Moonridden:starter guide sandbox: Difference between revisions

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dwoop, this exists now
* After you've gotten used to the controls and general idea, you might want to move to a role such as [[Medical Doctor]], [[Scientist]], or [[Station Engineer]] - these jobs require a slight amount of skill with the controls, and have more depth to them than some of the general service roles.
 
* Don't play security roles like the [[Security Officer]] or [[Warden]] until you're proficient with the controls and know enough about the game to treat people fairly. It's very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]].
 
* You'll want to avoid round critical roles such as [[Captain]], [[AI]], or any heads of staff until you're well versed in the game and know what's going on. If, by some coincidence, you end up being one of these roles and you aren't prepared, just ahelp explaining the situation - we'd all much rather someone admits they aren't ready for a role than to do a bad job, or even worse, silently disconnect, messing up the round even more.
 
* Avoid joke roles such as the [[Clown]] or [[Mime]] at first - many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.
 
* After some time, when you're confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up.
 
* Keep the roleplay protection rules in mind at all time. Nothing makes admins and players angrier than going out of your way to ruin someone's carefully crafted scene,
so it's recommended against.

Revision as of 11:04, 4 September 2024

  • After you've gotten used to the controls and general idea, you might want to move to a role such as Medical Doctor, Scientist, or Station Engineer - these jobs require a slight amount of skill with the controls, and have more depth to them than some of the general service roles.
  • You'll want to avoid round critical roles such as Captain, AI, or any heads of staff until you're well versed in the game and know what's going on. If, by some coincidence, you end up being one of these roles and you aren't prepared, just ahelp explaining the situation - we'd all much rather someone admits they aren't ready for a role than to do a bad job, or even worse, silently disconnect, messing up the round even more.
  • Avoid joke roles such as the Clown or Mime at first - many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.
  • After some time, when you're confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up.
  • Keep the roleplay protection rules in mind at all time. Nothing makes admins and players angrier than going out of your way to ruin someone's carefully crafted scene,

so it's recommended against.