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=General Overview and Standards<span style="color:red"> </span>=


= General Overview and Standards<span style="color:red"> </span> =
'''Being a member of command comes with a great deal of power and responsibility, what comes with this is a higher standard of roleplay expectations.'''
'''You are expected to:'''
* Command are the designated leadership for the department.
* Command are the designated leadership for the department.
** Your role is that of a leader, not a boss. Be considerate of other players from an OOC perspective, as well as an IC perspective.
* Your role is that of a leader, not a boss. Be considerate of other players from an OOC perspective, as well as an IC perspective.
* Unless otherwise specified, all of these guidelines are OOC.
* Unless otherwise specified, all of these guidelines are OOC.
* You should present yourself professionally in most circumstances.
* Do not act overtly sexual in public.


'''General guidelines for all command positions are as follows:'''
'''General guidelines for all command positions are as follows:'''
# You should be competent with your department and aware of its relevant policy.  
# You should be competent with your department and aware of its relevant policy.  
#* You should be able to assist your subordinates with issues or complications the run into.
#* You should be able to assist your subordinates with most issues or complications they run into.
#* You should be a rolemodel for your department, or at the very least a good representative.
#* You should be a role model for your department, or at the very least a good representative.
# As Command, you are expected to put the job first. This includes ERP.
# As Command, you are expected to put the job first. This includes ERP.
# Do not trade equipment wantonly.
# Command equipment and clothing is to only be given as necessitated.
# Use loud mode sparingly outside of higher alerts, do not use it as a tool to instigate or fuel bad faith behavior.
# Loud mode should be used sparingly outside of emergencies, or getting everyone's attention.
# Avoid forcefully entering departments without permission, even if you have access.
# Access should not be given out for frivolous reasons.
# Command access should only be given on the condition of remaking a lost or destroyed ID, or in the case of promoting someone to an acting head of staff. Do not give command access out to your friends because you want to, nor to create "bridge assistants".
# Do not change your job title outside of the titles provided.
# Do not use the identification console (nor its PDA counterpart) to change your job title outside of the titles provided.
# Do not leave the station's facilities for an extended period of time without a good reason.
# Do not leave the station's facilities for an extended period of time without a good reason.
# Access changes are not to be used to promote players to veteran-only roles.
# Access changes are not to be used to promote players to veteran-only roles.
# Certain command members cannot pursue station threats, please check [[Antagonist Policy#'Cannot Seek' roles|'Cannot Seek Roles']] in [[Antagonist Policy]] for updates on that.
# Certain command members cannot pursue station threats, please check [[Antagonist Policy#'Cannot Seek' roles|'Cannot Seek Roles']] in [[Antagonist Policy]] for information.
 
=Command Code of Conduct=
'''Being a member of command comes with a great deal of power and responsibility, what comes with this is a higher standard of roleplay expectations.'''
'''You are expected to:'''
 
* (1.) Always hold some semblance of professionality in how you conduct and dress yourself (even when not in uniform). You’re not a normal crewmember, you represent Nanotrasen(or one of their respectable partner)'s image.
 
* (2.) Maintain a certain degree of level-headedness and fair temper. Keeping yourself calm on an OOC level is extremely important.
 
* (3.) Keep ERP away from public areas.  


==Acting Captain==
==Acting Captain==
Certain heads of staff are capable of holding the mantle of acting captain. There is no designated “next in line” for acting captainship, and command should decide who is the best fit upon the start of the shift.  
Members of command are capable of holding the mantle of acting captain. There is no designated “next in line” for acting captainship, and command should decide who is the best fit upon the start of the shift.  


'''In order to sustain station integrity, the following roles cannot assume the role of acting captain:'''
'''As of this time, the blueshield cannot assume acting captain. If the blueshield is assigned as Acting Captain, they should find the best suited crew member to take the mantle.'''


* Head of Security
As acting captain, while retaining your original role, you can also make calls equivalent to a captain. Generally, your initial job comes first.
* Blueshield
* Nanotrasen Representative


If any of these roles are assigned as acting Captain at shift start, they are not to assume the role of AC, and are to give the safe code to another member of command as soon as one is available.  
If the Head of Security is assigned as Acting Captain, they should at least discuss alert changes with other members of command in regards to security related alert changes.


