non-Antagonist Criminal Addendum]]
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.
* Avoid "Anti-Roleplay" (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.
* Real-world slurs and hate speech are prohibited. While "In-Universe" derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between 'walk yourself out an airlock' and 'kill yourself'.


3. Do not exploit bugs or errors in the code to your benefit in-game.
=== CR 3: Setting Immersion and Safety ===
* Report issues to the wider community in the main-dev chat channel, and on the github.
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn't be either.
4. Unless you have an approved OPFOR, you shouldn't excessively sabotage the station, or departments, this includes messing with the engine. This can make the round effectively unplayable if enough vital functions are destroyed.


5. Do not harass a player ICly if it is unwelcome.
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.
** Bitrunners that are on the Manifest, TTS Device users, and everyone within or spawning from a Bitdomain are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.
** Antagonists with the Die a Glorious Death objective are exempt from this
* No "Meme" or "Joke" characters in IC spaces outside of Staff-sanctioned events.
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.
* You may not copy characters from pre-existing media. Adapted concepts are okay.
* If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.
* '''Post-Mortality Blackout''': In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events precluding or individuals involved in your demise.


6. Don't touch SSD/AFK players unless you are moving them to safety/cryo (after the 30 minutes have passed).
=== CR 4: Impartiality and the Separation of Player and Character ===
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.


7. The interlink isn't the place for conflict, or instigating stuff; you shouldn't be starting or trying to drag trouble there.
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.


8. '''No force-borging or transforming another person's character without getting LOOC consent first!'''
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===
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Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.
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=== Rule 2: Listen to the staff team ===
The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters.  


Take feedback about staff to a staff-report, or staff-feedback.  
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.


If you are ever considering doing something particularly drastic in terms of escalation - for example, mutinies - request permission via Admin-Help.
=== CR 6: Style Points: Powergaming and Scene Integrity ===
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.


# Be polite, honest, and to the point when sending an admin PM.
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself "optimally" during roleplay without a Combat Indicator is considered Bad Faith Powergaming.
#* Time, place, the act itself, who did it, who might have seen it are all things that help staff in the moment with figuring out the situation overall.
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don't cry if you get shot or stabbed while attempting this.
# Do not instigate someone you are admin-helping about.
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round's narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.
#* This also means, you shouldn't start taunting them in LOOC after opening the ticket.
# An admin's word is final. If they say not to do it, do not do it.  
#* If you suspect an admin is in the wrong, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 '''Staff-Report'''].
# Lying to the staff is a punishable offense.
#* Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in a permaban, if you don't return.
*Avoid talking about rule breaks in the global OOC channel.


*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.
=== CR 7: Consent, Agency, & Narrative Sovereignty ===
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else's scene. Allow others the space to perform the roles they signed up for.


*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. '''(THIS DOES NOT APPLY TO PREFBREAK.)'''
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.
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** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.
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* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.
=== Rule 3: Stay In-Character and Meet Character Standards ===
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.
<big>Your character must fit into the lore and setting, this includes their current situation.</big>
* If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not "hide" or "space" bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.
#Speak in a believable manner.
** This is particularly relevant for PvE styled antagonists, such as Maneaters.
#Knowledge must be consistent with the character; that means they shouldn't suddenly know how to do complex surgeries when convenient, when they previously couldn't.
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.
#Do not act silly in a way that disrupts others RP, this includes stuff like: 'saying rofl,' 'spraypainting this months meme on the floor,' etc.
#Follow the character standards: [[General Player Policy and Standards]]
#Do not impersonate other player's characters.
#*'''If you are playing someone else's character( I.E, changeling, genetics, etc.), you are not allowed to ERP as that character without OOC permission.'''
#Do not copy and paste real-world people and pre-existing fictional characters.
#*(This does not mean you cannot play 'Deathclaws' or 'Xenomorphs' just that you cannot literally be John-117)
#Do not commit suicide for little reason. {{anchor|suicide}}
#*For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.


