Machines: Difference between revisions
novasector>Mundang m (→Vendor) |
m (1 revision imported) |
(No difference)
|
Latest revision as of 04:13, 18 January 2024
PRIORITY: Not defined
Machine Construction Steps
File:Machine Frame.png Build a machine frame from your 5 metal sheets.
File:Wired Frame.png Add wires.
Wrench it.
- File:Circuitboard.pngFile:Circuit Frame.png Add a circuitboard.
- Examine the machine frame and it will tell you what items you need now.
When all the parts are added, screwdriver the machine frame to finish it.
Upgrading Machines
Linking Machines
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:
- Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
- R&D machines, Turbine, DNA Scanner: Interacting with a console to find nearby machines.
Machines
Autolathe
Parts needed | Deconstruction | |
---|---|---|
File:Autolathe.png |
1x |
|
Produces commonly used items such as tools, equipment, and construction material. Can be hacked to unlock more designs. | ||
Upgrade effects | ||
|
Ore Silo
Parts needed | Deconstruction | |
---|---|---|
File:Ore silo active.gif |
1x
|
|
Stores sheets of materials and shares them with linked machines. Ore Redemption Machines, Techfabs, Protolathes and Circuit Imprinters can be linked to it by first using a multitool on the ore silo, and then using the same multitool on the machine you wish to link it to. By default, the pre-built Ore Silo is already linked to those machines that exist roundstart. Typically found in the Vault. Clicking the ore silo opens a menu. This menu can be used to unlink machines, and gives you a list of items/materials that have been printed from linked machines, and the area locations of them. Useful if the ORM gets stolen. You can eject/insert materials directly into the silo. If the silo is destroyed, all inserted materials in its linked system will be ejected from it. | ||
Upgrade effects | ||
None. |
Ore Redemption Machine
Parts needed | Deconstruction | |
---|---|---|
![]() |
1x |
|
Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. Can be linked to an Ore Silo with a multitool. Linking to an Ore Silo will make it share materials with other linked machines. | ||
Upgrade effects | ||
None. Upgrading ORM was removed in Aug, 2020. Before that you could increase mineral and point gain. |
Recycler
Parts needed | Deconstruction | |
---|---|---|
File:Recycler.gif |
1x |
|
Grinds items into their base materials. If emagged it will also grind mobs, killing them instantly. | ||
Upgrade effects | ||
|
Biogenerator
Parts needed | Deconstruction | |
---|---|---|
![]() |
1x |
|
Requires a beaker to operate. Can be loaded with plants, that can be ground to generate biomass. Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer. | ||
Upgrade effects | ||
|
Plant DNA Manipulator
Removed as of April 3rd, 2020.
Parts needed | Deconstruction | |
---|---|---|
File:Plant dna manip.gif |
1x |
|
Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. You can quick swap disks or seeds out of it by clicking it with a new seed/disk when there is already another seed or disk inside. | ||
Upgrade effects | ||
|
Chemical Heater
Parts needed | Deconstruction | |
---|---|---|
![]() |
1x |
|
When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown. | ||
Upgrade effects | ||
|
Chem Dispenser
Parts needed | Deconstruction | |
---|---|---|
![]() |
1x |
|
Dispenses chemicals; the exact same as the ones found in Chemistry. | ||
Upgrade effects | ||
|
Protolathe
Parts needed | Deconstruction | |
---|---|---|
File:Proto.png |
1x |
|
Creates prototypes from various materials. Needs to be linked with an R&D Console to be used. Can be linked to an Ore Silo by first using a multitool on the Ore Silo, and then using the same multitool on the protolathe. Linking to an Ore Silo will make it share materials with other linked machines. | ||
Upgrade effects | ||
|
Circuit Imprinter
Parts needed | Deconstruction | |
---|---|---|
File:Circuit.png |
1x |
|
Creates circuits from glass. Needs to be linked with an R&D Console to be used. Can be linked to an Ore Silo by first using a multitool on the Ore Silo, and then using the same multitool on the circuit imprinter. Linking to an Ore Silo will make it share materials with other linked machines. Circuit Imprinters have departmental varieties, so not every imprinter can print all researched machines. | ||
Upgrade effects | ||
|
Cloning Pod
Removed from /tg/station Feb, 2020.
Expand to see removed machine.