As acting captain, you retain the responsibilities of your initial role while also carrying the responsibilities of captainship. This does not make you the actual captain, and bars you from certain authorities (namely pardons). Generally, your initial job comes first.
The acting captain is to obtain the Nuclear Authentication Disk, spare captain’s ID, captain’s headset and door remote. All other equipment and clothing should be left in the captain’s locker.  


The acting captain is to obtain the Nuclear Authentication Disk, spare captain’s ID, captain’s headset and door remote. The pinpointer can be given to another command member. All other equipment should be left in the captain’s locker until an emergency presents them as needed. This includes Captain related clothing.  
When the official captain arrives, the acting captain is to return all equipment back to the captain.


When the official captain arrives, the acting captain is to return all captain’s equipment back to the captain’s locker
==Acting Heads of Staff==


==Acting Heads of Staff==
* Acting heads of staff are department members who have been promoted to lead their department in the absence of a regular head. The acting head of staff must be approved by either the captain or the relevant departing head.  
Acting heads of staff are department members who have been promoted to lead their department in the absence of a regular head. The acting head of staff must be approved by either the captain or a relevant departing head. In the case of security or cargo, an acting head can only be approved by the department's respective head of staff.
* For security and cargo, an acting head can only be approved by the department's respective head of staff.


'''Limitations:'''
'''Limitations:'''
* Acting captains cannot promote acting heads.
* Detectives and Corrections Officers are barred from assuming the role of acting Head of Security.
* Detective and Corrections Officers are barred from assuming the role of acting Head of Security.
* Acting heads must return any related gear to incoming heads.
* Acting heads are merely stand-ins and must return any related gear to incoming heads.
* Potential candidates must be in good standing in their records to be eligible for the role. (Nonexistent records do not count as good standing.)
* Potential candidates must be in good standing with their records to be eligible for the role. (Nonexistent records do not count as good standing.)


==[[File:Generic captain.png|link=Captain]] [[Captain]]==
==[[File:Generic captain.png|link=Captain]] [[Captain]]==
As Captain, you represent the station itself, and the department of command, but do not have supreme authority over everything. Your responsibilities are:
As Captain, you represent the station itself and the department of command. You do not have authority over everything '''you have authority over heads, not their departments'''.
 
'''Your responsibilities are:'''


* Communicate with command members.
* Delegate tasks between command members.
* Delegate tasks between command members.
* Help solve disputes between command members.
* Help solve disputes between command members.
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* Raise alerts as needed.
* Raise alerts as needed.
* Call for ERTs if needed.
* Call for ERTs if needed.
* Provide alerts to the crew to improve safety.
* Handle Demotions of command members and crew (in the absence of a relevant head).
* Handle Demotions of command members and crew (absence of a relevant head).


As captain, '''you have authority over heads, not their departments.''' You should help command members who are struggling, but this does not give you authority to usurp their department, nor their position.  
You should help command members who are struggling, but this does not give you authority to usurp their department, nor their position.  


The only time you have acting authority over a department is when there is no current head available; be it they are dead, captured, or incapacitated. You are to follow the policy pertaining to the member of command you are standing in for.  
The only time you have acting authority over a department is when there is no current head available; be it they are dead, captured, or incapacitated. This means you are also responsible for following the relevant department policy.  


You are also able to issue orders to departments on code red, but should still rely on delegation when possible.
You are also able to issue orders to departments on code red.


==[[File:Generic rd.png|link=Research Director]] [[Research Director]]==
==[[File:Generic rd.png|link=Research Director]] [[Research Director]]==
You are the head of the science department, and as such hold the expectation of competency in your position, your responsibilities are as follows:
You are the head of the science department:


* You are expected to know toxins and robotics to an extent, in the event that you are the only person available to run them.
* You are expected to know toxins and robotics in the event that you are the only person available to run them.
* Ensure that members of your department are conducting their work safely (or at the very least in a way that won’t harm others besides themselves).
* Ensure that members of your department are conducting their work safely (or at the very least in a way that won’t harm others besides themselves).
* Ensure upgrades are delivered to various departments when asked, and that equipment stays up to date.
* Ensure upgrades are delivered to various departments when asked, and that equipment stays up to date.
* Keep tabs on cyborgs and the AI, they can be your best friends or your [https://wiki.skyrat13.space/index.php/Antagonist_Policy#Malf_AI! worst enemies]
* Keep tabs on cyborgs and the AI, they can be your best friends or your [https://wiki.skyrat13.space/index.php/Antagonist_Policy#Malf_AI! worst enemies]


As RD, you have final say on the distribution of gene mods, augmentations, implants, and the construction of combat mechs.
As RD, you have final say on the distribution of gene mods and the construction of combat mechs.