*'''Underaged characters are strictly prohibited.''' {{anchor|underage}}
=== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ===
**Your character must look like an adult.  Short species like goblins, kobolds, and so forth are allowed, however, they must still be an adult.
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.
***The hard-coded limit for character age is 18 for a reason. '''Do not attempt to work around this by describing your character as looking “younger than 18” in your flavor text in any form, as it will be treated as a violation of the rules.'''
***Equally, do not try to imply they could be anything but above age.
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=== Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive ===
*Nova Sector Main should be treated as a <u>''roleplay oriented server.''</u>
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.


*'''Anti-roleplay behavior is not tolerated.'''
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.
**<u>This means, despite your wants as a player, you shouldn't be acting in a manner which causes other's roleplay to be negatively impacted, for your own amusement.</u>
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.
** If there is no established round specific reason for a crime to occur, it should not happen. "It’s what my character would do" is not a substitute for active, in-shift escalation.


*You must be able to function in a roleplaying environment.
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===
**You must be part of immersion and ideally add to it, not detract.
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through '''heavy and transparent''' roleplay escalation. Sabotage should never occur in a narrative vacuum.


*This also means you shouldn't be doing anti-immersion room designs aswell (like, making the floor to be whichever meme is popular at the time).
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, and the Evacuation Shuttle.
*The more power your character has IC, the higher our expectation is for the quality of your roleplay. This goes especially true for Antagonist, Command, and security roles.
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.
*Like in the case of practical memes or jokes, '''do not overuse sexually implicit structures, be it strip-poles, or milking machines.'''
* '''Do not sabotage pipes'''. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.
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** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.
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* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.
=== Rule 5: Act in Moderation ===
* Any planned usage of a TTV or Canister bomb must be approved by Staff.
*<big>Act in moderation, i.e. ensure that you do not do anything '''excessively'''. As a rule of thumb, if you think you're borderline, you are being excessive.</big>
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.
'''<u>Moderation of Excessive Means.</u>'''
* '''EXPERIMENTAL - The Mutual Destruction Clause''': Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.
*Lethal weaponry should generally be used in a situation that aligns with '''IC circumstances.'''
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.
**This should only come up if the difference in escalation is '''excessive'''.  
** The Captain must get permission by Admin Help to agree to this Clause.
***(ex: someone tells you to fuck off, so you immediately start stabbing them.)
** Misuse or overuse of this clause will be met with a ban.
*'''Use proper and convincing escalation. Build up to your actions, don't jump right out the gate shooting!'''
** Invoke this clause against Admin / True CentCom Characters at your own risk.
'''Important:''' You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.


You need to be extra careful, as you need to know when to stop or when to ease things off.  
=== CR 10: The Rule of Cool ===
Staff may invoke "The Rule of Cool" to override gameplay or narrative Core Rules if an action significantly enhances the shift's quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.


LOOC communication is your best friend when it comes to being sure you're not pushing things to far.
==Department Policies==
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.
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!Department
!Here are the three rules you should use to gauge if you're being excessive:
!Policy
|-
|'''Central Command Crew'''
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC).
 
# Central Command Members should be in very good standing with NT.
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.
# The NTC has ultimate say if corporate regulations are properly being enforced.
|-
|-
|Are you affecting the round in any significant way?
|'''Command'''
|The Captain can lay out additional IC standards for command, within reason.
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.
# You should be competent with your department and aware of its relevant policies.
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.
# Access should not be given out for frivolous reasons.
# Do not change your job title outside of the titles provided in the job menu.
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.
# For information regarding the "Acting Captain" position, check the [[Captain|Captain job page]].
|-
|-
|Are you seriously annoying a person or group of people?
|'''Security'''
|The Head of Security can lay out additional IC standards for security, within reason.
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne'er do wells.
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.
# '''Hardcore torture, MMI, or borging require explicit OOC consent.'''
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.
# You are not to ignore antagonistic behavior that is a threat to the station.
# Understand '''[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].'''
# You should not leave the station unless the threat is out in space or lavaland.
# '''Regarding Contraband''': Barring picking it up mid-fight, security shouldn't be using contraband, unless the alert level is '''DELTA.'''
|-
|-
|Are you doing this crime consistently enough that it becomes repetitive and annoying?
|'''Medical'''
|}
|The CMO can lay out additional IC standards for medical, within reason.
 
