Nova Roleplay Expectations
Introduction to Nova Sector
'Nova Sector' (Same name for the general area IC)
- While we are a direct downstream of /TG/ Station, we differ heavily in our expectations both in roleplay, and how items are used.
- Sometimes, we'll have items or features from upstream that don't necessarily align with our principles, so try to keep our general ruleset in mind despite how something appears it should be used. (For EX: you still need CI to use a parapen.)
- We do not expect new players to know every rule right away, just to work with staff if you happen to break them.
- Nova Sector Main should be treated as a roleplay-first server, that means the expectation is that you should be atleast trying to put roleplay at the forefront, this doesn't mean you have to do nothing but emotes, but that you shouldn't acting as a general detractor from the roleplaying environment.
Be respectful of others.
Recommended Reading!
To get off on the right foot in both the application process and our server, please follow the following list and read the documents provided.
A basic understanding of the required documents is required in order to gain entry into the server:
- Community Rules: Here!
- Server Rules: Nova Sector 13 Ruleset and Rulings - The idea is to get a basic overview of what is and what is not allowed. Most are just common sense.
- General Player Policy & Standards: You're already here!
- Keep the expectations around erotic-or-equivalent situations in mind: Miscellaneous Roleplaying Policy
- Check over our usage of "Combat Indicator": (see below)
"Combat Indicator" and it's uses
1. Combat Indicator
Combat indicators signal the transitioning from roleplay, to 'combat,' or elsewise putting yourself at an advantage.
After activating CI, you're required to wait atleast two seconds if they don't CI back, or not-at-all if they do, this applies to everyone involved, or about to be. |
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There are other situations, where you don't need to CI, because you're not doing it for an active advantage (shoving someone down without a follow up, taking something unrelated off a table, checking over your inventory, whipping a pie at someone, etc) but this should only be done in good faith, and if they are being done for an advantage (pie'ing someone before running up to shove and grab them) you should still CI! |
Creating your Character!
Character Creation Guidelines |
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Your character must be functional.
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Your character must fit the setting in a grounded way
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Give your character a proper name
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No mary sue characters
This means, while you can be good at engineering, and know how to patch yourself up, you shouldn't go from building your own functioning SM, to doing heart surgery. Their background, equally, should detail where the knowledge they do have, when capable, especially in regards to background records. |
No feral-like custom species
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Flavor is encouraged within reason
For instance, you can say your character has minor psionic abilities, given you act within reason about them. |
No purely fetish characters
Remember: While this server allows for ERP, it is not its central focus. For any NSFW detail in the flavortext/oocnotes/speciesnotes/records, please write them under an "incoming NSFW" warning. |
Adults only
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Roleplaying Standards
What are Nova Sector's Roleplaying Standards?
Nova Sector should be treated as a roleplaying server.
To keep it short, while you don't have to be unerringly serious at all times, you should keep in-character, and believable at the minimum.
On Nova Sector, 'LRP' is shorthand for RP without effort, or in direct contrast to the setting, (see: someone saying they're from hogwarts, while throwing BS crystals at people)
Wherein "HRP" is used interchangably for anyone trying their very-best to play a character, that's both believable, acting as they would, and matching the setting.
Though; by nature of the codebase, you will inevitably get 'forced' into a situation that isn't towards our ideal; and that's alright! It's just a fault of the codebase, while staff will be more focused on active, conscious, "lrp!"
DEPRECATED BLOBS, kept around just for a vague reference |
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Staying in Character.While on the server, you should be making an earnest attempt to act as your character would, this includes when you're alone! You don't have to be emoting to yourself while spacetiding, but you also shouldn't be playing like it's a single-player-game just because you're on your own. EX:
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"Roleplay First"The server in general focuses on putting Roleplaying, first, this doesn't meant you have to avoid doing anything but, instead it means |
What is High Roleplay (HRP)?High Roleplay (HRP), otherwise known as Heavy Roleplay, is what we want people to be where they treat their character with respect for the relative realism of the setting. We are not saying your character must be realistic. We are, after all, playing in a relatively lackadaisical setting on a 2D pixel game that is almost two decades old. However, we want players to take a page from the HRPer who will attempt to immerse themselves as their character and play them according to the setting in a hardcore fashion, as that is the most crucial part when it comes to playing on a roleplaying server. They treat the character separately from one's OOC self. They have a good understanding of their character, their background, and personality. Therefore, they are able to use all that to articulate how their characters behave and conduct themselves through roleplay by showing, not telling. They play their characters as if they are living and breathing in the setting in a way that is distinctively separate from the player. What are Examples of High Roleplay (HRP)?Keep in mind, HRP does not mean you emote before every action. While you should be emoting here and there, the amount you emote does not dictate whether or not you are HRP. Instead, HRP is all about how you treat your character, the environment, and how they interact with everything by contributing to the immersion. Your character should exist outside of your OOC self as its own living, breathing entity that shows through its emotes, dialogue, and even mechanical actions. Let's take for example how a player can engage in combat. The act of engaging in combat can be an expression of roleplaying, as the actions you portray with your character should tell a story about the character and how they would react in a situation like the present one. A HRPer will understand that being the best mechanically will not make much roleplaying sense for your character, especially if said character is physically or mentally weak. A HRP player will not try to play to win, rather they will play to tell a story with their character and to show how they would act in said scenario. Again, emotes are a good way of showing how your characters are from their idiosyncratic tics to any unique style of talking, moving, or behaving. Emoting should be a big part of how you play your character, and it should not be overshadowed by mechanics. All we are saying is that emoting isn't everything about roleplay. At the end of the day, you must show that you are roleplaying your character, rather than to tell. Staff and other players cannot read your intent, rather you must show it. You have many tools at your disposal to express your character such as game mechanics, dialogue, and emotes along with your flavor text. A Parting StatementNRP/LRP/MRP/HRP does not necessarily correspond with quality. One can be very much LRP with quality and effort, rather it correlates more directly with effort placed into roleplaying and creating a comprehensive story that is coherent from start to finish. More often than not, the two do go hand in hand, as quality roleplay cannot be done without effort. Yet, we are not here to be snooty elitists, and we highly discourage such behaviors here. We must emphasize that we have no desire to replicate the restrictiveness of traditional HRP servers, nor do we advocate for elitism. Rather, we advocate for people to treat the setting and character with respect, even if the game itself isn't perfect when it comes to roleplaying. |