Events: Difference between revisions

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== '''Events Policy''' ==
== Events Policy ==
''<small>Every episode of every show has a storyboard. Things do not happen without a reason.</small>''
''<small>Every episode of every show has a storyboard. Things do not happen without a reason.</small>''


=== '''Staff Event Policy''' ===
=== Staff Event Policy ===


* '''All events are to be logged no matter the intensity.'''
* '''All events are to be logged no matter the intensity.'''
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* Trial Moderators are not permitted to run events.
* Trial Moderators are not permitted to run events.


==== '''Lore Team Obligations''' ====
==== Lore Team Obligations ====
0: The aim of these Obligations is not to restrict creativity, but instead to help create a cohesive and consistent setting for the server. If you want to break one of these rules for an event you’re welcome to reach out to the current lore head to discuss being given an exemption.
0: The aim of these Obligations is not to restrict creativity, but instead to help create a cohesive and consistent setting for the server. If you want to break one of these rules for an event you’re welcome to reach out to the current lore head to discuss being given an exemption.


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3. You can introduce new groups and concepts! So long as you’re not introducing a new major power or concept it is fine to come up with corporations, pieces of technology, nations, species and so on. If it is tonally consistent with the rest of the setting and doesn’t contradict anything you should be good. Furthermore, if you come up with something you’d like to be added to the official canon you are welcome to reach out to the current lore head to potentially have it added to the wiki.
3. You can introduce new groups and concepts! So long as you’re not introducing a new major power or concept it is fine to come up with corporations, pieces of technology, nations, species and so on. If it is tonally consistent with the rest of the setting and doesn’t contradict anything you should be good. Furthermore, if you come up with something you’d like to be added to the official canon you are welcome to reach out to the current lore head to potentially have it added to the wiki.


=== '''Event Scaling''' ===
== Event Structure ==
 
=== Event Scaling ===
There are two levels of events.
There are two levels of events.


==== '''Large''' ====
==== Large ====
These events affect the station at large. Will garner a large response from the station and will affect the ongoing round in a massive way. Will become a focus for the crew or the department. Large scale events need to be authorized by an administrator or higher.
These events affect the station at large. Will garner a large response from the station and will affect the ongoing round in a massive way. Will become a focus for the crew or the department. Large scale events need to be authorized by an administrator or higher.


Most Large events, such as Roleplay, Story, or Disaster, need to be announced before.
Most Large events, such as Roleplay, Story, or Disaster, need to be announced before.


==== '''Small''' ====
==== Small ====
These events do not affect the station at large. Affects a small group/faction and should not create waves for the station in the running of the round.
These events do not affect the station at large. Affects a small group/faction and should not create waves for the station in the running of the round.


==== '''Off Station Event Policy''' ====
==== Off Station ====
It is generally accepted among Staff that running events for Ghost Roles or Off Station Z-Level players is more accessible for staff within our goals to provide entertainment.
It is generally accepted among Staff that running events for Ghost Roles or Off Station Z-Level players is more accessible for staff within our goals to provide entertainment.


Impact scaling considerations are adjusted for Off Station Events.
Impact scaling considerations are adjusted for Off Station Events.


All Event Types have an Off Station Scaling modifier on their respective pages.
All Event Types have an Off Station scaling modifier on their respective pages.


==== '''Weekly Event Frequency Guidelines''' ====
=== Event Types ===
''Tl;dr: Keep your finger on the pulse. Do not overstimulate the Community. Or your fellow Staff.''
There are five types of events. Follow the links to learn about each type.
{| class="wikitable"
![[Events/Story|Story]]
![[Events/Roleplay|Roleplay]]
![[Events/Intensity|Intensity]]
!Disaster
!Admin
|}


See Events/Types for disambiguation.
=== Event Frequency Guidelines ===
''Tl;dr: Keep your finger on the pulse. Do not overstimulate the Community, or your fellow Staff.''


'''Story Events'''
'''Story Events'''
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Limit the number of Storylines currently active. Speak with fellow staff or SM+.
Limit the number of Storylines currently active. Speak with fellow staff or SM+.


