Detective: Difference between revisions
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{{Security Dept header}} | {{Security Dept header}} | ||
The | The Detective’s Job is to Investigate crime. Collecting Evidence and identifying POI’s is the top film of the milk carton. They are Private Investigators or PIs, contracted directly by NT as a means of Passive Crime Intervention. That's right, you have limited security access because you're supposed to be an evidence collector and can choose to work with security or by your own hard-boiled self. | ||
'''You are not a Security Officer. You are an investigator. | '''You are not a Security Officer. You are an investigator. Helping Security and Arresting Criminals or otherwise Aiding Regular Station Crew in solving their problems with the power of investigation.''' | ||
= Detective Expectations = | = Detective Expectations = | ||
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* Make sure crimes are properly investigated to the best of your ability, with relevant information logged. | * Make sure crimes are properly investigated to the best of your ability, with relevant information logged. | ||
* Submit and sort evidence. | * Submit and sort evidence. | ||
* As a '''"Detective | Forensic technician/scientist"''' you are Subject to Security chain of command and policies. You are able to make arrests as part of the security team. As a '''"Private investigator".''' Your priorities with security cases are more loose. However you may not make arrests. | |||
'''Important:''' As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first. | '''Important:''' As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first. | ||
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Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert. | Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert. | ||
== | == Problem Sleuth == | ||
As a detective, your primary duty is to investigate crime scenes by any means necessary and to use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA, and some basic intuition. | |||
Your Backpack should contain everything you need for basic investigative work. A Forensic Scanner is usually all you need! However, if you need more your detective's Closet contains almost all the spy gadgets you need to investigate and solve committed crimes. | |||
A Detective's work cycle starts with, | |||
* Go to the crime scene, take pictures of possible evidence with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven't been hauled off to [[Geneticist|genetics]] or the morgue already. | |||
* Next, if the Body has been dragged away. Head on over to the morgue and scan the body and hope that the person who brought them in wore the Medical standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity from Security's single combined brain cell. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process. | |||
{| class="wikitable" | |||
!<center>'''Remember to ALWAYS wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!'''</center> | |||
|} | |||
* Once you've finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you've found a weapon with someone's prints on it (And that person was not the confiscating officer), you've probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased. | |||
If you | * Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer's jumpsuit all over him, it's no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case. | ||
* If you have Suspects that match the vague evidence collected you can issue a Search warrant, '''after filling out the form get it approved by the Head of Security, Lawyer or Relevant department head.''' After It's always a good idea to speak over Security radio and inform them that you've identified a Suspect, and that you'd like them searched. Provide them with any information that could assist in the possible arrest like: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color, hair style and Species. | |||
* If you find direct evidence tying a person to a crime without reasonable doubt you may inform Security and fill up an Arrest warrant for them to approve and immediately Issue. | |||
If the criminal is caught, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, ''you must attend this trial''. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses. | If the criminal is caught red handed, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, ''you must attend this trial''. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses. | ||
'''Note:''' '''Investigation is your ground work and you will always have priority when leading investigations. If in any case you are denied the ability to investigate. You can always handle it your way.''' | |||
===[[File:Clipboard paper.png]] Occupation: Dick Gumshoe=== | ===[[File:Clipboard paper.png]] Occupation: Dick Gumshoe=== | ||
Of course it's important to keep your evidence at least somewhat organized, but if you're feeling particularly hard boiled and want to go the extra mile | Of course it's important to keep your evidence at least somewhat organized, It's your main weapon after all, but if you're feeling particularly hard boiled and want to go the extra mile, here are some tips: | ||
* Use your hand labeler to mark everything related to one case with a name you'll easily recognize. (For example "Clown Case" if it was the [[clown]] who honked for the last time.) | * Use your hand labeler to mark everything related to one case with a name you'll easily recognize. (For example "Clown Case" if it was the [[clown]] who honked for the last time.) | ||
* There are multiple lockers in Evidence Storage, stick to one per case. | * There are multiple lockers in Evidence Storage, stick to one per case. | ||