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.
|-
|-
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|'''Engineering'''
=== Rule 6: Play the job you have ===
|The CE can lay out additional IC standards for Engineering, within reason.
*Do your primary job first. Keep to your department, and do not perform other peoples' jobs unless needed too, for the overall story.
 
*As an antagonist, your goal is to create conflict but ultimately entertainment and story for the crew.
# Experimentation is welcome, but you are responsible for if it goes wrong.
**this means you shouldn't be going around starting pointless fights with security, or randomly destroying parts of the station for the sake of it.
*Don’t do the job of occupied departments (this includes acting/normal Captains).
'''For Reference:''' This means you should be trying your best to fulfill the role of your job atleast to a bare minimum, like setting up the SM as engineering; this doesn't mean you're required to know how on your first round, but you should try to seek help on how to do it right.  
|-
|-
|
|'''Cargo'''
=== Rule 7: Do not metagame or metagrudge ===
|The Quartermaster can lay out additional IC standards for cargo, within reason.
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.


*Meta-grudging is the act of targeting a player while IC for OOC reasons.  
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)
**Attacking another player for something that happened in a previous round without mutual consent will be called meta-grudging. Rounds are canon, but escalation isn't, you have to build up too it.
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.
# As cargo, you shouldn't be refusing orders without a justifying IC reason.
# Cargo is still under Corporate Regulations while on NT Property.
|}


*Regarding the continuity with antagonists, these rounds will count as canon, with the antag being anonymized, while the victim can pick if they themselves are, unless it violates meta-protections.  
== ERP and Sexual Content Rules ==
**You may remember what happened to you, but not who in particular did it. They are replaced by a functionally faceless individual.  
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.
***''Do not attempt to make an in-character issue out of previous shifts’ antagonism, '''unless''' you have the OOC consent of the involved party.'' Ever.
 
|-
=== Defining Spaces ===
|
 
=== Rule 8: Do not powergame ===
==== Public Space ====
<u>Powergaming is when you step outside your character's normal abilities just to guarantee you come out on top in every situation.</u> It’s especially a problem when it messes with the roleplaying environment for everyone else. The more you lean into powergaming, the more you should focus on keeping the roleplay at the forefront before and after any fights. At some point, though, it will become staff discretion based on the overall impact.
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces.  
 
==== Private Space ====
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.
 
==== Marked Space ====
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the 'Erotic' tab on your character loadout, or from a Lustwish vendor.
 
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.
 
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.
 
=== The Harkness Test ===
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests.
 
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:
 
* Does the character have adult human intelligence, and could be considered sapient?
* Can the character use language or otherwise communicate in a way which clearly provides consent?
* Is the character of sexual maturity for its species?
 
If you are found to be violating the Harkness Test, you could be looking at a ban.
 
=== General Rules and Public Spaces ===
 
==== ERP-G-1 Setting Expectations of Exposure ====
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others.  


As a general rule, there’s a safe zone for what you can carry:
==== ERP-G-2 The ‘Tap Out’ Rule ====
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are 'Invoking the Tap Out Rule' or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.


