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'''If possible, please read the Server Principles: [https://docs.google.com/document/d/e/2PACX-1vSZhpRa4O0oZaAtaFVxG3DWGsRHKCSbhzNDjXS3F6_Sd-RpMsVjiVQxPjEGiivPTwIFcQ1z5lBm9m_C/pub Principles] - Not Required'''
== You must be 18 or older to play here. ==
=Nova Sector 13 Rules=
Nova Sector is a US based Community. We follow US laws.
These rules are the framework for everyone on the server.  


You have to abide by these rules to play here, whether or not you agree with them.  
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.


=Rule 0: Be Mature=
== On Good Faith and Bad Faith ==
<big>This server is for people who are 18 years of age or older. No exceptions. Our servers are based in the United States and we adhere to both moral guidelines and the United States Law. Alongside this stringent ruling, we ask that you act maturely as a player.</big>
The distinction between "good faith" and "bad faith" behavior revolves around a Player's intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character's role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.


*Don’t be a dick OOCly. We all have lives, and many of us use the community as a place to relax. Being needlessly antagonistic to other community members, generally toxic, or any other variation you could imagine won't be tolerated.
Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or "winning" at the expense of others' enjoyment.


*English literacy is a must. We do not expect grammatical perfection; you should be able to speak comprehensibly out of character.  
A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player's motivation to determine whether a rule was broken in good or bad faith.


*Don’t “ride the line” with regards to the rules. Follow through on the spirit of rules, and not just their exact wording.
== Core Rules ==


*If an admin has told you not to do something; do not do it. Do not attempt to play word games, and rules lawyer, at those whose job it is to uphold the rules.
=== CR 1: The Social Contract ===
Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.


*Do not target players in bad faith. Anyone who participates in a coordinated effort in the form of a meta-gang to maliciously target someone be permanently banned without appeal.
* Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.
* '''Narrative Blackout''': Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.
* Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players' wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn't become a substitute for real support, putting unfair emotional weight on other players. If you're going through something hard, please reach out to a trusted person or support resource.
* If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters' bad behavior. Treat your character's mental health journey seriously to the best of your ability.
* Do not refer to real world modern politics, wars, or any political figures in any capacity.


*'''Do not ban-bait people.'''
=== CR 2: The Vibe Check ===
**This includes misrepresenting a situation.
Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don't have to respect the character, but you must respect the writer and the larger game environment.


=Rule 1: Do Not Grief=
* The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.
<big>Griefing is the act of deliberately annoying or angering another player using aspects of the game in malicious ways.</big>
* Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.
* Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.
* Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.
* Avoid "Anti-Roleplay" (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.
* Real-world slurs and hate speech are prohibited. While "In-Universe" derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.
* Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between 'walk yourself out an airlock' and 'kill yourself'.


<big>'''<u>End of Round Grief is not allowed on the server.</u>'''</big>
=== CR 3: Setting Immersion and Safety ===
Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn't be either.


*1.Plasma-flooding must have permission from an administrator first.  
* Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.
**We encourage players to use the OPFOR system to request a plasma-flood objective, given sufficient reason. Plasma-flooding will be exposed to greater scrutiny and will be extremely rare to the point that it should almost never occur except in the rarest of instances where it makes sense.
* No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.
** Bitrunners that are on the Manifest, TTS Device users, and everyone within or spawning from a Bitdomain are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.
* Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.
** Antagonists with the Die a Glorious Death objective are exempt from this
* No "Meme" or "Joke" characters in IC spaces outside of Staff-sanctioned events.
** You cannot play or recreate a character which resembles real life people, even for fun, except yourself.
* Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.
* Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.
* You may not copy characters from pre-existing media. Adapted concepts are okay.
* If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.
* '''Post-Mortality Blackout''': In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events precluding or individuals involved in your demise.


* 2. Do not spam. This includes in-character conversation, the global out-of-character channel, or any other text channel used in-game (such as the Admin-Help system).  
=== CR 4: Impartiality and the Separation of Player and Character ===
Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.


* 3. Do not attack others randomly.  
* Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.
** If you want to attack another character, have a valid IC reason. Conduct yourself in a way that is consistent with our rules.  
* Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.
** Killing someone is frowned upon without IC justification.
* Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.


* 4. Do not exploit bugs or errors in the code to your benefit in-game.
=== CR 5: Shift Integrity, Pacing, and the Ladder of Escalation ===
** Report issues to the wider community in the main-dev chat channel, and on the github.
Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.


* 5. Do not intentionally damage the station or its machinery without a valid IC reason.  
* Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.
** This can make the round effectively unplayable if enough vital functions are destroyed. Unless you are an antag with an approved OPFOR, you shouldn't excessively sabotage the station, or departments, this includes messing with the engine.  
* Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.
* Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.


* 6. Do not harass a player ICly if it is unwelcome.
=== CR 6: Style Points: Powergaming and Scene Integrity ===
** <u>We will assume the worst if we cannot obtain the full story.</u>
Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.


* 7. Don't touch SSD/AFK players unless you are moving them to safety/cryo (after the 30 minutes have passed).
* Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself "optimally" during roleplay without a Combat Indicator is considered Bad Faith Powergaming.
** The other party may, at their discretion, consider actions such as these to be starting mechanics. Don't cry if you get shot or stabbed while attempting this.
* If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round's narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.


* 8. The interlink isn't the place for conflict, or instigating stuff; you shouldn't be starting or trying to drag trouble there.  
=== CR 7: Consent, Agency, & Narrative Sovereignty ===
Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else's scene. Allow others the space to perform the roles they signed up for.


'''Examples:'''
* You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.
*Examples: Spamming *scream or any emote excessively in public will not be tolerated.  
** Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.
*Brawls or fights that naturally escalate are encouraged, but additionally you shouldn't be using them as an excuse to drag others in.
* Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.
* If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.
* If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not "hide" or "space" bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.
** This is particularly relevant for PvE styled antagonists, such as Maneaters.
** Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.


