Ghost Role policy: Difference between revisions
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=== General Ghost Role Expectations | === General Ghost Role Expectations === | ||
* Don’t rob/destroy/invade empty ghost-roles within the first hour. | * Don’t rob/destroy/invade empty ghost-roles within the first hour. | ||
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===== <big>About OPFORS | ===== <big>About OPFORS</big> ===== | ||
* Ghostroles can opfor normally, but you should keep in mind that due to alot of them having near-restrictionless access to a wide variety of systems, and usually an entirely separate 'base' in space, they're going to be more scrutinized then normal OPFORs. | * Ghostroles can opfor normally, but you should keep in mind that due to alot of them having near-restrictionless access to a wide variety of systems, and usually an entirely separate 'base' in space, they're going to be more scrutinized then normal OPFORs. | ||
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* DS-2 to Station/Interdyne. | * DS-2 to Station/Interdyne. | ||
* Interdyne to Station/DS-2. | * Interdyne to Station/DS-2. | ||
Apply for Double Agent on the discord in Open-a-ticket. | Interdyne characters do not need to apply for DA if they are coming to the station as a '''visitor''' (See relevant quirk), though they cannot be using it to sign up as station roles. | ||
Apply for Double Agent on the discord in [https://discord.com/channels/1171566433923239977/1173325576027787374 Open-a-ticket]. | |||
You can also find the roster on the discord, [https://discord.com/channels/1171566433923239977/1360615005736669354 here]. | You can also find the roster on the discord, [https://discord.com/channels/1171566433923239977/1360615005736669354 here]. | ||
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=== Freighter Crew | === Freighter Crew === | ||
'''<big>Chain of Command:</big>''' | '''<big>Chain of Command:</big>''' | ||
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=== Charlie Station / Port Tarkon | === Charlie Station / Port Tarkon === | ||
* You’ve woken up a bit late to your station in shambles, work to repair it, and figure out what happened. | * You’ve woken up a bit late to your station in shambles, work to repair it, and figure out what happened. | ||
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=== Golems | === Golems === | ||
* Lore TBD | * Lore TBD | ||
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=== Pod Person | === Pod Person === | ||
* See general rulings. | * See general rulings. | ||
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=== Blackmarket Dealer | === Blackmarket Dealer === | ||
* You have alot of advantages in space-tiding thanks to your ship and equipment, so keep in mind [[Server Rules#Rule 5: Act in Moderation|act in moderation]]. | * You have alot of advantages in space-tiding thanks to your ship and equipment, so keep in mind [[Server Rules#Rule 5: Act in Moderation|act in moderation]]. | ||
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=== Lavaland Hermit | === Lavaland Hermit === | ||
* See general rulings. | * See general rulings. | ||
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=== Ashwalkers | === Ashwalkers === | ||
(Roleplaying info TBD on lore.) | (Roleplaying info TBD on lore.) | ||
* Tribals are worshippers of the necropolis which grants them theoretical immortality, with the catch they have to provide as much as they take. | * Tribals are worshippers of the necropolis which grants them theoretical immortality, with the catch they have to provide as much as they take. | ||
* You are under no obligation to guard the other tendrils or the ‘megafauna’, as they offer gifts to those who slay them, indicating the necropolis’ will. | ** You are under no obligation to guard the other tendrils or the ‘megafauna’, as they offer gifts to those who slay them, indicating the necropolis’ will. | ||
** Though, you are still free to, if you are using it for resources. They are not by default holy sites to you. They are natural resources, so you may treat them as such. | |||
* If you do get into active conflict with the miners/station, do not destroy the shuttles. | * If you do get into active conflict with the miners/station, do not destroy the shuttles. | ||
Ashwalkers have been away from advanced technology long enough that stuff like the shuttle console is well outside their means of understanding. | Ashwalkers have been away from advanced technology long enough that stuff like the shuttle console is well outside their means of understanding. | ||
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=== IceWalkers | === IceWalkers === | ||
(Click expand for Roleplaying Info) | (Click expand for Roleplaying Info) | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
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!The icewalkers have no official leader, or official power overseeing them. | !The icewalkers have no official leader, or official power overseeing them. | ||
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|Icewalkers are gene-modded humans - what this means is they have human characteristics to some degree, be it just human hands, or nearly entirely human except for some ears and a tail. | |Icewalkers are gene-modded humans - what this means is they have human characteristics to some degree, be it just human hands, or nearly entirely human except for some ears and a tail. There are some Hearthkin that have abandoned their Human nature, being anthropomorphic in appearance. | ||
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|Icewalker names follow a specific structure. A birth name and optionally, a title.Their birth names still hold resemblance Nordic/Inuit/Northern-Slavic cultures, name such as 'Solveig Helgasdottir,' or 'Bjorn Lukasson,' being examples of the former. | |Icewalker names follow a specific structure. A birth name and optionally, a title.Their birth names still hold resemblance Nordic/Inuit/Northern-Slavic cultures, name such as 'Solveig Helgasdottir,' or 'Bjorn Lukasson,' being examples of the former. | ||
Latest revision as of 05:05, 16 October 2025
Important Information
| Good Faith | Good Faith should be starting point of your interactions; while they won't always go how you want, it's important to always be trying your best to focus on creating roleplay where possible, even in dire circumstances! This doesn't mean you have to ignore the mechanics on the game, be that fixing a girder, or getting in a fight, just that you shouldn't be playing this role, or any other with the sole-intention of putting roleplay in second-place! |
General Ghost Role Expectations
- Don’t rob/destroy/invade empty ghost-roles within the first hour.