* Tools
==== ERP-G-3 Don't Be Weird About ERP ====
* Emergency medical stuff
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that is not self-sexualizing when addressing Opt-Outs (don't talk about it, don't draw attention to it, do not be hung and hard in public) is considered OK. As with all Opt-Outs, if they choose to address it, so can you.
* A small number of weapons (like 1-3)
* Maybe some armor


Separately from the above there are additional items that can push you into higher tiers of power just on their presence alone, for ex: TTV's, Teleporters, anything-that-makes-you-mostly-transparent, and martial arts just to name a few, try to use these sparingly!
==== ERP-G-4 No On-Station Expectations of Safety ====
|-
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.
|
=== Rule 9: Do not valid-hunt ===
<u>Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status alone.</u>


Justifiable reasons '''exclude''' you from this, such as:
==== ERP-G-5 On The Clocking and The Right To Work > Right to Get Laid ====
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.


* Valid IC escalation,
==== ERP-G-6 Adult Characters, We're Dead Serious ====
* A valid IC reason to go after them, (self-defense, being a threat to the station at large, otherwise escalated issues (breaking into ones department, etc)
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.
* Risk of life to someone involved, which can be easily prevented.
* However, if you go out of your way to place yourself into situations for the sake of jumping in when they escalate; it could equally be considered powergaming, intent matters!
If an Antagonist is not currently a [[Antagonist Policy|<u>station threat</u>]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|PMS]], do not go out of your way to chase them down without valid IC reason.


<u>Forcibly</u> mind-shielding crew, brainwashing crew, or otherwise attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.
==== ERP-G-7 No False Pretenses ====
|-
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.
|
=== Rule 10: No Self-Antagging ===
<big>Self-antagging is the act of acting like an general antagonist, when you are not.</big>


Self antagging, generally leads to a worse experience for everyone else involved.
==== ERP-G-8 No Impersonation ====
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.


If you are not an antag, do not do the following:
==== ERP-G-9 Be Considerate With Erotic Items ====
*Roleplay as a terrorist.
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.
*Murder someone without a justifiable IC reason.
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars.)
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology).


=== 10.5 Non-Antagonist Criminal Addendum ===
=== Private Spaces ===
'''For non-antagonist criminals, please read the below:'''


*Crime is allowed, however, self-antagging is not.  
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to be LRP.
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective.  


'''In conclusion, to be a non-antag criminal,'''
==== ERP-P-2 Do Not Abuse Private Space Protections ====
*You must be low maintenance for security. You shouldn't be a constant hindrance just for the sake of starting a fight with them.
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.
*You should try to create RP around your crimes; it shouldn't be self-serving, or entirely self-focused.
*You actions must be within 4xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder. Grand theft, Grand Sabotage, and Inciting a Riot require an OPFOR.
|-
|
=== Rule 11: 'Misc RP' / ERP ===
'''<big>Respect people's prefs.</big>'''
* OOC prefs are absolutes, if it says ask, you should ask, if it says no, it means '''<u>No.</u>'''
* This expands to include people you expose by second hand, that means in no uncertain terms, you shouldn't be proudly talking about how bad you want to dick someone down over the radio, unless you know everyone on that channel has consented.
* Try to limit other's unintended exposure to sexual objects in relation to their prefs.
'''<big>Don’t be a dick</big>'''
* Do not be toxic to others. Be respectful.


* Do not grief players who are ERPing. Do not grief players about their ERP in IC or OOC channels.
==== ERP-P-3 Active Antagonists Can't Get Laid ====
* Repeat violations of this policy will be categorized as bad faith actions, and bans taken against this can result in no appeal permabans.
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.
* Keep extreme kink activities out of public view (Noncon, hyper, bloodplay, gore, etc.)
* '''Do not call out ERP over any sort of IC or OOC channels.'''
* '''Do not ERP as someone else’s character without their consent. This includes any intimate interactions such as kissing/groping.'''
'''<big>Don’t make drama out of ERP</big>'''
* Do not ERP Bait, or use ERP to bait a player into a situation with the intention to trick them.
* Calling security on players who are ERPing will be considered making drama. Ahelp instead if they are being disruptive and refuse to cooperate.
* Do not levy accusations of sexual assault or non-consensual against other players over public channels of any kind (this includes PDA messages as they are viewable by all ghosts).


