Moonridden:Guide to Fitting In: Difference between revisions
Moonridden (talk | contribs) (moving from one sandbox to another) |
Moonridden (talk | contribs) (Sifting some text over) |
||
Line 47: | Line 47: | ||
One last point: please, '''remember the human'''. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone's brain in with a toolbox because they took your [[Engineering items#Multitool|multitool]]. | One last point: please, '''remember the human'''. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone's brain in with a toolbox because they took your [[Engineering items#Multitool|multitool]]. | ||
== What Jobs to Take After Your First Round == | |||
* Though many say that [[Assistant]] is the best starting role, the lack of a focused objective can make learning the game difficult. Many people also will dismiss any Assistant as a "greytider" or something similar. You might be better off trying a role that isn't critical to the game, but still has a job to do, such as [[Chef]], [[Cargo Technician]], or [[Janitor]]. | |||
* After you've gotten used to the controls and general idea, you might want to move to a role such as [[Medical Doctor]], [[Scientist]], or [[Station Engineer]] - these jobs require a slight amount of skill with the controls, and have more depth to them than some of the general service roles. | |||
* Don't play security roles like the [[Security Officer]] or [[Warden]] until you're proficient with the controls and know enough about the game to treat people fairly. It's very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]]. | |||
* You'll want to avoid round critical roles such as [[Captain]], [[AI]], or any heads of staff until you're well versed in the game and know what's going on. If, by some coincidence, you end up being one of these roles and you aren't prepared, just ahelp explaining the situation - we'd all much rather someone admits they aren't ready for a role than to do a bad job, or even worse, silently disconnect, messing up the round even more. | |||
* Avoid joke roles such as the [[Clown]] or [[Mime]] at first - many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have. | |||
* After some time, when you're confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up. | |||
* Keep the roleplay protection rules in mind at all time. Nothing makes admins and players angrier than going out of your way to ruin someone's carefully crafted scene, so it's recommended against. |
Latest revision as of 14:37, 14 March 2025
page to merge all of the 'how to avoid getting banned' page and parts of the starter guide. part of the greater cultural shift in tone of the admin side of things
It's important to read the policies before playing for the first time.
You should've already, if you made it through Access Request. If you for whatever reason only skimmed and made it through, read the following pages WORD BY WORD.
Ignorance of provided materials is not a valid defense.
We have high expectations of our players and staff as we try to cultivate an enjoyable environment for everyone involved.
Common Mistakes and Pitfalls
Some common greenblood mistakes to avoid include:
- Using the meme of the month In Character -- it is 256X, Ohio probably doesn't exist. That's LRP.
- Being violent towards other crew members without escalation or story building. Even as a freshly-rolled antagonist, kicking the shit out of someone you see on sight as a brand new player is a surefire way to get yourself boinked. Generally speaking, keep your head down, ears and eyes open, and hands to yourself until you know better.
- Making drama out of someone else's, or your own, ERP over radio or other high-visibility channels such as the broadcaster
- Violating someones Antag Opt-In or ERP Prefernces
- Not having checked prefs on everyone in a scene is not a defense
- Thinking that having Opt-In:NO means you can interfere with an antag freely. You waive your rights if you do this.
- Playing a department or role without first reading policies or materials pertinent to their role.
- A security officer should know the basics of Corporate Regulations and Security Policy
- A paramedic should know to leave surgery to doctors in medbay instead of doing everything in the field
- A drone shouldnt be touching the supermatter
- An engineer shouldnt be setting up an experimental engine in the primary hallway
- A scientist shouldnt be creating zombies
- A non antag, non opfor'd virologist shouldnt be releasing dangerous viruses, or releasing viruses without explicit CMO permission
- Overstepping job responsibilities when relevant workers are present to accomplish that task. Also known as STAY YOUR LANE.
- Assuming that having access to somewhere = a right to be somewhere
- Paramedics going into engineering to print jaws of life without asking or texting an engineer for permission
- Security officers not respecting alert codes for department access
- Not using CI (Combat Intent Indicator) for mechanical advantages
- Dragging someone away from somewhere you dont want them
- Shoving the clown into disposals for pieing you
- Running away during a holdup or detainment
- Calling for backup on the radio
- Placing lights to surround and cutoff a Nightmare while others speak with it
- Abusively booping a sensitive nose quirk'd character
- Causing End of Round Grief / Drama
The admin team generally tries to give players benefit of the doubt, so it's okay to mess up. As long as you're polite and willing to learn from your mistakes, you won't be in trouble. You can press F1/the adminhelp button at any time to send a message directly to the admin team if you have any questions.
One last point: please, remember the human. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone's brain in with a toolbox because they took your multitool.
What Jobs to Take After Your First Round
- Though many say that Assistant is the best starting role, the lack of a focused objective can make learning the game difficult. Many people also will dismiss any Assistant as a "greytider" or something similar. You might be better off trying a role that isn't critical to the game, but still has a job to do, such as Chef, Cargo Technician, or Janitor.
- After you've gotten used to the controls and general idea, you might want to move to a role such as Medical Doctor, Scientist, or Station Engineer - these jobs require a slight amount of skill with the controls, and have more depth to them than some of the general service roles.
- Don't play security roles like the Security Officer or Warden until you're proficient with the controls and know enough about the game to treat people fairly. It's very easy to play security poorly, and letting the power get to your head is a bad idea.
- You'll want to avoid round critical roles such as Captain, AI, or any heads of staff until you're well versed in the game and know what's going on. If, by some coincidence, you end up being one of these roles and you aren't prepared, just ahelp explaining the situation - we'd all much rather someone admits they aren't ready for a role than to do a bad job, or even worse, silently disconnect, messing up the round even more.
- Avoid joke roles such as the Clown or Mime at first - many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.
- After some time, when you're confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up.
- Keep the roleplay protection rules in mind at all time. Nothing makes admins and players angrier than going out of your way to ruin someone's carefully crafted scene, so it's recommended against.