- With exception for DS2, where you should opfor before raiding due to the nature of it's existence.
- No double-dipping characters between any of the following, without having them approved as a 'double agent.' See the double agents guidelines below.
- DS2 to Other roles and vice versa.
- Interdyne to Other roles and vice versa.
- For Antags, you are not to run to a ghost role to hide without explicit admin permission
- As a general rule of thumb, keep in mind Rule 10.
About OPFORS
- Ghostroles can opfor normally, but you should keep in mind that due to alot of them having near-restrictionless access to a wide variety of systems, and usually an entirely separate 'base' in space, they're going to be more scrutinized then normal OPFORs.
Company Locations
| Interdyne | DS2 |
|---|---|
| Interdyne (obviously) | Donk |
| Waffle | |
| MI13 | |
| Tiger Coop | |
| Self | |
| ARC | |
| Gorlex | |
| Cybersun |
Interdyne Info
| Interdyne Pharmaceuticals
(Press Expand to see roleplaying info.)
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|---|---|---|---|---|
| Important Rulings:
It’s in the best interest of all parties to avoid all-out combat, especially with the Sol Federation on such short notice, and with no parties being an official ‘government entity.’ The above applies to stationcrew, but in reverse, you can /try/ to rob or otherwise ‘loot’ an Interdyne operative, but it shouldn’t be done constantly, or lethally to avoid an all-out war with them. What you can do:
What you cannot do:
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Deep Space 2 Info
| Syndicate Space Base, Deep Space 2
(Press Expand for roleplaying info.)
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| Important Rulings:
What you can do:
What you cannot do:
(Station side antags are not to go looking for Interdyne/The Syndicate) (Station crew should have no idea DS2 exists, or what it is if encountered.) For station crew: OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5 minutes into a round | |||
| COMMS AGENT: Follows standard DS2 rules |
Double Agents
| General Rulings:
Though you may be a part of a antagonist faction, you cannot act as a antagonist without rolling antagonist or having an approved OPFOR. You may know of DS-2/Interdyne, you should not be going there and grabbing gear or running there if you run into any trouble on station. |
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Double agents are characters who have, through our application process, are allowed to double dip into roles of their respective chosen faction;
Interdyne characters do not need to apply for DA if they are coming to the station as a visitor (See relevant quirk), though they cannot be using it to sign up as station roles. Apply for Double Agent on the discord in Open-a-ticket. You can also find the roster on the discord, here. Double Agent Requirements and Restrictions;
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Above-Board Corporations
| General Rulings:
You shouldn't involve yourself with general security situations, not your dog, not your fight. Avoid full out abandoning your 'base.' |
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Freighter CrewChain of Command: Freighter Chief: Director of operations, like your own personal Captain, with a much smaller crew. Freighter crewman/Excavator: Below the FC, he’s your boss, you don’t get paid if you piss off your boss, do you? Guidelines:
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Charlie Station / Port Tarkon
For station crew: You can freely interact with Tarkon. In regards to the syndicate: They are unaware of the Syndicate’s existence and their current standing with NT. |
Isolated Roles
| General Info: |
|---|
Golems
For station crew: See general rules. |
Pod Person
For the stationcrew: See General Rulings. |
Blackmarket Dealer
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Lavaland Hermit
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Tribal Roles
| General Rulings:
You shouldn't start playing your tribal chars as other ghostroles/Station Crew unless you intend for them to stay that way. An OPFOR is not required for escalated conflict. However, you should not be bombing the base because a miner called you stinky. Keep in mind rule 5. If your camp's being attacked, being bombed, or elsewise, actively harmed or invaded, you can defend it. | |||||
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Opfor Required Actions:
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Ashwalkers(Roleplaying info TBD on lore.)
Ashwalkers have been away from advanced technology long enough that stuff like the shuttle console is well outside their means of understanding. | |||||
IceWalkers(Click expand for Roleplaying Info)
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'Third Parties'
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