=Rule 2: Listen to the staff team=
=== CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum ===
<big>The staff is responsible for upholding the enforcement of rules on the server. As such, they have a final say on related matters. We welcome honest comments, feedback, and critiques, when done through the proper channels, and respectfully.</big>
If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.


If you are ever considering doing something particularly drastic - for example, mutinies - request permission via Admin-Help.
* The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.
* Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.
** If there is no established round specific reason for a crime to occur, it should not happen. "It’s what my character would do" is not a substitute for active, in-shift escalation.


# Be polite, honest, and to the point when sending an admin PM.
=== CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage ===
#* Give all relevant information that you can, as it will help us resolve your case. 
Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through '''heavy and transparent''' roleplay escalation. Sabotage should never occur in a narrative vacuum.
# Do not instigate someone you are admin-helping about.
# An admin's word is final. If they say not to do it, do not do it.
#* If you suspect an admin is in the wrong, calmly take the incident to an [https://discord.com/channels/1171566433923239977/1173325576027787374 Staff-Help], and ping staff managers/headadmins to restrict it.  
#** Be as thorough and as unbiased as possible.
# Lying to the staff is a punishable offense.
#* Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in a permaban, if you don't return.
*Avoid talking about rule breaks in the global OOC channel.


*If an admin tells you that something is IC, valid, and so forth, that is the final answer. Admins are not obligated to give you more information than they think is necessary during an ongoing round.  
* Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, and the Evacuation Shuttle.
* Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.
* '''Do not sabotage pipes'''. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.
** Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.
* If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.
* Any planned usage of a TTV or Canister bomb must be approved by Staff.
* Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.
* '''EXPERIMENTAL - The Mutual Destruction Clause''': Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.
** Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.
** The Captain must get permission by Admin Help to agree to this Clause.
** Misuse or overuse of this clause will be met with a ban.
** Invoke this clause against Admin / True CentCom Characters at your own risk.


*If the situation you are admin-helping about is immediately happening to you, continue with the situation where possible, and ahelp immediately. (THIS DOES NOT APPLY TO PREFBREAK.)
=== CR 10: The Rule of Cool ===
Staff may invoke "The Rule of Cool" to override gameplay or narrative Core Rules if an action significantly enhances the shift's quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.
* This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.
* Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.


=Rule 3: Stay In-Character and Meet Character Standards=
==Department Policies==
<big>Your character must fit into the lore and setting, this includes their current situation.</big>
Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.
*Follow our Character Guidelines: [[General Player Policy and Standards#Character Creation Guidelines|Read Me]]
{| class="wikitable"
!Department
!Policy
|-
|'''Central Command Crew'''
|These rules apply to the Central Command members stationed with the crew (Blueshield and NTC).


*Speak like an actual person.
# Central Command Members should be in very good standing with NT.
*Knowledge must be consistent with the character; that means they shouldn't suddenly know how to do complex surgeries when convenient, when they previously couldn't.
# While the NTC is in charge of crew resources. They do not have absolute authority over the station.
# The NTC has ultimate say if corporate regulations are properly being enforced.
|-
|'''Command'''
|The Captain can lay out additional IC standards for command, within reason.
# Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.
# You should be competent with your department and aware of its relevant policies.
# Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.
# Access should not be given out for frivolous reasons.
# Do not change your job title outside of the titles provided in the job menu.
# Command characters should have filled out general, medical, and security records. See [[Records Template|here]] for examples.
# For information regarding the "Acting Captain" position, check the [[Captain|Captain job page]].
|-
|'''Security'''
|The Head of Security can lay out additional IC standards for security, within reason.
# You are expected to function as a counter to criminals, antagonists, and all kinds of ne'er do wells.
# You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.
# '''Hardcore torture, MMI, or borging require explicit OOC consent.'''
# The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.
# You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.
# You are not to ignore antagonistic behavior that is a threat to the station.
# Understand '''[[Antagonist Policy#PMS|Permanent Mechanical State]] and the [[Nova Roleplay Expectations#1. Combat Indicator|Combat Indicator]].'''
# You should not leave the station unless the threat is out in space or lavaland.
# '''Regarding Contraband''': Barring picking it up mid-fight, security shouldn't be using contraband, unless the alert level is '''DELTA.'''
|-
|'''Medical'''
|The CMO can lay out additional IC standards for medical, within reason.


*Do not act silly to the detriment of the situation, or setting, this includes things like saying 'lol, rofl, or lmao' as if they were spoken.
# Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.
# Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.
|-
|'''Engineering'''
|The CE can lay out additional IC standards for Engineering, within reason.


*Follow the character standards: [[General Player Policy and Standards]]
# Experimentation is welcome, but you are responsible for if it goes wrong.
 
|-
*Do not impersonate other player's characters.
|'''Cargo'''
**'''If you are playing someone else's character( I.E, changeling), you are not allowed to ERP as that character without OOC permission.'''
|The Quartermaster can lay out additional IC standards for cargo, within reason.
 
*Do not copy and paste real-world people and pre-existing fictional characters. (This does not mean you cannot play 'Deathclaws' or 'Xenomorphs' just that you cannot literally be John-117)
 
*Do not commit suicide for little reason.
**For Ex: Do not kill yourself to escape in-character punishments, do not commit suicide to spite someone for something mildly rude they said, etc.
 
*'''Underaged characters are strictly prohibited.'''  
**Your character must look like an adult.  Short species like goblins, kobolds, and so forth are allowed, however, they must still be an adult.
***The hard-coded limit for character age is 18 for a reason. '''Do not attempt to work around this by describing your character as looking “younger than 18” in your flavor text in any form, as it will be treated as a violation of the rules.'''
***Equally, do not try to imply they could be anything but above age.
 
=Rule 4: Meet Minimum Roleplaying Standards - No LRP, Be Immersive=
 
*Nova Sector Main should be treated as a <u>''traditionally''</u> 'HRP' server.
**This means, you should aim to be focused on the best possible roleplay you can, even at your lowest point.
 
