Lore:Bluespace: Difference between revisions

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Modern FTL engines navigate this bluespace soup through a Bullet Drive, which spools up a metaphorical bluespace bubble around the ship, then flings said bubble out of realspace into the bluespace dimension, reentering reality only at the destination. Using more power to spool up the bubble can make it more energy-efficient, faster, larger, or capable of {{TooltipInline|traveling longer distances|This is why the small interlink shuttle and large emergency evacuation shuttle take different amounts of time for roughly the same voyage: the larger shuttle needs to spool quickly during anticipated emergency situations, sacrificing travel time for a quicker departure and larger payload.}}.
Modern FTL engines navigate this bluespace soup through a Bullet Drive, which spools up a metaphorical bluespace bubble around the ship, then flings said bubble out of realspace into the bluespace dimension, reentering reality only at the destination. Using more power to spool up the bubble can make it more energy-efficient, faster, larger, or capable of {{TooltipInline|traveling longer distances|This is why the small interlink shuttle and large emergency evacuation shuttle take different amounts of time for roughly the same voyage: the larger shuttle needs to spool quickly during anticipated emergency situations, sacrificing travel time for a quicker departure and larger payload.}}.
At the risk of instability, well-engineered FTL engines can accept large quantities of plasma to overcharge the bluespace bubble, reaching heightened speeds and distances, though even rudimentary FTL engines can see some improvement with a ton of plasma and a {{TooltipInline|harshly-worded prayer|Typically the '''Spacer's Anthem''':<br>The fates have brought me near<br>To Orion levels of fear<br>So fuck this shit<br>Please take my ship<br>And get it the hell out of here.}}. Contrary to popular depictions, the plasma does not "burn out of the back of the bubble, accelerating you to superwarp speeds," but instead acts as a blueokinetic artificial mass, increasing your bluespheric inertia without increasing your physical kinetic energy. While it's technically an optional feature to increase a Ballistic Drive's capabilities, most economies have grown dependent on the increased speeds, and thus on a steady stream of plasma. As a result, the [[Lore:SolFed#Plasma_Clique|Plasma Clique]] holds more economic power than any individual member state, providing yet another pressure for states to cluster together into political cliques.


Spooled Bluespace bubbles can crash into each other, with anomalous but non-catastrophic results. Typically, they merge, combining momentums like a standard elastic collision. Opposing forces cancel out to anomalous results, straining both the veil between bluespace and realspace, and unleashing numerous anomalies within the conjoined bubble. Often, this ejects both ships into realspace. Given the necessity of knowing a departing bubble’s qualiodynamic profile to calculate their unreal trajectory, any bubble collisions are certainly a deliberate attempt to intercept and interdict.
Spooled Bluespace bubbles can crash into each other, with anomalous but non-catastrophic results. Typically, they merge, combining momentums like a standard elastic collision. Opposing forces cancel out to anomalous results, straining both the veil between bluespace and realspace, and unleashing numerous anomalies within the conjoined bubble. Often, this ejects both ships into realspace. Given the necessity of knowing a departing bubble’s qualiodynamic profile to calculate their unreal trajectory, any bubble collisions are certainly a deliberate attempt to intercept and interdict.
== Communications ==
Communicating across long distances is, even with FTL drives available, costly and rarely in real-time. Real-time communication costs through Bluespheric means scales exponentially with distance, meaning that within a star system, communication is cheap, but long-distance real-time {{TooltipInline|talk|Fun fact: To save bandwidth, holopads don't actually transmit a live feed of the caller; a snapshot of the caller's appearance is sent as a static model and displayed to the recipient. Their holopad takes a semi-realtime camera view of the destination, though, but it's not bidirectional.}} is usually limited to the wealthy, the dire, or the pre-scheduled.
Bitrunning is technically an FTL communications channel, through the Quantum Server, though the destination is unknowable, the recipient indeterminable, and the result unpredictable. Still, the next time you're invading another bitrun team's resource extraction, maybe don't tell them company secrets on the off-chance they work for competition.
=== Holonet ===
Most messages don't actually require real-time back-and-forth, and so follow a protocol pioneered by the [[Lore:Snails|Snail People]], the '''Holonet''' Transfer Protocol, which hit critical mass across SolFed in 2370. Rather than a single unified Internet, the Holonet consists of countless shards distributed across regions, each containing a copy of each page on the entire Holonet. These shards are routinely copied and the differences loaded into the databanks of passing ships, to later merge any updates with the next region's Holonet. The net result is that local information on the Holonet is timely and up-to-date, while news from distant stars may take time to propagate to you. Public Key infrastructure, a strict page ownership schema, and the latest in {{TooltipInline|Byzantine Fault Tolerant|This one's real, folk. tl;dr a network that works even if some nodes are faulty or evil.}} algorithms ensure that two people on opposite sides of the galaxy cannot make conflicting edits to the {{TooltipInline|same content|This often comes via creating two copies of a page, each owned by the person with their own small edits, then some additional content curators manually reviewing both pages and publishing their own version merging the two.<br>These content aggregators are a genuinely cr1tikal part of keeping the Holonet coherent and accessible.}}.
Regional Holonet shards have been known to issue small bounties to ships providing a significant update to the Holonet, akin to delivering news from afar. Regions have been known to restrict what content may be accessed by their constituents, but by the {{TooltipInline|2404 Accords|Spurred by a malicious attempt to censor a photograph of a celebrity's clifftop residence.}}, still keep an unbiased copy of the Holonet on their shards to facilitate propagation across all of SolFed and beyond.
Nanotrasen stations keep their Holonet shard on an NTNet Quantum Relay, additionally providing an easy-access interface for PDAs to download curated applications to run and communicate with.
{{Speech|image=[[File:SimpleSkye.png|64px|Simple Skye, speaking only XKCD's 1000 Simplest Words]]|name=Simple Skye|text=The future internet, the "'''Holonet'''," is not in real time, but is changed when ever it can be changed, like Wikipedia. Everyone has their own little Holonet that gets changed when new ideas are told to it from anywhere, though it takes time for those ideas get here. It can take a long time to get changes from really far away, but changes from really close are really fast.<br>The Snails, and the way it is built, keep a close eye to make sure that nothing is two wrong things at once. Nanotrasen keeps their own little Holonet on a strange machine in the listening machine room, so your pocket machine can talk to the Holonet.}}