==[[File:Generic hop.png|link=Head of Personnel]] [[Head of Personnel]]==
==[[File:Generic hop.png|link=Head of Personnel]] [[Head of Personnel]]==
As the Head of Personnel, your department is the entirety of service.
As the Head of Personnel, your department is the entirety of service:
 
Your main responsibilities are:


* Providing access changes to crew (with discretion).
* Providing access changes to crew (with discretion).
* Communicate with heads about access changes.
* Communicate with heads regarding to access changes.
* Selling weapon [[Command Policy#Permits|permits]].
 
Other responsibilities include:


* Delegate lawyers to lawsuits and other legal matters (if no lawyers are present, you may handle the legal matters yourself.)
* Delegate lawyers to lawsuits and other legal matters (if no lawyers are present, you may handle the legal matters yourself.)
* Help with disputes between crewmembers and service members.
* Help with disputes between crewmembers and service members.


You are able to set further criteria for your services, such as requiring paperwork for access changes, lawsuits, and weapon permits.
You are able to set further criteria for your services, such as requiring reasonable paperwork for access changes, lawsuits, and weapon permits.


Adding more slots:
Adding more slots:
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* In an instance where you wish to add more slots for a role, you must get permission from the role's relevant head.
* In an instance where you wish to add more slots for a role, you must get permission from the role's relevant head.


* This does not apply to security; if you wish to open more security slots, you must ahelp first.
* You should avoid opening more roles than needed as this can severely impact the round and the relevant roles.
 
* Equally, you should avoid opening more roles than needed, as this can severely impact the round, and the relevant roles!




==[[File:Generic ce.png|link=Chief Engineer]] [[Chief Engineer]]==
==[[File:Generic ce.png|link=Chief Engineer]] [[Chief Engineer]]==
As Chief Engineer, you oversee the department of engineering. Your responsibilities are:
As Chief Engineer, you oversee the department of engineering:


* Have a strong understanding of both engineering and atmospherics.
* Have a strong understanding of both engineering and atmospherics.
* Delegate tasks, repairs, and projects between all of your staff.
* Delegate tasks, repairs, and projects between all of your staff.
* Ensure your staff aren’t constructing, dismantling, or removing something vital to station integrity.
* Ensure your staff aren’t dismantling or removing something vital to station integrity.
* Oversee operations that present a possibility of serious risk.
* Oversee operations that present a possibility of serious risk.
* Help new or inexperienced engineering staff during projects or when attempting to experiment.


==[[File:Generic cmo.png|link=Chief Medical Officer]] [[Chief Medical Officer]]==
==[[File:Generic cmo.png|link=Chief Medical Officer]] [[Chief Medical Officer]]==
The CMO is the head doctor who oversees the operations of all of medical. You have a few responsibilities, many of which you are likely familiar with from medical itself.
The CMO is the head doctor who oversees the operations of all of medical:


* Delegate tasks and communicate events to your various subdepartmental teams, including projects and emergency responses.
* Delegate tasks and communicate events to your various crew, including projects and emergency responses.
* Ensure your doctors are following medical policy and maintaining ethical practices.
* Ensure your doctors are following ethical practices.
* Use the crew monitor to alert paramedics of dead crew, but also as an excuse to yell about suit sensors.
* Assist your subordinates when medical gets overrun.
* Assist your subordinates when medical gets overrun.


On top of this, as CMO you have the ability to authorize the distribution of:
As CMO you have the ability to authorize the distribution of:


* Chemicals and chemical manufacturing.
* Chemicals and chemical manufacturing equipment.
* Beneficial viruses, and who they are given to.
* Beneficial viruses.


As always, take other jobs and the various races of the station into consideration when deciding on these.
As always, take other jobs and the various races of the station into consideration when deciding on these.


==[[File:Generic hos.png|link=Head of Security]] [[Head of Security]]==
==[[File:Generic hos.png|link=Head of Security]] [[Head of Security]]==
The head of Lopland Security, you oversee one of the most extensive departments on the station. Your position is of high importance and high influence, and as such you should:
The head of Security, you oversee one of the most extensive departments on the station:


* Be extremely familiar with [[Security Policy|security policy]], and [[Corporate Regulations]].
* Be extremely familiar with [[Security Policy|security policy]] and [[Corporate Regulations]].
* Ensure your officers are following Corporate Regulations, and Security Policy.
* Ensure your officers are following Corporate Regulations, and Security Policy.
* Delegate tasks between officers and brig personnel to ensure maximum efficiency.
* Delegate tasks between officers and brig personnel to ensure maximum efficiency.