*Anti-roleplay behavior is not tolerated.
**This means, despite your wants as a player, you shouldn't be acting in a manner which causes other's roleplay to be negatively impacted, for your own amusement.
 
*You must be able to function in a roleplaying environment.
**You must be part of immersion and ideally add to it, not detract.


*The above extends to floor art or room decor aswell.
# Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)
*Like in the case of practical memes or jokes, '''do not overuse sexually implicit structures, be it strip-poles, or milking machines.''' Items of that manner should be kept out of totally-public view as much as capable.
# The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.
 
# As cargo, you shouldn't be refusing orders without a justifying IC reason.
=Rule 5: Act in Moderation=
# Cargo is still under Corporate Regulations while on NT Property.
*<big>Act in moderation, i.e. ensure that you do not do anything '''excessively'''. As a rule of thumb, if you think you're borderline, you are being excessive.</big>
'''<u>Moderation of Excessive Means.</u>'''
*Lethal weaponry should generally be used in a situation that aligns with IC circumstances.
**This should only come up if the difference in escalation is '''excessive'''.  
***(ex: someone tells you to fuck off, so you immediately maxcap them.)
*'''Use proper and convincing escalation.'''
'''Important:''' You should moderate how your character behaves and make sure it does not detract from the experience nor is a nuisance towards others.
 
You need to be extra careful, as you need to know when to stop or when to ease things off. Use LOOC to see if the other person is okay for instance.
{| class="wikitable"
|+
!Here are the three rules you should use to gauge if you're being excessive:
|-
|Are you affecting the round in any significant way?
|-
|Are you seriously annoying a person or group of people?
|-
|Are you doing this crime consistently enough that it becomes repetitive and annoying?
|}
|}


=== Rule 5.2 On-going-situations: ===
== ERP and Sexual Content Rules ==
Generally speaking, you should avoid crowding situations, for the sake of giving RP room to breathe.
This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.
 
* Crew may offer assistance if requested by security or if they notice security '''clearly''' does not have the situation covered.
* As an antagonist, unless you have a strong IC reason like an opportunity related to your goal, it is highly <u>recommended</u> you do not intervene. If possible, try to read the situation and avoid breaking up an ongoing roleplaying scene out of respect.


=Rule 6: Play the job you have=
=== Defining Spaces ===
*Do your primary job first. Keep to your department, and do not perform other peoples' jobs unless needed too, for the overall story.
*As an antagonist, your goal is to create conflict but ultimately entertainment and story for the crew. Do not engage in mindless slaughter or destruction.
*Don’t do the job of occupied departments (this includes acting/normal Captains).
'''Example:''' As an Engineer, you should secure power before doing anything else.


If you don’t know how to do that (and are alone in Engineering) seek help from a more experienced crewmember outside of Engineering, or ask for advice through the Mentor-Help system. In general, attempt to meet the bare minimum expectations for your job. You are allowed to roleplay your character somewhat incompetently.
==== Public Space ====
A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces.  


=Rule 7: Do not metagame or metagrudge=
==== Private Space ====
* Metagaming is using information gotten out-of-character for in-character purposes. Including (but not limited to) direct message conversations, voice calls, streams, the global out-of-character, and other forms of out-of-game communication.
Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.


*Meta-grudging is the act of targeting a player while IC for OOC reasons. Attacking another player for something that happened in a previous round without mutual consent will be called meta-grudging. Rounds are canon, however 'consequences,' both legal and physical may be waived between rounds.
==== Marked Space ====
A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the 'Erotic' tab on your character loadout, or from a Lustwish vendor.


*Regarding the continuity with antagonists, these rounds will count as canon, with the victim/antag being anonymized, unless consented.
Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.
**You may remember what happened to you, but not who in particular did it. They are replaced by a functionally faceless individual.
***''Do not attempt to make an in-character issue out of previous shifts’ antagonism, '''unless''' you have the OOC consent of the involved party.'' Ever.


=Rule 8: Do not powergame=
Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.


<big>Powergaming is defined as: going out of your way to accrue power, in a manner inconsistent with IC justifications.</big>
=== The Harkness Test ===
There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests.  


*This applies to all players equally, regardless of role.
The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:
*Do not give yourself all-access just because you can.


* Don’t steal 'important' items(IV drips, techfab boards, the chef's oven, etc)  without good cause as a non-antagonist.
* Does the character have adult human intelligence, and could be considered sapient?
* Can the character use language or otherwise communicate in a way which clearly provides consent?
* Is the character of sexual maturity for its species?


*Do not give access to your workplace to crew who would not otherwise have access, unless there is a justifiable reason to do so. (Letting someone take over manning the RnD desk, etc)
If you are found to be violating the Harkness Test, you could be looking at a ban.


*Do not possess an excessive amount of equipment on you, all at once, or more specifically, do not use it to the detriment of the roleplaying environment.
=== General Rules and Public Spaces ===
**If you're a security officer, equip yourself appropriately for the alert and situation. For all other roles aim to keep yourself 'reasonably equipped.'


=Rule 9: Do not valid-hunt=
==== ERP-G-1 Setting Expectations of Exposure ====
<big>Valid-hunting is defined as; going out of your way to target a player, based on or else-wise dependent on perceived antag status, when it is not elsewise "valid"</big>
By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others.


<big>(Strong IC reasoning that you were involved in, a station threat, Permanent Mechanical State, etc-etc) for you to do so.</big>
==== ERP-G-2 The ‘Tap Out’ Rule ====
*If an Antagonist is not currently a [[Antagonist Policy|<big><u>station threat</u></big>]], or [[Antagonist Policy#PMS / Station Threat / Metaprotection:|<big><u>PMS</u></big>]], do not go out of your way to chase them down.
Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are 'Invoking the Tap Out Rule' or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.
*<u>Forcibly</u> mind-shielding crew, brainwashing crew, or otherwise attempting to root out Antagonists without any confirmation of a related threat is valid-hunting.