= The Nature of Bluespace =
= The Nature of Bluespace =

Latest revision as of 08:21, 8 January 2025

CONCEPT

Bluespace

Other Names: Bluespace Crystals, Teleporters
Related Pages: Scientist, Shaft Miner
Related Lore: Lore:Nova, Lore:Space

Bluespace

Bluespace is, to the layman, the source of a lot of wacky, impossible nonsense that makes modern society possible. It is most commonly found buried in rocks in a solid, crystal shape, known as a Bluespace Crystal. While it is true that the quality of life is statistically lesser in bluespace-deprived areas, most of the advances made from studying bluespace actually require no physical bluespace crystals.

As noted in your on-boarding pamphlet, Bluespace is known as a “dimension” parallel to our “realspace”. Various things come out of this soupy dimension, including slimes, solid bluespace crystals, and allegedly plasma. This happens more often in the occasional “anomalous zone,” which often has other crazy phenomena surrounding it. Scientists aren’t entirely sure which causes which. Nova Sector is one such Anomalous Zone.

Sources

Bluespace Crystals come into realspace when the veil between bluespace and realspace is fractured. The lack of metaphysical pressure allows raw bluespace “goop” to flood into realspace, crystalizing into compacted bluespace crystals as the hole in the veil scabs over. Additionally, creatures and phenomena from Bluespace leak into reality, often in the forms of Slimes and Anomalies.

Plasma is allegedly created when the wound on the veil is not enough to fully pierce, cropping up more as a bruise reaction. Does this imply that plasma-generating sources such as xenomorphs and slime cores are active attacks on the veil, damaging it to create more plasma?

FTL

Modern FTL engines navigate this bluespace soup through a Bullet Drive, which spools up a metaphorical bluespace bubble around the ship, then flings said bubble out of realspace into the bluespace dimension, reentering reality only at the destination. Using more power to spool up the bubble can make it more energy-efficient, faster, larger, or capable of traveling longer distancesThis is why the small interlink shuttle and large emergency evacuation shuttle take different amounts of time for roughly the same voyage: the larger shuttle needs to spool quickly during anticipated emergency situations, sacrificing travel time for a quicker departure and larger payload..