Parts needed | Deconstruction | |
---|---|---|
File:Clone.gif |
1x |
|
Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a Genetics ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it. | ||
Upgrade effects | ||
|
Limb Grower
Parts needed | Deconstruction | |
---|---|---|
File:Clone.gif |
1x |
|
It grows new limbs using Synthflesh. | ||
Upgrade effects | ||
|
Cryogenics Tube
Parts needed | Deconstruction | |
---|---|---|
File:Cryo.gif |
1x |
|
Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually Cryoxadone, multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube. You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power. | ||
Upgrade effects | ||
|
Cyborg Recharging Station
Parts needed | Deconstruction | |
---|---|---|
File:CyborgRecharger.png |
1x |
|
Recharges cyborgs. Needs to be closed like a locker to work. | ||
Upgrade effects | ||
|
Destructive Analyzer
Parts needed | Deconstruction | |
---|---|---|
File:Decon.png |
1x |
|
Destroys items with research value to gain research levels. See Guide_to_Research_and_Development for more information. | ||
Upgrade effects | ||
|
DNA Scanner
Parts needed | Deconstruction | |
---|---|---|
File:Scanner.gif |
1x |
|
When linked to a DNA Machine, it will be a vital machine for geneticists. See the Guide to genetics for more information. Can be locked down by using the console, trapping the patient inside if necessary. | ||
Upgrade effects | ||
|
Exosuit Fabricator
Parts needed | Deconstruction | |
---|---|---|
File:Exofab.png |
1x |
|
Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research. | ||
Upgrade effects | ||
|
Freezer/Heater
Parts needed | Deconstruction | |
---|---|---|
![]() |
1x |
|
Changes the temperature of gases connected through the pipes. Ctrl-click to turn on/off and alt-click to max/min their temperature out. | ||
Upgrade effects | ||
|
Electrolyzer
Parts needed | Deconstruction | |
---|---|---|
File:Electrolyzer machine.gif |
1x |
|
Machine used for creating hydrogen gas. Requires power cell. Once turned on and with h2o in the air will start converting it to h2 and o2 with the reaction 2H2O -> 2H2 + O2. | ||
Upgrade effects | ||
"Upgrading the parts will increase the amount of converted H2O and the efficiency of the cell". |
Gas Turbine Generator
Parts needed | Deconstruction | |
---|---|---|
File:Turbine.gif |
1x |
|
Upgrade effects | ||
|
Gas Turbine Compressor
Parts needed | Deconstruction | |
---|---|---|
File:Compressor.gif |
1x |
|
Upgrade effects | ||
|
Hydroponics Tray
Parts needed | Deconstruction | |
---|---|---|
File:Hydroponics tray.png |
1x |
(use wrench to move the machine) |
A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels in its internal tank are too low or if there are pests or weeds threatening the plant. | ||
Upgrade effects | ||
|
Mech Bay Power Port
Parts needed | Deconstruction | |
---|---|---|
File:Recharge Port.gif |
1x |
|
Automatically recharges mechs in front of it. | ||
Upgrade effects | ||
|
Microwave
Parts needed | Deconstruction | |
---|---|---|
File:Microwave.png |
1x |
(use wrench to move the machine)
|
Cooks food and heats reagents. | ||
Upgrade effects | ||
|
Gibber
Parts needed | Deconstruction | |
---|---|---|
File:Gibber.png |
1x |
|
Lets you gib/butcher humanoids, to turn them into meat and some other byproducts, such as skin. This will destroy all organs. To gib someone, ![]() ![]() Hold CTRL and left-click a person with your hand empty. It doesn't matter if is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4). Meat produced by the gibber will contain any reagents the inserted body had in its systems when gibbed, with some blacklisted exceptions. | ||
Upgrade effects | ||
|
Food Processor
Parts needed | Deconstruction | |
---|---|---|
File:Processor.png |
1x |
|
Can process some food items into refined ingredients. Insert an ingredient by clicking the processor with the ingredient in hand. Then click the processor with an empty hand to process inserted food. See the Guide to Food and Drinks for a full list of processable food, and things you can make with the results. | ||
Upgrade effects | ||
|
Smartfridge
Parts needed | Deconstruction | |
---|---|---|
File:Smartfridge.png |
1x |
|
Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time. | ||
Upgrade effects | ||
|
Types of Smartfridge
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.
Smartfridge Board settings:
- Plant produce: Default smartfridge, stores plant growns and seeds.
- Food: Stores food items.
- Drinks: Stores drinks, named 'drink showcase'.
- Slimes: Stores slime extracts, named 'smart slime extract storage'.
- Organs: Can store organs. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones.
- Chems: Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.
- Viruses: Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.
- Disks: Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for botany.