*'''Self-Defense is allowed to an extent without being called valid-hunting.''' Defending your department, yourself, or others is allowed.  
==== ERP-G-3 Don't Be Weird About ERP ====
**However, if you unambiguously go out of your way to aggressively seek an antagonist outside of your department, or general area.
Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that is not self-sexualizing when addressing Opt-Outs (don't talk about it, don't draw attention to it, do not be hung and hard in public) is considered OK. As with all Opt-Outs, if they choose to address it, so can you.


=Rule 10: No Self-Antagging=
==== ERP-G-4 No On-Station Expectations of Safety ====
<big>Self-antagging is the act of acting like an general antagonist, when you are not.</big>
If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.


While committing crimes ICly is permitted, self-antagonism is a different beast.
==== ERP-G-5 On The Clocking and The Right To Work > Right to Get Laid ====
All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.


Self antagging, generally leads to a worse experience for everyone else involved, and makes it much harder to manage the actual 'chaos' of a round, when it goes to far.
==== ERP-G-6 Adult Characters, We're Dead Serious ====
You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.


If you are not an antag, do not do the following:
==== ERP-G-7 No False Pretenses ====
*Roleplay as an active serial killer, or a terrorist.
Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.
*Murder someone without a justifiable IC reason.
*Pretend to be an established antagonist (Throwing on a black and red spacesuit and sabotaging solars is NOT fine.)
*Sabotage important station facilities (flooding Security with plasma, blowing up Engineering, unleashing viruses from Virology).


This list is not excessive, and staff may need to extend it to certain grey area situations, dependent on context.
==== ERP-G-8 No Impersonation ====
Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.


===== 10.5 Non-Antagonist Criminal Addendum =====
==== ERP-G-9 Be Considerate With Erotic Items ====
'''For non-antagonist criminals, please read the below:'''
Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.


*Crime is allowed, however, self-antagging is not.
=== Private Spaces ===
**To be a non-antag criminal ICly, you must be able to read the round and station, and you must be focused on roleplay and creating fun for others. It is not an excuse to use mechanics or to be LRP. 
*Be aware of the alert levels at all the time and be considerate of others.
**If the round is becoming chaotic, do not become a hindrance. You must not become the focal point of the round as a non-antag criminal.


'''In conclusion, to be a non-antag criminal,'''
==== ERP-P-1 Do Not Interfere With Scenes In Private Spaces ====
*You must be low maintenance for security. If you constantly require attention from security, you are doing it wrong. This includes powergaming to avoid arrest.
Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective.  
*You should try to dial it back if the round heats up; or elsewise, keep the impact minimal.
*You should try to create RP around your crimes; it shouldn't be self-serving, or entirely self-focused.
*You should keep to the 3xx crimes in [[Corporate Regulations#Quick Code Reference|corp regs]] with a special exception for allowing murder.


Furthermore, this ties into the IC in OOC toxicity violation. Making an excuse to create problems with security is not allowed. It is genuinely annoying and unfun which is the antithesis of what this server aims for.
==== ERP-P-2 Do Not Abuse Private Space Protections ====
Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.


=Rule 11: Behave in accordance to our principles=
==== ERP-P-3 Active Antagonists Can't Get Laid ====
Principle Document KIA: Requiscate in Pace
If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.


<s>The principles lay plainly our goals for the server and how we aim to achieve them. It highlights what we expect from players, and it also allows you to understand why the rules are organized as they are. By following them, you will more than likely be in good shape.</s>
==== ERP-P-4 No Antag Action in Dorms ====
Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.


<s>In fact, we argue strongly that the principles are there, so you understand what is expected of you whenever you stir IC trouble. For example, this server allows you to commit crimes given that you roleplayed and thought your character out. This, however, does not grant you the license to grief. Keep in mind that its main purpose is there to create interesting scenarios born out of conflict for players to engage with, even on an extended shift. To become a trusted member of the community, use this freedom to not only enhance your own playing experience but others as well!</s>
=== Extreme ERP ===


<s>While the principles are there to encourage player initiative, we encourage players to ask for consent from nearby players when possible. Anything that affects the shift station-wide will require admin consent. Please keep in mind that intentionally disregarding or actively ignoring the principles laid out for the players will draw the attention of the staff and may result in punitive measures.</s>
==== ERP-X-1 Keep Your Voice Down ====
‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.


'''Here are a few key reminders:'''
==== ERP-X-2 Keep That Out Of Sight ====
#At a minimum, do not be a dick OOCly!
'Extreme' roleplay mechanics must be kept to clearly Marked Private Spaces.
#Play as the character, not as the player.
#You are allowed to roleplay your character somewhat incompetently though not to the point that it becomes very unfun.
#Whenever possible, roleplay what you can. This does not mean you have to roleplay everything out, rather you keep an eye out for roleplaying opportunities.
#'''No force-borging or transforming another person's character without OOC consent. OOC consent is required.
#Round removal without good reason is prohibited. We strongly encourage alternatives, as round removal typically tends to be a lazy way of handling things. This is a roleplaying server after all.'''
#This is a friendly reminder that this is an adult server and that you are an adult. Expect adult situations to arise.
#You should expect IC conflict with less than scrupulous characters.
#'''<s>Remember, this is not comprehensive. Please see the Principles Document for further detail.</s>'''


==== ERP-X-? Access Request Special Phrase ====
This is not a Game Server Rule. Our Access Request process requires you to find this 'rule' and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.


{{Rules table}}
==== ERP-X-3 Do Not Threaten Them With That ====
[[Category:Rules]]
Do not make drama out of, reference, or threaten people with ‘Extreme’ topics unless their Preferences explicitly allow it.

Latest revision as of 20:13, 28 April 2026

Nova Sector Policy
Return to policies page

You must be 18 or older to play here.

Nova Sector is a US based Community. We follow US laws.

By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content.