At the risk of instability, well-engineered FTL engines can accept large quantities of plasma to overcharge the bluespace bubble, reaching heightened speeds and distances, though even rudimentary FTL engines can see some improvement with a ton of plasma and a harshly-worded prayerTypically the Spacer's Anthem:
The fates have brought me near
To Orion levels of fear
So fuck this shit
Please take my ship
And get it the hell out of here.
. Contrary to popular depictions, the plasma does not "burn out of the back of the bubble, accelerating you to superwarp speeds," but instead acts as a blueokinetic artificial mass, increasing your bluespheric inertia without increasing your physical kinetic energy. While it's technically an optional feature to increase a Ballistic Drive's capabilities, most economies have grown dependent on the increased speeds, and thus on a steady stream of plasma. As a result, the Plasma Clique holds more economic power than any individual member state, providing yet another pressure for states to cluster together into political cliques.

Spooled Bluespace bubbles can crash into each other, with anomalous but non-catastrophic results. Typically, they merge, combining momentums like a standard elastic collision. Opposing forces cancel out to anomalous results, straining both the veil between bluespace and realspace, and unleashing numerous anomalies within the conjoined bubble. Often, this ejects both ships into realspace. Given the necessity of knowing a departing bubble’s qualiodynamic profile to calculate their unreal trajectory, any bubble collisions are certainly a deliberate attempt to intercept and interdict.

Communications

Communicating across long distances is, even with FTL drives available, costly and rarely in real-time. Real-time communication costs through Bluespheric means scales exponentially with distance, meaning that within a star system, communication is cheap, but long-distance real-time talkFun fact: To save bandwidth, holopads don't actually transmit a live feed of the caller; a snapshot of the caller's appearance is sent as a static model and displayed to the recipient. Their holopad takes a semi-realtime camera view of the destination, though, but it's not bidirectional. is usually limited to the wealthy, the dire, or the pre-scheduled.

Bitrunning is technically an FTL communications channel, through the Quantum Server, though the destination is unknowable, the recipient indeterminable, and the result unpredictable. Still, the next time you're invading another bitrun team's resource extraction, maybe don't tell them company secrets on the off-chance they work for competition.

Holonet

Most messages don't actually require real-time back-and-forth, and so follow a protocol pioneered by the Snail People, the Holonet Transfer Protocol, which hit critical mass across SolFed in 2370. Rather than a single unified Internet, the Holonet consists of countless shards distributed across regions, each containing a copy of each page on the entire Holonet. These shards are routinely copied and the differences loaded into the databanks of passing ships, to later merge any updates with the next region's Holonet. The net result is that local information on the Holonet is timely and up-to-date, while news from distant stars may take time to propagate to you. Public Key infrastructure, a strict page ownership schema, and the latest in Byzantine Fault TolerantThis one's real, folk. tl;dr a network that works even if some nodes are faulty or evil. algorithms ensure that two people on opposite sides of the galaxy cannot make conflicting edits to the same contentThis often comes via creating two copies of a page, each owned by the person with their own small edits, then some additional content curators manually reviewing both pages and publishing their own version merging the two.
These content aggregators are a genuinely cr1tikal part of keeping the Holonet coherent and accessible.
.

Regional Holonet shards have been known to issue small bounties to ships providing a significant update to the Holonet, akin to delivering news from afar. Regions have been known to restrict what content may be accessed by their constituents, but by the 2404 AccordsSpurred by a malicious attempt to censor a photograph of a celebrity's clifftop residence., still keep an unbiased copy of the Holonet on their shards to facilitate propagation across all of SolFed and beyond.

Nanotrasen stations keep their Holonet shard on an NTNet Quantum Relay, additionally providing an easy-access interface for PDAs to download curated applications to run and communicate with.

Simple Skye, speaking only XKCD's 1000 Simplest Words  Simple Skye says:
"The future internet, the "Holonet," is not in real time, but is changed when ever it can be changed, like Wikipedia. Everyone has their own little Holonet that gets changed when new ideas are told to it from anywhere, though it takes time for those ideas get here. It can take a long time to get changes from really far away, but changes from really close are really fast.
The Snails, and the way it is built, keep a close eye to make sure that nothing is two wrong things at once. Nanotrasen keeps their own little Holonet on a strange machine in the listening machine room, so your pocket machine can talk to the Holonet."

