Ghost Role policy: Difference between revisions
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* No double-dipping characters between any of the following, without having them approved as a 'double agent.' | * No double-dipping characters between any of the following, without having them approved as a 'double agent.' | ||
** - DS2 | Interdyne | Station. - | ** - DS2 | Interdyne | Station. - | ||
* For Antags, you are not to run to Interdyne/DS2 to hide, even if you’ve seen them in-round; without explicit admin permission | * For Antags, you are not to run to Interdyne/DS2 to hide, even if you’ve seen them in-round; without explicit admin permission | ||
* Ghost roles (except DS2) are allowed to engage in criminal, or elsewise aggressive acts, but as a ghost role you should aim to moderate both the escalation, and the effect whenever possible. | * Ghost roles (except DS2) are allowed to engage in criminal, or elsewise aggressive acts, but as a ghost role you should aim to moderate both the escalation, and the effect whenever possible. | ||
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* Act like an antag. | * Act like an antag. | ||
* Speedrun megafauna. | * Speedrun megafauna. | ||
* Permanently imprison people (without ooc consent). | * Permanently imprison people (without ooc consent). | ||
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* Interact with DS2 Z-Level ghost roles and ruins. | * Interact with DS2 Z-Level ghost roles and ruins. | ||
* Kidnap people with explicit OOC consent (via LOOC). | * Kidnap people with explicit OOC consent (via LOOC). | ||
* Explore around space (if you enter the station Z, you should pop a 180 and get outta there (planet in the background) | |||
** while you can explore space, you should atleast try to avoid just snatching all the loot, it's most there for space-tiding curators and other roles. | |||
'''What you cannot do:''' | '''What you cannot do:''' | ||
* Attack/go to the station without an opfor. | * Attack/go to the station without an opfor. | ||
* Attack/Rob people for simply being near the base. | * Attack/Rob people for simply being near the base. | ||
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# If a crate is labelled for a specific person/’faction’, try your best to deliver it. | # If a crate is labelled for a specific person/’faction’, try your best to deliver it. | ||
#* Though, this is up to the Chiefs discretion, it is an emergency after all. | #* Though, this is up to the Chiefs discretion, it is an emergency after all. | ||
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Latest revision as of 01:55, 6 March 2025
Important Information
OOC:
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About OPFORS:
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Company Locations
Interdyne | DS2 |
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Interdyne (obviously) | Donk |
Waffle | |
MI13 | |
Tiger Coop | |
Self | |
ARC | |
Gorlex | |
Cybersun |
Interdyne Info
Interdyne Pharmaceuticals
(Press Expand to see roleplaying info.)
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Important Rulings:
It’s in the best interest of all parties to avoid all-out combat, especially with the Sol Federation on such short notice, and with no parties being an official ‘government entity.’ The above applies to stationcrew, but in reverse, you can /try/ to rob or otherwise ‘loot’ an Interdyne operative, but it shouldn’t be done constantly, or lethally to avoid an all-out war with them. What you can do:
What you cannot do:
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DeepSpace2 Info
Syndicate Space Base, Deep Space 2
(Press Expand for roleplaying info.)
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Important Rulings:
What you can do:
What you cannot do:
(Station side antags are not to go looking for Interdyne/The Syndicate) (Station crew should have no idea DS2 exists, or what it is if encountered.) For station crew: OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5 minutes into a round | |||
COMMS AGENT : Follows standard DS2 rules |
Above-Board Corporations
General Rulings:
You shouldn't involve yourself with antags, or general security situations, not your dog, not your fight. Avoid full out abandoning your 'base.' |
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Freighter Crew:Chain of Command: Freighter Chief: Director of operations, like your own personal Captain, with a much smaller crew. Freighter crewman/Excavator: Below the FC, he’s your boss, you don’t get paid if you piss off your boss, do you? Guidelines:
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Charlie Station / Port Tarkon:
For station crew: You can freely interact with Tarkon, but, try to avoid instantly taking them back to the station. In regards to the syndicate: They are unaware of the Syndicate’s existence and their current standing with NT. |
Isolated Roles
General Rulings:
These are rules that aren't inherently hostile to the station, and generally, shouldn't be trying to pick fights. |
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Golems:
For station crew: Avoid raiding the golem ship, and do not purchase the omnilathe board, yes we’re aware you can buy it, that does not mean it’s allowed. |
Pod Person:You’re a plantman, grow stuff, sell it off for stuff you need, smoke weed. For the stationcrew: Don’t take the gatfruit, don't steal their tools, not even the combat gloves. |
Blackmarket Dealer:
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Lavaland Hermit:
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Tribal Roles
General Rulings:
You shouldn't start playing your tribal chars as other ghostroles/Station Crew unless you intend for them to stay that way. OPFOR is required for escalation without previous build up, think attacking the mining base at 15m in before seeing a miner at all. If your camp's being attacked, being bombed, or elsewise, actively harmed or invaded, you can defend it, this does mean you shouldn't be going around instigating fights for the sake of claiming 'defense' later. | |||||
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Opfor Required Actions:
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Ashwalkers:(Roleplaying info TBD)
Ashwalkers have been away from advanced technology long enough, it should be almost alien if not magical to them, and even when made aware of it, stuff like the shuttle console is well outside their means of understanding. | |||||
IceWalkers:(Click expand for Roleplaying Info)
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'Third Parties'
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