Nova Roleplay Expectations: Difference between revisions

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# '''General Player Policy & Standards: You're already here!'''
# '''General Player Policy & Standards: You're already here!'''
# '''Keep the expectations around erotic-or-equivalent situations in mind:''' [[Misc Roleplaying Policy|Miscellaneous Roleplaying Policy]]
# '''Keep the expectations around erotic-or-equivalent situations in mind:''' [[Misc Roleplaying Policy|Miscellaneous Roleplaying Policy]]
# '''Thoroughly read our Action-RP Lawset:''' (see below)
# '''Check over our usage of "Combat Indicator":''' (see below)


= Action-RP Lawset =
= "Combat Indicator" and it's uses =
 
=== 0. Definition ===
'''Play-to-Win Mechanics'''
 
* The term "Play-to-win-mechanics" describes when a player engages with the game mechanics with the intent of creating an advantage for themselves in an attempt to 'win', but at the cost of the quality of roleplay, and, while negatively affecting the experience of others.
 
'''However;''' know that the onus of making it clear you're not playing to win, is on you.


=== 1. Combat Indicator ===
=== 1. Combat Indicator ===
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==== Example Scenario ====
''Remember - Combat Indicator or CI must be turned on first before the grace period timer begins.''


# If either party is in roleplay, you should always attempt to roleplay the escalation first, if they try to disengage from the roleplay(start hacking the door to get out, get a weapon out without an emote doing so, etc) you're free to attack as they have actively started mechanics.
== Creating your Character! ==
{| class="wikitable"
!
== Character Creation Guidelines ==
|-
|
==== Your character must be functional. ====
 
* Your character must be functional and capable of doing their job.
* Your character should be able to function on their own, regardless of help or not.
* This however, doesn't meant they have to be a perfect, law abiding citizen, they can be criminals, liars, thieves, murderers, even deviants, however, they shouldn't be incapable of functioning in the station's environment.
* A character cannot be excessively primitive if they are part of a civilized faction such as the station crew.
|-
|
==== Your character must fit the setting in a grounded way ====
 
* Your custom species must be adapted if they are of supernatural or cartoonish origin that is ill-fitting to the server, without adapting it to be more believable.
* i.e. Demons, Angels, My Little Pony, etc.
* '''For example:''' if you want an imp, incubus, succubus, and so forth character, you may if you avoid excessive mentions of magic, or abrahamic origins, stick to what's grounded and believable. '''Note: Possessing cartoony art of your characters is completely fine.'''
|-
|
==== Give your character a proper name ====
 
* Give your character an acceptable name. Do not name them after real-world people (historical, political or just general popular figures) or pre-existing fictional characters (Don't just name your lawyer Phoenix Wright, be creative!).
* You should not give your characters titles in their names, unless a mime or clown.
|-
|
==== No mary sue characters ====


=== 2. When to Role-play, When to Mechanic ===
* Your character should not be good at nearly everything, and especially not literally everything.
If you are in a roleplay, you should assume roleplay, i.e. saying and emoting, by default, until roleplay dictates that mechanics are needed to advance a scene or if mechanics.
* They shouldn't be of notable importance to the lore.


If you intend to call for backup, or else-wise, drag more people into an escalating situation, it will be considered mechanics for application of CI.
----This means, while you can be good at engineering, and know how to patch yourself up, you shouldn't go from building your own functioning SM, to doing heart surgery.
Their background, equally, should detail where the knowledge they do have, when capable, especially in regards to background records.
|-
|
==== No feral-like custom species ====


Keep in mind that mechanics serve the overarching story and the roleplay contained within, not the other way around. Mechanics are here to make the roleplaying experience more real, not prohibit it from happening.
* Your custom species and character cannot be a talking four-legged animal with no arms. They also cannot be anything too animalistic to the point they are difficult to distinguish from an actual animal.
* Taurs are allowed, and borgs are not a custom species.
|-
|
==== Flavor is encouraged within reason ====


=== 3. Conduct During Ongoing Scene ===
* You are allowed to be flexible with your character, even if they have abilities or features that cannot be fully depicted within the game.
If a roleplaying scene is present, you should try to believably escalate the situation, before starting mechanics.
* However, it cannot be anything that may influence mechanics, even if it is only for emotes.