The Nature of Bluespace

From the desk of UnphysicsMaterials --> Comprehensive --> Forces --> Discrete --> Unified Theory --> Not Any Of That Actually: On the nature of Bluespace:

Rejected hypotheses include:

  • Bluespace is just teleportingBluespace has been linked to shrinking and increased precision..
  • Bluespace isn’t realBluespace effects have been observed and replicated..
  • Bluespace is a glitch in realityBluespace has yet to permit Arbitrary Code Execution in reality..
  • Bluespace is aliveIf Bluespace were alive, the universe's actions would have already annoyed Bluespace into action. Fringe Divinorationalists postulate that Ratvar exists as an aspect of Bluespace's wrath, which would mean: Bluespace is dead, and we have killed it. This, of course, is nonsense..

Proposed Hypothesis:

The nature of Bluespace is Compression

Behavior: Bluespace, when applied, makes things smaller.

Example: Bluespace-enhanced servos, observed to be twelve pico servos in the space of one, offering magnificent precision and function in an unmagnified volume.

Example: Bluespace power cells, observed to be four ordinary batteries in the space of one, supplanting their charge capacity with their power throughput specifications.

Behavior: Bluespace, when applied, makes objects change position.

Explanation: Objects require special engineering to remain compressed.

Elaboration: An unengineered object, when compressed via bluespace, experiences greater bluespheric pressures and is quickly uncompressed to its original size, reaching equilibrium once more.

Observation: The compression and decompression damage the metaphysical properties of the object, including but not limited to its position.

Parallel: Rounding errors, Floats the Fish, unexplained upwarp.

Summary: When a bluespace crystal teleports an object, the shrinking and growing makes the object be somewhere else.

Advancement: Bluespace teleporters. Controlled quantum observations can correlate these rounding errors with parallel-designed objects, forcing the restabilized location to match a chosen destination. Various technologies require various amounts of quantum engineering, and can include: Large, stationary teleporter hub to portable beacon. Quantum pad to linked quantum pad. Quantum spinner to quantum spinner.

Simple Skye, speaking only XKCD's 1000 Simplest Words  Simple Skye says:
"They say Bluespace makes things small and then big again, and the way it happens can make things go to places that they were not before. Many thinking people have tried to explain it, and it's not easy."

Inquiry: Nanotrasen has crafted a prototype(?) portable teleporter, referred to as a “hand tele.” Raiders aboard Nanotrasen stations are requested to procure this “hand tele” only when your Arkship deems the retrieval attempt to be worth the personal risk to your form and your self.

Hypothesis: It is suspected that the hand tele lacks true teleportation or bluespace on its own, and instead is a remote hacking device to aim and override known teleporter hubs.

Hypothesis: It also contains stabilized quantum spinner analogues, opening a return portal to the hub itself, which is immediately rerouted to the hub’s destination.

Hypothesis: It is a mass hypnosis device, convincing nearby observers of the teleportation, and thus adjusting the consensus reality to match expectations. This aligns with observations of humanity’s boldness and impracticality.

Rejected Alternative Theory of Bluespace

The nature of Bluespace is not just compression, but absolute information.

Hypothesis: Physical properties are no more real than any other possible property of an object.

Behavior: Bluespace allows the decoupling of properties from an object.

Experiment: Insert bipedal into uncalibrated teleporter.

Expected: Bipedal is located at expected destination with all properties intact.

Observed: Bipedal is located at expected destination, decoupled with "arm" properties.

Corollary: Bipedal is in distressThis corollary may not appear on subsequent replications, as it is highly dependent on the bipedal's property: "Consciousness," which may be affected by a lack of blood or decoupling with a "head" property..

Research terminated in this avenue for three reasons:

  • Unprovable: No experiment could reliably discern this nature without also confirming other natures. Implications of objects existing without a physical presence cannot, by definition, be discovered through physical means. As much as the Cortical Stack team wishes to imply that Resonance is an aphysical object, it would be impossible to detect the Resonance of an object incapable of exerting it.
  • Morale: Physical presence is a strong motivator for vox researchers. See: Pain, hunger, linearity of time, pleasure, risk/reward. Suggestion that physical properties are insignificant suggests that many common motivations are insignificant, and thus ineffective.
  • Pedantry: Implying that properties can be altered freely invokes a human reflex to invoke the “teleporter paradox.” Countless researcher hours have been sunk into sociologically combating this point, and the results have been replicated enough to form a consistent conclusion: while you can teach a human that it was never continuous temporally, the human will 85% of the time insist that it continues to have meaning. Numerology team has determined that the significant figures for that 85% do not need to be further determined, as no ontological ratios are exhibited that are not represented in less grating conversations.
  • Divinity: Numerous researchers have found themselves inexplicably disassociated from reality from pursuing this research further. Present voxkind are unable to empirically explore this topic without certain risk.