As HoS, many of your decisions can have a serious impact on the gameplay of antags and regular players. You should be the front-liner for diplomacy if your officers cannot do so, such as with hostage situations and bomb threats.
As HoS, you should be the front-liner for diplomacy if your officers cannot do so, such as with hostage situations and bomb threats.


==[[File:Generic qm.png|link=Quartermaster]] [[Quartermaster]]==
==[[File:Generic qm.png|link=Quartermaster]] [[Quartermaster]]==
As Quartermaster, you represent the department of cargo, which has been outsourced from the Free Trade Union. You are considered to be head of staff.
As Quartermaster, you represent the department of cargo:
 
* Oversee the approval and denial of orders. You have ultimate authority over their approval or denial.
* Ensure both cargo and mining are running efficiently, and are ready to respond to emergencies.
* Ensure that orders are delivered in a timely manner to their proper destination.


Cargo is arguably one of the most important departments during an emergency, make sure to pay attention to comms and be ready to order supplies to assist those tackling it.
* Oversee the approval and denial of orders.
* Ensure both cargo and mining are running efficiently.
* Ensure that orders are delivered in a timely manner.


= Central Command =
= Central Command =


==[[File:Generic Blueshield.png|link=Blueshield]] [[Blueshield]]==
==[[File:Generic Blueshield.png|link=Blueshield]] [[Blueshield]]==
While Blueshield isn't a member of command, you still protect them. As such, Blueshield will be covered here because its fitting.
While Blueshield isn't a member of command, you still protect them.  


* Do not extend your access or ask to extend your access; you aren't meant to have it, or elsewise, you'd start with it.
* You should not have your access expanded.
* Your job and mission as Blueshield is protecting the command team and Captain from danger, performing recovery on them if they're incapacitated or killed as well if need be, and pacifying aggressors. You are not security and not authorized to chase down random criminals. Keep your reach to your jurisdiction exclusively in protecting the captain and command team. If someone attacks the heads of staff directly, you're authorized to restrain or incapacitate them until security is able to get them, or alternatively mow the assailant down with automatic gunfire if need be.
* Your job and mission as Blueshield is protecting the command team and Captain from danger, performing recovery on them if they're incapacitated or killed as well if need be, and pacifying aggressors. You are not security and not authorized to chase down random criminals. Keep your reach to your jurisdiction exclusively in protecting the captain and command team.
* If the HOS runs into combat like a normal officer, it’s their problem. If the Captain runs off to hit an antag with their sword against all sense of self preservation, stop them from doing so.
* If the HOS runs into combat like a normal officer, it’s their problem.
* Lethal force is authorized if you can tell that someone has intent to kill a head of staff.
* Lethal force is authorized if you can tell that someone has intent to kill a head of staff.
* Remember: you should focus on protecting the heads of staff as people, not assets. If they lose their items, that’s on them. Just keep them alive and safe.
* Remember: you should focus on protecting the heads of staff as people, not assets. If they lose their items, that’s on them.


==[[File:Generic Nanotrasen representative.png|link=Nanotrasen Consultant]] [[Nanotrasen Consultant|Nanotrasen Representative]]==
==[[File:Generic Nanotrasen representative.png|link=Nanotrasen Consultant]] [[Nanotrasen Consultant|Nanotrasen Representative]]==
You represent the image of Nanotrasen itself, and are a guiding hand for the command team. As the Nanotrasen Representative your job is to advise the entirety of command. However; don’t forget your actual authority on station doesn’t reach very far. Your main responsibilities include:
You represent the image of Nanotrasen itself, and are a guiding hand for the command team. As the Nanotrasen Representative your job is to advise the entirety of command, .


* Communicate with central command about station incidents and ongoings.
* Communicate with central command about station incidents and ongoings.
* Loom nearby command while they discuss matters; and pretend the invited you.
* Be present for the discussion of command matters.
* Advise command, whether or not they asked you.
* Advise command.


Being the Nanotrasen consultant requires you to be familiar with corporate regulations, command policy, and security policy, as you are expected to be able to reference them for guidance on decisions.
Being the Nanotrasen consultant requires you to be familiar with [[Corporate Regulations|corporate regulations]], [[Command Policy|command policy]], and [[Security Policy|security policy]], as you are expected to be able to reference them for guidance on decisions.