=== 4. React and De-escalate ===
For instance, you can say your character has minor psionic abilities, given you act within reason about them.
React to mechanics by mechanics, i.e. individual is running away, however, look to de-escalate to roleplay when able, after 'mechanics' (the fight, w/e) has concluded.
|-
|
==== No purely fetish characters ====


=== 5. No Unnecessary Round Removal. ===
* Your character or custom species cannot revolve solely around a fetish and should instead be a believable, fleshed-out individual.
Do not unnecessarily take someone out of the round. There are no mechanical advantages for round removal. When a player gets killed and then revived, they are not allowed to remember their attackers or how they were attacked.
* For reference; if you have a vore fetish, the character can have physical alterations to accomodate this, but they should be able to exist without the fetish being the main focus.,
* Another example are latex characters. As long as the character is sensible with a reasonable backstory on why they are the way they are.
* This does not prohibit characters that are designed to allow for whatever fetish you may have, rather your character must be well-balanced in their personality and appearance.


=== 6. Cooperation ===
'''Remember:''' While this server allows for ERP, it is not its central focus. For any NSFW detail in the flavortext/oocnotes/speciesnotes/records, please write them under an "incoming NSFW" warning.
Why do we have all this? Well, at the end of the day, roleplay is a cooperative affair. It is not competitive where you are looking to create an edge for yourself. Rather, it is a community affair where you work together to craft stories for yourself and the group at large.
|-
|
==== Adults only ====


Equally, you should make use of LOOC to make intents clear when able, in unclear situations (someone about to shoot someone else in the back, mid conversation.) so everyone is on the same page about how a situation is escalating.
* Your custom species or character must follow the adults-only rule.
* Attempts to skirt past this rule will be dealt with harshly.
* To keep it simple, they must look like adults, and they should not act like a child either. Short species like dwarves, goblins, kobolds, and so forth are allowed, however, they must be physically mature.
* Age play is explicitly forbidden and will be met with a community blacklist.
|}

Revision as of 19:24, 16 February 2025

Introduction to Nova Sector

'Nova Sector' (Same name for the general area IC)

  • While we are a direct downstream of /TG/ Station, we differ heavily in our expectations both in roleplay, and how items are used.
    • Sometimes, we'll have items or features from upstream that don't necessarily align with our principles, so try to keep our general ruleset in mind despite how something appears it should be used. (For EX: you still need CI to use a parapen.)
  • We do not expect new players to know every rule right away, just to work with staff if you happen to break them.
  • Nova Sector Main should be treated as a roleplay-first server, that means the expectation is that you should be atleast trying to put roleplay at the forefront, this doesn't mean you have to do nothing but emotes, but that you shouldn't acting as a general detractor from the roleplaying environment.

Be respectful of others.

Recommended Reading!

To get off on the right foot in both the application process and our server, please follow the following list and read the documents provided.

A basic understanding of the required documents is required in order to gain entry into the server:

  1. Community Rules: Here!
  2. Server Rules: Nova Sector 13 Ruleset and Rulings - The idea is to get a basic overview of what is and what is not allowed. Most are just common sense.
  3. General Player Policy & Standards: You're already here!
  4. Keep the expectations around erotic-or-equivalent situations in mind: Miscellaneous Roleplaying Policy
  5. Check over our usage of "Combat Indicator": (see below)