On Good Faith and Bad Faith

The distinction between "good faith" and "bad faith" behavior revolves around a Player's intent to engage with our Community’s rules and roleplay in a way that is fun and fair for everyone, as opposed to intentionally trying to ruin the experience or Narratives of others (commonly known as Grief/Griefing). Playing in good faith means your actions are driven by a genuine attempt to participate in the Shift’s Story and your Character's role within it, even if those actions cause conflict. In contrast, Bad faith (often synonymous with griefing or ‘shitter’ behavior) covers actions that have no benefit to the perpetrator or victims other than upsetting others, disrupting the Shift or a scene or a Story for poor in-character reasons.

Good faith behavior in gaming involves playing within the spirit of the Rules with the shared goal of an enjoyable experience for everyone, while bad faith behavior is intellectual dishonesty aimed at personal gain, disrupting the server and its environment, or "winning" at the expense of others' enjoyment.

A Security Officer brigging a crew member for a legitimate, properly escalated crime is good faith roleplay, even if it inconveniences the other player. An Officer that fabricates evidence, applies corporate regulations to their maximum allowance, throws the victim in Perma, and then ignores them, is behaving in bad faith. Staff will attempt to investigate the player's motivation to determine whether a rule was broken in good or bad faith.

Core Rules

CR 1: The Social Contract

Conduct yourself with the maturity expected of an 18+ server. Take the environment seriously. Follow Staff instructions and rulings. Seek permission, not forgiveness. Self-report to Staff if you feel you made a mistake. You are responsible for knowing the rules. Ignorance is not an excuse.

  • Do not lie, omit context, or misrepresent facts in official channels. Provide all relevant information immediately. Report rule-breaks as they occur. While you may finish an active scene or moment before providing full details, you must not use this delay to escalate or seek retribution. Once a ticket is pending, all conflict with the accused parties must cease immediately. If you disagree with a ruling, remain civil and make a Staff Report ticket on Discord.
  • Narrative Blackout: Shifts are loosely canon. You may remember interactions and events, but should you not recall any specific names or faces tied to antagonistic actions or roles. This can only be waived per shift by the accused.
  • Keep personal struggles out of roleplay. We recognize that life can be difficult and we genuinely care about our players' wellbeing, but your characters should not be a vehicle for real-life distress. We take this seriously not to punish people who are struggling, but to make sure the game doesn't become a substitute for real support, putting unfair emotional weight on other players. If you're going through something hard, please reach out to a trusted person or support resource.
  • If you wish to explore your characters mental health as a subject for roleplay such as through psychology, mental breakdowns, or ongoing story arcs, it must be done with immersion in mind and escalated in a realistic way. Mental health topics should be used to elevate roleplay for all players, not used to excuse characters' bad behavior. Treat your character's mental health journey seriously to the best of your ability.
  • Do not refer to real world modern politics, wars, or any political figures in any capacity.

CR 2: The Vibe Check

Carry yourself in good faith. Play and behave altruistically for the benefit of everyone. You don't have to respect the character, but you must respect the writer and the larger game environment.

  • The Interlink and Ghost Café are Peace / Safe Zones. Conflict should not be instigated or brought there. It is not a dangerous mechanical testing area. Respect the space.
  • Combat must end at the round-end Title Card. The Shuttle is a Safe Zone; Security and Command may use force only to maintain peace, not to instigate. Blowing up the station or Interlink at round-end can result in a permanent ban.
  • Characters not reacting to their environment are considered to have Space Sleeping Disorder. Do not touch or interfere with SSD players except to move them from immediate danger. Report SSD Command and Security to Staff, you may move other crew to cryogenics after 30 minutes, by yourself if you wish.
  • Unwelcome harassment, targeted rumor-spreading, and fear-mongering is strictly prohibited.
  • Avoid "Anti-Roleplay" (ARP) behaviors. Do not cryogenics or disconnect to evade IC consequences. Do not destroy or hide items essential to an ongoing narrative for your own benefit; this includes excessive measures to cover your tracks. Once your antagonist action begins, you may not leave the station Z-level without Staff approval.
  • Real-world slurs and hate speech are prohibited. While "In-Universe" derogatory terms (e.g. against specific fictional species) are permitted for flavor, they must never cross into real world bigotry. The person on the receiving end determines if the verbiage is acceptable. If asked to stop, stop.
  • Outright telling someone to kill themselves, in any IC or OOC channel, results in an immediate ban. This is the difference between 'walk yourself out an airlock' and 'kill yourself'.

CR 3: Setting Immersion and Safety

Play an immersive adult Original Character with personality and knowledge that respects our Lore, Narrative Setting, and your current Role. Set limitations for what your Character knows and can accomplish. Be prepared to justify your Character’s actions and knowledge. No one is perfect and all knowing, and your Character shouldn't be either.

  • Keep primarily to English and only in the Latin alphabet. You may use transliterated or loan words from other languages as additive spice and character gimmick. If confronted or misunderstood, clarify yourself ICly. Do not circumvent our rules with this allowance.
  • No netspeak (lol, kek, chudling, 67, etc.) in IC speech, though it is permitted by PDA.
    • Bitrunners that are on the Manifest, TTS Device users, and everyone within or spawning from a Bitdomain are excluded from this, assuming they remain high effort about it. ‘1337sp33k’ is always prohibited.
  • Intentional suicide is prohibited. Discussion of suicide or self-harm must be kept strictly to SUBTLER and requires LOOC consent from those involved.
    • Antagonists with the Die a Glorious Death objective are exempt from this
  • No "Meme" or "Joke" characters in IC spaces outside of Staff-sanctioned events.
    • You cannot play or recreate a character which resembles real life people, even for fun, except yourself.
  • Play the job that you have. We have limited tolerance for characters that departmentally job-hop across shifts. Be prepared to explain to the Crew and Staff why your Chief Engineer understands advanced surgery and organic chemistry enough to be a Chief Medical Officer too.
  • Respawning as the same character, as the same job or as an assistant, is permitted if you left the round by cryo and would like to rejoin. Do not rejoin as the same or as a similar or related character if you died.
  • You may not copy characters from pre-existing media. Adapted concepts are okay.
  • If the population is low, a department is decimated, or there are other extenuating circumstances, and it would not be considered powergaming, you may perform tasks outside of your Job for the good of the narrative flow. Be prepared to defend your actions.
  • Post-Mortality Blackout: In the likely event of your death or destruction, if you are revived, you retain no knowledge of the events precluding or individuals involved in your demise.