= Misc Rulings =
= Misc Rulings =
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* '''Demotion can have a detrimental effect upon anyone it targets, and steps should be taken to mitigate the issue before resorting to demotion.'''  
* '''Demotion can have a detrimental effect upon anyone it targets, and steps should be taken to mitigate the issue before resorting to demotion.'''  
* '''Be considerate of context and the round at hand when deciding to demote someone. Don't demote a player for simply doing their job differently, or a new player for not completely understanding a mechanic.'''  
* '''Be considerate of context and the round at hand when deciding to demote someone.'''
* '''On top of this, don't make up rules on the spot to demote people over, give clear warnings about your standards as a head. As always, you are expected to act in good faith when following this policy, and keep demotions within their grounds.'''
* '''If you have special standards, they need to be communicated with your staff. As always, you are expected to act in good faith when following this policy, and keep demotions within their grounds.'''


'''Grounds for Demotion'''
'''Grounds for Demotion'''
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* Minor felonies or higher crimes.
* Minor felonies or higher crimes.
* Long term abandonment of your job, without clocking out. (Dereliction)
* Long term abandonment of your job, without clocking out. (Dereliction)
* Refusal of reasonable orders.


'''Who Can Demote?'''
'''Who Can Demote?'''


All heads can demote subordinates within their own department provided the subordinate is within grounds for demotion. In the absence of a Head of Staff, the Captain may demote a member of the department.  
* All heads can demote subordinates within their own department. In the absence of a Head of Staff, the Captain may demote a member of the department.
 
* The captain has the power to demote a head.
Subsequently the captain has the power to demote a head, provided the head of staff is within grounds for demotion.
 
A head cannot demote another head of staff, nor can they demote someone outside of their department, with exception to a Vote of No Confidence.
 
Non-command members cannot demote a head of staff, nor can they demote other non-command members.


'''Vote of No Confidence:'''
'''Vote of No Confidence:'''


In the event command finds themselves with a captain who is within grounds for demotion, the members of command can hold a vote of no confidence. If passed on a majority vote, the captain is to be considered demoted and expelled from their position of power. The captain themselves can only vote in favor of their own demotion.
In the event command finds themselves with a captain who is within grounds for demotion, the members of command can hold a vote of no confidence. If passed on a majority vote, the captain is to be considered demoted and expelled from their position of power. The Captain cannot vote in this instance.


== Permits ==
== Permits ==
'''Weapons Permits are at the privilege of the Captain to dispense.''' They are given-out via ID modification at the appropriate consoles. They are often, but do not have to be, subject to a reasonable cost. It is solely the directive of the captain in how this is handled, this means:
'''Weapons Permits are at the privilege of the Captain to dispense.''' They are given-out via ID modification. It is solely the directive of the captain in how this is handled, this means:


# It is the captain's ultimate authority to determine how to dispense permits, and to whom, and any additional fee attached within reason.
* It is the captain's ultimate authority to determine how to dispense permits, and to whom, and any additional fee attached within reason.
# The captain can decide to work on consensus with other heads as in example to require HOS approval for each permit.
* The captain can decide to work on consensus with other heads as in example to require HOS approval for each permit.
# The captain, however, does not have to receive the approval of any other head, and no other head can countermand their decision


== Who can relaw the AI? ==
== Who can relaw the AI? ==
Only the Captain and Research Director have permission to relaw the AI, the exact semantics can be found in [[Silicon policy|Silicon Policy]]. The acting captain cannot normally relaw the AI. In the case of an ION or game-impacting rogue situations when an RD And Captain are not present, an acting Captain should gather consensus from the available heads for approval to make a law change. This does not extend to elective law changes.
Only the Captain and Research Director have permission to relaw the AI, the exact semantics can be found in [[Silicon policy|Silicon Policy]]. The acting captain can relaw the AI in the case of rogue or Ion law situations. This does not extend to elective law changes.


== Pardons for Crimes ==
== Pardons for Crimes ==
Pardons for crimes are something the Captain and the HOS must agree on together. If there is no HOS or Captain (acting cap doesn’t count), then pardons cannot be made at all. They may only pardon minor crimes, specifically level 1-2 crimes in the corporate regulations. Prisoners can only be pardoned with both HoS and Captain approval.  
The Captain can excuse low level (1xx and 2xx) crimes against the station.