Dish Drive
Parts needed | Deconstruction | |
---|---|---|
File:Dish drive.png |
1x |
(Use wrench to move the machine) |
Automatically sucks in empty plates and drinking glasses within 4 tiles, and beams them to a disposal bin within 7 tiles once per minute. Suction can be toggled by activating the circuit board in hand before construction. Beaming can be toggled by alt-clicking the circuit board. You can click the machine to take an item out of it, and you can insert empty dishes manually by using them on it. Alt-click the machine to manually make it beam its current items to a nearby disposal bin. Also works unwrenched. | ||
Upgrade effects | ||
|
Lipid Extractor
Parts needed | Deconstruction | |
---|---|---|
File:Lipid extractor.png |
1x |
|
Sucks fat from fat people while giving them 'useful' tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless emagged, and only starts sucking when you are more satiated than "well fed". Produces meat | ||
Upgrade effects | ||
|
Sheet-meister 2000
Parts needed | Deconstruction | |
---|---|---|
File:Sheetifier.gif |
1x |
|
Insert slabs of raw meat | ||
Upgrade effects | ||
|
Roulette Table
Parts needed | Deconstruction | |
---|---|---|
File:Roulette wheel spinning.gif |
Can not be constructed. |
Can not be deconstructed, but can be hacked. |
Start by swiping it with an ID. That ID becomes the "house", where all won bets will be taken from, and all lost bets will be inserted. Once an ID is linked, any ID can be used on the machine to spin the wheel. You can not spin the wheel if the bet would reward more money if won than the house has available. Click the machine to open its menu, where you can bolt it down or place bets. Only one person can bet at a time/per spin. People can place bets by pressing one the various buttons while wearing an ID with a bank account. Any winnings will be distributed in front of the machine as coins. Theres a 2.7% house favor. Betting on singles gives you 35x payout, and betting on odd, even, red, black 1 to 18 or 19 to 36 gives you 2x payout. To be able to reset owner and let someone else become the house you must hack the machine. | ||
Upgrade effects | ||
|
P.A.C.M.A.N.-type Portable Generator
Parts needed | Deconstruction | |
---|---|---|
File:Pacman.png |
1x |
(use wrench to move the machine) |
Generates power when loaded with plasma and wrenched down on a cable. Can be tuned to produce more power while consuming plasma faster. | ||
Upgrade effects | ||
|
S.U.P.E.R.P.A.C.M.A.N.-type portable Generator
Parts needed | Deconstruction | |
---|---|---|
File:Superpacman.png |
1x |
(use wrench to move the machine) |
Like the PACMAN, but uses Uranium and generates more power. | ||
Upgrade effects | ||
|
M.R.S.P.A.C.M.A.N.-type portable Generator
Removed from /tg/station Aug, 2020.
Expand to see removed machine.
Parts needed | Deconstruction | |
---|---|---|
File:Mrspacman.png |
1x |
(use wrench to move the machine) |
Like the PACMAN, but uses Diamonds and generates even more power. | ||
Upgrade effects | ||
|
Protolathe
Parts needed | Deconstruction | |
---|---|---|
File:Proto.png |
1x |
|
Creates prototypes from various materials. Needs to be linked with an R&D Console to be used. Protolathes have departmental varieties, so not every protolathe can print all researched items. | ||
Upgrade effects | ||
|
RnD Server
Parts needed | Deconstruction | |
---|---|---|
File:Rndserver.png |
1x |
|
Produces research points, as long as it is cooled properly. | ||
Upgrade effects | ||
|
Nanite Machinery
Nanite Chamber
Parts needed | Deconstruction | |
---|---|---|
File:Nanite chamber.gif |
1x |
|
Used for implanting non-synchronised (non-cloud) nanites, as well as modifying options of already implanted nanite swarms. Must be operated by a second person with an adjacent Nanite Chamber Control Console (they link automatically). Click the nanite chamber to open it, click-drag a person to put them into the chamber, and then click the console for a menu. With a subject in the chamber, start by clicking "Implant Nanites". This will implant a nanite swarm in the subject. These nanites will not have any programs yet, so they do nothing except generate nanite volume. To install programs you will need to use a Nanite Cloud Controller File:Nanite cloud controller.gif.