If you intend to start a Storyline, intend to complete it. Propose a Storyboard.
If you intend to start a Storyline, plan to finish it. Propose a Storyboard if you need to. Avoid starting a Story without plans on how to finish it.


'''Roleplay Events'''
'''Roleplay Events'''
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'''Intensity Events'''
'''Intensity Events'''


Speak with an AEC / CIA / Admin+ before running one.
Speak with an AEC / RTM / Admin+ before running one.


'''Disaster Events'''
'''Disaster Events'''

Latest revision as of 20:36, 23 April 2025

Events Policy

Every episode of every show has a storyboard. Things do not happen without a reason.

Staff Event Policy

  • All events are to be logged no matter the intensity.
  • Well administered events are considered Staff Labor.
  • Staff are encouraged to do events with a Buddy. Some Event Types and Scales require this.
  • The Staff initiating the event are the Event Leaders, unless otherwise stated.
  • You must inquire with the Event Leaders to add or modify content in their event. Issues regarding an event should be directed to the Event Leaders, or Staff Manager+
  • An event should keep in mind the players participating, or being made to participate.
  • Events targeting players, such as a CC Visit for a misbehaving Command member, should always be respectful to those being made to participate.
  • Characters that are normally station crew should not suddenly be in extremely important positions or flip-flopping into roles that break suspension of disbelief.
  • Trial Moderators are not permitted to run events.

Lore Team Obligations

0: The aim of these Obligations is not to restrict creativity, but instead to help create a cohesive and consistent setting for the server. If you want to break one of these rules for an event you’re welcome to reach out to the current lore head to discuss being given an exemption.

1: Avoid contradicting official lore as written on the wiki. It’s not expected that you’ll have all of our server’s lore memorized by heart so it may happen by accident but try and do your due diligence. For example, if running an event involving SolFed’s military try and be reasonably familiar with the contents of the related wiki page to ensure you don’t contradict any of it.

2: Try and keep the relations between different groups consistent with the setting in your events. Don’t have groups that are not enemies suddenly fighting in your event. If players from different factions that are not enemies end up organically coming to blows that’s fine.

3. You can introduce new groups and concepts! So long as you’re not introducing a new major power or concept it is fine to come up with corporations, pieces of technology, nations, species and so on. If it is tonally consistent with the rest of the setting and doesn’t contradict anything you should be good. Furthermore, if you come up with something you’d like to be added to the official canon you are welcome to reach out to the current lore head to potentially have it added to the wiki.

Event Structure

Event Scaling

There are two levels of events.

Large

These events affect the station at large. Will garner a large response from the station and will affect the ongoing round in a massive way. Will become a focus for the crew or the department. Large scale events need to be authorized by an administrator or higher.

Most Large events, such as Roleplay, Story, or Disaster, need to be announced before.

Small

These events do not affect the station at large. Affects a small group/faction and should not create waves for the station in the running of the round.

Off Station

It is generally accepted among Staff that running events for Ghost Roles or Off Station Z-Level players is more accessible for staff within our goals to provide entertainment.

Impact scaling considerations are adjusted for Off Station Events.

All Event Types have an Off Station scaling modifier on their respective pages.

Event Types

There are five types of events. Follow the links to learn about each type.

Story Roleplay Intensity Disaster Admin

Event Frequency Guidelines

Tl;dr: Keep your finger on the pulse. Do not overstimulate the Community, or your fellow Staff.

Story Events

Limit the number of Storylines currently active. Speak with fellow staff or SM+.

If you intend to start a Storyline, plan to finish it. Propose a Storyboard if you need to. Avoid starting a Story without plans on how to finish it.

Roleplay Events

As long as these meet quality expectations, are not repetitive, and do not repeatedly consume the entire station’s attention for multiple shifts in a row, these may be run as often as feasible. Running RP Events is encouraged.

Intensity Events

Speak with an AEC / RTM / Admin+ before running one.

Disaster Events

Run at SM+ Discretion. Currently suggested at 1 per week, with alternating time zones.

Admin Events

Should be done in thorough moderation. See Event Logs and Rule 5.