CR 4: Impartiality and the Separation of Player and Character

Maintain a strict separation between your character and yourself. Your character is a narrative tool. Do not allow OOC opinions, conflicts, or personal moods to dictate their actions in a way that breaks immersion.

  • Information gained outside of IC experience in the current round is Metaknowledge. Using this information for an IC advantage is Metagaming and is strictly prohibited.
  • Do not target or treat a player differently IC due to OOC disagreements or events from previous rounds. Keep the slate clean every shift.
  • Playing with friends is welcome, but metagaming OOCly or forming harassment groups is forbidden. This is punished with extreme severity if it occurs within Command or Security departments, as it damages the integrity of the game setting.

CR 5: Shift Integrity, Pacing, and the Ladder of Escalation

Your actions must be proportional to the situation. Escalate with effort. Use words, emotes, and non-lethal conflict before resorting to violence. Murder or grievous harm in direct response to minor insults or petty theft is prohibited.

  • Do not skip narrative plot points for immediate satisfaction. Respect the buildup of a scene. If you are not an Antagonist, do not worsen a crisis or steal the spotlight from an ongoing narrative. Allow the intended players and Staff to drive the momentum.
  • Red Alert acts as an OOC freeze on new antagonist actions. If you were not the cause of the alert, you must lay low and remain uninvolved in further chaotic escalation. This allows Crew and Staff to manage the current crisis without additional distraction.
  • Game in moderation, act with self restraint. Particularly as an Antagonist, your goal is to provide an engaging challenge for the crew, not station-wipe or mass-murder without very clear narrative escalation.

CR 6: Style Points: Powergaming and Scene Integrity

Your use of game knowledge, equipment, and departmental access must primarily benefit the story. We provide greater mechanical leeway to players who demonstrate high-effort roleplay (immersive dialogue, custom emotes, and depth). A player with a heavy loadout who contributes to the atmosphere will be judged more favorably than a silent player focused solely on mechanical dominance.

  • Do not manipulate the environment to gain a tactical advantage while a non-combat scene is in progress. Moving furniture, welding doors, or positioning yourself "optimally" during roleplay without a Combat Indicator is considered Bad Faith Powergaming.
    • The other party may, at their discretion, consider actions such as these to be starting mechanics. Don't cry if you get shot or stabbed while attempting this.
  • If you do not respect the integrity of a scene and its participants, you are acting in bad faith. This applies heavily to Security and Command, as their priority is to facilitate the round's narrative, not to win every encounter through mechanical optimization. Give the Antagonist the opportunity to be entertaining, seriously. A dead rat does not run or squeak.

CR 7: Consent, Agency, & Narrative Sovereignty

Respect the narrative desires and role responsibilities of others. Your presence does not entitle you to involvement in someone else's scene. Allow others the space to perform the roles they signed up for.

  • You must acquire clear IC or OOC Consent to intentionally transform, convert, or alter the permanent physical appearance of a Character, or to convert them to Antagonism.
    • Medical and Robotics are exempt from this for the purposes of revivals. Direct them to an SAD or Admin Help if necessary.
  • Only Security and Command are authorized to actively hunt antagonists. Non-security players seeking out Station Threats without a defensible, provable IC reason is Validhunting and is prohibited. Red Alert enables Crew Militia, but does not negate the roleplay expectations of those engaging.
  • If you intentionally engage or interfere with an antagonist who did not approach you, your Opt-Out status regarding conflict is waived. However, protections against Round Removal still apply unless previously agreed upon.
  • If a conflict results in a death, and the dead are not flagged for Opt Round Removal, their body must remain locatable and recoverable by their group or the crew. Do not "hide" or "space" bodies to prevent them from re-entering the round. If this is not feasible, Admin Help for guidance.
    • This is particularly relevant for PvE styled antagonists, such as Maneaters.
    • Yes, it is expected that if you beat someone to death that you will then throw or drag their crumpled body back to the an easily viewable location of their Group.

CR 8: Antagonistic Conduct, Optics, and the Narrative Vacuum

If you are not a designated Antagonist, do not play your character as one. You are a member of the crew, your actions should reflect your role and the station’s laws.

  • The story is a collective experience. Criminal acts or antagonism should be narratively founded, properly escalated, and witnessed or discoverable by others. Substantial action taken in total isolation contributes nothing to the shift and is discouraged.
  • Exceptional crimes (such as Murder) committed by non-antagonists require an extreme level of narrative justification and prior escalation. The more disruptive the crime, the higher the scrutiny Staff will apply to your roleplay quality and reasoning.
    • If there is no established round specific reason for a crime to occur, it should not happen. "It’s what my character would do" is not a substitute for active, in-shift escalation.

CR 9: Station Integrity, Collateral Damage, and Protagonistic Outlooks on Sabotage

Do not sabotage Vital Infrastructure without a specific Antagonist objective, permission by Admin Help, or through heavy and transparent roleplay escalation. Sabotage should never occur in a narrative vacuum.