| ||
Upgrade effects | ||
Better scanner: Able to see more details about nanite programming, like specific codes and timers. |
Public Nanite Chamber
Parts needed | Deconstruction | |
---|---|---|
File:Nanite chamber.gif |
1x |
|
The public nanite chamber will automatically implant nanites into anyone who enters it, without the need for a second person. The nanites will be synchronised to a cloud and will do nothing unless that cloud has nanite programs installed. Use a multitool | ||
Upgrade effects | ||
None. |
Nanite Program Hub
Parts needed | Deconstruction | |
---|---|---|
File:Nanite program hub.png |
1x |
(Deconstruction seems bugged as of Sept 2019) |
Insert a nanite program disk, click a nanite program category and click a nanite program to put that program on the disk. | ||
Upgrade effects | ||
None. |
Nanite Programmer
Parts needed | Deconstruction | |
---|---|---|
File:Nanite programmer.gif |
1x |
(Deconstruction seems bugged as of Sept 2019) |
Insert a disk with nanite program on it to modify its programming. | ||
Upgrade effects | ||
None. |
Lifeform Stasis Unit
Parts needed | Deconstruction | |
---|---|---|
File:Stasis bed off.png |
1x |
|
Aka "Stasis Beds". Buckle patients to them to put them into stasis. While in stasis they no longer bleed, no longer process reagents or diseases (good or bad), and if dead it freezes their defibrillation timer. Works for surgery and if an operating computer is built within line of sight of it, it will automatically connect to the stasis bed. | ||
Upgrade effects | ||
None. |
Sleeper
Parts needed | Deconstruction | |
---|---|---|
File:Sleeper.gif |
1x |
|
Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit per body. If the patient is in critical status, it will only be able to inject Epinephrine. How to use:
Available chemicals: Nano manipulator adds: Pico manipulator also adds: Femto manipulator adds: | ||
Upgrade effects | ||
|
Medical Kiosk
Parts needed | Deconstruction | |
---|---|---|
File:Medical kiosk active.gif |
1x |
(Use wrench to move the machine) |
Serves as a standalone version of the Health analyzer File:Health analyzer.gif. Using it and paying the price (which goes to the medical budget) will give you a basic medical readout, showing brute/burn/toxins/suffocation damage, as well as medical status (Almost always going to say "You're alive."), and if you have some kind of detectable illness. Use a multitool | ||
Upgrade effects | ||
|
Medipen Refiller
Parts needed | Deconstruction | |
---|---|---|
File:Medipen refiller.png |
1x |
|
Can refill certain autoinjectors such as medipens with their exact lists of original contents. Can not be used to fill them with custom reagents. Fill the machine manually or with Plumbing. | ||
Upgrade effects | ||
|
SMES
Parts needed | Deconstruction | |
---|---|---|
![]() |
1x Building the Terminal: Screwdriver open the SMES, and use 10x |
|
Stores and distributes large amounts of power. | ||
Upgrade effects | ||
|
Radiation Collector
Parts needed | Deconstruction | |
---|---|---|
File:Radiation Collector.gif |
1x |
|
Will generate energy when loaded with a File:Plasma tank.png Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity or Supermatter. | ||
Upgrade effects | ||
None. |
Tesla Coil
Parts needed | Deconstruction | |
---|---|---|
File:Tesla coil.gif |
1x |
|
Converts tesla shocks into usable power. Needs to be placed on a cable to transfer the power. If the wire inside is pulsed, it will emit a tesla shock. | ||
Upgrade effects | ||
|
Grounding Rod
Parts needed | Deconstruction | |
---|---|---|
File:Grounding rod.gif |
1x |
|
Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down. | ||
Upgrade effects | ||
None. |
Space Heater
Parts needed | Deconstruction | |
---|---|---|
![]() |
1x |
|
Heats the air around it. | ||
Upgrade effects | ||
|
Telecommunications
Bus Mainframe
Parts needed | Deconstruction | |
---|---|---|
![]() |
1x |
|
Upgrade effects | ||
None. |
Channel Server
Parts needed | Deconstruction | |
---|---|---|
![]() |
1x |
|
Upgrade effects | ||
None? |
Processor Unit
Parts needed | Deconstruction | |
---|---|---|
![]() |
1x |
|
Upgrade effects | ||
None? |
Subspace Broadcaster
Parts needed | Deconstruction | |
---|---|---|
![]() |
1x |
|
Upgrade effects | ||
None? |
Subspace Receiver
Parts needed | Deconstruction | |
---|---|---|
![]() |
1x |
|
Upgrade effects | ||
None? |
Telecommunication Hub
Parts needed | Deconstruction | |
---|---|---|
![]() |
1x |
|
Upgrade effects | ||
None? |
Telecomunication Relay
Parts needed | Deconstruction | |
---|---|---|
![]() |
1x |
|
Upgrade effects | ||
None? |
Messaging Server
Parts needed | Deconstruction | |
---|---|---|
![]() |
1x |
|