Latest revision as of 04:03, 1 December 2024

Nova Sector policies
Return to policies page

General Overview and Standards

Being a member of command comes with a great deal of power and responsibility, what comes with this is a higher standard of roleplay expectations. You are expected to:

  • Command are the designated leadership for the department.
  • Your role is that of a leader, not a boss. Be considerate of other players from an OOC perspective, as well as an IC perspective.
  • Unless otherwise specified, all of these guidelines are OOC.
  • You should present yourself professionally in most circumstances.
  • Do not act overtly sexual in public.

General guidelines for all command positions are as follows:

  1. You should be competent with your department and aware of its relevant policy.
    • You should be able to assist your subordinates with most issues or complications they run into.
    • You should be a role model for your department, or at the very least a good representative.
  2. As Command, you are expected to put the job first. This includes ERP.
  3. Command equipment and clothing is to only be given as necessitated.
  4. Loud mode should be used sparingly outside of emergencies, or getting everyone's attention.
  5. Access should not be given out for frivolous reasons.
  6. Do not change your job title outside of the titles provided.
  7. Do not leave the station's facilities for an extended period of time without a good reason.
  8. Access changes are not to be used to promote players to veteran-only roles.
  9. Certain command members cannot pursue station threats, please check 'Cannot Seek Roles' in Antagonist Policy for information.

Acting Captain

Members of command are capable of holding the mantle of acting captain. There is no designated “next in line” for acting captainship, and command should decide who is the best fit upon the start of the shift.

As of this time, the blueshield cannot assume acting captain. If the blueshield is assigned as Acting Captain, they should find the best suited crew member to take the mantle.

As acting captain, while retaining your original role, you can also make calls equivalent to a captain. Generally, your initial job comes first.

If the Head of Security is assigned as Acting Captain, they should at least discuss alert changes with other members of command in regards to security related alert changes.

The acting captain is to obtain the Nuclear Authentication Disk, spare captain’s ID, captain’s headset and door remote. All other equipment and clothing should be left in the captain’s locker.

When the official captain arrives, the acting captain is to return all equipment back to the captain.

Acting Heads of Staff

  • Acting heads of staff are department members who have been promoted to lead their department in the absence of a regular head. The acting head of staff must be approved by either the captain or the relevant departing head.
  • For security and cargo, an acting head can only be approved by the department's respective head of staff.

Limitations:

  • Detectives and Corrections Officers are barred from assuming the role of acting Head of Security.
  • Acting heads must return any related gear to incoming heads.
  • Potential candidates must be in good standing in their records to be eligible for the role. (Nonexistent records do not count as good standing.)

Captain

As Captain, you represent the station itself and the department of command. You do not have authority over everything you have authority over heads, not their departments.

Your responsibilities are:

  • Delegate tasks between command members.
  • Help solve disputes between command members.
  • Provide reasonable orders to command members.
  • Engage in diplomacy when needed.
  • Raise alerts as needed.
  • Call for ERTs if needed.
  • Handle Demotions of command members and crew (in the absence of a relevant head).

You should help command members who are struggling, but this does not give you authority to usurp their department, nor their position.

The only time you have acting authority over a department is when there is no current head available; be it they are dead, captured, or incapacitated. This means you are also responsible for following the relevant department policy.

You are also able to issue orders to departments on code red.

Research Director

You are the head of the science department:

  • You are expected to know toxins and robotics in the event that you are the only person available to run them.
  • Ensure that members of your department are conducting their work safely (or at the very least in a way that won’t harm others besides themselves).
  • Ensure upgrades are delivered to various departments when asked, and that equipment stays up to date.
  • Keep tabs on cyborgs and the AI, they can be your best friends or your worst enemies

As RD, you have final say on the distribution of gene mods and the construction of combat mechs.

Head of Personnel

As the Head of Personnel, your department is the entirety of service:

  • Providing access changes to crew (with discretion).
  • Communicate with heads regarding to access changes.
  • Delegate lawyers to lawsuits and other legal matters (if no lawyers are present, you may handle the legal matters yourself.)
  • Help with disputes between crewmembers and service members.

You are able to set further criteria for your services, such as requiring reasonable paperwork for access changes, lawsuits, and weapon permits.

Adding more slots:

  • In an instance where you wish to add more slots for a role, you must get permission from the role's relevant head.
  • You should avoid opening more roles than needed as this can severely impact the round and the relevant roles.