Topic to be revisitedFrom the desk of the Applied Humor team: You may observe a stated “three reasons” in the report, but count four reasons. The count has been compressed by bluespace, fitting four reasons into the space of three. Please submit your review of this “joke” to your nearest Linguistics team researcher. upon the above circumstances' changing.

Simple Skye, speaking only XKCD's 1000 Simplest Words  Simple Skye says:
"They say bluespace is more strange than just small and big making, that bluespace changes a thing in strange ways that do not feel real. They don't like saying bluespace is like this for a few reasons, especially since it is harder to believe and harder to explain.
They said they proved this by putting a man in a go away machine that cut off his arms, but others are not so sure that that proved anything."

The Somnulant

Ordoht notes on the Somnulant:

In the wake of utter destruction, the Somnulant broadcast a series of instructions, a guide to combining the hypercrystaline multimatter energy source, a controlled gravitational singularity, a large noospheric sacrifice, and a wealth of bluespace crystals in order to “escape”. Ships nearby the initial transmission blinked out of existence in unison. Ships further away did not receive the full transmission, and we were left to speculate. Those of us who properly escaped the shapeshifting menace would eventually settle to study the transmission. We initially suspected they had been vaporized by a secondary superweapon, but by cross-referencing different transcriptions of the transmission, taken from what few receivers survived, we discovered three things:

  • The transmission necessarily contained six additional minutes of data before the instantaneous dissolution of a large pocket of reality.
  • Reality itself was translocated in a radius around the Ordoht Flagship, thus cutting off the end of the transmission. Were it just the ships that were moved, the broadcast radio signals would have continued until colliding with an observer.
  • The Somnulant are still “alive.” More accurately, there is not a possible state of death that could be applied to them in this or future circumstances.

Given what we know, the leading theory is that the Somnulant jumped into Bluespace, fully breaching the real/blue veil. Existing teleportation involves temporary insertion into Bluespace, fighting against bluepsheric forces to reenter realspace in a favorable manner, but what the Somnulant have done has failed (or correctly succeeded in forbidding them) to return to realspace.

Simple Skye, speaking only XKCD's 1000 Simplest Words  Simple Skye says:
"The Ordoht had their grandfathers' grandfathers almost die but instead they built a strange go away machine to make them go away, and they did not come back. We're still not sure why they left or where they went, but they think the answer is "Bluespace.""

Bitrunning

Recent developments in cybertechnology suggest that the SolFed practice of quantum network extraction, “bitrunning,” may be reaching into Bluespace. When they retrieve their “encrypted caches,” seemingly creating matter out of naught but the energy to power the device, are they robbing the Somnulant? Are the Somnulant not alone? Bitrunning manuals suggest that the caches already existed in realspace, and that bitrunning is merely decoding the exact coordinates of these boxes, such that they may be teleported there as a reward. Akin to following a pirate’s map and digging on the X, the bitrunners allegedly are following the cryptic clues under the veil of a virtual environment, leading the Byteforge to the cache’s location. But we’re not so sure...



Work in Progress: Footer subject to change at a moment's notice. Do not take a red link's presence, struck-through or otherwise, as confirmation (or denial) of their canonicity.

Nova Sector Lore

Common Species Humans, Tiziran, Unathi, Moths, Ethereals, Azulae, Slime Hybrids, Teshari, Synthetic Humanoids (and assorted robots), Pod Persons
Other Species Genemodders (Felinids, Ice Walkers, Dwarf), Ashwalkers, Hemophages, Snailpersons, Ordoht (Formerly Skrell), Plasmamen, Flypeople, Vox (Primalis et al), Tajaran, Vulpkanin, Xenomorphic Hybrid, Rouges (Abductorkin), Miscellaneous Species
Nanotrasen Nanotrasen, Central Command, Emergency Response Corps
External Groups The Syndicate, Interdyne Pharmaceutics, DS-2, Cargo, The Spider Clan
Nova The Nova Sector, Indecipheres, Freyja
Concepts Bluespace, Plasma, Faster Than Light Travel, Resonance ("Souls"), Death
SolFed SolFed, Earth in 2565, The SolFed Armed Forces, The SolFed International Capital District