A machine that processes and routes PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed. | ||
Upgrade effects | ||
None. |
Bluespace Launchpad
Parts needed | Deconstruction | |
---|---|---|
File:Telescience.gif |
1x |
|
Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad. How to use: Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad's perspective (such as 5N, 5E). Click either "launch" to teleport things from the launchpad to the target destination, or click "pull" to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can't be teleported, such as anchored machines. The targeted tile can be seen by people wearing diagnostic HUD. | ||
Upgrade effects | ||
|
Quantum Pad
Parts needed | Deconstruction | |
---|---|---|
File:Qpad.png |
1x |
|
Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown. To link pads: Open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. You can also save a receiving pad to a Quantum Keycard. Simply use the Quantum Keycard on the receiving pad to save that pad as a custom destination. Then activate another quantum pad with the same keycard and it will activate a teleport to the quantum pad saved to the keycard, instead of to the destination saved to the pad. | ||
Upgrade effects | ||
|
Teleporter Station
Parts needed | Deconstruction | |
---|---|---|
File:Teleporter Station.gif |
1x |
|
Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See Teleporter Station for detailed operation instructions. | ||
Upgrade effects | ||
|
Teleporter Hub
Parts needed | Deconstruction | |
---|---|---|
File:Teleporter Hub.gif |
1x |
|
Generates a portal to use the Teleporter. Can teleport anything not anchored. See Teleporter Station for detailed operation instructions. | ||
Upgrade effects | ||
|
Parts needed | Deconstruction | |
---|---|---|
File:Gigabeacon.gif |
1x
|
|
A device that creates a bluespace anchor which allows ships with navigation consoles to jump near it. Can be locked with a multitool or an EMP. A locked gigabeacon can't be jumped to. | ||
Upgrade effects | ||
None |
Vendor
Parts needed | Deconstruction | |
---|---|---|
File:Vendcigs.gifFile:Boozeomat.gifFile:AutoDrobe.gifFile:Vendcoffee.pngFile:Vendsnack.gifFile:Vendcola.gif |
1x |
|
Vends several items. Can be hacked to unlock more items, and a few vendors also have special premium items. | ||
Upgrade effects | ||
None? |
File:Robotics vendor.gifCustom Vendor
A custom vendor is constructed the same way as the other vendors (machine frame -> wire -> wrench -> board -> restocking unit -> screwdriver). You can buy all parts needed from a Vendomat. You can also print a Custom Vendor Refill (restocking unit) from an Autolathe, and use a screwdriver on any vendor board to turn it into a custom vendor board.
How to use a custom vendor:
- Use your ID on it to link it to your account and make you the owner.
- Click the custom vendor and it will let you set a name and description.
- Get a Price Tagger from Autolathe or Vendomat.
- Activate the Price Tagger in hand and type a price. Then click any item with it to price that item.
- Insert the priced item into the Custom Vendor. Others can now buy that item for that price. The money goes to your account.
More information:
- As the owner you can dispense the inserted items for free.
- The vendor is hard to destroy, but not indestructable.
- When destroyed the custom vendor will explode and spread its contained items all over the place.
- It can be unanchored and moved by opening its panel with a screwdriver and then using a wrench.
Vend-a-Tray
Parts needed | ||
---|---|---|
File:Vend-a-tray.gif |
1x
| |
Lets you put a single item up for display and sale. Must be registered to a person's account before use. Roundstart Vend-a-trays require kitchen or bar access to operate. Has a UI: | ||
Upgrade effects | ||
None |
Scanner Gate
Parts needed | ||
---|---|---|
File:Scannergate.png |
1x | |
Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on. | ||
Upgrade effects | ||
None |
(Organ) Harvester
Parts needed | Deconstruction | |
---|---|---|
File:Sleeper.gif |
1x |
|
Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it. | ||
Upgrade effects | ||
Better micro-laser: Increases the organ harvesting speed. |
Skill Station
Parts needed | Deconstruction | |
---|---|---|
File:Skill station.gif |
1x |
|
Used for implanting or replacing Skillchips, if you can get your hands on them. | ||
Upgrade effects | ||
|
- Guide to AI Modules
- Critters (Game controlled beings)
- Guide to Races
- Guide to Food and Drinks
- Guide to Drinks
- Guide to food
- Guide to Hydroponics
- Guide to Playing Music
- Guide to Paperwork
- Random Events
- List of Supply Crates
- Makeshift Weapons
- Cargo Policy
- Guide to Space Exploration
- Guide to Smithing and Reagent Forging