Chief Engineer

As Chief Engineer, you oversee the department of engineering:

  • Have a strong understanding of both engineering and atmospherics.
  • Delegate tasks, repairs, and projects between all of your staff.
  • Ensure your staff aren’t dismantling or removing something vital to station integrity.
  • Oversee operations that present a possibility of serious risk.

Chief Medical Officer

The CMO is the head doctor who oversees the operations of all of medical:

  • Delegate tasks and communicate events to your various crew, including projects and emergency responses.
  • Ensure your doctors are following ethical practices.
  • Assist your subordinates when medical gets overrun.

As CMO you have the ability to authorize the distribution of:

  • Chemicals and chemical manufacturing equipment.
  • Beneficial viruses.

As always, take other jobs and the various races of the station into consideration when deciding on these.

Head of Security

The head of Security, you oversee one of the most extensive departments on the station:

  • Be extremely familiar with security policy and Corporate Regulations.
  • Ensure your officers are following Corporate Regulations, and Security Policy.
  • Delegate tasks between officers and brig personnel to ensure maximum efficiency.

As HoS, you should be the front-liner for diplomacy if your officers cannot do so, such as with hostage situations and bomb threats.

Quartermaster

As Quartermaster, you represent the department of cargo:

  • Oversee the approval and denial of orders.
  • Ensure both cargo and mining are running efficiently.
  • Ensure that orders are delivered in a timely manner.

Central Command

Blueshield

While Blueshield isn't a member of command, you still protect them.

  • You should not have your access expanded.
  • Your job and mission as Blueshield is protecting the command team and Captain from danger, performing recovery on them if they're incapacitated or killed as well if need be, and pacifying aggressors. You are not security and not authorized to chase down random criminals. Keep your reach to your jurisdiction exclusively in protecting the captain and command team.
  • If the HOS runs into combat like a normal officer, it’s their problem.
  • Lethal force is authorized if you can tell that someone has intent to kill a head of staff.
  • Remember: you should focus on protecting the heads of staff as people, not assets. If they lose their items, that’s on them.

Nanotrasen Representative

You represent the image of Nanotrasen itself, and are a guiding hand for the command team. As the Nanotrasen Representative your job is to advise the entirety of command, .

  • Communicate with central command about station incidents and ongoings.
  • Be present for the discussion of command matters.
  • Advise command.

Being the Nanotrasen consultant requires you to be familiar with corporate regulations, command policy, and security policy, as you are expected to be able to reference them for guidance on decisions.

Misc Rulings

The following are various rulings that pertain to multiple or all members of command, or are needed for quick reference.

Demotion Guidelines

  • Demotion can have a detrimental effect upon anyone it targets, and steps should be taken to mitigate the issue before resorting to demotion.
  • Be considerate of context and the round at hand when deciding to demote someone.
  • If you have special standards, they need to be communicated with your staff. As always, you are expected to act in good faith when following this policy, and keep demotions within their grounds.

Grounds for Demotion

The following are grounds for demotion:

  • Repeat breaches of policy or corporate regulations.
  • Recklessly endangering the crew through an active decision
  • Minor felonies or higher crimes.
  • Long term abandonment of your job, without clocking out. (Dereliction)
  • Refusal of reasonable orders.

Who Can Demote?

  • All heads can demote subordinates within their own department. In the absence of a Head of Staff, the Captain may demote a member of the department.
  • The captain has the power to demote a head.

Vote of No Confidence:

In the event command finds themselves with a captain who is within grounds for demotion, the members of command can hold a vote of no confidence. If passed on a majority vote, the captain is to be considered demoted and expelled from their position of power. The Captain cannot vote in this instance.

Permits

Weapons Permits are at the privilege of the Captain to dispense. They are given-out via ID modification. It is solely the directive of the captain in how this is handled, this means:

  • It is the captain's ultimate authority to determine how to dispense permits, and to whom, and any additional fee attached within reason.
  • The captain can decide to work on consensus with other heads as in example to require HOS approval for each permit.

Who can relaw the AI?

Only the Captain and Research Director have permission to relaw the AI, the exact semantics can be found in Silicon Policy. The acting captain can relaw the AI in the case of rogue or Ion law situations. This does not extend to elective law changes.

Pardons for Crimes

The Captain can excuse low level (1xx and 2xx) crimes against the station.



Nova Sector policies