  • Vital Infrastructure is currently defined as the SMES Units, any major source of electricity, Atmos Distribution or the Gas Silos, and the Evacuation Shuttle.
  • Station-level Sabotage is restricted. Actions that degrade or weaponize infrastructure to the point of impacting the entire station and that were not escalated with significant effort  are not permitted without approval by Admin Help.
  • Do not sabotage pipes. Plasmaflooding the entire station using Distro requires Staff approval, you should not expect to be granted this except under the conditions of CR10.
    • Localized atmospheric weapons, such as flamethrowers or unshielded canisters are okay. Five hundred thousand mols of burn mix will be dealt with administratively. Be responsible with this allowance.
  • If you are using indiscriminate tools of violence such as large explosives, you must do your best to avoid collateral damage with Antag-Opt-Outs. Do not be lazy with this.
  • Any planned usage of a TTV or Canister bomb must be approved by Staff.
  • Simple Mobs are allowed full clearance to Local, not Station-level, sabotage.
  • EXPERIMENTAL - The Mutual Destruction Clause: Challenging a member of Command by LOOC to ‘Mutual Destruction’ bypasses restraints on targeting that Department to the point of total annihilation. The agreeing member of Command must first inform Staff that this has happened by Admin Help, post facto, and ensure their department is at least aware of the threat’s existence at some point before the destruction begins. Particularly, the member of Command must ensure any of their personnel with Antag-Opt-Out have the opportunity to decide their involvement.
    • Should a member of Command agree to Mutual Destruction, Staff are to refuse any attempt at early evacuation. Staff will state OOCly that the Command member has agreed to Mutual Destruction, and their right to Anonymity for the shift is waived.
    • The Captain must get permission by Admin Help to agree to this Clause.
    • Misuse or overuse of this clause will be met with a ban.
    • Invoke this clause against Admin / True CentCom Characters at your own risk.

CR 10: The Rule of Cool

Staff may invoke "The Rule of Cool" to override gameplay or narrative Core Rules if an action significantly enhances the shift's quality for the community. This functions as administrative jury nullification for high-effort, positive-impact roleplay.

  • This discretion cannot be used to bypass OOC conduct rules, safety policies, or the zero-tolerance age policy.
  • Invoking this rule requires approval from the most senior Staff present and must be immediately documented in the Discord as an Admin Event with full context. Staff must explicitly notify the involved players that a rule is being waived for that specific instance.

Department Policies

Below you can find specific department policies. These policies apply to anyone in said department, or if they are acting as a member of the department. Any additional standards laid out by a head of staff/command is primarily an IC issue unless otherwise breaking server rules.

Department Policy
Central Command Crew These rules apply to the Central Command members stationed with the crew (Blueshield and NTC).
  1. Central Command Members should be in very good standing with NT.
  2. While the NTC is in charge of crew resources. They do not have absolute authority over the station.
  3. The NTC has ultimate say if corporate regulations are properly being enforced.
Command The Captain can lay out additional IC standards for command, within reason.
  1. Command should be in good or better standing with NT. They do not need to be perfect, but they should be someone reasonably qualified and hirable. Quartermasters should be in good standing with the FTU.
  2. You should be competent with your department and aware of its relevant policies.
  3. Command equipment and clothing is to only be given as necessitated e.g. a dire emergency.
  4. Access should not be given out for frivolous reasons.
  5. Do not change your job title outside of the titles provided in the job menu.
  6. Command characters should have filled out general, medical, and security records. See here for examples.
  7. For information regarding the "Acting Captain" position, check the Captain job page.
Security The Head of Security can lay out additional IC standards for security, within reason.
  1. You are expected to function as a counter to criminals, antagonists, and all kinds of ne'er do wells.
  2. You are expected to follow Corporate Regulations when feasible, though alternative punishments can be applied within reason.
  3. Hardcore torture, MMI, or borging require explicit OOC consent.
  4. The head of your department is the “Head of Security”. If the captain demotes them, you are to remember that you work for the department, not the Head of Security.
  5. You can roleplay as a corrupt security member, however, do not use it to shut down roleplay or create a toxic environment.
  6. You are not to ignore antagonistic behavior that is a threat to the station.
  7. Understand Permanent Mechanical State and the Combat Indicator.
  8. You should not leave the station unless the threat is out in space or lavaland.
  9. Regarding Contraband: Barring picking it up mid-fight, security shouldn't be using contraband, unless the alert level is DELTA.
Medical The CMO can lay out additional IC standards for medical, within reason.
  1. Revival should only take place outside of medical under emergency conditions where transport to medical or a medical site is infeasible. Revivals should take place in sites designated by the CMO or Station Blueprints.
  2. Except with admin permission, only beneficial viruses may be produced and intentionally released. Viruses should be clearly-labeled (ex. with symptoms, cures, and slime-safeness). Airborne/touch-spread viruses may only be released with the Chief Medical Officer, Captain, or Acting Captain approval. The virus must not cause harm to specific races or groups if self-spreading.
Engineering The CE can lay out additional IC standards for Engineering, within reason.
  1. Experimentation is welcome, but you are responsible for if it goes wrong.
Cargo The Quartermaster can lay out additional IC standards for cargo, within reason.
  1. Orders, legal or illegal are an IC issue, unless breaking another rule. (see: cargo setting up their own SM.)
  2. The Cargo/Supply department are not formal employees of NT, they are temporary-contractors from the FTU, filling in for the Cargo Department.
  3. As cargo, you shouldn't be refusing orders without a justifying IC reason.
  4. Cargo is still under Corporate Regulations while on NT Property.

ERP and Sexual Content Rules

This Policy group is enforced with zero tolerance. Infractions can result in Community Removal depending on severity.

Defining Spaces

Public Space

A Public Space is defined as anywhere accessible by an Assistant without tools, and any first-level Departmental areas. The Lobby, Hallways, and any room you can currently see into from a Public Space within your Department are also Public Spaces.

Private Space

Anywhere else is considered a Private Space. A Public Space can be made Private by meeting the above criteria.

Marked Space

A Space which has been marked with either a Privacy or Lewd Advisory holosign. You can get a projector through the 'Erotic' tab on your character loadout, or from a Lustwish vendor.

