Sandbox:ghostbusters
Important Information
Good Faith | Good Faith should be starting point of your interactions; while they won't always go how you want, it's important to always be trying your best to focus on creating roleplay where possible, even in dire circumstances! This doesn't mean you have to ignore the mechanics on the game, be that fixing a girder, or getting in a fight, just that you shouldn't be playing this role, or any other with the sole-intention of putting roleplay in second-place! |
OOC:
- For a general rule, don’t rob/destroy/invade empty ghost-roles: This only applies for the first hour.
- With exception for DS2, where you should opfor before raiding due to the nature of it's existence.
- No double-dipping characters between any of the following, without having them approved as a 'double agent.'
- - DS2 | Other roles. -
- For Antags, you are not to run to a ghost role to hide without explicit admin permission
- As a general rule of thumb, keep in mind Rule 10.
About OPFORS:
- Ghostroles can opfor normally, but you should keep in mind that due to alot of them having near-restrictionless access to a wide variety of systems, and usually an entirely separate 'base' in space, they're going to be more scrutinized then normal OPFORs.
Company Locations
Interdyne | DS2 |
---|---|
Interdyne (obviously) | Donk |
Waffle | |
MI13 | |
Tiger Coop | |
Self | |
ARC | |
Gorlex | |
Cybersun |
Interdyne Info
Interdyne Pharmaceuticals
(Press Expand to see roleplaying info.)
| ||||
---|---|---|---|---|
Important Rulings:
It’s in the best interest of all parties to avoid all-out combat, especially with the Sol Federation on such short notice, and with no parties being an official ‘government entity.’ The above applies to stationcrew, but in reverse, you can /try/ to rob or otherwise ‘loot’ an Interdyne operative, but it shouldn’t be done constantly, or lethally to avoid an all-out war with them. What you can do:
What you cannot do:
|
Deep Space 2 Info
Syndicate Space Base, Deep Space 2
(Press Expand for roleplaying info.)
| |||
---|---|---|---|
Important Rulings:
What you can do:
What you cannot do:
(Station side antags are not to go looking for Interdyne/The Syndicate) (Station crew should have no idea DS2 exists, or what it is if encountered.) For station crew: OPFOR before breaking into DS2 to announce intent, so staff can be sure you aren’t just raiding an empty base 5 minutes into a round | |||
COMMS AGENT: Follows standard DS2 rules |
Above-Board Corporations
General Rulings:
You shouldn't involve yourself with general security situations, not your dog, not your fight. Avoid full out abandoning your 'base.' |
---|
Freighter Crew:Chain of Command: Freighter Chief: Director of operations, like your own personal Captain, with a much smaller crew. Freighter crewman/Excavator: Below the FC, he’s your boss, you don’t get paid if you piss off your boss, do you? Guidelines:
|
Charlie Station / Port Tarkon:
For station crew: You can freely interact with Tarkon, but, try to avoid instantly taking them back to the station. In regards to the syndicate: They are unaware of the Syndicate’s existence and their current standing with NT. |
Isolated Roles
General Rulings: |
---|
Golems:
For station crew: See general rules. |
Pod Person:
For the stationcrew: See General Rulings. |
Blackmarket Dealer:
|
Lavaland Hermit:
|
Tribal Roles
General Rulings:
You shouldn't start playing your tribal chars as other ghostroles/Station Crew unless you intend for them to stay that way. An OPFOR is not required for escalated conflict. However, you should not be bombing the base because a miner called you stinky. Keep in mind rule 5. If your camp's being attacked, being bombed, or elsewise, actively harmed or invaded, you can defend it. | |||||
---|---|---|---|---|---|
Opfor Required Actions:
| |||||
Ashwalkers:(Roleplaying info TBD on lore.)
Ashwalkers have been away from advanced technology long enough, it should be almost alien if not magical to them, and even when made aware of it, stuff like the shuttle console is well outside their means of understanding. | |||||
IceWalkers:(Click expand for Roleplaying Info)
| |||||
'Third Parties'
|