* Do not call security for players who are ERPing, this also goes for department radio channels and command channels.
==== ERP-P-4 No Antag Action in Dorms ====
* If command staff is urgently needed, ask them to do their job. Do not do this in bad faith. Do not interrupt if they do not comply, instead make an admin-help.
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.
'''<big>You must have OOC consent from the erping parties to interrupt ERP in a private area.</big>'''
* If they are in a enclosed room, use LOOC Wallpierce.
* If people are publicly ERPing, you may ask them to stop or go somewhere else in LOOC, if they do not cooperate, ahelp.
* ''If you are reading this and applying to the server, please type'' <u>'''BANANA EGG'''</u>'', in the chat after you create your ticket to confirm you've read this document.''
'''<big>Non Consensual ERP should only ever be exposed to LOOC consenting parties.</big>'''
* Non-Con must be kept to subtler.
* Do not broadcast or draw attention to said actions.
* Implications of non-consensual ERP against parties without prior consent is not allowed.
* If the other player repeals their consent or says they would wish to discontinue the RP, disengage immediately.
|-
|
=== Rule 12: Situational Rulings ===
<big>These are rulings made to address a specific circumstance, or act, that don't necessarily fit within the rest of the rules, but equally go against the goals of the server.</big>
{| class="wikitable"
|+
!Ruling
!Description
!Reason
|-
|'''Rolling Antagonist as a 'Unintended roles''''
|Departmental Guards/Security/Command/Prisoner/GhostRoles are expected to notify staff if they have rolled traitor, changeling or heretic as it is not intended for them to do so. They may choose to either respawn as another job or to pass on the antag status.
|Occasional bug/code hiccups that allows them to roll antags type that they are not intended to.
|-
|'''Item requests'''
|Item requests unless it was an item that failed to spawn as you joined should be done through prayers and not AHELPs.
|Due to a constant flood of tickets related to it, players should only ask for items to be spawned if they are an essential part of their kit and did not receive them due to a bug. Any other requests should be done via a pray. OPFOR requests for gear not on the list should be done in the chat.
|-
|'''Ghost  Cafe  Conduct:'''
|The ghost cafe is not an arena and should not be used in selfish manners.
You shouldn't be griefing it, as it's meant to be a place for private-or-quiet RP.
|Repeated poor conduct in the cafe
|-
|'''Blackout Policy:'''
|{{anchor|Blackout}}Upon death you do not remember anything that has lead up to it, the person who killed you or where it happened.


You still remember what happened throughout the rest of the round but anything close to your death is faint at best and unreliable.
=== Extreme ERP ===


Blackout applies to cyborgs as well, you will not remember the above mentioned if you are killed or your chassis destroyed. To note, being deconstructed while functional does not trigger the blackout and you will still keep the memories.
==== ERP-X-1 Keep Your Voice Down ====
|Copypasta of the in-game text
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.
|-
|'''Ruling on Prisoners'''
|Prisoners(the job, roundstart or latejoin) must OPFOR to be a significant nuisance or escape.
|Too many Prisoners escaping or causing chaos without an OPFOR.
|-
|'''Protection for Suicide, Mental Health, and Trauma RP'''
|Players have no obligation to participate in Suicide, Mental Health, or Self-Harm roleplay regardless of role.
|Not all players are comfortable engaging with these topics on a OOC level.
|}
|}


==== ERP-X-2 Keep That Out Of Sight ====
'Extreme' roleplay mechanics must be kept to clearly Marked Private Spaces.


==== ERP-X-? Access Request Special Phrase ====
This is not a Game Server Rule. Our Access Request process requires you to find this 'rule' and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.


{{Rules table}}
==== ERP-X-3 Do Not Threaten Them With That ====
[[Category:Rules]]
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics unless their Preferences explicitly allow it.