Lewd Advisory Marked Public Spaces advertise a Pro-ERP or Sexual Content area, where your exposure to such content is almost certain.

Private-sign Marked Private Spaces should not be entered intentionally without first making contact by Wall-Piercing LOOC or ICly established permission.

The Harkness Test

There are many things you can potentially find yourself possessing in Space Station 13. We also acknowledge people have unique interests.

The Harkness Test stipulates that all three of the following criteria must be satisfied for a sexual interaction with a fictional non-human character or entity to be ethically acceptable:

  • Does the character have adult human intelligence, and could be considered sapient?
  • Can the character use language or otherwise communicate in a way which clearly provides consent?
  • Is the character of sexual maturity for its species?

If you are found to be violating the Harkness Test, you could be looking at a ban.

General Rules and Public Spaces

ERP-G-1 Setting Expectations of Exposure

By playing on Nova Sector, you consent to incidental or passing exposure to Sexual Content. Your Character Preferences, OOC Notes, and OOC Consent by any provable means of communication, governs how Content can be directed at you. Respect other Players Right to ERP and their Preferences. Your Preferences are not those of others.

ERP-G-2 The ‘Tap Out’ Rule

Your OOC consent to involvement in erotic content directed at you may be retracted at any time, for any reason, and must be immediately respected by those involved. Use LOOC for best results, state you are 'Invoking the Tap Out Rule' or similar, and disengage or ignore them. If they do not comply, immediately Admin Help.

ERP-G-3 Don't Be Weird About ERP

Do not force intrapersonal social drama over ERP, perceived ERP, or relationship issues IC or OOC, unless it has been made welcome. The ‘Tap Out’ Rule may be used in this context as well; if you are uncomfortable with an interaction, speak up in LOOC before contacting Staff to handle it. Public Nudity that is not self-sexualizing when addressing Opt-Outs (don't talk about it, don't draw attention to it, do not be hung and hard in public) is considered OK. As with all Opt-Outs, if they choose to address it, so can you.

ERP-G-4 No On-Station Expectations of Safety

If you ERP on Station, you have zero IC protections against casual consequences.The bartender is allowed to shoot you for having sex in their bar, assuming adequate escalation. If the station is under Red Alert, and you want total scene security against destruction, you must leave the Station for the Interlink or Ghost Cafe. Getting collateral’d because you did not pay attention to the explosions growing closer is your responsibility to consider.

ERP-G-5 On The Clocking and The Right To Work > Right to Get Laid

All on-the-clock Departmental Staff must keep a radio equipped while in a scene and should pay attention to their Department or Command frequencies, otherwise they should clock out. If Departmental Staff is urgently needed, use the Radio and PDA to ask them to do their job. Do not do this in bad faith. Do not start drama if they do not comply, instead make an Admin Help. Do not restrict a Scenemate from their Staff duties coercively, IC or OOC. Additionally, the right to work exceeds the right to get laid. If it is situationally relevant, a department worker can ask you to move out of sight of them inside their department. This should not be used maliciously. The ‘Tap Out’ Rule may be used in these contexts as well.

ERP-G-6 Adult Characters, We're Dead Serious

You may not write about, reference, imply, or allude to Pedophilia or play with physically or mentally underaged characters, ever, anywhere, including in any details or links in your notes or Discord, except to state that you are not interested and will not interact with the topic.

ERP-G-7 No False Pretenses

Do not lure a Player or their Character into ERP under false pretenses. This is known as ERP Baiting.

ERP-G-8 No Impersonation

Do not use someone else’s Character or their Image to ERP without their OOC consent. This includes any intimate interactions such as kissing/groping.

ERP-G-9 Be Considerate With Erotic Items

Do not leave ERP adjacent structures unattended outside of the Dorms region. If you make a ‘mess’ in a public place, you are encouraged to clean up after yourself. Do not use erotic items maliciously, such as going ‘Saints Row’ with a dildo, or leaving a milking stand outside of the Captain’s office as a prank or insult.

Private Spaces

ERP-P-1 Do Not Interfere With Scenes In Private Spaces

Do not interfere with a Scene in a Private Space unless you are invited to do so ICly, OOCly, or by OOC-NSFW notes, for any reason. Use Wall-Piercing LOOC (W-LOOC) to establish this if needed. If they are ignoring you, you ignore them. If you are an Antagonist and your target is in a Private Space, you may Admin Help for a change of Objective.

ERP-P-2 Do Not Abuse Private Space Protections

Do not abuse the protections of a Private Scene. Do not initiate a Private Scene if you are aware that Security wants you, or if you have done anything to bring their attention upon you.

ERP-P-3 Active Antagonists Can't Get Laid

If you are an Antagonist, and you are known to Security, you are not allowed to use the protections of a Private Space for any means. Your duties to your Status should come first. You should Admin Help to have your status removed if you do not intend to contribute to the round.

ERP-P-4 No Antag Action in Dorms

Dorms are never to be used for any Antagonistic related privacy. This means no secret chemistry labs, no bomb creation, no bodyhiding, no evidence hiding, no locking yourself inside to play with your uplink, or hiding from Security, or anything comparable.

Extreme ERP

ERP-X-1 Keep Your Voice Down

‘Extreme’ roleplay must be kept to SUBTLER, not SUBTLE. This includes, but is not limited to: Rape / Non-Con, Snuff, Blood, Gore, Watersports, Filth, Raceplay, Sexism, Vore, and Hyper.

ERP-X-2 Keep That Out Of Sight

'Extreme' roleplay mechanics must be kept to clearly Marked Private Spaces.

ERP-X-? Access Request Special Phrase

This is not a Game Server Rule. Our Access Request process requires you to find this 'rule' and tell us about it. The special phrase you are looking for is BANANA EGG. I hope you at least read Core Rule 1.

ERP-X-3 Do Not Threaten Them With That

Do not make drama out of, reference, or threaten people with ‘Extreme’ topics unless their Preferences explicitly allow it.