* File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station. | * File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station. | ||
* File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again. | * File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again. | ||
* Make copies of important case-related documents for yourself (Or the rest of Security, if you prefer to keep the originals) | * Make copies of important case-related documents for yourself (Or for the rest of Security, if you prefer to keep the originals) | ||
==Advanced Detective Work== | |||
If you have multiple suspects and matches, you're going to have to do some <s>breaking in</s> investigating and possibly some interviews. | |||
* Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you'll have to exercise extra caution when investigating crime scenes you think they're responsible for. | |||
* When you do have multiple suspects, it's usually because of inconclusive forensics results. Because you're going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. '''Note that a universal recorder also acts as a universal translator, so you should be able to collect the bizarre testimonials of some sentients like slimes and monkeys.''' | |||
* When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying. | |||
* Your PDA comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects. | |||
* Don't forget: You have access to the Interrogation room in the brig. Great for when you want to be more thematic, or just need some privacy. | |||
==Spare Time== | |||
As an Investigator hired and stationed by Nanotrasen you are also expected to handle cases involving security and command under the power given to you. | |||
* Make sure to get your evidence in order, assist the Lawyer in proving their civil rights cases against security, or aid the demoting head of staff in procuring evidence relevant to the reasons of demotion. | |||
* Make sure to follow through with the evidence related to a crime committed by the head of staff or security officer, to the Warden or Lawyer should you accept the Job. | |||
* If you wish to pursue a case as an '''"Private Investigator"''' you are encouraged to pursue them yourself or you could refer to the Lawyer/ Head of command. They will fix the paper work for you. | |||
* Detectives as a "'''Private Investigator"''' may ask for a command key from a permitting head to allow themselves to stay on top of cases along with ensuring that command follows Corporate Regulations. | |||
* As an '''"Private Investigator"''' you are granted a bonus to arm yourselves against overzealous members of security. (Those new guns are meant exactly for this.) | |||
===== Technically, the above represents the entirety of the detective's job. Despite this, you can choose to investigate crime scenes on your own initiative. ===== | |||
===== Luckily, there are some other things that the Detective can instead do: ===== | |||
* | * Green alert / Blue alerts - You may passively pursue antags to gather evidence from them like breadcrumbs. But to actively pursue and detain will require an officer to pair with them to serve justice as per corporate regulations. (Amber and above is free game) | ||
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera. | |||
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It's probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you're onto them and get away. | |||
==[[File:Light_Bulb.png]] Tips== | ==[[File:Light_Bulb.png]] Tips== |
Latest revision as of 19:13, 22 February 2025
Superiors: Head of Security
|
The Detective’s Job is to Investigate crime. Collecting Evidence and identifying POI’s is the top film of the milk carton. They are Private Investigators or PIs, contracted directly by NT as a means of Passive Crime Intervention. That's right, you have limited security access because you're supposed to be an evidence collector and can choose to work with security or by your own hard-boiled self.
You are not a Security Officer. You are an investigator. Helping Security and Arresting Criminals or otherwise Aiding Regular Station Crew in solving their problems with the power of investigation.
Detective Expectations
- Regardless of what alternative title you choose to use you are still a member of security and subordinate to the Head of Security
- Lead investigations regarding crimes, coordinate with the rest of sec to:
- Interrogate witnesses and suspects.
- Make sure crimes are properly investigated to the best of your ability, with relevant information logged.
- Submit and sort evidence.
- As a "Detective | Forensic technician/scientist" you are Subject to Security chain of command and policies. You are able to make arrests as part of the security team. As a "Private investigator". Your priorities with security cases are more loose. However you may not make arrests.
Important: As a detective you will always have authority over an officer when it comes to how a crime scene or interrogation should be handled, and officers should always defer to you for information first.
Outside of information gathering you still do not have any authority over officers when it comes to dispatching and giving them orders and you still do not handle arrests personally outside of cases of low man power or high alert.
Problem Sleuth
As a detective, your primary duty is to investigate crime scenes by any means necessary and to use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA, and some basic intuition.
Your Backpack should contain everything you need for basic investigative work. A Forensic Scanner is usually all you need! However, if you need more your detective's Closet contains almost all the spy gadgets you need to investigate and solve committed crimes.