Latest revision as of 20:13, 28 April 2026

Nova Sector Policy
Return to policies page

You must be 18 or older to play here.

Nova Sector is a US based Community. We follow US laws.

By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.

On Good Faith and Bad Faith

The distinction between "good faith" and "bad faith" behavior revolves around a Player's intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character's role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.

Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or "winning" at the expense of others' enjoyment.

A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player's motivation to determine whether a rule was broken in good or bad faith.

Core Rules

CR 1: The Social Contract

Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.

  • Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.
  • Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.
  • Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players' wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn't become a substitute for real support, putting unfair emotional weight on other players. If you're going through something hard, please reach out to a trusted person or support resource.
  • If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters' bad behavior. Treat your character's mental health journey seriously to the best of your ability.
  • Do not refer to real world modern politics, wars, or any political figures in any capacity.

CR 2: The Vibe Check

Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don't have to respect the character, but you must respect the writer and the larger game environment.

  • The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.
  • Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.
  • Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.
  • Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.
  • Avoid "Anti-Roleplay" (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.
  • Real-world slurs and hate speech are prohibited. While "In-Universe" derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.
  • Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between 'walk yourself out an airlock' and 'kill yourself'.

CR 3: Setting Immersion and Safety

Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn't be either.

  • Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.
  • No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.
    • Bitrunners that are on the Manifest, TTS Device users, and everyone within or spawning from a Bitdomain are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.
  • Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.
    • Antagonists with the Die a Glorious Death objective are exempt from this
  • No "Meme" or "Joke" characters in IC spaces outside of Staff-sanctioned events.
    • You cannot play or recreate a character which resembles real life people, even for fun, except yourself.
  • Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.
  • Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.
  • You may not copy characters from pre-existing media. Adapted concepts are okay.
  • If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.
  • Post-Mortality Blackout: In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events precluding or individuals involved in your demise.

CR 4: Impartiality and the Separation of Player and Character

Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.

  • Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.
  • Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.
  • Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.

CR 5: Shift Integrity, Pacing, and the Ladder of Escalation

Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.

  • Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.
  • Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.
  • Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.

CR 6: Style Points: Powergaming and Scene Integrity

Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.

  • Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself "optimally" during roleplay without a Combat Indicator is considered Bad Faith Powergaming.
    • The other party may, at their discretion, consider actions such as these to be starting mechanics. Don't cry if you get shot or stabbed while attempting this.
  • If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round's narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.

CR 7: Consent, Agency, & Narrative Sovereignty

Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else's scene. Allow others the space to perform the roles they signed up for.

  • You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.
    • Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.
  • Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.
  • If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.
  • If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not "hide" or "space" bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.
    • This is particularly relevant for PvE styled antagonists, such as Maneaters.
    • Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.

CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum

If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.

  • The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.
  • Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.
    • If there is no established round specific reason for a crime to occur, it should not happen. "It’s what my character would do" is not a substitute for active, in-shift escalation.

CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage

Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through heavy and transparent roleplay escalation. Sabotage should never occur in a narrative vacuum.

  • Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, and the Evacuation Shuttle.
  • Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.
  • Do not sabotage pipes. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.
    • Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.
  • If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.
  • Any planned usage of a TTV or Canister bomb must be approved by Staff.
  • Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.
  • EXPERIMENTAL - The Mutual Destruction Clause: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.
    • Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.
    • The Captain must get permission by Admin Help to agree to this Clause.
    • Misuse or overuse of this clause will be met with a ban.
    • Invoke this clause against Admin / True CentCom Characters at your own risk.

CR 10: The Rule of Cool

Staff may invoke "The Rule of Cool" to override gameplay or narrative Core Rules if an action significantly enhances the shift's quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.

  • This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.
  • Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.

Department Policies

Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.