"Combat Indicator" and it's uses

1. Combat Indicator

Combat indicators signal the transitioning from roleplay, to 'combat,' or elsewise putting yourself at an advantage.
After activating CI, you're required to wait atleast two seconds if they don't CI back, or not-at-all if they do, this applies to everyone involved, or about to be.
  1. Think of it as a handshake that should be returned by the other party, so that people cannot get the jump on someone who is typing, and or not paying attention.
    • You cannot CI before a situation or interaction, unless they're PMS.
  2. The follow up acts are something that exist in a somewhat grey area, and shouldn't be used in bad faith, or with intent to gain an advantage, and rulebreak or not will be context dependent:
    • Setting up a slip, or a beartrap while being approached,
    • Running away mid escalating situation,
    • Radio'ing something that will get others to show up, (or any other method of communication, PDA, carrier pigeon, news caster, request-help from departmental consoles, etc)
    • Most things that put yourself at a mechanical advantage, without being direct attacks, entirely dependent on follow-up (It's fine to shove someone over to get past if you aren't talking to them, but you shouldn't shove them mid message to steal their baton.)
  3. If you or your target is in the middle of active mechanics, (already fighting, running away, trying to break/get into somewhere, or away, etc.), you don't have to wait, but should still pop CI.
  4. if something is forcing mechanics, i.e. another player, an event like depressurization, previous wounds, etc, CI isn't required, though you shouldn't stage this.
There are other situations, where you don't need to CI, because you're not doing it for an active advantage (shoving someone down without a follow up, taking something unrelated off a table, checking over your inventory, whipping a pie at someone, etc) but this should only be done in good faith, and if they are being done for an advantage (pie'ing someone before running up to shove and grab them) you should still CI!


Creating your Character!

Character Creation Guidelines

Your character must be functional.

  • Your character must be functional and capable of doing their job.
  • Your character should be able to function on their own, regardless of help or not.
  • This however, doesn't meant they have to be a perfect, law abiding citizen, they can be criminals, liars, thieves, murderers, even deviants, however, they shouldn't be incapable of functioning in the station's environment.
  • A character cannot be excessively primitive if they are part of a civilized faction such as the station crew.

Your character must fit the setting in a grounded way

  • Your custom species must be adapted if they are of supernatural or cartoonish origin that is ill-fitting to the server, without adapting it to be more believable.
  • i.e. Demons, Angels, My Little Pony, etc.
  • For example: if you want an imp, incubus, succubus, and so forth character, you may if you avoid excessive mentions of magic, or abrahamic origins, stick to what's grounded and believable. Note: Possessing cartoony art of your characters is completely fine.

Give your character a proper name

  • Give your character an acceptable name. Do not name them after real-world people (historical, political or just general popular figures) or pre-existing fictional characters (Don't just name your lawyer Phoenix Wright, be creative!).
  • You should not give your characters titles in their names, unless a mime or clown.

No mary sue characters

  • Your character should not be good at nearly everything, and especially not literally everything.
  • They shouldn't be of notable importance to the lore.

This means, while you can be good at engineering, and know how to patch yourself up, you shouldn't go from building your own functioning SM, to doing heart surgery.

Their background, equally, should detail where the knowledge they do have, when capable, especially in regards to background records.

No feral-like custom species

  • Your custom species and character cannot be a talking four-legged animal with no arms. They also cannot be anything too animalistic to the point they are difficult to distinguish from an actual animal.
  • Taurs are allowed, and borgs are not a custom species.

Flavor is encouraged within reason

  • You are allowed to be flexible with your character, even if they have abilities or features that cannot be fully depicted within the game.
  • However, it cannot be anything that may influence mechanics, even if it is only for emotes.

For instance, you can say your character has minor psionic abilities, given you act within reason about them.

No purely fetish characters

  • Your character or custom species cannot revolve solely around a fetish and should instead be a believable, fleshed-out individual.
  • For reference; if you have a vore fetish, the character can have physical alterations to accomodate this, but they should be able to exist without the fetish being the main focus.,
  • Another example are latex characters. As long as the character is sensible with a reasonable backstory on why they are the way they are.
  • This does not prohibit characters that are designed to allow for whatever fetish you may have, rather your character must be well-balanced in their personality and appearance.

Remember: While this server allows for ERP, it is not its central focus. For any NSFW detail in the flavortext/oocnotes/speciesnotes/records, please write them under an "incoming NSFW" warning.

Adults only

  • Your custom species or character must follow the adults-only rule.
  • Attempts to skirt past this rule will be dealt with harshly.
  • To keep it simple, they must look like adults, and they should not act like a child either. Short species like dwarves, goblins, kobolds, and so forth are allowed, however, they must be physically mature.
  • Age play is explicitly forbidden and will be met with a community blacklist.