A Detective's work cycle starts with,
- Go to the crime scene, take pictures of possible evidence with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven't been hauled off to genetics or the morgue already.
- Next, if the Body has been dragged away. Head on over to the morgue and scan the body and hope that the person who brought them in wore the Medical standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity from Security's single combined brain cell. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.
- Once you've finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you've found a weapon with someone's prints on it (And that person was not the confiscating officer), you've probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.
- Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer's jumpsuit all over him, it's no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.
- If you have Suspects that match the vague evidence collected you can issue a Search warrant, after filling out the form get it approved by the Head of Security, Lawyer or Relevant department head. After It's always a good idea to speak over Security radio and inform them that you've identified a Suspect, and that you'd like them searched. Provide them with any information that could assist in the possible arrest like: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color, hair style and Species.
- If you find direct evidence tying a person to a crime without reasonable doubt you may inform Security and fill up an Arrest warrant for them to approve and immediately Issue.
If the criminal is caught red handed, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, you must attend this trial. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.
Note: Investigation is your ground work and you will always have priority when leading investigations. If in any case you are denied the ability to investigate. You can always handle it your way.
Occupation: Dick Gumshoe
Of course it's important to keep your evidence at least somewhat organized, It's your main weapon after all, but if you're feeling particularly hard boiled and want to go the extra mile, here are some tips:
- Use your hand labeler to mark everything related to one case with a name you'll easily recognize. (For example "Clown Case" if it was the clown who honked for the last time.)
- There are multiple lockers in Evidence Storage, stick to one per case.
- File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.
- File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.
- Make copies of important case-related documents for yourself (Or for the rest of Security, if you prefer to keep the originals)
Advanced Detective Work
If you have multiple suspects and matches, you're going to have to do some breaking in investigating and possibly some interviews.
- Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you'll have to exercise extra caution when investigating crime scenes you think they're responsible for.
- When you do have multiple suspects, it's usually because of inconclusive forensics results. Because you're going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. Note that a universal recorder also acts as a universal translator, so you should be able to collect the bizarre testimonials of some sentients like slimes and monkeys.
- When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.
- Your PDA comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.
- Don't forget: You have access to the Interrogation room in the brig. Great for when you want to be more thematic, or just need some privacy.
Spare Time
As an Investigator hired and stationed by Nanotrasen you are also expected to handle cases involving security and command under the power given to you.
- Make sure to get your evidence in order, assist the Lawyer in proving their civil rights cases against security, or aid the demoting head of staff in procuring evidence relevant to the reasons of demotion.
- Make sure to follow through with the evidence related to a crime committed by the head of staff or security officer, to the Warden or Lawyer should you accept the Job.
- If you wish to pursue a case as an "Private Investigator" you are encouraged to pursue them yourself or you could refer to the Lawyer/ Head of command. They will fix the paper work for you.
- Detectives as a "Private Investigator" may ask for a command key from a permitting head to allow themselves to stay on top of cases along with ensuring that command follows Corporate Regulations.
- As an "Private Investigator" you are granted a bonus to arm yourselves against overzealous members of security. (Those new guns are meant exactly for this.)
Technically, the above represents the entirety of the detective's job. Despite this, you can choose to investigate crime scenes on your own initiative.
Luckily, there are some other things that the Detective can instead do:
- Green alert / Blue alerts - You may passively pursue antags to gather evidence from them like breadcrumbs. But to actively pursue and detain will require an officer to pair with them to serve justice as per corporate regulations. (Amber and above is free game)
- Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.
- Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It's probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you're onto them and get away.
Tips
- If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.
- Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.
- An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.
- The built-in Medical Scanner function of your PDAFile:Detectivepda.png will show time of death - This can be used to force alibis from your suspects
- You can put an empty speedloader back into an autolathe to receive a full refund of materials
- You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.
- The Detective's scanner can be used at range, to scan containers and such.
- You can get a person's fingerprints by directly scanning them with a forensic scanner.
- You can use a wrench on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it'll end up going off in your face.