Department Policy
Central Command Crew These rules apply to the Central Command members stationed with the crew (Blueshield and NTC).
  1. Central Command Members should be in very good standing with NT.
  2. While the NTC is in charge of crew resources. They do not have absolute authority over the station.
  3. The NTC has ultimate say if corporate regulations are properly being enforced.
Command The Captain can lay out additional IC standards for command, within reason.
  1. Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.
  2. You should be competent with your department and aware of its relevant policies.
  3. Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.
  4. Access should not be given out for frivolous reasons.
  5. Do not change your job title outside of the titles provided in the job menu.
  6. Command characters should have filled out general, medical, and security records. See here for examples.
  7. For information regarding the "Acting Captain" position, check the Captain job page.
Security The Head of Security can lay out additional IC standards for security, within reason.
  1. You are expected to function as a counter to criminals, antagonists, and all kinds of ne'er do wells.
  2. You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.
  3. Hardcore torture, MMI, or borging require explicit OOC consent.
  4. The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.
  5. You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.
  6. You are not to ignore antagonistic behavior that is a threat to the station.
  7. Understand Permanent Mechanical State and the Combat Indicator.
  8. You should not leave the station unless the threat is out in space or lavaland.
  9. Regarding Contraband: Barring picking it up mid-fight, security shouldn't be using contraband, unless the alert level is DELTA.
Medical The CMO can lay out additional IC standards for medical, within reason.
  1. Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.
  2. Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.
Engineering The CE can lay out additional IC standards for Engineering, within reason.
  1. Experimentation is welcome, but you are responsible for if it goes wrong.
Cargo The Quartermaster can lay out additional IC standards for cargo, within reason.
  1. Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)
  2. The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.
  3. As cargo, you shouldn't be refusing orders without a justifying IC reason.
  4. Cargo is still under Corporate Regulations while on NT Property.

ERP and Sexual Content Rules

This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.

Defining Spaces

Public Space

A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces.

Private Space

Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.

Marked Space

A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the 'Erotic' tab on your character loadout, or from a Lustwish vendor.

Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.

Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.

The Harkness Test

There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests.

The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:

  • Does the character have adult human intelligence, and could be considered sapient?
  • Can the character use language or otherwise communicate in a way which clearly provides consent?
  • Is the character of sexual maturity for its species?

If you are found to be violating the Harkness Test, you could be looking at a ban.

General Rules and Public Spaces

ERP-G-1 Setting Expectations of Exposure

By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others.

ERP-G-2 The ‘Tap Out’ Rule

Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are 'Invoking the Tap Out Rule' or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.

ERP-G-3 Don't Be Weird About ERP

Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that is not self-sexualizing when addressing Opt-Outs (don't talk about it, don't draw attention to it, do not be hung and hard in public) is considered OK. As with all Opt-Outs, if they choose to address it, so can you.

ERP-G-4 No On-Station Expectations of Safety

If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.

ERP-G-5 On The Clocking and The Right To Work > Right to Get Laid

All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.

ERP-G-6 Adult Characters, We're Dead Serious

You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.

ERP-G-7 No False Pretenses

Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.

ERP-G-8 No Impersonation

Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.

ERP-G-9 Be Considerate With Erotic Items

Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.

Private Spaces

ERP-P-1 Do Not Interfere With Scenes In Private Spaces

Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective.

ERP-P-2 Do Not Abuse Private Space Protections

Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.

ERP-P-3 Active Antagonists Can't Get Laid

If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.

ERP-P-4 No Antag Action in Dorms

Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.

Extreme ERP

ERP-X-1 Keep Your Voice Down

‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.

ERP-X-2 Keep That Out Of Sight

'Extreme' roleplay mechanics must be kept to clearly Marked Private Spaces.

ERP-X-? Access Request Special Phrase

This is not a Game Server Rule. Our Access Request process requires you to find this 'rule' and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.

ERP-X-3 Do Not Threaten Them With That

Do not make drama out of, reference, or threaten people with ‘Extreme’ topics unless their Preferences explicitly allow it.